Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / third_party / skia / src / gpu / gl / GrGLCreateNullInterface.cpp
1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8
9 #include "gl/GrGLInterface.h"
10 #include "GrGLDefines.h"
11 #include "SkTDArray.h"
12 #include "GrGLNoOpInterface.h"
13 #include "SkTLS.h"
14
15 class BufferObj {
16 public:
17     SK_DECLARE_INST_COUNT_ROOT(BufferObj);
18
19     BufferObj(GrGLuint id) : fID(id), fDataPtr(NULL), fSize(0), fMapped(false) {
20     }
21     ~BufferObj() { SkDELETE_ARRAY(fDataPtr); }
22
23     void allocate(GrGLsizeiptr size, const GrGLchar* dataPtr) {
24         if (fDataPtr) {
25             SkASSERT(0 != fSize);
26             SkDELETE_ARRAY(fDataPtr);
27         }
28
29         fSize = size;
30         fDataPtr = SkNEW_ARRAY(char, size);
31     }
32
33     GrGLuint id() const          { return fID; }
34     GrGLchar* dataPtr()          { return fDataPtr; }
35     GrGLsizeiptr size() const    { return fSize; }
36
37     void setMapped(bool mapped)  { fMapped = mapped; }
38     bool mapped() const          { return fMapped; }
39
40 private:
41     GrGLuint     fID;
42     GrGLchar*    fDataPtr;
43     GrGLsizeiptr fSize;         // size in bytes
44     bool         fMapped;
45 };
46
47 // This class maintains a sparsely populated array of buffer pointers.
48 class BufferManager {
49 public:
50     SK_DECLARE_INST_COUNT_ROOT(BufferManager);
51
52     BufferManager() : fFreeListHead(kFreeListEnd) {}
53
54     ~BufferManager() {
55         // NULL out the entries that are really free list links rather than ptrs before deleting.
56         intptr_t curr = fFreeListHead;
57         while (kFreeListEnd != curr) {
58             intptr_t next = reinterpret_cast<intptr_t>(fBuffers[SkToS32(curr)]);
59             fBuffers[SkToS32(curr)] = NULL;
60             curr = next;
61         }
62
63         fBuffers.deleteAll();
64     }
65
66     BufferObj* lookUp(GrGLuint id) {
67         BufferObj* buffer = fBuffers[id];
68         SkASSERT(buffer && buffer->id() == id);
69         return buffer;
70     }
71
72     BufferObj* create() {
73         GrGLuint id;
74         BufferObj* buffer;
75
76         if (kFreeListEnd == fFreeListHead) {
77             // no free slots - create a new one
78             id = fBuffers.count();
79             buffer = SkNEW_ARGS(BufferObj, (id));
80             *fBuffers.append() = buffer;
81         } else {
82             // grab the head of the free list and advance the head to the next free slot.
83             id = static_cast<GrGLuint>(fFreeListHead);
84             fFreeListHead = reinterpret_cast<intptr_t>(fBuffers[id]);
85
86             buffer = SkNEW_ARGS(BufferObj, (id));
87             fBuffers[id] = buffer;
88         }
89
90         return buffer;
91     }
92
93     void free(BufferObj* buffer) {
94         SkASSERT(fBuffers.count() > 0);
95
96         GrGLuint id = buffer->id();
97         SkDELETE(buffer);
98
99         fBuffers[id] = reinterpret_cast<BufferObj*>(fFreeListHead);
100         fFreeListHead = id;
101     }
102
103 private:
104     static const intptr_t kFreeListEnd = -1;
105     // Index of the first entry of fBuffers in the free list. Free slots in fBuffers are indices to
106     // the next free slot. The last free slot has a value of kFreeListEnd.
107     intptr_t                fFreeListHead;
108     SkTDArray<BufferObj*>   fBuffers;
109 };
110
111 /**
112  * The global-to-thread state object for the null interface. All null interfaces on the
113  * same thread currently share one of these. This means two null contexts on the same thread
114  * can interfere with each other. It may make sense to more integrate this into SkNullGLContext
115  * and use it's makeCurrent mechanism.
116  */
117 struct ThreadContext {
118 public:
119     SK_DECLARE_INST_COUNT_ROOT(ThreadContext);
120
121     BufferManager   fBufferManager;
122     GrGLuint        fCurrArrayBuffer;
123     GrGLuint        fCurrElementArrayBuffer;
124     GrGLuint        fCurrProgramID;
125     GrGLuint        fCurrShaderID;
126
127     static ThreadContext* Get() {
128         return reinterpret_cast<ThreadContext*>(SkTLS::Get(Create, Delete));
129     }
130
131     ThreadContext()
132         : fCurrArrayBuffer(0)
133         , fCurrElementArrayBuffer(0)
134         , fCurrProgramID(0)
135         , fCurrShaderID(0) {}
136
137 private:
138     static void* Create() { return SkNEW(ThreadContext ); }
139     static void Delete(void* context) { SkDELETE(reinterpret_cast<ThreadContext *>(context)); }
140 };
141
142 // Functions not declared in GrGLBogusInterface.h (not common with the Debug GL interface).
143
144 namespace { // added to suppress 'no previous prototype' warning
145
146 GrGLvoid GR_GL_FUNCTION_TYPE nullGLActiveTexture(GrGLenum texture) {}
147 GrGLvoid GR_GL_FUNCTION_TYPE nullGLAttachShader(GrGLuint program, GrGLuint shader) {}
148 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBeginQuery(GrGLenum target, GrGLuint id) {}
149 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {}
150 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindTexture(GrGLenum target, GrGLuint texture) {}
151 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindVertexArray(GrGLuint id) {}
152
153 GrGLvoid GR_GL_FUNCTION_TYPE nullGLGenBuffers(GrGLsizei n, GrGLuint* ids) {
154     ThreadContext* ctx = ThreadContext::Get();
155     for (int i = 0; i < n; ++i) {
156         BufferObj* buffer = ctx->fBufferManager.create();
157         ids[i] = buffer->id();
158     }
159 }
160
161 GrGLvoid GR_GL_FUNCTION_TYPE nullGLGenerateMipmap(GrGLenum target) {}
162
163 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBufferData(GrGLenum target,
164                                               GrGLsizeiptr size,
165                                               const GrGLvoid* data,
166                                               GrGLenum usage) {
167     ThreadContext* ctx = ThreadContext::Get();
168     GrGLuint id = 0;
169
170     switch (target) {
171     case GR_GL_ARRAY_BUFFER:
172         id = ctx->fCurrArrayBuffer;
173         break;
174     case GR_GL_ELEMENT_ARRAY_BUFFER:
175         id = ctx->fCurrElementArrayBuffer;
176         break;
177     default:
178         SkFAIL("Unexpected target to nullGLBufferData");
179         break;
180     }
181
182     if (id > 0) {
183         BufferObj* buffer = ctx->fBufferManager.lookUp(id);
184         buffer->allocate(size, (const GrGLchar*) data);
185     }
186 }
187
188 GrGLvoid GR_GL_FUNCTION_TYPE nullGLPixelStorei(GrGLenum pname, GrGLint param) {}
189 GrGLvoid GR_GL_FUNCTION_TYPE nullGLReadPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {}
190 GrGLvoid GR_GL_FUNCTION_TYPE nullGLUseProgram(GrGLuint program) {}
191 GrGLvoid GR_GL_FUNCTION_TYPE nullGLViewport(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
192 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindFramebuffer(GrGLenum target, GrGLuint framebuffer) {}
193 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) {}
194 GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteFramebuffers(GrGLsizei n, const GrGLuint *framebuffers) {}
195 GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteRenderbuffers(GrGLsizei n, const GrGLuint *renderbuffers) {}
196 GrGLvoid GR_GL_FUNCTION_TYPE nullGLFramebufferRenderbuffer(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {}
197 GrGLvoid GR_GL_FUNCTION_TYPE nullGLFramebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
198
199 GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateProgram() {
200     return ++ThreadContext::Get()->fCurrProgramID;
201 }
202
203 GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateShader(GrGLenum type) {
204     return ++ThreadContext::Get()->fCurrShaderID;
205 }
206
207 // same delete used for shaders and programs
208 GrGLvoid GR_GL_FUNCTION_TYPE nullGLDelete(GrGLuint program) {
209 }
210
211 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindBuffer(GrGLenum target, GrGLuint buffer) {
212     ThreadContext* ctx = ThreadContext::Get();
213     switch (target) {
214     case GR_GL_ARRAY_BUFFER:
215         ctx->fCurrArrayBuffer = buffer;
216         break;
217     case GR_GL_ELEMENT_ARRAY_BUFFER:
218         ctx->fCurrElementArrayBuffer = buffer;
219         break;
220     }
221 }
222
223 // deleting a bound buffer has the side effect of binding 0
224 GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteBuffers(GrGLsizei n, const GrGLuint* ids) {
225     ThreadContext* ctx = ThreadContext::Get();
226     for (int i = 0; i < n; ++i) {
227         if (ids[i] == ctx->fCurrArrayBuffer) {
228             ctx->fCurrArrayBuffer = 0;
229         }
230         if (ids[i] == ctx->fCurrElementArrayBuffer) {
231             ctx->fCurrElementArrayBuffer = 0;
232         }
233
234         BufferObj* buffer = ctx->fBufferManager.lookUp(ids[i]);
235         ctx->fBufferManager.free(buffer);
236     }
237 }
238
239 GrGLvoid* GR_GL_FUNCTION_TYPE nullGLMapBufferRange(GrGLenum target, GrGLintptr offset,
240                                                    GrGLsizeiptr length, GrGLbitfield access) {
241     ThreadContext* ctx = ThreadContext::Get();
242     GrGLuint id = 0;
243     switch (target) {
244         case GR_GL_ARRAY_BUFFER:
245             id = ctx->fCurrArrayBuffer;
246             break;
247         case GR_GL_ELEMENT_ARRAY_BUFFER:
248             id = ctx->fCurrElementArrayBuffer;
249             break;
250     }
251
252     if (id > 0) {
253         // We just ignore the offset and length here.
254         BufferObj* buffer = ctx->fBufferManager.lookUp(id);
255         SkASSERT(!buffer->mapped());
256         buffer->setMapped(true);
257         return buffer->dataPtr();
258     }
259     return NULL;
260 }
261
262 GrGLvoid* GR_GL_FUNCTION_TYPE nullGLMapBuffer(GrGLenum target, GrGLenum access) {
263     ThreadContext* ctx = ThreadContext::Get();
264     GrGLuint id = 0;
265     switch (target) {
266         case GR_GL_ARRAY_BUFFER:
267             id = ctx->fCurrArrayBuffer;
268             break;
269         case GR_GL_ELEMENT_ARRAY_BUFFER:
270             id = ctx->fCurrElementArrayBuffer;
271             break;
272     }
273
274     if (id > 0) {
275         BufferObj* buffer = ctx->fBufferManager.lookUp(id);
276         SkASSERT(!buffer->mapped());
277         buffer->setMapped(true);
278         return buffer->dataPtr();
279     }
280
281     SkASSERT(false);
282     return NULL;            // no buffer bound to target
283 }
284
285 GrGLvoid GR_GL_FUNCTION_TYPE nullGLFlushMappedBufferRange(GrGLenum target,
286                                                           GrGLintptr offset,
287                                                           GrGLsizeiptr length) {}
288
289
290 GrGLboolean GR_GL_FUNCTION_TYPE nullGLUnmapBuffer(GrGLenum target) {
291     ThreadContext* ctx = ThreadContext::Get();
292     GrGLuint id = 0;
293     switch (target) {
294     case GR_GL_ARRAY_BUFFER:
295         id = ctx->fCurrArrayBuffer;
296         break;
297     case GR_GL_ELEMENT_ARRAY_BUFFER:
298         id = ctx->fCurrElementArrayBuffer;
299         break;
300     }
301     if (id > 0) {
302         BufferObj* buffer = ctx->fBufferManager.lookUp(id);
303         SkASSERT(buffer->mapped());
304         buffer->setMapped(false);
305         return GR_GL_TRUE;
306     }
307
308     GrAlwaysAssert(false);
309     return GR_GL_FALSE; // GR_GL_INVALID_OPERATION;
310 }
311
312 GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {
313     ThreadContext* ctx = ThreadContext::Get();
314     switch (pname) {
315         case GR_GL_BUFFER_MAPPED: {
316             *params = GR_GL_FALSE;
317             GrGLuint id = 0;
318             switch (target) {
319                 case GR_GL_ARRAY_BUFFER:
320                     id = ctx->fCurrArrayBuffer;
321                     break;
322                 case GR_GL_ELEMENT_ARRAY_BUFFER:
323                     id = ctx->fCurrElementArrayBuffer;
324                     break;
325             }
326             if (id > 0) {
327                 BufferObj* buffer = ctx->fBufferManager.lookUp(id);
328                 if (buffer->mapped()) {
329                     *params = GR_GL_TRUE;
330                 }
331             }
332             break; }
333         default:
334             SkFAIL("Unexpected pname to GetBufferParamateriv");
335             break;
336     }
337 };
338
339 } // end anonymous namespace
340
341 const GrGLInterface* GrGLCreateNullInterface() {
342     GrGLInterface* interface = SkNEW(GrGLInterface);
343
344     interface->fStandard = kGL_GrGLStandard;
345
346     GrGLInterface::Functions* functions = &interface->fFunctions;
347     functions->fActiveTexture = nullGLActiveTexture;
348     functions->fAttachShader = nullGLAttachShader;
349     functions->fBeginQuery = nullGLBeginQuery;
350     functions->fBindAttribLocation = nullGLBindAttribLocation;
351     functions->fBindBuffer = nullGLBindBuffer;
352     functions->fBindFragDataLocation = noOpGLBindFragDataLocation;
353     functions->fBindTexture = nullGLBindTexture;
354     functions->fBindVertexArray = nullGLBindVertexArray;
355     functions->fBlendColor = noOpGLBlendColor;
356     functions->fBlendFunc = noOpGLBlendFunc;
357     functions->fBufferData = nullGLBufferData;
358     functions->fBufferSubData = noOpGLBufferSubData;
359     functions->fClear = noOpGLClear;
360     functions->fClearColor = noOpGLClearColor;
361     functions->fClearStencil = noOpGLClearStencil;
362     functions->fColorMask = noOpGLColorMask;
363     functions->fCompileShader = noOpGLCompileShader;
364     functions->fCompressedTexImage2D = noOpGLCompressedTexImage2D;
365     functions->fCompressedTexSubImage2D = noOpGLCompressedTexSubImage2D;
366     functions->fCopyTexSubImage2D = noOpGLCopyTexSubImage2D;
367     functions->fCreateProgram = nullGLCreateProgram;
368     functions->fCreateShader = nullGLCreateShader;
369     functions->fCullFace = noOpGLCullFace;
370     functions->fDeleteBuffers = nullGLDeleteBuffers;
371     functions->fDeleteProgram = nullGLDelete;
372     functions->fDeleteQueries = noOpGLDeleteIds;
373     functions->fDeleteShader = nullGLDelete;
374     functions->fDeleteTextures = noOpGLDeleteIds;
375     functions->fDeleteVertexArrays = noOpGLDeleteIds;
376     functions->fDepthMask = noOpGLDepthMask;
377     functions->fDisable = noOpGLDisable;
378     functions->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray;
379     functions->fDrawArrays = noOpGLDrawArrays;
380     functions->fDrawBuffer = noOpGLDrawBuffer;
381     functions->fDrawBuffers = noOpGLDrawBuffers;
382     functions->fDrawElements = noOpGLDrawElements;
383     functions->fEnable = noOpGLEnable;
384     functions->fEnableVertexAttribArray = noOpGLEnableVertexAttribArray;
385     functions->fEndQuery = noOpGLEndQuery;
386     functions->fFinish = noOpGLFinish;
387     functions->fFlush = noOpGLFlush;
388     functions->fFlushMappedBufferRange = nullGLFlushMappedBufferRange;
389     functions->fFrontFace = noOpGLFrontFace;
390     functions->fGenBuffers = nullGLGenBuffers;
391     functions->fGenerateMipmap = nullGLGenerateMipmap;
392     functions->fGenQueries = noOpGLGenIds;
393     functions->fGenTextures = noOpGLGenIds;
394     functions->fGenVertexArrays = noOpGLGenIds;
395     functions->fGetBufferParameteriv = nullGLGetBufferParameteriv;
396     functions->fGetError = noOpGLGetError;
397     functions->fGetIntegerv = noOpGLGetIntegerv;
398     functions->fGetQueryObjecti64v = noOpGLGetQueryObjecti64v;
399     functions->fGetQueryObjectiv = noOpGLGetQueryObjectiv;
400     functions->fGetQueryObjectui64v = noOpGLGetQueryObjectui64v;
401     functions->fGetQueryObjectuiv = noOpGLGetQueryObjectuiv;
402     functions->fGetQueryiv = noOpGLGetQueryiv;
403     functions->fGetProgramInfoLog = noOpGLGetInfoLog;
404     functions->fGetProgramiv = noOpGLGetShaderOrProgramiv;
405     functions->fGetShaderInfoLog = noOpGLGetInfoLog;
406     functions->fGetShaderiv = noOpGLGetShaderOrProgramiv;
407     functions->fGetString = noOpGLGetString;
408     functions->fGetStringi = noOpGLGetStringi;
409     functions->fGetTexLevelParameteriv = noOpGLGetTexLevelParameteriv;
410     functions->fGetUniformLocation = noOpGLGetUniformLocation;
411     functions->fInsertEventMarker = noOpGLInsertEventMarker;
412     functions->fLineWidth = noOpGLLineWidth;
413     functions->fLinkProgram = noOpGLLinkProgram;
414     functions->fMapBuffer = nullGLMapBuffer;
415     functions->fMapBufferRange = nullGLMapBufferRange;
416     functions->fPixelStorei = nullGLPixelStorei;
417     functions->fPopGroupMarker = noOpGLPopGroupMarker;
418     functions->fPushGroupMarker = noOpGLPushGroupMarker;
419     functions->fQueryCounter = noOpGLQueryCounter;
420     functions->fReadBuffer = noOpGLReadBuffer;
421     functions->fReadPixels = nullGLReadPixels;
422     functions->fScissor = noOpGLScissor;
423     functions->fShaderSource = noOpGLShaderSource;
424     functions->fStencilFunc = noOpGLStencilFunc;
425     functions->fStencilFuncSeparate = noOpGLStencilFuncSeparate;
426     functions->fStencilMask = noOpGLStencilMask;
427     functions->fStencilMaskSeparate = noOpGLStencilMaskSeparate;
428     functions->fStencilOp = noOpGLStencilOp;
429     functions->fStencilOpSeparate = noOpGLStencilOpSeparate;
430     functions->fTexImage2D = noOpGLTexImage2D;
431     functions->fTexParameteri = noOpGLTexParameteri;
432     functions->fTexParameteriv = noOpGLTexParameteriv;
433     functions->fTexSubImage2D = noOpGLTexSubImage2D;
434     functions->fTexStorage2D = noOpGLTexStorage2D;
435     functions->fDiscardFramebuffer = noOpGLDiscardFramebuffer;
436     functions->fUniform1f = noOpGLUniform1f;
437     functions->fUniform1i = noOpGLUniform1i;
438     functions->fUniform1fv = noOpGLUniform1fv;
439     functions->fUniform1iv = noOpGLUniform1iv;
440     functions->fUniform2f = noOpGLUniform2f;
441     functions->fUniform2i = noOpGLUniform2i;
442     functions->fUniform2fv = noOpGLUniform2fv;
443     functions->fUniform2iv = noOpGLUniform2iv;
444     functions->fUniform3f = noOpGLUniform3f;
445     functions->fUniform3i = noOpGLUniform3i;
446     functions->fUniform3fv = noOpGLUniform3fv;
447     functions->fUniform3iv = noOpGLUniform3iv;
448     functions->fUniform4f = noOpGLUniform4f;
449     functions->fUniform4i = noOpGLUniform4i;
450     functions->fUniform4fv = noOpGLUniform4fv;
451     functions->fUniform4iv = noOpGLUniform4iv;
452     functions->fUniformMatrix2fv = noOpGLUniformMatrix2fv;
453     functions->fUniformMatrix3fv = noOpGLUniformMatrix3fv;
454     functions->fUniformMatrix4fv = noOpGLUniformMatrix4fv;
455     functions->fUnmapBuffer = nullGLUnmapBuffer;
456     functions->fUseProgram = nullGLUseProgram;
457     functions->fVertexAttrib4fv = noOpGLVertexAttrib4fv;
458     functions->fVertexAttribPointer = noOpGLVertexAttribPointer;
459     functions->fViewport = nullGLViewport;
460     functions->fBindFramebuffer = nullGLBindFramebuffer;
461     functions->fBindRenderbuffer = nullGLBindRenderbuffer;
462     functions->fCheckFramebufferStatus = noOpGLCheckFramebufferStatus;
463     functions->fDeleteFramebuffers = nullGLDeleteFramebuffers;
464     functions->fDeleteRenderbuffers = nullGLDeleteRenderbuffers;
465     functions->fFramebufferRenderbuffer = nullGLFramebufferRenderbuffer;
466     functions->fFramebufferTexture2D = nullGLFramebufferTexture2D;
467     functions->fGenFramebuffers = noOpGLGenIds;
468     functions->fGenRenderbuffers = noOpGLGenIds;
469     functions->fGetFramebufferAttachmentParameteriv = noOpGLGetFramebufferAttachmentParameteriv;
470     functions->fGetRenderbufferParameteriv = noOpGLGetRenderbufferParameteriv;
471     functions->fRenderbufferStorage = noOpGLRenderbufferStorage;
472     functions->fRenderbufferStorageMultisample = noOpGLRenderbufferStorageMultisample;
473     functions->fBlitFramebuffer = noOpGLBlitFramebuffer;
474     functions->fResolveMultisampleFramebuffer = noOpGLResolveMultisampleFramebuffer;
475     functions->fMatrixLoadf = noOpGLMatrixLoadf;
476     functions->fMatrixLoadIdentity = noOpGLMatrixLoadIdentity;
477     functions->fBindFragDataLocationIndexed = noOpGLBindFragDataLocationIndexed;
478
479     interface->fExtensions.init(kGL_GrGLStandard, functions->fGetString, functions->fGetStringi,
480                                 functions->fGetIntegerv);
481     return interface;
482 }