Upstream version 9.38.198.0
[platform/framework/web/crosswalk.git] / src / third_party / skia / src / opts / SkBitmapProcState_opts_arm.cpp
1 /*
2  * Copyright 2009 The Android Open Source Project
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8
9 #include "SkBitmapScaler.h"
10 #include "SkBitmapProcState.h"
11 #include "SkColorPriv.h"
12 #include "SkPaint.h"
13 #include "SkTypes.h"
14 #include "SkUtils.h"
15 #include "SkUtilsArm.h"
16
17 #include "SkConvolver.h"
18
19 #if !defined(SK_CPU_ARM64) && SK_ARM_ARCH >= 6 && !defined(SK_CPU_BENDIAN)
20 void SI8_D16_nofilter_DX_arm(
21     const SkBitmapProcState& s,
22     const uint32_t* SK_RESTRICT xy,
23     int count,
24     uint16_t* SK_RESTRICT colors) SK_ATTRIBUTE_OPTIMIZE_O1;
25
26 void SI8_D16_nofilter_DX_arm(const SkBitmapProcState& s,
27                              const uint32_t* SK_RESTRICT xy,
28                              int count, uint16_t* SK_RESTRICT colors) {
29     SkASSERT(count > 0 && colors != NULL);
30     SkASSERT(s.fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask));
31     SkASSERT(SkPaint::kNone_FilterLevel == s.fFilterLevel);
32
33     const uint16_t* SK_RESTRICT table = s.fBitmap->getColorTable()->lock16BitCache();
34     const uint8_t* SK_RESTRICT srcAddr = (const uint8_t*)s.fBitmap->getPixels();
35
36     // buffer is y32, x16, x16, x16, x16, x16
37     // bump srcAddr to the proper row, since we're told Y never changes
38     SkASSERT((unsigned)xy[0] < (unsigned)s.fBitmap->height());
39     srcAddr = (const uint8_t*)((const char*)srcAddr +
40                                xy[0] * s.fBitmap->rowBytes());
41
42     uint8_t src;
43
44     if (1 == s.fBitmap->width()) {
45         src = srcAddr[0];
46         uint16_t dstValue = table[src];
47         sk_memset16(colors, dstValue, count);
48     } else {
49         int i;
50         int count8 = count >> 3;
51         const uint16_t* SK_RESTRICT xx = (const uint16_t*)(xy + 1);
52
53         asm volatile (
54             "cmp        %[count8], #0                  \n\t"  // compare loop counter with 0
55             "beq        2f                             \n\t"  // if loop counter == 0, exit
56             "1:                                        \n\t"
57             "ldmia      %[xx]!, {r5, r7, r9, r11}      \n\t"  // load ptrs to pixels 0-7
58             "subs       %[count8], %[count8], #1       \n\t"  // decrement loop counter
59             "uxth       r4, r5                         \n\t"  // extract ptr 0
60             "mov        r5, r5, lsr #16                \n\t"  // extract ptr 1
61             "uxth       r6, r7                         \n\t"  // extract ptr 2
62             "mov        r7, r7, lsr #16                \n\t"  // extract ptr 3
63             "ldrb       r4, [%[srcAddr], r4]           \n\t"  // load pixel 0 from image
64             "uxth       r8, r9                         \n\t"  // extract ptr 4
65             "ldrb       r5, [%[srcAddr], r5]           \n\t"  // load pixel 1 from image
66             "mov        r9, r9, lsr #16                \n\t"  // extract ptr 5
67             "ldrb       r6, [%[srcAddr], r6]           \n\t"  // load pixel 2 from image
68             "uxth       r10, r11                       \n\t"  // extract ptr 6
69             "ldrb       r7, [%[srcAddr], r7]           \n\t"  // load pixel 3 from image
70             "mov        r11, r11, lsr #16              \n\t"  // extract ptr 7
71             "ldrb       r8, [%[srcAddr], r8]           \n\t"  // load pixel 4 from image
72             "add        r4, r4, r4                     \n\t"  // double pixel 0 for RGB565 lookup
73             "ldrb       r9, [%[srcAddr], r9]           \n\t"  // load pixel 5 from image
74             "add        r5, r5, r5                     \n\t"  // double pixel 1 for RGB565 lookup
75             "ldrb       r10, [%[srcAddr], r10]         \n\t"  // load pixel 6 from image
76             "add        r6, r6, r6                     \n\t"  // double pixel 2 for RGB565 lookup
77             "ldrb       r11, [%[srcAddr], r11]         \n\t"  // load pixel 7 from image
78             "add        r7, r7, r7                     \n\t"  // double pixel 3 for RGB565 lookup
79             "ldrh       r4, [%[table], r4]             \n\t"  // load pixel 0 RGB565 from colmap
80             "add        r8, r8, r8                     \n\t"  // double pixel 4 for RGB565 lookup
81             "ldrh       r5, [%[table], r5]             \n\t"  // load pixel 1 RGB565 from colmap
82             "add        r9, r9, r9                     \n\t"  // double pixel 5 for RGB565 lookup
83             "ldrh       r6, [%[table], r6]             \n\t"  // load pixel 2 RGB565 from colmap
84             "add        r10, r10, r10                  \n\t"  // double pixel 6 for RGB565 lookup
85             "ldrh       r7, [%[table], r7]             \n\t"  // load pixel 3 RGB565 from colmap
86             "add        r11, r11, r11                  \n\t"  // double pixel 7 for RGB565 lookup
87             "ldrh       r8, [%[table], r8]             \n\t"  // load pixel 4 RGB565 from colmap
88             "ldrh       r9, [%[table], r9]             \n\t"  // load pixel 5 RGB565 from colmap
89             "ldrh       r10, [%[table], r10]           \n\t"  // load pixel 6 RGB565 from colmap
90             "ldrh       r11, [%[table], r11]           \n\t"  // load pixel 7 RGB565 from colmap
91             "pkhbt      r5, r4, r5, lsl #16            \n\t"  // pack pixels 0 and 1
92             "pkhbt      r6, r6, r7, lsl #16            \n\t"  // pack pixels 2 and 3
93             "pkhbt      r8, r8, r9, lsl #16            \n\t"  // pack pixels 4 and 5
94             "pkhbt      r10, r10, r11, lsl #16         \n\t"  // pack pixels 6 and 7
95             "stmia      %[colors]!, {r5, r6, r8, r10}  \n\t"  // store last 8 pixels
96             "bgt        1b                             \n\t"  // loop if counter > 0
97             "2:                                        \n\t"
98             : [xx] "+r" (xx), [count8] "+r" (count8), [colors] "+r" (colors)
99             : [table] "r" (table), [srcAddr] "r" (srcAddr)
100             : "memory", "cc", "r4", "r5", "r6", "r7", "r8", "r9", "r10", "r11"
101         );
102
103         for (i = (count & 7); i > 0; --i) {
104             src = srcAddr[*xx++]; *colors++ = table[src];
105         }
106     }
107
108     s.fBitmap->getColorTable()->unlock16BitCache();
109 }
110
111 void SI8_opaque_D32_nofilter_DX_arm(
112     const SkBitmapProcState& s,
113     const uint32_t* SK_RESTRICT xy,
114     int count,
115     SkPMColor* SK_RESTRICT colors) SK_ATTRIBUTE_OPTIMIZE_O1;
116
117 void SI8_opaque_D32_nofilter_DX_arm(const SkBitmapProcState& s,
118                                     const uint32_t* SK_RESTRICT xy,
119                                     int count, SkPMColor* SK_RESTRICT colors) {
120     SkASSERT(count > 0 && colors != NULL);
121     SkASSERT(s.fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask));
122     SkASSERT(SkPaint::kNone_FilterLevel == s.fFilterLevel);
123
124     const SkPMColor* SK_RESTRICT table = s.fBitmap->getColorTable()->lockColors();
125     const uint8_t* SK_RESTRICT srcAddr = (const uint8_t*)s.fBitmap->getPixels();
126
127     // buffer is y32, x16, x16, x16, x16, x16
128     // bump srcAddr to the proper row, since we're told Y never changes
129     SkASSERT((unsigned)xy[0] < (unsigned)s.fBitmap->height());
130     srcAddr = (const uint8_t*)((const char*)srcAddr + xy[0] * s.fBitmap->rowBytes());
131
132     if (1 == s.fBitmap->width()) {
133         uint8_t src = srcAddr[0];
134         SkPMColor dstValue = table[src];
135         sk_memset32(colors, dstValue, count);
136     } else {
137         const uint16_t* xx = (const uint16_t*)(xy + 1);
138
139         asm volatile (
140             "subs       %[count], %[count], #8        \n\t"   // decrement count by 8, set flags
141             "blt        2f                            \n\t"   // if count < 0, branch to singles
142             "1:                                       \n\t"   // eights loop
143             "ldmia      %[xx]!, {r5, r7, r9, r11}     \n\t"   // load ptrs to pixels 0-7
144             "uxth       r4, r5                        \n\t"   // extract ptr 0
145             "mov        r5, r5, lsr #16               \n\t"   // extract ptr 1
146             "uxth       r6, r7                        \n\t"   // extract ptr 2
147             "mov        r7, r7, lsr #16               \n\t"   // extract ptr 3
148             "ldrb       r4, [%[srcAddr], r4]          \n\t"   // load pixel 0 from image
149             "uxth       r8, r9                        \n\t"   // extract ptr 4
150             "ldrb       r5, [%[srcAddr], r5]          \n\t"   // load pixel 1 from image
151             "mov        r9, r9, lsr #16               \n\t"   // extract ptr 5
152             "ldrb       r6, [%[srcAddr], r6]          \n\t"   // load pixel 2 from image
153             "uxth       r10, r11                      \n\t"   // extract ptr 6
154             "ldrb       r7, [%[srcAddr], r7]          \n\t"   // load pixel 3 from image
155             "mov        r11, r11, lsr #16             \n\t"   // extract ptr 7
156             "ldrb       r8, [%[srcAddr], r8]          \n\t"   // load pixel 4 from image
157             "ldrb       r9, [%[srcAddr], r9]          \n\t"   // load pixel 5 from image
158             "ldrb       r10, [%[srcAddr], r10]        \n\t"   // load pixel 6 from image
159             "ldrb       r11, [%[srcAddr], r11]        \n\t"   // load pixel 7 from image
160             "ldr        r4, [%[table], r4, lsl #2]    \n\t"   // load pixel 0 SkPMColor from colmap
161             "ldr        r5, [%[table], r5, lsl #2]    \n\t"   // load pixel 1 SkPMColor from colmap
162             "ldr        r6, [%[table], r6, lsl #2]    \n\t"   // load pixel 2 SkPMColor from colmap
163             "ldr        r7, [%[table], r7, lsl #2]    \n\t"   // load pixel 3 SkPMColor from colmap
164             "ldr        r8, [%[table], r8, lsl #2]    \n\t"   // load pixel 4 SkPMColor from colmap
165             "ldr        r9, [%[table], r9, lsl #2]    \n\t"   // load pixel 5 SkPMColor from colmap
166             "ldr        r10, [%[table], r10, lsl #2]  \n\t"   // load pixel 6 SkPMColor from colmap
167             "ldr        r11, [%[table], r11, lsl #2]  \n\t"   // load pixel 7 SkPMColor from colmap
168             "subs       %[count], %[count], #8        \n\t"   // decrement loop counter
169             "stmia      %[colors]!, {r4-r11}          \n\t"   // store 8 pixels
170             "bge        1b                            \n\t"   // loop if counter >= 0
171             "2:                                       \n\t"
172             "adds       %[count], %[count], #8        \n\t"   // fix up counter, set flags
173             "beq        4f                            \n\t"   // if count == 0, branch to exit
174             "3:                                       \n\t"   // singles loop
175             "ldrh       r4, [%[xx]], #2               \n\t"   // load pixel ptr
176             "subs       %[count], %[count], #1        \n\t"   // decrement loop counter
177             "ldrb       r5, [%[srcAddr], r4]          \n\t"   // load pixel from image
178             "ldr        r6, [%[table], r5, lsl #2]    \n\t"   // load SkPMColor from colmap
179             "str        r6, [%[colors]], #4           \n\t"   // store pixel, update ptr
180             "bne        3b                            \n\t"   // loop if counter != 0
181             "4:                                       \n\t"   // exit
182             : [xx] "+r" (xx), [count] "+r" (count), [colors] "+r" (colors)
183             : [table] "r" (table), [srcAddr] "r" (srcAddr)
184             : "memory", "cc", "r4", "r5", "r6", "r7", "r8", "r9", "r10", "r11"
185         );
186     }
187
188     s.fBitmap->getColorTable()->unlockColors();
189 }
190 #endif // !defined(SK_CPU_ARM64) && SK_ARM_ARCH >= 6 && !defined(SK_CPU_BENDIAN)
191
192 ///////////////////////////////////////////////////////////////////////////////
193
194 /*  If we replace a sampleproc, then we null-out the associated shaderproc,
195     otherwise the shader won't even look at the matrix/sampler
196  */
197 void SkBitmapProcState::platformProcs() {
198 #if !defined(SK_CPU_ARM64) && SK_ARM_ARCH >= 6 && !defined(SK_CPU_BENDIAN)
199     bool isOpaque = 256 == fAlphaScale;
200     bool justDx = false;
201
202     if (fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) {
203         justDx = true;
204     }
205
206     switch (fBitmap->colorType()) {
207         case kIndex_8_SkColorType:
208             if (justDx && SkPaint::kNone_FilterLevel == fFilterLevel) {
209 #if 0   /* crashing on android device */
210                 fSampleProc16 = SI8_D16_nofilter_DX_arm;
211                 fShaderProc16 = NULL;
212 #endif
213                 if (isOpaque) {
214                     // this one is only very slighty faster than the C version
215                     fSampleProc32 = SI8_opaque_D32_nofilter_DX_arm;
216                     fShaderProc32 = NULL;
217                 }
218             }
219             break;
220         default:
221             break;
222     }
223 #endif
224 }
225
226 ///////////////////////////////////////////////////////////////////////////////
227
228 extern void platformConvolutionProcs_arm_neon(SkConvolutionProcs* procs);
229
230 void platformConvolutionProcs_arm(SkConvolutionProcs* procs) {
231 }
232
233 void SkBitmapScaler::PlatformConvolutionProcs(SkConvolutionProcs* procs) {
234     SK_ARM_NEON_WRAP(platformConvolutionProcs_arm)(procs);
235 }