2 * Copyright 2013 Google Inc.
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
8 #include "SkLuaCanvas.h"
16 class AutoCallLua : public SkLua {
18 AutoCallLua(lua_State* L, const char func[], const char verb[]) : INHERITED(L) {
19 lua_getglobal(L, func);
20 if (!lua_isfunction(L, -1)) {
21 int t = lua_type(L, -1);
22 SkDebugf("--- expected function %d\n", t);
26 this->pushString(verb, "verb");
30 lua_State* L = this->get();
31 if (lua_pcall(L, 1, 0, 0) != LUA_OK) {
32 SkDebugf("lua err: %s\n", lua_tostring(L, -1));
37 void pushEncodedText(SkPaint::TextEncoding, const void*, size_t);
40 typedef SkLua INHERITED;
43 #define AUTO_LUA(verb) AutoCallLua lua(fL, fFunc.c_str(), verb)
46 ///////////////////////////////////////////////////////////////////////////////
48 void AutoCallLua::pushEncodedText(SkPaint::TextEncoding enc, const void* text,
51 case SkPaint::kUTF8_TextEncoding:
52 this->pushString((const char*)text, length, "text");
54 case SkPaint::kUTF16_TextEncoding: {
56 str.setUTF16((const uint16_t*)text, length);
57 this->pushString(str, "text");
59 case SkPaint::kGlyphID_TextEncoding:
60 this->pushArrayU16((const uint16_t*)text, SkToInt(length >> 1),
63 case SkPaint::kUTF32_TextEncoding:
68 ///////////////////////////////////////////////////////////////////////////////
70 void SkLuaCanvas::pushThis() {
71 SkLua(fL).pushCanvas(this);
74 ///////////////////////////////////////////////////////////////////////////////
76 SkLuaCanvas::SkLuaCanvas(int width, int height, lua_State* L, const char func[])
77 : INHERITED(width, height)
82 SkLuaCanvas::~SkLuaCanvas() {}
84 void SkLuaCanvas::willSave() {
86 this->INHERITED::willSave();
89 SkCanvas::SaveLayerStrategy SkLuaCanvas::willSaveLayer(const SkRect* bounds, const SkPaint* paint,
91 AUTO_LUA("saveLayer");
93 lua.pushRect(*bounds, "bounds");
96 lua.pushPaint(*paint, "paint");
99 this->INHERITED::willSaveLayer(bounds, paint, flags);
100 // No need for a layer.
101 return kNoLayer_SaveLayerStrategy;
104 void SkLuaCanvas::willRestore() {
106 this->INHERITED::willRestore();
109 void SkLuaCanvas::didConcat(const SkMatrix& matrix) {
110 switch (matrix.getType()) {
111 case SkMatrix::kTranslate_Mask: {
112 AUTO_LUA("translate");
113 lua.pushScalar(matrix.getTranslateX(), "dx");
114 lua.pushScalar(matrix.getTranslateY(), "dy");
117 case SkMatrix::kScale_Mask: {
119 lua.pushScalar(matrix.getScaleX(), "sx");
120 lua.pushScalar(matrix.getScaleY(), "sy");
125 // pushMatrix added in https://codereview.chromium.org/203203004/
126 // Doesn't seem to have ever been working correctly since added
127 // lua.pushMatrix(matrix);
132 this->INHERITED::didConcat(matrix);
135 void SkLuaCanvas::didSetMatrix(const SkMatrix& matrix) {
136 this->INHERITED::didSetMatrix(matrix);
139 void SkLuaCanvas::onClipRect(const SkRect& r, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
140 AUTO_LUA("clipRect");
141 lua.pushRect(r, "rect");
142 lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa");
143 this->INHERITED::onClipRect(r, op, edgeStyle);
146 void SkLuaCanvas::onClipRRect(const SkRRect& rrect, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
147 AUTO_LUA("clipRRect");
148 lua.pushRRect(rrect, "rrect");
149 lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa");
150 this->INHERITED::onClipRRect(rrect, op, edgeStyle);
153 void SkLuaCanvas::onClipPath(const SkPath& path, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
154 AUTO_LUA("clipPath");
155 lua.pushPath(path, "path");
156 lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa");
157 this->INHERITED::onClipPath(path, op, edgeStyle);
160 void SkLuaCanvas::onClipRegion(const SkRegion& deviceRgn, SkRegion::Op op) {
161 AUTO_LUA("clipRegion");
162 this->INHERITED::onClipRegion(deviceRgn, op);
165 void SkLuaCanvas::drawPaint(const SkPaint& paint) {
166 AUTO_LUA("drawPaint");
167 lua.pushPaint(paint, "paint");
170 void SkLuaCanvas::drawPoints(PointMode mode, size_t count,
171 const SkPoint pts[], const SkPaint& paint) {
172 AUTO_LUA("drawPoints");
173 lua.pushArrayPoint(pts, SkToInt(count), "points");
174 lua.pushPaint(paint, "paint");
177 void SkLuaCanvas::drawOval(const SkRect& rect, const SkPaint& paint) {
178 AUTO_LUA("drawOval");
179 lua.pushRect(rect, "rect");
180 lua.pushPaint(paint, "paint");
183 void SkLuaCanvas::drawRect(const SkRect& rect, const SkPaint& paint) {
184 AUTO_LUA("drawRect");
185 lua.pushRect(rect, "rect");
186 lua.pushPaint(paint, "paint");
189 void SkLuaCanvas::drawRRect(const SkRRect& rrect, const SkPaint& paint) {
190 AUTO_LUA("drawRRect");
191 lua.pushRRect(rrect, "rrect");
192 lua.pushPaint(paint, "paint");
195 void SkLuaCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner,
196 const SkPaint& paint) {
197 AUTO_LUA("drawDRRect");
198 lua.pushRRect(outer, "outer");
199 lua.pushRRect(inner, "inner");
200 lua.pushPaint(paint, "paint");
203 void SkLuaCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
204 AUTO_LUA("drawPath");
205 lua.pushPath(path, "path");
206 lua.pushPaint(paint, "paint");
209 void SkLuaCanvas::drawBitmap(const SkBitmap& bitmap, SkScalar x, SkScalar y,
210 const SkPaint* paint) {
211 AUTO_LUA("drawBitmap");
213 lua.pushPaint(*paint, "paint");
217 void SkLuaCanvas::drawBitmapRectToRect(const SkBitmap& bitmap, const SkRect* src,
218 const SkRect& dst, const SkPaint* paint,
219 DrawBitmapRectFlags flags) {
220 AUTO_LUA("drawBitmapRectToRect");
222 lua.pushPaint(*paint, "paint");
226 void SkLuaCanvas::drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m,
227 const SkPaint* paint) {
228 AUTO_LUA("drawBitmapMatrix");
230 lua.pushPaint(*paint, "paint");
234 void SkLuaCanvas::drawSprite(const SkBitmap& bitmap, int x, int y,
235 const SkPaint* paint) {
236 AUTO_LUA("drawSprite");
238 lua.pushPaint(*paint, "paint");
242 void SkLuaCanvas::onDrawText(const void* text, size_t byteLength, SkScalar x, SkScalar y,
243 const SkPaint& paint) {
244 AUTO_LUA("drawText");
245 lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
246 lua.pushPaint(paint, "paint");
249 void SkLuaCanvas::onDrawPosText(const void* text, size_t byteLength, const SkPoint pos[],
250 const SkPaint& paint) {
251 AUTO_LUA("drawPosText");
252 lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
253 lua.pushPaint(paint, "paint");
256 void SkLuaCanvas::onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[],
257 SkScalar constY, const SkPaint& paint) {
258 AUTO_LUA("drawPosTextH");
259 lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
260 lua.pushPaint(paint, "paint");
263 void SkLuaCanvas::onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& path,
264 const SkMatrix* matrix, const SkPaint& paint) {
265 AUTO_LUA("drawTextOnPath");
266 lua.pushPath(path, "path");
267 lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
268 lua.pushPaint(paint, "paint");
271 void SkLuaCanvas::onDrawPicture(const SkPicture* picture, const SkMatrix* matrix,
272 const SkPaint* paint) {
273 AUTO_LUA("drawPicture");
274 // call through so we can see the nested picture ops
275 this->INHERITED::onDrawPicture(picture, matrix, paint);
278 void SkLuaCanvas::drawVertices(VertexMode vmode, int vertexCount,
279 const SkPoint vertices[], const SkPoint texs[],
280 const SkColor colors[], SkXfermode* xmode,
281 const uint16_t indices[], int indexCount,
282 const SkPaint& paint) {
283 AUTO_LUA("drawVertices");
284 lua.pushPaint(paint, "paint");
287 void SkLuaCanvas::drawData(const void* data, size_t length) {
288 AUTO_LUA("drawData");