Upstream version 9.38.198.0
[platform/framework/web/crosswalk.git] / src / third_party / skia / src / utils / SkLuaCanvas.cpp
1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8 #include "SkLuaCanvas.h"
9 #include "SkLua.h"
10
11 extern "C" {
12     #include "lua.h"
13     #include "lauxlib.h"
14 }
15
16 class AutoCallLua : public SkLua {
17 public:
18     AutoCallLua(lua_State* L, const char func[], const char verb[]) : INHERITED(L) {
19         lua_getglobal(L, func);
20         if (!lua_isfunction(L, -1)) {
21             int t = lua_type(L, -1);
22             SkDebugf("--- expected function %d\n", t);
23         }
24
25         lua_newtable(L);
26         this->pushString(verb, "verb");
27     }
28
29     ~AutoCallLua() {
30         lua_State* L = this->get();
31         if (lua_pcall(L, 1, 0, 0) != LUA_OK) {
32             SkDebugf("lua err: %s\n", lua_tostring(L, -1));
33         }
34         lua_settop(L, -1);
35     }
36
37     void pushEncodedText(SkPaint::TextEncoding, const void*, size_t);
38
39 private:
40     typedef SkLua INHERITED;
41 };
42
43 #define AUTO_LUA(verb)  AutoCallLua lua(fL, fFunc.c_str(), verb)
44
45
46 ///////////////////////////////////////////////////////////////////////////////
47
48 void AutoCallLua::pushEncodedText(SkPaint::TextEncoding enc, const void* text,
49                                   size_t length) {
50     switch (enc) {
51         case SkPaint::kUTF8_TextEncoding:
52             this->pushString((const char*)text, length, "text");
53             break;
54         case SkPaint::kUTF16_TextEncoding: {
55             SkString str;
56             str.setUTF16((const uint16_t*)text, length);
57             this->pushString(str, "text");
58         } break;
59         case SkPaint::kGlyphID_TextEncoding:
60             this->pushArrayU16((const uint16_t*)text, SkToInt(length >> 1),
61                                "glyphs");
62             break;
63         case SkPaint::kUTF32_TextEncoding:
64             break;
65     }
66 }
67
68 ///////////////////////////////////////////////////////////////////////////////
69
70 void SkLuaCanvas::pushThis() {
71     SkLua(fL).pushCanvas(this);
72 }
73
74 ///////////////////////////////////////////////////////////////////////////////
75
76 SkLuaCanvas::SkLuaCanvas(int width, int height, lua_State* L, const char func[])
77     : INHERITED(width, height)
78     , fL(L)
79     , fFunc(func) {
80 }
81
82 SkLuaCanvas::~SkLuaCanvas() {}
83
84 void SkLuaCanvas::willSave() {
85     AUTO_LUA("save");
86     this->INHERITED::willSave();
87 }
88
89 SkCanvas::SaveLayerStrategy SkLuaCanvas::willSaveLayer(const SkRect* bounds, const SkPaint* paint,
90                                                        SaveFlags flags) {
91     AUTO_LUA("saveLayer");
92     if (bounds) {
93         lua.pushRect(*bounds, "bounds");
94     }
95     if (paint) {
96         lua.pushPaint(*paint, "paint");
97     }
98
99     this->INHERITED::willSaveLayer(bounds, paint, flags);
100     // No need for a layer.
101     return kNoLayer_SaveLayerStrategy;
102 }
103
104 void SkLuaCanvas::willRestore() {
105     AUTO_LUA("restore");
106     this->INHERITED::willRestore();
107 }
108
109 void SkLuaCanvas::didConcat(const SkMatrix& matrix) {
110     switch (matrix.getType()) {
111         case SkMatrix::kTranslate_Mask: {
112             AUTO_LUA("translate");
113             lua.pushScalar(matrix.getTranslateX(), "dx");
114             lua.pushScalar(matrix.getTranslateY(), "dy");
115             break;
116         }
117         case SkMatrix::kScale_Mask: {
118             AUTO_LUA("scale");
119             lua.pushScalar(matrix.getScaleX(), "sx");
120             lua.pushScalar(matrix.getScaleY(), "sy");
121             break;
122         }
123         default: {
124             AUTO_LUA("concat");
125             // pushMatrix added in https://codereview.chromium.org/203203004/
126             // Doesn't seem to have ever been working correctly since added
127             // lua.pushMatrix(matrix);
128             break;
129         }
130     }
131
132     this->INHERITED::didConcat(matrix);
133 }
134
135 void SkLuaCanvas::didSetMatrix(const SkMatrix& matrix) {
136     this->INHERITED::didSetMatrix(matrix);
137 }
138
139 void SkLuaCanvas::onClipRect(const SkRect& r, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
140     AUTO_LUA("clipRect");
141     lua.pushRect(r, "rect");
142     lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa");
143     this->INHERITED::onClipRect(r, op, edgeStyle);
144 }
145
146 void SkLuaCanvas::onClipRRect(const SkRRect& rrect, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
147     AUTO_LUA("clipRRect");
148     lua.pushRRect(rrect, "rrect");
149     lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa");
150     this->INHERITED::onClipRRect(rrect, op, edgeStyle);
151 }
152
153 void SkLuaCanvas::onClipPath(const SkPath& path, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
154     AUTO_LUA("clipPath");
155     lua.pushPath(path, "path");
156     lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa");
157     this->INHERITED::onClipPath(path, op, edgeStyle);
158 }
159
160 void SkLuaCanvas::onClipRegion(const SkRegion& deviceRgn, SkRegion::Op op) {
161     AUTO_LUA("clipRegion");
162     this->INHERITED::onClipRegion(deviceRgn, op);
163 }
164
165 void SkLuaCanvas::drawPaint(const SkPaint& paint) {
166     AUTO_LUA("drawPaint");
167     lua.pushPaint(paint, "paint");
168 }
169
170 void SkLuaCanvas::drawPoints(PointMode mode, size_t count,
171                                const SkPoint pts[], const SkPaint& paint) {
172     AUTO_LUA("drawPoints");
173     lua.pushArrayPoint(pts, SkToInt(count), "points");
174     lua.pushPaint(paint, "paint");
175 }
176
177 void SkLuaCanvas::drawOval(const SkRect& rect, const SkPaint& paint) {
178     AUTO_LUA("drawOval");
179     lua.pushRect(rect, "rect");
180     lua.pushPaint(paint, "paint");
181 }
182
183 void SkLuaCanvas::drawRect(const SkRect& rect, const SkPaint& paint) {
184     AUTO_LUA("drawRect");
185     lua.pushRect(rect, "rect");
186     lua.pushPaint(paint, "paint");
187 }
188
189 void SkLuaCanvas::drawRRect(const SkRRect& rrect, const SkPaint& paint) {
190     AUTO_LUA("drawRRect");
191     lua.pushRRect(rrect, "rrect");
192     lua.pushPaint(paint, "paint");
193 }
194
195 void SkLuaCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner,
196                                const SkPaint& paint) {
197     AUTO_LUA("drawDRRect");
198     lua.pushRRect(outer, "outer");
199     lua.pushRRect(inner, "inner");
200     lua.pushPaint(paint, "paint");
201 }
202
203 void SkLuaCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
204     AUTO_LUA("drawPath");
205     lua.pushPath(path, "path");
206     lua.pushPaint(paint, "paint");
207 }
208
209 void SkLuaCanvas::drawBitmap(const SkBitmap& bitmap, SkScalar x, SkScalar y,
210                              const SkPaint* paint) {
211     AUTO_LUA("drawBitmap");
212     if (paint) {
213         lua.pushPaint(*paint, "paint");
214     }
215 }
216
217 void SkLuaCanvas::drawBitmapRectToRect(const SkBitmap& bitmap, const SkRect* src,
218                                        const SkRect& dst, const SkPaint* paint,
219                                        DrawBitmapRectFlags flags) {
220     AUTO_LUA("drawBitmapRectToRect");
221     if (paint) {
222         lua.pushPaint(*paint, "paint");
223     }
224 }
225
226 void SkLuaCanvas::drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m,
227                                    const SkPaint* paint) {
228     AUTO_LUA("drawBitmapMatrix");
229     if (paint) {
230         lua.pushPaint(*paint, "paint");
231     }
232 }
233
234 void SkLuaCanvas::drawSprite(const SkBitmap& bitmap, int x, int y,
235                                const SkPaint* paint) {
236     AUTO_LUA("drawSprite");
237     if (paint) {
238         lua.pushPaint(*paint, "paint");
239     }
240 }
241
242 void SkLuaCanvas::onDrawText(const void* text, size_t byteLength, SkScalar x, SkScalar y,
243                              const SkPaint& paint) {
244     AUTO_LUA("drawText");
245     lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
246     lua.pushPaint(paint, "paint");
247 }
248
249 void SkLuaCanvas::onDrawPosText(const void* text, size_t byteLength, const SkPoint pos[],
250                                 const SkPaint& paint) {
251     AUTO_LUA("drawPosText");
252     lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
253     lua.pushPaint(paint, "paint");
254 }
255
256 void SkLuaCanvas::onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[],
257                                  SkScalar constY, const SkPaint& paint) {
258     AUTO_LUA("drawPosTextH");
259     lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
260     lua.pushPaint(paint, "paint");
261 }
262
263 void SkLuaCanvas::onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& path,
264                                    const SkMatrix* matrix, const SkPaint& paint) {
265     AUTO_LUA("drawTextOnPath");
266     lua.pushPath(path, "path");
267     lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
268     lua.pushPaint(paint, "paint");
269 }
270
271 void SkLuaCanvas::onDrawPicture(const SkPicture* picture, const SkMatrix* matrix,
272                                 const SkPaint* paint) {
273     AUTO_LUA("drawPicture");
274     // call through so we can see the nested picture ops
275     this->INHERITED::onDrawPicture(picture, matrix, paint);
276 }
277
278 void SkLuaCanvas::drawVertices(VertexMode vmode, int vertexCount,
279                                  const SkPoint vertices[], const SkPoint texs[],
280                                  const SkColor colors[], SkXfermode* xmode,
281                                  const uint16_t indices[], int indexCount,
282                                  const SkPaint& paint) {
283     AUTO_LUA("drawVertices");
284     lua.pushPaint(paint, "paint");
285 }
286
287 void SkLuaCanvas::drawData(const void* data, size_t length) {
288     AUTO_LUA("drawData");
289 }