2 * Copyright 2013 Google Inc.
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
8 #include "GrGLNoOpInterface.h"
12 // the OpenGLES 2.0 spec says this must be >= 128
13 static const GrGLint kDefaultMaxVertexUniformVectors = 128;
15 // the OpenGLES 2.0 spec says this must be >=16
16 static const GrGLint kDefaultMaxFragmentUniformVectors = 16;
18 // the OpenGLES 2.0 spec says this must be >= 8
19 static const GrGLint kDefaultMaxVertexAttribs = 8;
21 // the OpenGLES 2.0 spec says this must be >= 8
22 static const GrGLint kDefaultMaxVaryingVectors = 8;
24 static const char* kExtensions[] = {
25 "GL_ARB_framebuffer_object",
26 "GL_ARB_blend_func_extended",
28 "GL_ARB_draw_buffers",
29 "GL_ARB_occlusion_query",
35 const GrGLubyte* combined_extensions_string() {
36 static SkString gExtString;
37 static SkMutex gMutex;
39 if (0 == gExtString.size()) {
40 for (size_t i = 0; i < SK_ARRAY_COUNT(kExtensions) - 1; ++i) {
41 gExtString.append(kExtensions[i]);
42 gExtString.append(" ");
44 gExtString.append(kExtensions[SK_ARRAY_COUNT(kExtensions) - 1]);
47 return (const GrGLubyte*) gExtString.c_str();
51 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlendColor(GrGLclampf red,
57 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBindFragDataLocation(GrGLuint program,
59 const GrGLchar* name) {
62 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlendFunc(GrGLenum sfactor,
66 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBufferSubData(GrGLenum target,
69 const GrGLvoid* data) {
72 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLClear(GrGLbitfield mask) {
75 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLClearColor(GrGLclampf red,
81 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLClearStencil(GrGLint s) {
84 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLColorMask(GrGLboolean red,
90 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCompileShader(GrGLuint shader) {
93 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCompressedTexImage2D(GrGLenum target,
95 GrGLenum internalformat,
100 const GrGLvoid* data) {
103 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCopyTexSubImage2D(GrGLenum target,
113 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCullFace(GrGLenum mode) {
116 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDepthMask(GrGLboolean flag) {
119 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDisable(GrGLenum cap) {
122 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDisableVertexAttribArray(GrGLuint index) {
125 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawArrays(GrGLenum mode,
130 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawBuffer(GrGLenum mode) {
133 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawBuffers(GrGLsizei n,
134 const GrGLenum* bufs) {
137 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawElements(GrGLenum mode,
140 const GrGLvoid* indices) {
143 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEnable(GrGLenum cap) {
146 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEnableVertexAttribArray(GrGLuint index) {
149 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEndQuery(GrGLenum target) {
152 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLFinish() {
155 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLFlush() {
158 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLFrontFace(GrGLenum mode) {
161 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLLineWidth(GrGLfloat width) {
164 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLLinkProgram(GrGLuint program) {
167 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLMatrixLoadf(GrGLenum, const GrGLfloat*) {
170 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLMatrixLoadIdentity(GrGLenum) {
173 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLQueryCounter(GrGLuint id, GrGLenum target) {
176 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLReadBuffer(GrGLenum src) {
179 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLScissor(GrGLint x,
185 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLShaderSource(GrGLuint shader,
187 #if GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE
188 const char* const * str,
192 const GrGLint* length) {
195 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {
198 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilFuncSeparate(GrGLenum face,
204 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilMask(GrGLuint mask) {
207 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilMaskSeparate(GrGLenum face, GrGLuint mask) {
210 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilOp(GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {
213 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilOpSeparate(GrGLenum face,
219 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexImage2D(GrGLenum target,
221 GrGLint internalformat,
227 const GrGLvoid* pixels) {
230 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexParameteri(GrGLenum target,
235 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexParameteriv(GrGLenum target,
237 const GrGLint* params) {
240 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexStorage2D(GrGLenum target,
242 GrGLenum internalformat,
247 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDiscardFramebuffer(GrGLenum target,
248 GrGLsizei numAttachments,
249 const GrGLenum* attachments) {
252 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexSubImage2D(GrGLenum target,
260 const GrGLvoid* pixels) {
263 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform1f(GrGLint location, GrGLfloat v0) {
266 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform1i(GrGLint location, GrGLint v0) {
269 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform1fv(GrGLint location,
271 const GrGLfloat* v) {
274 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform1iv(GrGLint location,
279 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform2f(GrGLint location, GrGLfloat v0, GrGLfloat v1) {
282 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform2i(GrGLint location, GrGLint v0, GrGLint v1) {
285 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform2fv(GrGLint location,
287 const GrGLfloat* v) {
290 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform2iv(GrGLint location,
295 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform3f(GrGLint location,
301 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform3i(GrGLint location,
307 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform3fv(GrGLint location,
309 const GrGLfloat* v) {
312 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform3iv(GrGLint location,
317 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform4f(GrGLint location,
324 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform4i(GrGLint location,
331 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform4fv(GrGLint location,
333 const GrGLfloat* v) {
336 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform4iv(GrGLint location,
341 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniformMatrix2fv(GrGLint location,
343 GrGLboolean transpose,
344 const GrGLfloat* value) {
347 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniformMatrix3fv(GrGLint location,
349 GrGLboolean transpose,
350 const GrGLfloat* value) {
353 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniformMatrix4fv(GrGLint location,
355 GrGLboolean transpose,
356 const GrGLfloat* value) {
359 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttrib4fv(GrGLuint indx, const GrGLfloat* values) {
362 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttribPointer(GrGLuint indx,
365 GrGLboolean normalized,
367 const GrGLvoid* ptr) {
370 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLViewport(GrGLint x,
376 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetFramebufferAttachmentParameteriv(GrGLenum target,
382 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetRenderbufferParameteriv(GrGLenum target,
387 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLRenderbufferStorage(GrGLenum target,
388 GrGLenum internalformat,
393 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLRenderbufferStorageMultisample(GrGLenum target,
395 GrGLenum internalformat,
400 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlitFramebuffer(GrGLint srcX0,
412 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLResolveMultisampleFramebuffer() {
415 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBindFragDataLocationIndexed(GrGLuint program,
416 GrGLuint colorNumber,
418 const GrGLchar * name) {
421 GrGLenum GR_GL_FUNCTION_TYPE noOpGLCheckFramebufferStatus(GrGLenum target) {
423 GrAlwaysAssert(GR_GL_FRAMEBUFFER == target);
425 return GR_GL_FRAMEBUFFER_COMPLETE;
428 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGenIds(GrGLsizei n, GrGLuint* ids) {
429 static int gCurrID = 1;
430 for (int i = 0; i < n; ++i) {
435 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDeleteIds(GrGLsizei n, const GrGLuint* ids) {
438 GrGLenum GR_GL_FUNCTION_TYPE noOpGLGetError() {
439 return GR_GL_NO_ERROR;
442 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetIntegerv(GrGLenum pname, GrGLint* params) {
443 // TODO: remove from Ganesh the #defines for gets we don't use.
444 // We would like to minimize gets overall due to performance issues
446 case GR_GL_CONTEXT_PROFILE_MASK:
447 *params = GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
449 case GR_GL_STENCIL_BITS:
455 case GR_GL_FRAMEBUFFER_BINDING:
464 case GR_GL_MAX_TEXTURE_IMAGE_UNITS:
467 case GR_GL_MAX_TEXTURE_COORDS:
470 case GR_GL_MAX_VERTEX_UNIFORM_VECTORS:
471 *params = kDefaultMaxVertexUniformVectors;
473 case GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS:
474 *params = kDefaultMaxFragmentUniformVectors;
476 case GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
479 case GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS:
482 case GR_GL_COMPRESSED_TEXTURE_FORMATS:
484 case GR_GL_MAX_TEXTURE_SIZE:
487 case GR_GL_MAX_RENDERBUFFER_SIZE:
490 case GR_GL_MAX_SAMPLES:
493 case GR_GL_MAX_VERTEX_ATTRIBS:
494 *params = kDefaultMaxVertexAttribs;
496 case GR_GL_MAX_VARYING_VECTORS:
497 *params = kDefaultMaxVaryingVectors;
499 case GR_GL_NUM_EXTENSIONS:
500 *params = SK_ARRAY_COUNT(kExtensions);
503 SkFAIL("Unexpected pname to GetIntegerv");
507 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetInfoLog(GrGLuint program,
519 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetShaderOrProgramiv(GrGLuint program,
523 case GR_GL_LINK_STATUS: // fallthru
524 case GR_GL_COMPILE_STATUS:
525 *params = GR_GL_TRUE;
527 case GR_GL_INFO_LOG_LENGTH:
530 // we don't expect any other pnames
532 SkFAIL("Unexpected pname to GetProgramiv");
538 template <typename T>
539 void query_result(GrGLenum GLtarget, GrGLenum pname, T *params) {
541 case GR_GL_QUERY_RESULT_AVAILABLE:
542 *params = GR_GL_TRUE;
544 case GR_GL_QUERY_RESULT:
548 SkFAIL("Unexpected pname passed to GetQueryObject.");
554 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryiv(GrGLenum GLtarget,
558 case GR_GL_CURRENT_QUERY:
561 case GR_GL_QUERY_COUNTER_BITS:
565 SkFAIL("Unexpected pname passed GetQueryiv.");
569 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryObjecti64v(GrGLuint id,
572 query_result(id, pname, params);
575 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryObjectiv(GrGLuint id,
578 query_result(id, pname, params);
581 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryObjectui64v(GrGLuint id,
583 GrGLuint64 *params) {
584 query_result(id, pname, params);
587 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryObjectuiv(GrGLuint id,
590 query_result(id, pname, params);
593 const GrGLubyte* GR_GL_FUNCTION_TYPE noOpGLGetString(GrGLenum name) {
595 case GR_GL_EXTENSIONS:
596 return combined_extensions_string();
598 return (const GrGLubyte*)"4.0 Debug GL";
599 case GR_GL_SHADING_LANGUAGE_VERSION:
600 return (const GrGLubyte*)"4.20.8 Debug GLSL";
602 return (const GrGLubyte*)"Debug Vendor";
604 return (const GrGLubyte*)"The Debug (Non-)Renderer";
606 SkFAIL("Unexpected name passed to GetString");
611 const GrGLubyte* GR_GL_FUNCTION_TYPE noOpGLGetStringi(GrGLenum name, GrGLuint i) {
613 case GR_GL_EXTENSIONS:
614 if (static_cast<size_t>(i) <= SK_ARRAY_COUNT(kExtensions)) {
615 return (const GrGLubyte*) kExtensions[i];
620 SkFAIL("Unexpected name passed to GetStringi");
625 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetTexLevelParameteriv(GrGLenum target,
629 // we used to use this to query stuff about externally created textures,
630 // now we just require clients to tell us everything about the texture.
631 SkFAIL("Should never query texture parameters.");
634 GrGLint GR_GL_FUNCTION_TYPE noOpGLGetUniformLocation(GrGLuint program, const char* name) {
635 static int gUniLocation = 0;
636 return ++gUniLocation;
639 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLInsertEventMarker(GrGLsizei length, const char* marker) {
641 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLPushGroupMarker(GrGLsizei length , const char* marker) {
643 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLPopGroupMarker() {