Upstream version 9.37.195.0
[platform/framework/web/crosswalk.git] / src / third_party / skia / src / utils / SkCanvasStateUtils.cpp
1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8 #include "SkCanvasStateUtils.h"
9
10 #include "SkBitmapDevice.h"
11 #include "SkCanvas.h"
12 #include "SkCanvasStack.h"
13 #include "SkErrorInternals.h"
14 #include "SkWriter32.h"
15
16 /*
17  * WARNING: The structs below are part of a stable ABI and as such we explicitly
18  * use unambigious primitives (e.g. int32_t instead of an enum).
19  *
20  * ANY CHANGES TO THE STRUCTS BELOW THAT IMPACT THE ABI SHOULD RESULT IN A NEW
21  * NEW SUBCLASS OF SkCanvasState. SUCH CHANGES SHOULD ONLY BE MADE IF ABSOLUTELY
22  * NECESSARY!
23  */
24 enum RasterConfigs {
25   kUnknown_RasterConfig   = 0,
26   kRGB_565_RasterConfig   = 1,
27   kARGB_8888_RasterConfig = 2
28 };
29 typedef int32_t RasterConfig;
30
31 enum CanvasBackends {
32     kUnknown_CanvasBackend = 0,
33     kRaster_CanvasBackend  = 1,
34     kGPU_CanvasBackend     = 2,
35     kPDF_CanvasBackend     = 3
36 };
37 typedef int32_t CanvasBackend;
38
39 struct ClipRect {
40     int32_t left, top, right, bottom;
41 };
42
43 struct SkMCState {
44     float matrix[9];
45     // NOTE: this only works for non-antialiased clips
46     int32_t clipRectCount;
47     ClipRect* clipRects;
48 };
49
50 // NOTE: If you add more members, create a new subclass of SkCanvasState with a
51 // new CanvasState::version.
52 struct SkCanvasLayerState {
53     CanvasBackend type;
54     int32_t x, y;
55     int32_t width;
56     int32_t height;
57
58     SkMCState mcState;
59
60     union {
61         struct {
62             RasterConfig config; // pixel format: a value from RasterConfigs.
63             uint64_t rowBytes;   // Number of bytes from start of one line to next.
64             void* pixels;        // The pixels, all (height * rowBytes) of them.
65         } raster;
66         struct {
67             int32_t textureID;
68         } gpu;
69     };
70 };
71
72 class SkCanvasState {
73 public:
74     SkCanvasState(int32_t version, SkCanvas* canvas) {
75         SkASSERT(canvas);
76         this->version = version;
77         width = canvas->getBaseLayerSize().width();
78         height = canvas->getBaseLayerSize().height();
79
80     }
81
82     /**
83      * The version this struct was built with.  This field must always appear
84      * first in the struct so that when the versions don't match (and the
85      * remaining contents and size are potentially different) we can still
86      * compare the version numbers.
87      */
88     int32_t version;
89     int32_t width;
90     int32_t height;
91     int32_t alignmentPadding;
92 };
93
94 class SkCanvasState_v1 : public SkCanvasState {
95 public:
96     static const int32_t kVersion = 1;
97
98     SkCanvasState_v1(SkCanvas* canvas)
99     : INHERITED(kVersion, canvas)
100     {
101         layerCount = 0;
102         layers = NULL;
103         mcState.clipRectCount = 0;
104         mcState.clipRects = NULL;
105         originalCanvas = SkRef(canvas);
106     }
107
108     ~SkCanvasState_v1() {
109         // loop through the layers and free the data allocated to the clipRects
110         for (int i = 0; i < layerCount; ++i) {
111             sk_free(layers[i].mcState.clipRects);
112         }
113
114         sk_free(mcState.clipRects);
115         sk_free(layers);
116
117         // it is now safe to free the canvas since there should be no remaining
118         // references to the content that is referenced by this canvas (e.g. pixels)
119         originalCanvas->unref();
120     }
121
122     SkMCState mcState;
123
124     int32_t layerCount;
125     SkCanvasLayerState* layers;
126 private:
127     SkCanvas* originalCanvas;
128     typedef SkCanvasState INHERITED;
129 };
130
131 ////////////////////////////////////////////////////////////////////////////////
132
133 class ClipValidator : public SkCanvas::ClipVisitor {
134 public:
135     ClipValidator() : fFailed(false) {}
136     bool failed() { return fFailed; }
137
138     // ClipVisitor
139     virtual void clipRect(const SkRect& rect, SkRegion::Op op, bool antialias) SK_OVERRIDE {
140         fFailed |= antialias;
141     }
142
143     virtual void clipRRect(const SkRRect& rrect, SkRegion::Op op, bool antialias) SK_OVERRIDE {
144         fFailed |= antialias;
145     }
146
147     virtual void clipPath(const SkPath&, SkRegion::Op, bool antialias) SK_OVERRIDE {
148         fFailed |= antialias;
149     }
150
151 private:
152     bool fFailed;
153 };
154
155 static void setup_MC_state(SkMCState* state, const SkMatrix& matrix, const SkRegion& clip) {
156     // initialize the struct
157     state->clipRectCount = 0;
158
159     // capture the matrix
160     for (int i = 0; i < 9; i++) {
161         state->matrix[i] = matrix.get(i);
162     }
163
164     /*
165      * capture the clip
166      *
167      * storage is allocated on the stack for the first 4 rects. This value was
168      * chosen somewhat arbitrarily, but does allow us to represent simple clips
169      * and some more common complex clips (e.g. a clipRect with a sub-rect
170      * clipped out of its interior) without needing to malloc any additional memory.
171      */
172     SkSWriter32<4*sizeof(ClipRect)> clipWriter;
173
174     if (!clip.isEmpty()) {
175         // only returns the b/w clip so aa clips fail
176         SkRegion::Iterator clip_iterator(clip);
177         for (; !clip_iterator.done(); clip_iterator.next()) {
178             // this assumes the SkIRect is stored in l,t,r,b ordering which
179             // matches the ordering of our ClipRect struct
180             clipWriter.writeIRect(clip_iterator.rect());
181             state->clipRectCount++;
182         }
183     }
184
185     // allocate memory for the clip then and copy them to the struct
186     state->clipRects = (ClipRect*) sk_malloc_throw(clipWriter.bytesWritten());
187     clipWriter.flatten(state->clipRects);
188 }
189
190
191
192 SkCanvasState* SkCanvasStateUtils::CaptureCanvasState(SkCanvas* canvas) {
193     SkASSERT(canvas);
194
195     // Check the clip can be decomposed into rectangles (i.e. no soft clips).
196     ClipValidator validator;
197     canvas->replayClips(&validator);
198     if (validator.failed()) {
199         SkErrorInternals::SetError(kInvalidOperation_SkError,
200                 "CaptureCanvasState does not support canvases with antialiased clips.\n");
201         return NULL;
202     }
203
204     SkAutoTDelete<SkCanvasState_v1> canvasState(SkNEW_ARGS(SkCanvasState_v1, (canvas)));
205
206     // decompose the total matrix and clip
207     setup_MC_state(&canvasState->mcState, canvas->getTotalMatrix(),
208                    canvas->internal_private_getTotalClip());
209
210     /*
211      * decompose the layers
212      *
213      * storage is allocated on the stack for the first 3 layers. It is common in
214      * some view systems (e.g. Android) that a few non-clipped layers are present
215      * and we will not need to malloc any additional memory in those cases.
216      */
217     SkSWriter32<3*sizeof(SkCanvasLayerState)> layerWriter;
218     int layerCount = 0;
219     for (SkCanvas::LayerIter layer(canvas, true/*skipEmptyClips*/); !layer.done(); layer.next()) {
220
221         // we currently only work for bitmap backed devices
222         const SkBitmap& bitmap = layer.device()->accessBitmap(true/*changePixels*/);
223         if (bitmap.empty() || bitmap.isNull() || !bitmap.lockPixelsAreWritable()) {
224             return NULL;
225         }
226
227         SkCanvasLayerState* layerState =
228                 (SkCanvasLayerState*) layerWriter.reserve(sizeof(SkCanvasLayerState));
229         layerState->type = kRaster_CanvasBackend;
230         layerState->x = layer.x();
231         layerState->y = layer.y();
232         layerState->width = bitmap.width();
233         layerState->height = bitmap.height();
234
235         switch (bitmap.colorType()) {
236             case kN32_SkColorType:
237                 layerState->raster.config = kARGB_8888_RasterConfig;
238                 break;
239             case kRGB_565_SkColorType:
240                 layerState->raster.config = kRGB_565_RasterConfig;
241                 break;
242             default:
243                 return NULL;
244         }
245         layerState->raster.rowBytes = bitmap.rowBytes();
246         layerState->raster.pixels = bitmap.getPixels();
247
248         setup_MC_state(&layerState->mcState, layer.matrix(), layer.clip());
249         layerCount++;
250     }
251
252     // allocate memory for the layers and then and copy them to the struct
253     SkASSERT(layerWriter.bytesWritten() == layerCount * sizeof(SkCanvasLayerState));
254     canvasState->layerCount = layerCount;
255     canvasState->layers = (SkCanvasLayerState*) sk_malloc_throw(layerWriter.bytesWritten());
256     layerWriter.flatten(canvasState->layers);
257
258     // for now, just ignore any client supplied DrawFilter.
259     if (canvas->getDrawFilter()) {
260 //        SkDEBUGF(("CaptureCanvasState will ignore the canvas's draw filter.\n"));
261     }
262
263     return canvasState.detach();
264 }
265
266 ////////////////////////////////////////////////////////////////////////////////
267
268 static void setup_canvas_from_MC_state(const SkMCState& state, SkCanvas* canvas) {
269     // reconstruct the matrix
270     SkMatrix matrix;
271     for (int i = 0; i < 9; i++) {
272         matrix.set(i, state.matrix[i]);
273     }
274
275     // reconstruct the clip
276     SkRegion clip;
277     for (int i = 0; i < state.clipRectCount; ++i) {
278         clip.op(SkIRect::MakeLTRB(state.clipRects[i].left,
279                                   state.clipRects[i].top,
280                                   state.clipRects[i].right,
281                                   state.clipRects[i].bottom),
282                 SkRegion::kUnion_Op);
283     }
284
285     canvas->setMatrix(matrix);
286     canvas->setClipRegion(clip);
287 }
288
289 static SkCanvas* create_canvas_from_canvas_layer(const SkCanvasLayerState& layerState) {
290     SkASSERT(kRaster_CanvasBackend == layerState.type);
291
292     SkBitmap bitmap;
293     SkColorType colorType =
294         layerState.raster.config == kARGB_8888_RasterConfig ? kN32_SkColorType :
295         layerState.raster.config == kRGB_565_RasterConfig ? kRGB_565_SkColorType :
296         kUnknown_SkColorType;
297
298     if (colorType == kUnknown_SkColorType) {
299         return NULL;
300     }
301
302     bitmap.installPixels(SkImageInfo::Make(layerState.width, layerState.height,
303                                            colorType, kPremul_SkAlphaType),
304                          layerState.raster.pixels, (size_t) layerState.raster.rowBytes);
305
306     SkASSERT(!bitmap.empty());
307     SkASSERT(!bitmap.isNull());
308
309     SkAutoTUnref<SkCanvas> canvas(SkNEW_ARGS(SkCanvas, (bitmap)));
310
311     // setup the matrix and clip
312     setup_canvas_from_MC_state(layerState.mcState, canvas.get());
313
314     return canvas.detach();
315 }
316
317 SkCanvas* SkCanvasStateUtils::CreateFromCanvasState(const SkCanvasState* state) {
318     SkASSERT(state);
319     // Currently there is only one possible version.
320     SkASSERT(SkCanvasState_v1::kVersion == state->version);
321
322     const SkCanvasState_v1* state_v1 = static_cast<const SkCanvasState_v1*>(state);
323
324     if (state_v1->layerCount < 1) {
325         return NULL;
326     }
327
328     SkAutoTUnref<SkCanvasStack> canvas(SkNEW_ARGS(SkCanvasStack, (state->width, state->height)));
329
330     // setup the matrix and clip on the n-way canvas
331     setup_canvas_from_MC_state(state_v1->mcState, canvas);
332
333     // Iterate over the layers and add them to the n-way canvas
334     for (int i = state_v1->layerCount - 1; i >= 0; --i) {
335         SkAutoTUnref<SkCanvas> canvasLayer(create_canvas_from_canvas_layer(state_v1->layers[i]));
336         if (!canvasLayer.get()) {
337             return NULL;
338         }
339         canvas->pushCanvas(canvasLayer.get(), SkIPoint::Make(state_v1->layers[i].x,
340                                                              state_v1->layers[i].y));
341     }
342
343     return canvas.detach();
344 }
345
346 ////////////////////////////////////////////////////////////////////////////////
347
348 void SkCanvasStateUtils::ReleaseCanvasState(SkCanvasState* state) {
349     SkASSERT(!state || SkCanvasState_v1::kVersion == state->version);
350     // Upcast to the correct version of SkCanvasState. This avoids having a virtual destructor on
351     // SkCanvasState. That would be strange since SkCanvasState has no other virtual functions, and
352     // instead uses the field "version" to determine how to behave.
353     SkDELETE(static_cast<SkCanvasState_v1*>(state));
354 }