Update To 11.40.268.0
[platform/framework/web/crosswalk.git] / src / third_party / skia / src / gpu / gl / debug / GrGLCreateDebugInterface.cpp
1
2 /*
3  * Copyright 2012 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8
9
10 #include "gl/GrGLInterface.h"
11 #include "GrDebugGL.h"
12 #include "GrShaderObj.h"
13 #include "GrProgramObj.h"
14 #include "GrBufferObj.h"
15 #include "GrTextureUnitObj.h"
16 #include "GrTextureObj.h"
17 #include "GrFrameBufferObj.h"
18 #include "GrRenderBufferObj.h"
19 #include "GrVertexArrayObj.h"
20 #include "SkFloatingPoint.h"
21 #include "../GrGLNoOpInterface.h"
22
23 namespace { // suppress no previous prototype warning
24
25 ////////////////////////////////////////////////////////////////////////////////
26 GrGLvoid GR_GL_FUNCTION_TYPE debugGLActiveTexture(GrGLenum texture) {
27
28     // Ganesh offsets the texture unit indices
29     texture -= GR_GL_TEXTURE0;
30     GrAlwaysAssert(texture < GrDebugGL::getInstance()->getMaxTextureUnits());
31
32     GrDebugGL::getInstance()->setCurTextureUnit(texture);
33 }
34
35 ////////////////////////////////////////////////////////////////////////////////
36 GrGLvoid GR_GL_FUNCTION_TYPE debugGLAttachShader(GrGLuint programID,
37                                                  GrGLuint shaderID) {
38
39     GrProgramObj *program = GR_FIND(programID, GrProgramObj,
40                                     GrDebugGL::kProgram_ObjTypes);
41     GrAlwaysAssert(program);
42
43     GrShaderObj *shader = GR_FIND(shaderID,
44                                   GrShaderObj,
45                                   GrDebugGL::kShader_ObjTypes);
46     GrAlwaysAssert(shader);
47
48     program->AttachShader(shader);
49 }
50
51 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBeginQuery(GrGLenum target, GrGLuint id) {
52 }
53
54 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindAttribLocation(GrGLuint program,
55                                                        GrGLuint index,
56                                                        const char* name) {
57 }
58
59 ////////////////////////////////////////////////////////////////////////////////
60 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindTexture(GrGLenum target,
61                                                 GrGLuint textureID) {
62
63     // we don't use cube maps
64     GrAlwaysAssert(target == GR_GL_TEXTURE_2D);
65                                     // || target == GR_GL_TEXTURE_CUBE_MAP);
66
67     // a textureID of 0 is acceptable - it binds to the default texture target
68     GrTextureObj *texture = GR_FIND(textureID, GrTextureObj,
69                                     GrDebugGL::kTexture_ObjTypes);
70
71     GrDebugGL::getInstance()->setTexture(texture);
72 }
73
74
75 ////////////////////////////////////////////////////////////////////////////////
76 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBufferData(GrGLenum target,
77                                                GrGLsizeiptr size,
78                                                const GrGLvoid* data,
79                                                GrGLenum usage) {
80     GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target ||
81                    GR_GL_ELEMENT_ARRAY_BUFFER == target);
82     GrAlwaysAssert(size >= 0);
83     GrAlwaysAssert(GR_GL_STREAM_DRAW == usage ||
84                    GR_GL_STATIC_DRAW == usage ||
85                    GR_GL_DYNAMIC_DRAW == usage);
86
87     GrBufferObj *buffer = NULL;
88     switch (target) {
89         case GR_GL_ARRAY_BUFFER:
90             buffer = GrDebugGL::getInstance()->getArrayBuffer();
91             break;
92         case GR_GL_ELEMENT_ARRAY_BUFFER:
93             buffer = GrDebugGL::getInstance()->getElementArrayBuffer();
94             break;
95         default:
96             SkFAIL("Unexpected target to glBufferData");
97             break;
98     }
99
100     GrAlwaysAssert(buffer);
101     GrAlwaysAssert(buffer->getBound());
102
103     buffer->allocate(size, reinterpret_cast<const GrGLchar *>(data));
104     buffer->setUsage(usage);
105 }
106
107
108 GrGLvoid GR_GL_FUNCTION_TYPE debugGLPixelStorei(GrGLenum pname,
109                                                 GrGLint param) {
110
111     switch (pname) {
112         case GR_GL_UNPACK_ROW_LENGTH:
113             GrDebugGL::getInstance()->setUnPackRowLength(param);
114             break;
115         case GR_GL_PACK_ROW_LENGTH:
116             GrDebugGL::getInstance()->setPackRowLength(param);
117             break;
118         case GR_GL_UNPACK_ALIGNMENT:
119             break;
120         case GR_GL_PACK_ALIGNMENT:
121             GrAlwaysAssert(false);
122             break;
123         default:
124             GrAlwaysAssert(false);
125             break;
126     }
127 }
128
129 GrGLvoid GR_GL_FUNCTION_TYPE debugGLReadPixels(GrGLint x,
130                                                GrGLint y,
131                                                GrGLsizei width,
132                                                GrGLsizei height,
133                                                GrGLenum format,
134                                                GrGLenum type,
135                                                GrGLvoid* pixels) {
136
137     GrGLint pixelsInRow = width;
138     if (0 < GrDebugGL::getInstance()->getPackRowLength()) {
139         pixelsInRow = GrDebugGL::getInstance()->getPackRowLength();
140     }
141
142     GrGLint componentsPerPixel = 0;
143
144     switch (format) {
145         case GR_GL_RGBA:
146             // fallthrough
147         case GR_GL_BGRA:
148             componentsPerPixel = 4;
149             break;
150         case GR_GL_RGB:
151             componentsPerPixel = 3;
152             break;
153         case GR_GL_RED:
154             componentsPerPixel = 1;
155             break;
156         default:
157             GrAlwaysAssert(false);
158             break;
159     }
160
161     GrGLint alignment = 4;  // the pack alignment (one of 1, 2, 4 or 8)
162     // Ganesh currently doesn't support setting GR_GL_PACK_ALIGNMENT
163
164     GrGLint componentSize = 0;  // size (in bytes) of a single component
165
166     switch (type) {
167         case GR_GL_UNSIGNED_BYTE:
168             componentSize = 1;
169             break;
170         default:
171             GrAlwaysAssert(false);
172             break;
173     }
174
175     GrGLint rowStride = 0;  // number of components (not bytes) to skip
176     if (componentSize >= alignment) {
177         rowStride = componentsPerPixel * pixelsInRow;
178     } else {
179         float fTemp =
180             sk_float_ceil(componentSize * componentsPerPixel * pixelsInRow /
181                           static_cast<float>(alignment));
182         rowStride = static_cast<GrGLint>(alignment * fTemp / componentSize);
183     }
184
185     GrGLchar *scanline = static_cast<GrGLchar *>(pixels);
186     for (int y = 0; y < height; ++y) {
187         memset(scanline, 0, componentsPerPixel * componentSize * width);
188         scanline += rowStride;
189     }
190 }
191
192  GrGLvoid GR_GL_FUNCTION_TYPE debugGLUseProgram(GrGLuint programID) {
193
194      // A programID of 0 is legal
195      GrProgramObj *program = GR_FIND(programID,
196                                      GrProgramObj,
197                                      GrDebugGL::kProgram_ObjTypes);
198
199      GrDebugGL::getInstance()->useProgram(program);
200  }
201
202  GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindFramebuffer(GrGLenum target,
203                                                      GrGLuint frameBufferID) {
204
205      GrAlwaysAssert(GR_GL_FRAMEBUFFER == target ||
206                     GR_GL_READ_FRAMEBUFFER == target ||
207                     GR_GL_DRAW_FRAMEBUFFER);
208
209      // a frameBufferID of 0 is acceptable - it binds to the default
210      // frame buffer
211      GrFrameBufferObj *frameBuffer = GR_FIND(frameBufferID,
212                                              GrFrameBufferObj,
213                                              GrDebugGL::kFrameBuffer_ObjTypes);
214
215      GrDebugGL::getInstance()->setFrameBuffer(frameBuffer);
216  }
217
218  GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindRenderbuffer(GrGLenum target, GrGLuint renderBufferID) {
219
220      GrAlwaysAssert(GR_GL_RENDERBUFFER == target);
221
222      // a renderBufferID of 0 is acceptable - it unbinds the bound render buffer
223      GrRenderBufferObj *renderBuffer = GR_FIND(renderBufferID,
224                                                GrRenderBufferObj,
225                                                GrDebugGL::kRenderBuffer_ObjTypes);
226
227      GrDebugGL::getInstance()->setRenderBuffer(renderBuffer);
228  }
229
230  GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteTextures(GrGLsizei n, const GrGLuint* textures) {
231
232      // first potentially unbind the texture
233      // TODO: move this into GrDebugGL as unBindTexture?
234      for (unsigned int i = 0;
235           i < GrDebugGL::getInstance()->getMaxTextureUnits();
236           ++i) {
237          GrTextureUnitObj *pTU = GrDebugGL::getInstance()->getTextureUnit(i);
238
239          if (pTU->getTexture()) {
240              for (int j = 0; j < n; ++j) {
241
242                  if (textures[j] == pTU->getTexture()->getID()) {
243                      // this ID is the current texture - revert the binding to 0
244                      pTU->setTexture(NULL);
245                  }
246              }
247          }
248      }
249
250      // TODO: fuse the following block with DeleteRenderBuffers?
251      // Open GL will remove a deleted render buffer from the active
252      // frame buffer but not from any other frame buffer
253      if (GrDebugGL::getInstance()->getFrameBuffer()) {
254
255          GrFrameBufferObj *frameBuffer = GrDebugGL::getInstance()->getFrameBuffer();
256
257          for (int i = 0; i < n; ++i) {
258
259              if (frameBuffer->getColor() &&
260                  textures[i] == frameBuffer->getColor()->getID()) {
261                  frameBuffer->setColor(NULL);
262              }
263              if (frameBuffer->getDepth() &&
264                  textures[i] == frameBuffer->getDepth()->getID()) {
265                  frameBuffer->setDepth(NULL);
266              }
267              if (frameBuffer->getStencil() &&
268                  textures[i] == frameBuffer->getStencil()->getID()) {
269                  frameBuffer->setStencil(NULL);
270              }
271          }
272      }
273
274      // then actually "delete" the buffers
275      for (int i = 0; i < n; ++i) {
276          GrTextureObj *buffer = GR_FIND(textures[i],
277                                         GrTextureObj,
278                                         GrDebugGL::kTexture_ObjTypes);
279          GrAlwaysAssert(buffer);
280
281          // OpenGL gives no guarantees if a texture is deleted while attached to
282          // something other than the currently bound frame buffer
283          GrAlwaysAssert(!buffer->getBound());
284
285          GrAlwaysAssert(!buffer->getDeleted());
286          buffer->deleteAction();
287      }
288
289  }
290
291  GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteFramebuffers(GrGLsizei n,
292                                                         const GrGLuint *frameBuffers) {
293
294      // first potentially unbind the buffers
295      if (GrDebugGL::getInstance()->getFrameBuffer()) {
296          for (int i = 0; i < n; ++i) {
297
298              if (frameBuffers[i] ==
299                  GrDebugGL::getInstance()->getFrameBuffer()->getID()) {
300                  // this ID is the current frame buffer - rebind to the default
301                  GrDebugGL::getInstance()->setFrameBuffer(NULL);
302              }
303          }
304      }
305
306      // then actually "delete" the buffers
307      for (int i = 0; i < n; ++i) {
308          GrFrameBufferObj *buffer = GR_FIND(frameBuffers[i],
309                                             GrFrameBufferObj,
310                                             GrDebugGL::kFrameBuffer_ObjTypes);
311          GrAlwaysAssert(buffer);
312
313          GrAlwaysAssert(!buffer->getDeleted());
314          buffer->deleteAction();
315      }
316  }
317
318  GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteRenderbuffers(GrGLsizei n,
319                                                          const GrGLuint *renderBuffers) {
320
321      // first potentially unbind the buffers
322      if (GrDebugGL::getInstance()->getRenderBuffer()) {
323          for (int i = 0; i < n; ++i) {
324
325              if (renderBuffers[i] ==
326                  GrDebugGL::getInstance()->getRenderBuffer()->getID()) {
327                  // this ID is the current render buffer - make no
328                  // render buffer be bound
329                  GrDebugGL::getInstance()->setRenderBuffer(NULL);
330              }
331          }
332      }
333
334      // TODO: fuse the following block with DeleteTextures?
335      // Open GL will remove a deleted render buffer from the active frame
336      // buffer but not from any other frame buffer
337      if (GrDebugGL::getInstance()->getFrameBuffer()) {
338
339          GrFrameBufferObj *frameBuffer =
340                                GrDebugGL::getInstance()->getFrameBuffer();
341
342          for (int i = 0; i < n; ++i) {
343
344              if (frameBuffer->getColor() &&
345                  renderBuffers[i] == frameBuffer->getColor()->getID()) {
346                  frameBuffer->setColor(NULL);
347              }
348              if (frameBuffer->getDepth() &&
349                  renderBuffers[i] == frameBuffer->getDepth()->getID()) {
350                  frameBuffer->setDepth(NULL);
351              }
352              if (frameBuffer->getStencil() &&
353                  renderBuffers[i] == frameBuffer->getStencil()->getID()) {
354                  frameBuffer->setStencil(NULL);
355              }
356          }
357      }
358
359      // then actually "delete" the buffers
360      for (int i = 0; i < n; ++i) {
361          GrRenderBufferObj *buffer = GR_FIND(renderBuffers[i],
362                                              GrRenderBufferObj,
363                                              GrDebugGL::kRenderBuffer_ObjTypes);
364          GrAlwaysAssert(buffer);
365
366          // OpenGL gives no guarantees if a render buffer is deleted
367          // while attached to something other than the currently
368          // bound frame buffer
369          GrAlwaysAssert(!buffer->getColorBound());
370          GrAlwaysAssert(!buffer->getDepthBound());
371          // However, at GrContext destroy time we release all GrRsources and so stencil buffers
372          // may get deleted before FBOs that refer to them.
373          //GrAlwaysAssert(!buffer->getStencilBound());
374
375          GrAlwaysAssert(!buffer->getDeleted());
376          buffer->deleteAction();
377      }
378  }
379
380  GrGLvoid GR_GL_FUNCTION_TYPE debugGLFramebufferRenderbuffer(GrGLenum target,
381                                                              GrGLenum attachment,
382                                                              GrGLenum renderbuffertarget,
383                                                              GrGLuint renderBufferID) {
384
385      GrAlwaysAssert(GR_GL_FRAMEBUFFER == target);
386      GrAlwaysAssert(GR_GL_COLOR_ATTACHMENT0 == attachment ||
387                     GR_GL_DEPTH_ATTACHMENT == attachment ||
388                     GR_GL_STENCIL_ATTACHMENT == attachment);
389      GrAlwaysAssert(GR_GL_RENDERBUFFER == renderbuffertarget);
390
391      GrFrameBufferObj *framebuffer = GrDebugGL::getInstance()->getFrameBuffer();
392      // A render buffer cannot be attached to the default framebuffer
393      GrAlwaysAssert(framebuffer);
394
395      // a renderBufferID of 0 is acceptable - it unbinds the current
396      // render buffer
397      GrRenderBufferObj *renderbuffer = GR_FIND(renderBufferID,
398                                                GrRenderBufferObj,
399                                                GrDebugGL::kRenderBuffer_ObjTypes);
400
401      switch (attachment) {
402      case GR_GL_COLOR_ATTACHMENT0:
403          framebuffer->setColor(renderbuffer);
404          break;
405      case GR_GL_DEPTH_ATTACHMENT:
406          framebuffer->setDepth(renderbuffer);
407          break;
408      case GR_GL_STENCIL_ATTACHMENT:
409          framebuffer->setStencil(renderbuffer);
410          break;
411      default:
412          GrAlwaysAssert(false);
413          break;
414      };
415
416  }
417
418  ////////////////////////////////////////////////////////////////////////////////
419  GrGLvoid GR_GL_FUNCTION_TYPE debugGLFramebufferTexture2D(GrGLenum target,
420                                                           GrGLenum attachment,
421                                                           GrGLenum textarget,
422                                                           GrGLuint textureID,
423                                                           GrGLint level) {
424
425      GrAlwaysAssert(GR_GL_FRAMEBUFFER == target);
426      GrAlwaysAssert(GR_GL_COLOR_ATTACHMENT0 == attachment ||
427                     GR_GL_DEPTH_ATTACHMENT == attachment ||
428                     GR_GL_STENCIL_ATTACHMENT == attachment);
429      GrAlwaysAssert(GR_GL_TEXTURE_2D == textarget);
430
431      GrFrameBufferObj *framebuffer = GrDebugGL::getInstance()->getFrameBuffer();
432      // A texture cannot be attached to the default framebuffer
433      GrAlwaysAssert(framebuffer);
434
435      // A textureID of 0 is allowed - it unbinds the currently bound texture
436      GrTextureObj *texture = GR_FIND(textureID, GrTextureObj,
437                                      GrDebugGL::kTexture_ObjTypes);
438      if (texture) {
439          // The texture shouldn't be bound to a texture unit - this
440          // could lead to a feedback loop
441          GrAlwaysAssert(!texture->getBound());
442      }
443
444      GrAlwaysAssert(0 == level);
445
446      switch (attachment) {
447      case GR_GL_COLOR_ATTACHMENT0:
448          framebuffer->setColor(texture);
449          break;
450      case GR_GL_DEPTH_ATTACHMENT:
451          framebuffer->setDepth(texture);
452          break;
453      case GR_GL_STENCIL_ATTACHMENT:
454          framebuffer->setStencil(texture);
455          break;
456      default:
457          GrAlwaysAssert(false);
458          break;
459      };
460  }
461
462 GrGLuint GR_GL_FUNCTION_TYPE debugGLCreateProgram() {
463
464     GrProgramObj *program = GR_CREATE(GrProgramObj,
465                                       GrDebugGL::kProgram_ObjTypes);
466
467     return program->getID();
468 }
469
470 GrGLuint GR_GL_FUNCTION_TYPE debugGLCreateShader(GrGLenum type) {
471
472     GrAlwaysAssert(GR_GL_VERTEX_SHADER == type ||
473                    GR_GL_FRAGMENT_SHADER == type);
474
475     GrShaderObj *shader = GR_CREATE(GrShaderObj, GrDebugGL::kShader_ObjTypes);
476     shader->setType(type);
477
478     return shader->getID();
479 }
480
481 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteProgram(GrGLuint programID) {
482
483     GrProgramObj *program = GR_FIND(programID,
484                                     GrProgramObj,
485                                     GrDebugGL::kProgram_ObjTypes);
486     GrAlwaysAssert(program);
487
488     if (program->getRefCount()) {
489         // someone is still using this program so we can't delete it here
490         program->setMarkedForDeletion();
491     } else {
492         program->deleteAction();
493     }
494 }
495
496 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteShader(GrGLuint shaderID) {
497
498     GrShaderObj *shader = GR_FIND(shaderID,
499                                   GrShaderObj,
500                                   GrDebugGL::kShader_ObjTypes);
501     GrAlwaysAssert(shader);
502
503     if (shader->getRefCount()) {
504         // someone is still using this shader so we can't delete it here
505         shader->setMarkedForDeletion();
506     } else {
507         shader->deleteAction();
508     }
509 }
510
511 GrGLvoid debugGenObjs(GrDebugGL::GrObjTypes type,
512                       GrGLsizei n,
513                       GrGLuint* ids) {
514
515    for (int i = 0; i < n; ++i) {
516         GrFakeRefObj *obj = GrDebugGL::getInstance()->createObj(type);
517         GrAlwaysAssert(obj);
518         ids[i] = obj->getID();
519     }
520 }
521
522 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenBuffers(GrGLsizei n, GrGLuint* ids) {
523     debugGenObjs(GrDebugGL::kBuffer_ObjTypes, n, ids);
524 }
525
526 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenerateMipmap(GrGLenum level) {
527 }
528
529 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenFramebuffers(GrGLsizei n,
530                                                     GrGLuint* ids) {
531     debugGenObjs(GrDebugGL::kFrameBuffer_ObjTypes, n, ids);
532 }
533
534 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenRenderbuffers(GrGLsizei n,
535                                                      GrGLuint* ids) {
536     debugGenObjs(GrDebugGL::kRenderBuffer_ObjTypes, n, ids);
537 }
538
539 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenTextures(GrGLsizei n, GrGLuint* ids) {
540     debugGenObjs(GrDebugGL::kTexture_ObjTypes, n, ids);
541 }
542
543 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenVertexArrays(GrGLsizei n, GrGLuint* ids) {
544     debugGenObjs(GrDebugGL::kVertexArray_ObjTypes, n, ids);
545 }
546
547 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteVertexArrays(GrGLsizei n, const GrGLuint* ids) {
548     for (GrGLsizei i = 0; i < n; ++i) {
549         GrVertexArrayObj* array =
550             GR_FIND(ids[i], GrVertexArrayObj, GrDebugGL::kVertexArray_ObjTypes);
551         GrAlwaysAssert(array);
552
553         // Deleting the current vertex array binds object 0
554         if (GrDebugGL::getInstance()->getVertexArray() == array) {
555             GrDebugGL::getInstance()->setVertexArray(NULL);
556         }
557
558         if (array->getRefCount()) {
559             // someone is still using this vertex array so we can't delete it here
560             array->setMarkedForDeletion();
561         } else {
562             array->deleteAction();
563         }
564     }
565 }
566
567 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindVertexArray(GrGLuint id) {
568     GrVertexArrayObj* array = GR_FIND(id, GrVertexArrayObj, GrDebugGL::kVertexArray_ObjTypes);
569     GrAlwaysAssert((0 == id) || array);
570     GrDebugGL::getInstance()->setVertexArray(array);
571 }
572
573 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindBuffer(GrGLenum target, GrGLuint bufferID) {
574     GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || GR_GL_ELEMENT_ARRAY_BUFFER == target);
575
576     GrBufferObj *buffer = GR_FIND(bufferID,
577                                   GrBufferObj,
578                                   GrDebugGL::kBuffer_ObjTypes);
579     // 0 is a permissible bufferID - it unbinds the current buffer
580
581     switch (target) {
582         case GR_GL_ARRAY_BUFFER:
583             GrDebugGL::getInstance()->setArrayBuffer(buffer);
584             break;
585         case GR_GL_ELEMENT_ARRAY_BUFFER:
586             GrDebugGL::getInstance()->setElementArrayBuffer(buffer);
587             break;
588         default:
589             SkFAIL("Unexpected target to glBindBuffer");
590             break;
591     }
592 }
593
594 // deleting a bound buffer has the side effect of binding 0
595 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteBuffers(GrGLsizei n, const GrGLuint* ids) {
596     // first potentially unbind the buffers
597     for (int i = 0; i < n; ++i) {
598
599         if (GrDebugGL::getInstance()->getArrayBuffer() &&
600             ids[i] == GrDebugGL::getInstance()->getArrayBuffer()->getID()) {
601             // this ID is the current array buffer
602             GrDebugGL::getInstance()->setArrayBuffer(NULL);
603         }
604         if (GrDebugGL::getInstance()->getElementArrayBuffer() &&
605             ids[i] ==
606                 GrDebugGL::getInstance()->getElementArrayBuffer()->getID()) {
607             // this ID is the current element array buffer
608             GrDebugGL::getInstance()->setElementArrayBuffer(NULL);
609         }
610     }
611
612     // then actually "delete" the buffers
613     for (int i = 0; i < n; ++i) {
614         GrBufferObj *buffer = GR_FIND(ids[i],
615                                       GrBufferObj,
616                                       GrDebugGL::kBuffer_ObjTypes);
617         GrAlwaysAssert(buffer);
618
619         GrAlwaysAssert(!buffer->getDeleted());
620         buffer->deleteAction();
621     }
622 }
623
624 // map a buffer to the caller's address space
625 GrGLvoid* GR_GL_FUNCTION_TYPE debugGLMapBufferRange(GrGLenum target, GrGLintptr offset,
626                                                     GrGLsizeiptr length, GrGLbitfield access) {
627     GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target ||
628                    GR_GL_ELEMENT_ARRAY_BUFFER == target);
629
630     // We only expect read access and we expect that the buffer or range is always invalidated.
631     GrAlwaysAssert(!SkToBool(GR_GL_MAP_READ_BIT & access));
632     GrAlwaysAssert((GR_GL_MAP_INVALIDATE_BUFFER_BIT | GR_GL_MAP_INVALIDATE_RANGE_BIT) & access);
633
634     GrBufferObj *buffer = NULL;
635     switch (target) {
636         case GR_GL_ARRAY_BUFFER:
637             buffer = GrDebugGL::getInstance()->getArrayBuffer();
638             break;
639         case GR_GL_ELEMENT_ARRAY_BUFFER:
640             buffer = GrDebugGL::getInstance()->getElementArrayBuffer();
641             break;
642         default:
643             SkFAIL("Unexpected target to glMapBufferRange");
644             break;
645     }
646
647     if (buffer) {
648         GrAlwaysAssert(offset >= 0 && offset + length <= buffer->getSize());
649         GrAlwaysAssert(!buffer->getMapped());
650         buffer->setMapped(offset, length);
651         return buffer->getDataPtr() + offset;
652     }
653
654     GrAlwaysAssert(false);
655     return NULL;        // no buffer bound to the target
656 }
657
658 GrGLvoid* GR_GL_FUNCTION_TYPE debugGLMapBuffer(GrGLenum target, GrGLenum access) {
659     GrAlwaysAssert(GR_GL_WRITE_ONLY == access);
660
661     GrBufferObj *buffer = NULL;
662     switch (target) {
663         case GR_GL_ARRAY_BUFFER:
664             buffer = GrDebugGL::getInstance()->getArrayBuffer();
665             break;
666         case GR_GL_ELEMENT_ARRAY_BUFFER:
667             buffer = GrDebugGL::getInstance()->getElementArrayBuffer();
668             break;
669         default:
670             SkFAIL("Unexpected target to glMapBuffer");
671             break;
672     }
673
674     return debugGLMapBufferRange(target, 0, buffer->getSize(),
675                                  GR_GL_MAP_WRITE_BIT | GR_GL_MAP_INVALIDATE_BUFFER_BIT);
676 }
677
678 // remove a buffer from the caller's address space
679 // TODO: check if the "access" method from "glMapBuffer" was honored
680 GrGLboolean GR_GL_FUNCTION_TYPE debugGLUnmapBuffer(GrGLenum target) {
681
682     GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target ||
683                    GR_GL_ELEMENT_ARRAY_BUFFER == target);
684
685     GrBufferObj *buffer = NULL;
686     switch (target) {
687         case GR_GL_ARRAY_BUFFER:
688             buffer = GrDebugGL::getInstance()->getArrayBuffer();
689             break;
690         case GR_GL_ELEMENT_ARRAY_BUFFER:
691             buffer = GrDebugGL::getInstance()->getElementArrayBuffer();
692             break;
693         default:
694             SkFAIL("Unexpected target to glUnmapBuffer");
695             break;
696     }
697
698     if (buffer) {
699         GrAlwaysAssert(buffer->getMapped());
700         buffer->resetMapped();
701         return GR_GL_TRUE;
702     }
703
704     GrAlwaysAssert(false);
705     return GR_GL_FALSE; // GR_GL_INVALID_OPERATION;
706 }
707
708 GrGLvoid GR_GL_FUNCTION_TYPE debugGLFlushMappedBufferRange(GrGLenum target,
709                                                            GrGLintptr offset,
710                                                            GrGLsizeiptr length) {
711     GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target ||
712                    GR_GL_ELEMENT_ARRAY_BUFFER == target);
713
714     GrBufferObj *buffer = NULL;
715     switch (target) {
716         case GR_GL_ARRAY_BUFFER:
717             buffer = GrDebugGL::getInstance()->getArrayBuffer();
718             break;
719         case GR_GL_ELEMENT_ARRAY_BUFFER:
720             buffer = GrDebugGL::getInstance()->getElementArrayBuffer();
721             break;
722         default:
723             SkFAIL("Unexpected target to glUnmapBuffer");
724             break;
725     }
726
727     if (buffer) {
728         GrAlwaysAssert(buffer->getMapped());
729         GrAlwaysAssert(offset >= 0 && (offset + length) <= buffer->getMappedLength());
730     } else {
731         GrAlwaysAssert(false);
732     }
733 }
734
735
736 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetBufferParameteriv(GrGLenum target,
737                                                          GrGLenum value,
738                                                          GrGLint* params) {
739
740     GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target ||
741                    GR_GL_ELEMENT_ARRAY_BUFFER == target);
742     GrAlwaysAssert(GR_GL_BUFFER_SIZE == value ||
743                    GR_GL_BUFFER_USAGE == value);
744
745     GrBufferObj *buffer = NULL;
746     switch (target) {
747         case GR_GL_ARRAY_BUFFER:
748             buffer = GrDebugGL::getInstance()->getArrayBuffer();
749             break;
750         case GR_GL_ELEMENT_ARRAY_BUFFER:
751             buffer = GrDebugGL::getInstance()->getElementArrayBuffer();
752             break;
753     }
754
755     GrAlwaysAssert(buffer);
756
757     switch (value) {
758         case GR_GL_BUFFER_MAPPED:
759             *params = GR_GL_FALSE;
760             if (buffer)
761                 *params = buffer->getMapped() ? GR_GL_TRUE : GR_GL_FALSE;
762             break;
763         case GR_GL_BUFFER_SIZE:
764             *params = 0;
765             if (buffer)
766                 *params = SkToInt(buffer->getSize());
767             break;
768         case GR_GL_BUFFER_USAGE:
769             *params = GR_GL_STATIC_DRAW;
770             if (buffer)
771                 *params = buffer->getUsage();
772             break;
773         default:
774             SkFAIL("Unexpected value to glGetBufferParamateriv");
775             break;
776     }
777 };
778 } // end of namespace
779
780 ////////////////////////////////////////////////////////////////////////////////
781 struct GrDebugGLInterface : public GrGLInterface {
782
783 public:
784     SK_DECLARE_INST_COUNT(GrDebugGLInterface)
785
786     GrDebugGLInterface()
787         : fWrapped(NULL) {
788         GrDebugGL::staticRef();
789     }
790
791     virtual ~GrDebugGLInterface() {
792         GrDebugGL::staticUnRef();
793     }
794
795     void setWrapped(GrGLInterface *interface) {
796         fWrapped.reset(interface);
797     }
798
799     virtual void abandon() const SK_OVERRIDE {
800         GrDebugGL::abandon();
801     }
802
803     // TODO: there are some issues w/ wrapping another GL interface inside the
804     // debug interface:
805     //      Since none of the "gl" methods are member functions they don't get
806     //      a "this" pointer through which to access "fWrapped"
807     //      This could be worked around by having all of them access the
808     //      "glInterface" pointer - i.e., treating the debug interface as a
809     //      true singleton
810     //
811     //      The problem with this is that we also want to handle OpenGL
812     //      contexts. The natural way to do this is to have multiple debug
813     //      interfaces. Each of which represents a separate context. The
814     //      static ID count would still uniquify IDs across all of them.
815     //      The problem then is that we couldn't treat the debug GL
816     //      interface as a singleton (since there would be one for each
817     //      context).
818     //
819     //      The solution to this is probably to alter SkDebugGlContext's
820     //      "makeCurrent" method to make a call like "makeCurrent(this)" to
821     //      the debug GL interface (assuming that the application will create
822     //      multiple SkGLContext's) to let it switch between the active
823     //      context. Everything in the GrDebugGL object would then need to be
824     //      moved to a GrContextObj and the GrDebugGL object would just switch
825     //      between them. Note that this approach would also require that
826     //      SkDebugGLContext wrap an arbitrary other context
827     //      and then pass the wrapped interface to the debug GL interface.
828
829 protected:
830 private:
831
832     SkAutoTUnref<GrGLInterface> fWrapped;
833
834     typedef GrGLInterface INHERITED;
835 };
836
837 ////////////////////////////////////////////////////////////////////////////////
838 const GrGLInterface* GrGLCreateDebugInterface() {
839     GrGLInterface* interface = SkNEW(GrDebugGLInterface);
840
841     interface->fStandard = kGL_GrGLStandard;
842
843     GrGLInterface::Functions* functions = &interface->fFunctions;
844     functions->fActiveTexture = debugGLActiveTexture;
845     functions->fAttachShader = debugGLAttachShader;
846     functions->fBeginQuery = debugGLBeginQuery;
847     functions->fBindAttribLocation = debugGLBindAttribLocation;
848     functions->fBindBuffer = debugGLBindBuffer;
849     functions->fBindFragDataLocation = noOpGLBindFragDataLocation;
850     functions->fBindTexture = debugGLBindTexture;
851     functions->fBindVertexArray = debugGLBindVertexArray;
852     functions->fBlendColor = noOpGLBlendColor;
853     functions->fBlendFunc = noOpGLBlendFunc;
854     functions->fBufferData = debugGLBufferData;
855     functions->fBufferSubData = noOpGLBufferSubData;
856     functions->fClear = noOpGLClear;
857     functions->fClearColor = noOpGLClearColor;
858     functions->fClearStencil = noOpGLClearStencil;
859     functions->fColorMask = noOpGLColorMask;
860     functions->fCompileShader = noOpGLCompileShader;
861     functions->fCompressedTexImage2D = noOpGLCompressedTexImage2D;
862     functions->fCompressedTexSubImage2D = noOpGLCompressedTexSubImage2D;
863     functions->fCopyTexSubImage2D = noOpGLCopyTexSubImage2D;
864     functions->fCreateProgram = debugGLCreateProgram;
865     functions->fCreateShader = debugGLCreateShader;
866     functions->fCullFace = noOpGLCullFace;
867     functions->fDeleteBuffers = debugGLDeleteBuffers;
868     functions->fDeleteProgram = debugGLDeleteProgram;
869     functions->fDeleteQueries = noOpGLDeleteIds;
870     functions->fDeleteShader = debugGLDeleteShader;
871     functions->fDeleteTextures = debugGLDeleteTextures;
872     functions->fDeleteVertexArrays = debugGLDeleteVertexArrays;
873     functions->fDepthMask = noOpGLDepthMask;
874     functions->fDisable = noOpGLDisable;
875     functions->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray;
876     functions->fDrawArrays = noOpGLDrawArrays;
877     functions->fDrawBuffer = noOpGLDrawBuffer;
878     functions->fDrawBuffers = noOpGLDrawBuffers;
879     functions->fDrawElements = noOpGLDrawElements;
880     functions->fEnable = noOpGLEnable;
881     functions->fEnableVertexAttribArray = noOpGLEnableVertexAttribArray;
882     functions->fEndQuery = noOpGLEndQuery;
883     functions->fFinish = noOpGLFinish;
884     functions->fFlush = noOpGLFlush;
885     functions->fFlushMappedBufferRange = debugGLFlushMappedBufferRange;
886     functions->fFrontFace = noOpGLFrontFace;
887     functions->fGenerateMipmap = debugGLGenerateMipmap;
888     functions->fGenBuffers = debugGLGenBuffers;
889     functions->fGenQueries = noOpGLGenIds;
890     functions->fGenTextures = debugGLGenTextures;
891     functions->fGetBufferParameteriv = debugGLGetBufferParameteriv;
892     functions->fGetError = noOpGLGetError;
893     functions->fGetIntegerv = noOpGLGetIntegerv;
894     functions->fGetQueryObjecti64v = noOpGLGetQueryObjecti64v;
895     functions->fGetQueryObjectiv = noOpGLGetQueryObjectiv;
896     functions->fGetQueryObjectui64v = noOpGLGetQueryObjectui64v;
897     functions->fGetQueryObjectuiv = noOpGLGetQueryObjectuiv;
898     functions->fGetQueryiv = noOpGLGetQueryiv;
899     functions->fGetProgramInfoLog = noOpGLGetInfoLog;
900     functions->fGetProgramiv = noOpGLGetShaderOrProgramiv;
901     functions->fGetShaderInfoLog = noOpGLGetInfoLog;
902     functions->fGetShaderiv = noOpGLGetShaderOrProgramiv;
903     functions->fGetString = noOpGLGetString;
904     functions->fGetStringi = noOpGLGetStringi;
905     functions->fGetTexLevelParameteriv = noOpGLGetTexLevelParameteriv;
906     functions->fGetUniformLocation = noOpGLGetUniformLocation;
907     functions->fGenVertexArrays = debugGLGenVertexArrays;
908     functions->fLineWidth = noOpGLLineWidth;
909     functions->fLinkProgram = noOpGLLinkProgram;
910     functions->fMapBuffer = debugGLMapBuffer;
911     functions->fMapBufferRange = debugGLMapBufferRange;
912     functions->fPixelStorei = debugGLPixelStorei;
913     functions->fQueryCounter = noOpGLQueryCounter;
914     functions->fReadBuffer = noOpGLReadBuffer;
915     functions->fReadPixels = debugGLReadPixels;
916     functions->fScissor = noOpGLScissor;
917     functions->fShaderSource = noOpGLShaderSource;
918     functions->fStencilFunc = noOpGLStencilFunc;
919     functions->fStencilFuncSeparate = noOpGLStencilFuncSeparate;
920     functions->fStencilMask = noOpGLStencilMask;
921     functions->fStencilMaskSeparate = noOpGLStencilMaskSeparate;
922     functions->fStencilOp = noOpGLStencilOp;
923     functions->fStencilOpSeparate = noOpGLStencilOpSeparate;
924     functions->fTexImage2D = noOpGLTexImage2D;
925     functions->fTexParameteri = noOpGLTexParameteri;
926     functions->fTexParameteriv = noOpGLTexParameteriv;
927     functions->fTexSubImage2D = noOpGLTexSubImage2D;
928     functions->fTexStorage2D = noOpGLTexStorage2D;
929     functions->fDiscardFramebuffer = noOpGLDiscardFramebuffer;
930     functions->fUniform1f = noOpGLUniform1f;
931     functions->fUniform1i = noOpGLUniform1i;
932     functions->fUniform1fv = noOpGLUniform1fv;
933     functions->fUniform1iv = noOpGLUniform1iv;
934     functions->fUniform2f = noOpGLUniform2f;
935     functions->fUniform2i = noOpGLUniform2i;
936     functions->fUniform2fv = noOpGLUniform2fv;
937     functions->fUniform2iv = noOpGLUniform2iv;
938     functions->fUniform3f = noOpGLUniform3f;
939     functions->fUniform3i = noOpGLUniform3i;
940     functions->fUniform3fv = noOpGLUniform3fv;
941     functions->fUniform3iv = noOpGLUniform3iv;
942     functions->fUniform4f = noOpGLUniform4f;
943     functions->fUniform4i = noOpGLUniform4i;
944     functions->fUniform4fv = noOpGLUniform4fv;
945     functions->fUniform4iv = noOpGLUniform4iv;
946     functions->fUniformMatrix2fv = noOpGLUniformMatrix2fv;
947     functions->fUniformMatrix3fv = noOpGLUniformMatrix3fv;
948     functions->fUniformMatrix4fv = noOpGLUniformMatrix4fv;
949     functions->fUnmapBuffer = debugGLUnmapBuffer;
950     functions->fUseProgram = debugGLUseProgram;
951     functions->fVertexAttrib1f = noOpGLVertexAttrib1f;
952     functions->fVertexAttrib2fv = noOpGLVertexAttrib2fv;
953     functions->fVertexAttrib3fv = noOpGLVertexAttrib3fv;
954     functions->fVertexAttrib4fv = noOpGLVertexAttrib4fv;
955     functions->fVertexAttribPointer = noOpGLVertexAttribPointer;
956     functions->fViewport = noOpGLViewport;
957     functions->fBindFramebuffer = debugGLBindFramebuffer;
958     functions->fBindRenderbuffer = debugGLBindRenderbuffer;
959     functions->fCheckFramebufferStatus = noOpGLCheckFramebufferStatus;
960     functions->fDeleteFramebuffers = debugGLDeleteFramebuffers;
961     functions->fDeleteRenderbuffers = debugGLDeleteRenderbuffers;
962     functions->fFramebufferRenderbuffer = debugGLFramebufferRenderbuffer;
963     functions->fFramebufferTexture2D = debugGLFramebufferTexture2D;
964     functions->fGenFramebuffers = debugGLGenFramebuffers;
965     functions->fGenRenderbuffers = debugGLGenRenderbuffers;
966     functions->fGetFramebufferAttachmentParameteriv =
967                                     noOpGLGetFramebufferAttachmentParameteriv;
968     functions->fGetRenderbufferParameteriv = noOpGLGetRenderbufferParameteriv;
969     functions->fRenderbufferStorage = noOpGLRenderbufferStorage;
970     functions->fRenderbufferStorageMultisample =
971                                     noOpGLRenderbufferStorageMultisample;
972     functions->fBlitFramebuffer = noOpGLBlitFramebuffer;
973     functions->fResolveMultisampleFramebuffer =
974                                     noOpGLResolveMultisampleFramebuffer;
975     functions->fMatrixLoadf = noOpGLMatrixLoadf;
976     functions->fMatrixLoadIdentity = noOpGLMatrixLoadIdentity;
977
978     functions->fBindFragDataLocationIndexed =
979                                     noOpGLBindFragDataLocationIndexed;
980
981     interface->fExtensions.init(kGL_GrGLStandard, functions->fGetString, functions->fGetStringi,
982                                 functions->fGetIntegerv);
983
984     return interface;
985 }