2 * Copyright 2014 Google Inc.
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
8 #include "GrGLShaderBuilder.h"
9 #include "GrGLFullProgramBuilder.h"
10 #include "GrGLProgramBuilder.h"
11 #include "../GrGpuGL.h"
12 #include "../GrGLShaderVar.h"
15 inline const char* sample_function_name(GrSLType type, GrGLSLGeneration glslGen) {
16 if (kVec2f_GrSLType == type) {
17 return glslGen >= k130_GrGLSLGeneration ? "texture" : "texture2D";
19 SkASSERT(kVec3f_GrSLType == type);
20 return glslGen >= k130_GrGLSLGeneration ? "textureProj" : "texture2DProj";
23 void append_texture_lookup(SkString* out,
25 const char* samplerName,
26 const char* coordName,
27 uint32_t configComponentMask,
29 GrSLType varyingType = kVec2f_GrSLType) {
32 out->appendf("%s(%s, %s)",
33 sample_function_name(varyingType, gpu->glslGeneration()),
37 char mangledSwizzle[5];
39 // The swizzling occurs using texture params instead of shader-mangling if ARB_texture_swizzle
41 if (!gpu->glCaps().textureSwizzleSupport() &&
42 (kA_GrColorComponentFlag == configComponentMask)) {
43 char alphaChar = gpu->glCaps().textureRedSupport() ? 'r' : 'a';
45 for (i = 0; '\0' != swizzle[i]; ++i) {
46 mangledSwizzle[i] = alphaChar;
48 mangledSwizzle[i] ='\0';
49 swizzle = mangledSwizzle;
51 // For shader prettiness we omit the swizzle rather than appending ".rgba".
52 if (memcmp(swizzle, "rgba", 4)) {
53 out->appendf(".%s", swizzle);
56 static const int kVarsPerBlock = 8;
59 GrGLShaderBuilder::GrGLShaderBuilder(GrGLProgramBuilder* program)
60 : fProgramBuilder(program)
61 , fInputs(kVarsPerBlock)
62 , fOutputs(kVarsPerBlock)
63 , fFeaturesAddedMask(0) {
66 void GrGLShaderBuilder::declAppend(const GrGLShaderVar& var) {
68 var.appendDecl(fProgramBuilder->ctxInfo(), &tempDecl);
69 this->codeAppendf("%s;", tempDecl.c_str());
72 void GrGLShaderBuilder::emitFunction(GrSLType returnType,
75 const GrGLShaderVar* args,
78 fFunctions.append(GrGLSLTypeString(returnType));
79 fProgramBuilder->nameVariable(outName, '\0', name);
80 fFunctions.appendf(" %s", outName->c_str());
81 fFunctions.append("(");
82 const GrGLContextInfo& ctxInfo = fProgramBuilder->gpu()->ctxInfo();
83 for (int i = 0; i < argCnt; ++i) {
84 args[i].appendDecl(ctxInfo, &fFunctions);
86 fFunctions.append(", ");
89 fFunctions.append(") {\n");
90 fFunctions.append(body);
91 fFunctions.append("}\n\n");
94 void GrGLShaderBuilder::appendTextureLookup(SkString* out,
95 const TextureSampler& sampler,
96 const char* coordName,
97 GrSLType varyingType) const {
98 append_texture_lookup(out,
99 fProgramBuilder->gpu(),
100 fProgramBuilder->getUniformCStr(sampler.fSamplerUniform),
102 sampler.configComponentMask(),
107 void GrGLShaderBuilder::appendTextureLookup(const TextureSampler& sampler,
108 const char* coordName,
109 GrSLType varyingType) {
110 this->appendTextureLookup(&fCode, sampler, coordName, varyingType);
113 void GrGLShaderBuilder::appendTextureLookupAndModulate(const char* modulation,
114 const TextureSampler& sampler,
115 const char* coordName,
116 GrSLType varyingType) {
118 this->appendTextureLookup(&lookup, sampler, coordName, varyingType);
119 this->codeAppend((GrGLSLExpr4(modulation) * GrGLSLExpr4(lookup)).c_str());
123 const GrGLenum* GrGLShaderBuilder::GetTexParamSwizzle(GrPixelConfig config, const GrGLCaps& caps) {
124 if (caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(config)) {
125 if (caps.textureRedSupport()) {
126 static const GrGLenum gRedSmear[] = { GR_GL_RED, GR_GL_RED, GR_GL_RED, GR_GL_RED };
129 static const GrGLenum gAlphaSmear[] = { GR_GL_ALPHA, GR_GL_ALPHA,
130 GR_GL_ALPHA, GR_GL_ALPHA };
134 static const GrGLenum gStraight[] = { GR_GL_RED, GR_GL_GREEN, GR_GL_BLUE, GR_GL_ALPHA };
139 void GrGLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) {
140 if (!(featureBit & fFeaturesAddedMask)) {
141 fExtensions.appendf("#extension %s: require\n", extensionName);
142 fFeaturesAddedMask |= featureBit;
146 void GrGLShaderBuilder::appendTextureLookup(const char* samplerName,
147 const char* coordName,
148 uint32_t configComponentMask,
149 const char* swizzle) {
150 append_texture_lookup(&fCode,
151 fProgramBuilder->gpu(),
159 ///////////////////////////////////////////////////////////////////////////////////////////////////
160 GrGLFullShaderBuilder::GrGLFullShaderBuilder(GrGLFullProgramBuilder* program)
162 , fFullProgramBuilder(program) {}