2 * Copyright 2014 Google Inc.
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
8 #include "SkRecorder.h"
11 // SkCanvas will fail in mysterious ways if it doesn't know the real width and height.
12 SkRecorder::SkRecorder(SkRecorder::Mode mode, SkRecord* record, int width, int height)
13 : SkCanvas(width, height), fMode(mode), fRecord(record) {}
15 void SkRecorder::forgetRecord() {
19 // To make appending to fRecord a little less verbose.
20 #define APPEND(T, ...) \
21 SkNEW_PLACEMENT_ARGS(fRecord->append<SkRecords::T>(), SkRecords::T, (__VA_ARGS__))
23 // For methods which must call back into SkCanvas in kReadWrite_Mode.
24 #define INHERITED(method, ...) if (fMode == kReadWrite_Mode) this->SkCanvas::method(__VA_ARGS__)
26 // The structs we're creating all copy their constructor arguments. Given the way the SkRecords
27 // framework works, sometimes they happen to technically be copied twice, which is fine and elided
28 // into a single copy unless the class has a non-trivial copy constructor. For classes with
29 // non-trivial copy constructors, we skip the first copy (and its destruction) by wrapping the value
30 // with delay_copy(), forcing the argument to be passed by const&.
32 // This is used below for SkBitmap, SkPaint, SkPath, and SkRegion, which all have non-trivial copy
33 // constructors and destructors. You'll know you've got a good candidate T if you see ~T() show up
34 // unexpectedly on a profile of record time. Otherwise don't bother.
38 Reference(const T& x) : fX(x) {}
39 operator const T&() const { return fX; }
45 static Reference<T> delay_copy(const T& x) { return Reference<T>(x); }
47 // Use copy() only for optional arguments, to be copied if present or skipped if not.
48 // (For most types we just pass by value and let copy constructors do their thing.)
50 T* SkRecorder::copy(const T* src) {
54 return SkNEW_PLACEMENT_ARGS(fRecord->alloc<T>(), T, (*src));
57 // This copy() is for arrays.
58 // It will work with POD or non-POD, though currently we only use it for POD.
60 T* SkRecorder::copy(const T src[], unsigned count) {
64 T* dst = fRecord->alloc<T>(count);
65 for (unsigned i = 0; i < count; i++) {
66 SkNEW_PLACEMENT_ARGS(dst + i, T, (src[i]));
71 // Specialization for copying strings, using memcpy.
72 // This measured around 2x faster for copying code points,
73 // but I found no corresponding speedup for other arrays.
75 char* SkRecorder::copy(const char src[], unsigned count) {
79 char* dst = fRecord->alloc<char>(count);
80 memcpy(dst, src, count);
84 void SkRecorder::clear(SkColor color) {
88 void SkRecorder::drawPaint(const SkPaint& paint) {
89 APPEND(DrawPaint, delay_copy(paint));
92 void SkRecorder::drawPoints(PointMode mode,
95 const SkPaint& paint) {
96 APPEND(DrawPoints, mode, count, this->copy(pts, count), delay_copy(paint));
99 void SkRecorder::drawRect(const SkRect& rect, const SkPaint& paint) {
100 APPEND(DrawRect, rect, delay_copy(paint));
103 void SkRecorder::drawOval(const SkRect& oval, const SkPaint& paint) {
104 APPEND(DrawOval, oval, delay_copy(paint));
107 void SkRecorder::drawRRect(const SkRRect& rrect, const SkPaint& paint) {
108 APPEND(DrawRRect, rrect, delay_copy(paint));
111 void SkRecorder::onDrawDRRect(const SkRRect& outer, const SkRRect& inner, const SkPaint& paint) {
112 APPEND(DrawDRRect, outer, inner, delay_copy(paint));
115 void SkRecorder::drawPath(const SkPath& path, const SkPaint& paint) {
116 APPEND(DrawPath, delay_copy(path), delay_copy(paint));
119 void SkRecorder::drawBitmap(const SkBitmap& bitmap,
122 const SkPaint* paint) {
123 APPEND(DrawBitmap, delay_copy(bitmap), left, top, this->copy(paint));
126 void SkRecorder::drawBitmapRectToRect(const SkBitmap& bitmap,
129 const SkPaint* paint,
130 DrawBitmapRectFlags flags) {
131 APPEND(DrawBitmapRectToRect,
132 delay_copy(bitmap), this->copy(src), dst, this->copy(paint), flags);
135 void SkRecorder::drawBitmapMatrix(const SkBitmap& bitmap,
136 const SkMatrix& matrix,
137 const SkPaint* paint) {
138 APPEND(DrawBitmapMatrix, delay_copy(bitmap), matrix, this->copy(paint));
141 void SkRecorder::drawBitmapNine(const SkBitmap& bitmap,
142 const SkIRect& center,
144 const SkPaint* paint) {
145 APPEND(DrawBitmapNine, delay_copy(bitmap), center, dst, this->copy(paint));
148 void SkRecorder::drawSprite(const SkBitmap& bitmap, int left, int top, const SkPaint* paint) {
149 APPEND(DrawSprite, delay_copy(bitmap), left, top, this->copy(paint));
152 void SkRecorder::onDrawText(const void* text, size_t byteLength,
153 SkScalar x, SkScalar y, const SkPaint& paint) {
155 this->copy((const char*)text, byteLength), byteLength, x, y, delay_copy(paint));
158 void SkRecorder::onDrawPosText(const void* text, size_t byteLength,
159 const SkPoint pos[], const SkPaint& paint) {
160 const unsigned points = paint.countText(text, byteLength);
162 this->copy((const char*)text, byteLength), byteLength,
163 this->copy(pos, points), delay_copy(paint));
166 void SkRecorder::onDrawPosTextH(const void* text, size_t byteLength,
167 const SkScalar xpos[], SkScalar constY, const SkPaint& paint) {
168 const unsigned points = paint.countText(text, byteLength);
170 this->copy((const char*)text, byteLength), byteLength,
171 this->copy(xpos, points), constY, delay_copy(paint));
174 void SkRecorder::onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& path,
175 const SkMatrix* matrix, const SkPaint& paint) {
176 APPEND(DrawTextOnPath,
177 this->copy((const char*)text, byteLength), byteLength,
178 delay_copy(path), this->copy(matrix), delay_copy(paint));
181 void SkRecorder::drawPicture(SkPicture& picture) {
185 void SkRecorder::drawVertices(VertexMode vmode,
186 int vertexCount, const SkPoint vertices[],
187 const SkPoint texs[], const SkColor colors[],
189 const uint16_t indices[], int indexCount, const SkPaint& paint) {
190 APPEND(DrawVertices, vmode,
192 this->copy(vertices, vertexCount),
193 texs ? this->copy(texs, vertexCount) : NULL,
194 colors ? this->copy(colors, vertexCount) : NULL,
196 this->copy(indices, indexCount),
201 void SkRecorder::willSave(SkCanvas::SaveFlags flags) {
203 INHERITED(willSave, flags);
206 SkCanvas::SaveLayerStrategy SkRecorder::willSaveLayer(const SkRect* bounds,
207 const SkPaint* paint,
208 SkCanvas::SaveFlags flags) {
209 APPEND(SaveLayer, this->copy(bounds), this->copy(paint), flags);
210 INHERITED(willSaveLayer, bounds, paint, flags);
211 return SkCanvas::kNoLayer_SaveLayerStrategy;
214 void SkRecorder::willRestore() {
216 INHERITED(willRestore);
219 void SkRecorder::onPushCull(const SkRect& rect) {
220 APPEND(PushCull, rect);
223 void SkRecorder::onPopCull() {
227 void SkRecorder::didConcat(const SkMatrix& matrix) {
228 APPEND(Concat, matrix);
229 INHERITED(didConcat, matrix);
232 void SkRecorder::didSetMatrix(const SkMatrix& matrix) {
233 APPEND(SetMatrix, matrix);
234 INHERITED(didSetMatrix, matrix);
237 void SkRecorder::onClipRect(const SkRect& rect, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
238 APPEND(ClipRect, rect, op, edgeStyle == kSoft_ClipEdgeStyle);
239 INHERITED(onClipRect, rect, op, edgeStyle);
242 void SkRecorder::onClipRRect(const SkRRect& rrect, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
243 APPEND(ClipRRect, rrect, op, edgeStyle == kSoft_ClipEdgeStyle);
244 INHERITED(updateClipConservativelyUsingBounds, rrect.getBounds(), op, false);
247 void SkRecorder::onClipPath(const SkPath& path, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
248 APPEND(ClipPath, delay_copy(path), op, edgeStyle == kSoft_ClipEdgeStyle);
249 INHERITED(updateClipConservativelyUsingBounds, path.getBounds(), op, path.isInverseFillType());
252 void SkRecorder::onClipRegion(const SkRegion& deviceRgn, SkRegion::Op op) {
253 APPEND(ClipRegion, delay_copy(deviceRgn), op);
254 INHERITED(onClipRegion, deviceRgn, op);