Upstream version 5.34.104.0
[platform/framework/web/crosswalk.git] / src / third_party / skia / src / gpu / gl / GrGLProgramDesc.cpp
1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8 #include "GrGLProgramDesc.h"
9 #include "GrBackendEffectFactory.h"
10 #include "GrDrawEffect.h"
11 #include "GrEffect.h"
12 #include "GrGLShaderBuilder.h"
13 #include "GrGpuGL.h"
14
15 #include "SkChecksum.h"
16
17 namespace {
18 inline GrGLEffect::EffectKey get_key_and_update_stats(const GrEffectStage& stage,
19                                                       const GrGLCaps& caps,
20                                                       bool useExplicitLocalCoords,
21                                                       bool* setTrueIfReadsDst,
22                                                       bool* setTrueIfReadsPos,
23                                                       bool* setTrueIfHasVertexCode) {
24     const GrEffectRef& effect = *stage.getEffect();
25     const GrBackendEffectFactory& factory = effect->getFactory();
26     GrDrawEffect drawEffect(stage, useExplicitLocalCoords);
27     if (effect->willReadDstColor()) {
28         *setTrueIfReadsDst = true;
29     }
30     if (effect->willReadFragmentPosition()) {
31         *setTrueIfReadsPos = true;
32     }
33     if (effect->hasVertexCode()) {
34         *setTrueIfHasVertexCode = true;
35     }
36     return factory.glEffectKey(drawEffect, caps);
37 }
38 }
39 void GrGLProgramDesc::Build(const GrDrawState& drawState,
40                             bool isPoints,
41                             GrDrawState::BlendOptFlags blendOpts,
42                             GrBlendCoeff srcCoeff,
43                             GrBlendCoeff dstCoeff,
44                             const GrGpuGL* gpu,
45                             const GrDeviceCoordTexture* dstCopy,
46                             SkTArray<const GrEffectStage*, true>* colorStages,
47                             SkTArray<const GrEffectStage*, true>* coverageStages,
48                             GrGLProgramDesc* desc) {
49     colorStages->reset();
50     coverageStages->reset();
51
52     // This should already have been caught
53     SkASSERT(!(GrDrawState::kSkipDraw_BlendOptFlag & blendOpts));
54
55     bool skipCoverage = SkToBool(blendOpts & GrDrawState::kEmitTransBlack_BlendOptFlag);
56
57     bool skipColor = SkToBool(blendOpts & (GrDrawState::kEmitTransBlack_BlendOptFlag |
58                                            GrDrawState::kEmitCoverage_BlendOptFlag));
59     int firstEffectiveColorStage = 0;
60     bool inputColorIsUsed = true;
61     if (!skipColor) {
62         firstEffectiveColorStage = drawState.numColorStages();
63         while (firstEffectiveColorStage > 0 && inputColorIsUsed) {
64             --firstEffectiveColorStage;
65             const GrEffect* effect = drawState.getColorStage(firstEffectiveColorStage).getEffect()->get();
66             inputColorIsUsed = effect->willUseInputColor();
67         }
68     }
69
70     int firstEffectiveCoverageStage = 0;
71     bool inputCoverageIsUsed = true;
72     if (!skipCoverage) {
73         firstEffectiveCoverageStage = drawState.numCoverageStages();
74         while (firstEffectiveCoverageStage > 0 && inputCoverageIsUsed) {
75             --firstEffectiveCoverageStage;
76             const GrEffect* effect = drawState.getCoverageStage(firstEffectiveCoverageStage).getEffect()->get();
77             inputCoverageIsUsed = effect->willUseInputColor();
78         }
79     }
80
81     // The descriptor is used as a cache key. Thus when a field of the
82     // descriptor will not affect program generation (because of the attribute
83     // bindings in use or other descriptor field settings) it should be set
84     // to a canonical value to avoid duplicate programs with different keys.
85
86     bool requiresColorAttrib = !skipColor && drawState.hasColorVertexAttribute();
87     bool requiresCoverageAttrib = !skipCoverage && drawState.hasCoverageVertexAttribute();
88     // we only need the local coords if we're actually going to generate effect code
89     bool requiresLocalCoordAttrib = !(skipCoverage  && skipColor) &&
90                                     drawState.hasLocalCoordAttribute();
91
92     bool colorIsTransBlack = SkToBool(blendOpts & GrDrawState::kEmitTransBlack_BlendOptFlag);
93     bool colorIsSolidWhite = (blendOpts & GrDrawState::kEmitCoverage_BlendOptFlag) ||
94                              (!requiresColorAttrib && 0xffffffff == drawState.getColor()) ||
95                              (!inputColorIsUsed);
96
97     int numEffects = (skipColor ? 0 : (drawState.numColorStages() - firstEffectiveColorStage)) +
98                      (skipCoverage ? 0 : (drawState.numCoverageStages() - firstEffectiveCoverageStage));
99
100     size_t newKeyLength = KeyLength(numEffects);
101     bool allocChanged;
102     desc->fKey.reset(newKeyLength, SkAutoMalloc::kAlloc_OnShrink, &allocChanged);
103     if (allocChanged || !desc->fInitialized) {
104         // make sure any padding in the header is zero if we we haven't used this allocation before.
105         memset(desc->header(), 0, kHeaderSize);
106     }
107     // write the key length
108     *desc->atOffset<uint32_t, kLengthOffset>() = SkToU32(newKeyLength);
109
110     KeyHeader* header = desc->header();
111     EffectKey* effectKeys = desc->effectKeys();
112
113     int currEffectKey = 0;
114     bool readsDst = false;
115     bool readFragPosition = false;
116     bool hasVertexCode = false;
117     if (!skipColor) {
118         for (int s = firstEffectiveColorStage; s < drawState.numColorStages(); ++s) {
119             effectKeys[currEffectKey++] =
120                 get_key_and_update_stats(drawState.getColorStage(s), gpu->glCaps(),
121                                          requiresLocalCoordAttrib, &readsDst, &readFragPosition,
122                                          &hasVertexCode);
123         }
124     }
125     if (!skipCoverage) {
126         for (int s = firstEffectiveCoverageStage; s < drawState.numCoverageStages(); ++s) {
127             effectKeys[currEffectKey++] =
128                 get_key_and_update_stats(drawState.getCoverageStage(s), gpu->glCaps(),
129                                          requiresLocalCoordAttrib, &readsDst, &readFragPosition,
130                                          &hasVertexCode);
131         }
132     }
133
134     header->fHasVertexCode = hasVertexCode || requiresLocalCoordAttrib;
135     header->fEmitsPointSize = isPoints;
136
137     // Currently the experimental GS will only work with triangle prims (and it doesn't do anything
138     // other than pass through values from the VS to the FS anyway).
139 #if GR_GL_EXPERIMENTAL_GS
140 #if 0
141     header->fExperimentalGS = gpu->caps().geometryShaderSupport();
142 #else
143     header->fExperimentalGS = false;
144 #endif
145 #endif
146     bool defaultToUniformInputs = GR_GL_NO_CONSTANT_ATTRIBUTES || gpu->caps()->pathRenderingSupport();
147
148     if (colorIsTransBlack) {
149         header->fColorInput = kTransBlack_ColorInput;
150     } else if (colorIsSolidWhite) {
151         header->fColorInput = kSolidWhite_ColorInput;
152     } else if (defaultToUniformInputs && !requiresColorAttrib) {
153         header->fColorInput = kUniform_ColorInput;
154     } else {
155         header->fColorInput = kAttribute_ColorInput;
156         header->fHasVertexCode = true;
157     }
158
159     bool covIsSolidWhite = !requiresCoverageAttrib && 0xffffffff == drawState.getCoverageColor();
160
161     if (skipCoverage) {
162         header->fCoverageInput = kTransBlack_ColorInput;
163     } else if (covIsSolidWhite || !inputCoverageIsUsed) {
164         header->fCoverageInput = kSolidWhite_ColorInput;
165     } else if (defaultToUniformInputs && !requiresCoverageAttrib) {
166         header->fCoverageInput = kUniform_ColorInput;
167     } else {
168         header->fCoverageInput = kAttribute_ColorInput;
169         header->fHasVertexCode = true;
170     }
171
172     if (readsDst) {
173         SkASSERT(NULL != dstCopy || gpu->caps()->dstReadInShaderSupport());
174         const GrTexture* dstCopyTexture = NULL;
175         if (NULL != dstCopy) {
176             dstCopyTexture = dstCopy->texture();
177         }
178         header->fDstReadKey = GrGLShaderBuilder::KeyForDstRead(dstCopyTexture, gpu->glCaps());
179         SkASSERT(0 != header->fDstReadKey);
180     } else {
181         header->fDstReadKey = 0;
182     }
183
184     if (readFragPosition) {
185         header->fFragPosKey = GrGLShaderBuilder::KeyForFragmentPosition(drawState.getRenderTarget(),
186                                                                       gpu->glCaps());
187     } else {
188         header->fFragPosKey = 0;
189     }
190
191     // Record attribute indices
192     header->fPositionAttributeIndex = drawState.positionAttributeIndex();
193     header->fLocalCoordAttributeIndex = drawState.localCoordAttributeIndex();
194
195     // For constant color and coverage we need an attribute with an index beyond those already set
196     int availableAttributeIndex = drawState.getVertexAttribCount();
197     if (requiresColorAttrib) {
198         header->fColorAttributeIndex = drawState.colorVertexAttributeIndex();
199     } else if (GrGLProgramDesc::kAttribute_ColorInput == header->fColorInput) {
200         SkASSERT(availableAttributeIndex < GrDrawState::kMaxVertexAttribCnt);
201         header->fColorAttributeIndex = availableAttributeIndex;
202         availableAttributeIndex++;
203     } else {
204         header->fColorAttributeIndex = -1;
205     }
206
207     if (requiresCoverageAttrib) {
208         header->fCoverageAttributeIndex = drawState.coverageVertexAttributeIndex();
209     } else if (GrGLProgramDesc::kAttribute_ColorInput == header->fCoverageInput) {
210         SkASSERT(availableAttributeIndex < GrDrawState::kMaxVertexAttribCnt);
211         header->fCoverageAttributeIndex = availableAttributeIndex;
212     } else {
213         header->fCoverageAttributeIndex = -1;
214     }
215
216     // Here we deal with whether/how we handle color and coverage separately.
217
218     // Set this default and then possibly change our mind if there is coverage.
219     header->fCoverageOutput = kModulate_CoverageOutput;
220
221     // If we do have coverage determine whether it matters.
222     bool separateCoverageFromColor = false;
223     if (!drawState.isCoverageDrawing() && !skipCoverage &&
224         (drawState.numCoverageStages() > 0 || requiresCoverageAttrib)) {
225
226         if (gpu->caps()->dualSourceBlendingSupport() &&
227             !(blendOpts & (GrDrawState::kEmitCoverage_BlendOptFlag |
228                            GrDrawState::kCoverageAsAlpha_BlendOptFlag))) {
229             if (kZero_GrBlendCoeff == dstCoeff) {
230                 // write the coverage value to second color
231                 header->fCoverageOutput =  kSecondaryCoverage_CoverageOutput;
232                 separateCoverageFromColor = true;
233             } else if (kSA_GrBlendCoeff == dstCoeff) {
234                 // SA dst coeff becomes 1-(1-SA)*coverage when dst is partially covered.
235                 header->fCoverageOutput = kSecondaryCoverageISA_CoverageOutput;
236                 separateCoverageFromColor = true;
237             } else if (kSC_GrBlendCoeff == dstCoeff) {
238                 // SA dst coeff becomes 1-(1-SA)*coverage when dst is partially covered.
239                 header->fCoverageOutput = kSecondaryCoverageISC_CoverageOutput;
240                 separateCoverageFromColor = true;
241             }
242         } else if (readsDst &&
243                    kOne_GrBlendCoeff == srcCoeff &&
244                    kZero_GrBlendCoeff == dstCoeff) {
245             header->fCoverageOutput = kCombineWithDst_CoverageOutput;
246             separateCoverageFromColor = true;
247         }
248     }
249     if (!skipColor) {
250         for (int s = firstEffectiveColorStage; s < drawState.numColorStages(); ++s) {
251             colorStages->push_back(&drawState.getColorStage(s));
252         }
253     }
254     if (!skipCoverage) {
255         SkTArray<const GrEffectStage*, true>* array;
256         if (separateCoverageFromColor) {
257             array = coverageStages;
258         } else {
259             array = colorStages;
260         }
261         for (int s = firstEffectiveCoverageStage; s < drawState.numCoverageStages(); ++s) {
262             array->push_back(&drawState.getCoverageStage(s));
263         }
264     }
265     header->fColorEffectCnt = colorStages->count();
266     header->fCoverageEffectCnt = coverageStages->count();
267
268     *desc->checksum() = 0;
269     *desc->checksum() = SkChecksum::Compute(reinterpret_cast<uint32_t*>(desc->fKey.get()),
270                                             newKeyLength);
271     desc->fInitialized = true;
272 }
273
274 GrGLProgramDesc& GrGLProgramDesc::operator= (const GrGLProgramDesc& other) {
275     fInitialized = other.fInitialized;
276     if (fInitialized) {
277         size_t keyLength = other.keyLength();
278         fKey.reset(keyLength);
279         memcpy(fKey.get(), other.fKey.get(), keyLength);
280     }
281     return *this;
282 }