3 * Copyright 2011 Google Inc.
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
8 #include "SkViewPriv.h"
10 //////////////////////////////////////////////////////////////////////
12 void SkView::Artist::draw(SkView* view, SkCanvas* canvas)
14 SkASSERT(view && canvas);
15 this->onDraw(view, canvas);
18 void SkView::Artist::inflate(const SkDOM& dom, const SkDOM::Node* node)
21 this->onInflate(dom, node);
24 void SkView::Artist::onInflate(const SkDOM&, const SkDOM::Node*)
26 // subclass should override this as needed
29 SkView::Artist* SkView::getArtist() const
31 Artist_SkTagList* rec = (Artist_SkTagList*)this->findTagList(kViewArtist_SkTagList);
32 SkASSERT(rec == NULL || rec->fArtist != NULL);
34 return rec ? rec->fArtist : NULL;
37 SkView::Artist* SkView::setArtist(Artist* obj)
41 this->removeTagList(kViewArtist_SkTagList);
45 Artist_SkTagList* rec = (Artist_SkTagList*)this->findTagList(kViewArtist_SkTagList);
48 SkRefCnt_SafeAssign(rec->fArtist, obj);
50 this->addTagList(new Artist_SkTagList(obj));
55 ////////////////////////////////////////////////////////////////////////////////
57 void SkView::Layout::layoutChildren(SkView* parent)
60 if (parent->width() > 0 && parent->height() > 0)
61 this->onLayoutChildren(parent);
64 void SkView::Layout::inflate(const SkDOM& dom, const SkDOM::Node* node)
67 this->onInflate(dom, node);
70 void SkView::Layout::onInflate(const SkDOM&, const SkDOM::Node*)
72 // subclass should override this as needed
75 SkView::Layout* SkView::getLayout() const
77 Layout_SkTagList* rec = (Layout_SkTagList*)this->findTagList(kViewLayout_SkTagList);
78 SkASSERT(rec == NULL || rec->fLayout != NULL);
80 return rec ? rec->fLayout : NULL;
83 SkView::Layout* SkView::setLayout(Layout* obj, bool invokeLayoutNow)
87 this->removeTagList(kViewLayout_SkTagList);
91 Layout_SkTagList* rec = (Layout_SkTagList*)this->findTagList(kViewLayout_SkTagList);
94 SkRefCnt_SafeAssign(rec->fLayout, obj);
96 this->addTagList(new Layout_SkTagList(obj));
100 this->invokeLayout();