Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / third_party / skia / src / gpu / gl / GrGLCaps.cpp
1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8
9 #include "GrGLCaps.h"
10 #include "GrGLContext.h"
11 #include "SkTSearch.h"
12 #include "SkTSort.h"
13
14 GrGLCaps::GrGLCaps() {
15     this->reset();
16 }
17
18 void GrGLCaps::reset() {
19     INHERITED::reset();
20
21     fVerifiedColorConfigs.reset();
22     fStencilFormats.reset();
23     fStencilVerifiedColorConfigs.reset();
24     fMSFBOType = kNone_MSFBOType;
25     fInvalidateFBType = kNone_InvalidateFBType;
26     fLATCAlias = kLATC_LATCAlias;
27     fMapBufferType = kNone_MapBufferType;
28     fMaxFragmentUniformVectors = 0;
29     fMaxVertexAttributes = 0;
30     fMaxFragmentTextureUnits = 0;
31     fMaxFixedFunctionTextureCoords = 0;
32     fRGBA8RenderbufferSupport = false;
33     fBGRAIsInternalFormat = false;
34     fTextureSwizzleSupport = false;
35     fUnpackRowLengthSupport = false;
36     fUnpackFlipYSupport = false;
37     fPackRowLengthSupport = false;
38     fPackFlipYSupport = false;
39     fTextureUsageSupport = false;
40     fTexStorageSupport = false;
41     fTextureRedSupport = false;
42     fImagingSupport = false;
43     fTwoFormatLimit = false;
44     fFragCoordsConventionSupport = false;
45     fVertexArrayObjectSupport = false;
46     fUseNonVBOVertexAndIndexDynamicData = false;
47     fIsCoreProfile = false;
48     fFullClearIsFree = false;
49     fDropsTileOnZeroDivide = false;
50     fFBFetchSupport = false;
51     fFBFetchColorName = NULL;
52     fFBFetchExtensionString = NULL;
53 }
54
55 GrGLCaps::GrGLCaps(const GrGLCaps& caps) : GrDrawTargetCaps() {
56     *this = caps;
57 }
58
59 GrGLCaps& GrGLCaps::operator= (const GrGLCaps& caps) {
60     INHERITED::operator=(caps);
61     fVerifiedColorConfigs = caps.fVerifiedColorConfigs;
62     fStencilFormats = caps.fStencilFormats;
63     fStencilVerifiedColorConfigs = caps.fStencilVerifiedColorConfigs;
64     fLATCAlias = caps.fLATCAlias;
65     fMaxFragmentUniformVectors = caps.fMaxFragmentUniformVectors;
66     fMaxVertexAttributes = caps.fMaxVertexAttributes;
67     fMaxFragmentTextureUnits = caps.fMaxFragmentTextureUnits;
68     fMaxFixedFunctionTextureCoords = caps.fMaxFixedFunctionTextureCoords;
69     fMSFBOType = caps.fMSFBOType;
70     fInvalidateFBType = caps.fInvalidateFBType;
71     fMapBufferType = caps.fMapBufferType;
72     fRGBA8RenderbufferSupport = caps.fRGBA8RenderbufferSupport;
73     fBGRAIsInternalFormat = caps.fBGRAIsInternalFormat;
74     fTextureSwizzleSupport = caps.fTextureSwizzleSupport;
75     fUnpackRowLengthSupport = caps.fUnpackRowLengthSupport;
76     fUnpackFlipYSupport = caps.fUnpackFlipYSupport;
77     fPackRowLengthSupport = caps.fPackRowLengthSupport;
78     fPackFlipYSupport = caps.fPackFlipYSupport;
79     fTextureUsageSupport = caps.fTextureUsageSupport;
80     fTexStorageSupport = caps.fTexStorageSupport;
81     fTextureRedSupport = caps.fTextureRedSupport;
82     fImagingSupport = caps.fImagingSupport;
83     fTwoFormatLimit = caps.fTwoFormatLimit;
84     fFragCoordsConventionSupport = caps.fFragCoordsConventionSupport;
85     fVertexArrayObjectSupport = caps.fVertexArrayObjectSupport;
86     fUseNonVBOVertexAndIndexDynamicData = caps.fUseNonVBOVertexAndIndexDynamicData;
87     fIsCoreProfile = caps.fIsCoreProfile;
88     fFullClearIsFree = caps.fFullClearIsFree;
89     fDropsTileOnZeroDivide = caps.fDropsTileOnZeroDivide;
90     fFBFetchSupport = caps.fFBFetchSupport;
91     fFBFetchColorName = caps.fFBFetchColorName;
92     fFBFetchExtensionString = caps.fFBFetchExtensionString;
93
94     return *this;
95 }
96
97 bool GrGLCaps::init(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
98
99     this->reset();
100     if (!ctxInfo.isInitialized()) {
101         return false;
102     }
103
104     GrGLStandard standard = ctxInfo.standard();
105     GrGLVersion version = ctxInfo.version();
106
107     /**************************************************************************
108      * Caps specific to GrGLCaps
109      **************************************************************************/
110
111     if (kGLES_GrGLStandard == standard) {
112         GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS,
113                           &fMaxFragmentUniformVectors);
114     } else {
115         SkASSERT(kGL_GrGLStandard == standard);
116         GrGLint max;
117         GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &max);
118         fMaxFragmentUniformVectors = max / 4;
119         if (version >= GR_GL_VER(3, 2)) {
120             GrGLint profileMask;
121             GR_GL_GetIntegerv(gli, GR_GL_CONTEXT_PROFILE_MASK, &profileMask);
122             fIsCoreProfile = SkToBool(profileMask & GR_GL_CONTEXT_CORE_PROFILE_BIT);
123         }
124         if (!fIsCoreProfile) {
125             GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_COORDS, &fMaxFixedFunctionTextureCoords);
126             // Sanity check
127             SkASSERT(fMaxFixedFunctionTextureCoords > 0 && fMaxFixedFunctionTextureCoords < 128);
128         }
129     }
130     GR_GL_GetIntegerv(gli, GR_GL_MAX_VERTEX_ATTRIBS, &fMaxVertexAttributes);
131     GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_IMAGE_UNITS, &fMaxFragmentTextureUnits);
132
133     if (kGL_GrGLStandard == standard) {
134         fRGBA8RenderbufferSupport = true;
135     } else {
136         fRGBA8RenderbufferSupport = version >= GR_GL_VER(3,0) ||
137                                     ctxInfo.hasExtension("GL_OES_rgb8_rgba8") ||
138                                     ctxInfo.hasExtension("GL_ARM_rgba8");
139     }
140
141     if (kGL_GrGLStandard == standard) {
142         fTextureSwizzleSupport = version >= GR_GL_VER(3,3) ||
143                                  ctxInfo.hasExtension("GL_ARB_texture_swizzle");
144     } else {
145         fTextureSwizzleSupport = version >= GR_GL_VER(3,0);
146     }
147
148     if (kGL_GrGLStandard == standard) {
149         fUnpackRowLengthSupport = true;
150         fUnpackFlipYSupport = false;
151         fPackRowLengthSupport = true;
152         fPackFlipYSupport = false;
153     } else {
154         fUnpackRowLengthSupport = version >= GR_GL_VER(3,0) ||
155                                   ctxInfo.hasExtension("GL_EXT_unpack_subimage");
156         fUnpackFlipYSupport = ctxInfo.hasExtension("GL_CHROMIUM_flipy");
157         fPackRowLengthSupport = version >= GR_GL_VER(3,0) ||
158                                 ctxInfo.hasExtension("GL_NV_pack_subimage");
159         fPackFlipYSupport =
160             ctxInfo.hasExtension("GL_ANGLE_pack_reverse_row_order");
161     }
162
163     fTextureUsageSupport = (kGLES_GrGLStandard == standard) &&
164                             ctxInfo.hasExtension("GL_ANGLE_texture_usage");
165
166     if (kGL_GrGLStandard == standard) {
167         // The EXT version can apply to either GL or GLES.
168         fTexStorageSupport = version >= GR_GL_VER(4,2) ||
169                              ctxInfo.hasExtension("GL_ARB_texture_storage") ||
170                              ctxInfo.hasExtension("GL_EXT_texture_storage");
171     } else {
172         // Qualcomm Adreno drivers appear to have issues with texture storage.
173         fTexStorageSupport = (version >= GR_GL_VER(3,0) &&
174                               kQualcomm_GrGLVendor != ctxInfo.vendor()) ||
175                              ctxInfo.hasExtension("GL_EXT_texture_storage");
176     }
177
178     // ARB_texture_rg is part of OpenGL 3.0, but mesa doesn't support it if
179     // it doesn't have ARB_texture_rg extension.
180     if (kGL_GrGLStandard == standard) {
181         if (ctxInfo.isMesa()) {
182             fTextureRedSupport = ctxInfo.hasExtension("GL_ARB_texture_rg");
183         } else {
184             fTextureRedSupport = version >= GR_GL_VER(3,0) ||
185                                  ctxInfo.hasExtension("GL_ARB_texture_rg");
186         }
187     } else {
188         fTextureRedSupport =  version >= GR_GL_VER(3,0) ||
189                               ctxInfo.hasExtension("GL_EXT_texture_rg");
190     }
191
192     fImagingSupport = kGL_GrGLStandard == standard &&
193                       ctxInfo.hasExtension("GL_ARB_imaging");
194
195     // ES 2 only guarantees RGBA/uchar + one other format/type combo for
196     // ReadPixels. The other format has to checked at run-time since it
197     // can change based on which render target is bound
198     fTwoFormatLimit = kGLES_GrGLStandard == standard;
199
200     // Known issue on at least some Intel platforms:
201     // http://code.google.com/p/skia/issues/detail?id=946
202     if (kIntel_GrGLVendor != ctxInfo.vendor()) {
203         fFragCoordsConventionSupport = ctxInfo.glslGeneration() >= k150_GrGLSLGeneration ||
204                                        ctxInfo.hasExtension("GL_ARB_fragment_coord_conventions");
205     }
206
207     // SGX and Mali GPUs that are based on a tiled-deferred architecture that have trouble with
208     // frequently changing VBOs. We've measured a performance increase using non-VBO vertex
209     // data for dynamic content on these GPUs. Perhaps we should read the renderer string and
210     // limit this decision to specific GPU families rather than basing it on the vendor alone.
211     if (!GR_GL_MUST_USE_VBO &&
212         (kARM_GrGLVendor == ctxInfo.vendor() ||
213          kImagination_GrGLVendor == ctxInfo.vendor() ||
214          kQualcomm_GrGLVendor == ctxInfo.vendor())) {
215         fUseNonVBOVertexAndIndexDynamicData = true;
216     }
217
218     if ((kGL_GrGLStandard == standard && version >= GR_GL_VER(4,3)) ||
219         (kGLES_GrGLStandard == standard && version >= GR_GL_VER(3,0)) ||
220         ctxInfo.hasExtension("GL_ARB_invalidate_subdata")) {
221         fDiscardRenderTargetSupport = true;
222         fInvalidateFBType = kInvalidate_InvalidateFBType;
223     } else if (ctxInfo.hasExtension("GL_EXT_discard_framebuffer")) {
224         fDiscardRenderTargetSupport = true;
225         fInvalidateFBType = kDiscard_InvalidateFBType;
226     }
227
228     if (kARM_GrGLVendor == ctxInfo.vendor() || kImagination_GrGLVendor == ctxInfo.vendor()) {
229         fFullClearIsFree = true;
230     }
231
232     if (kGL_GrGLStandard == standard) {
233         fVertexArrayObjectSupport = version >= GR_GL_VER(3, 0) ||
234                                     ctxInfo.hasExtension("GL_ARB_vertex_array_object");
235     } else {
236         fVertexArrayObjectSupport = version >= GR_GL_VER(3, 0) ||
237                                     ctxInfo.hasExtension("GL_OES_vertex_array_object");
238     }
239
240     if (kGLES_GrGLStandard == standard) {
241         if (ctxInfo.hasExtension("GL_EXT_shader_framebuffer_fetch")) {
242             fFBFetchSupport = true;
243             fFBFetchColorName = "gl_LastFragData[0]";
244             fFBFetchExtensionString = "GL_EXT_shader_framebuffer_fetch";
245         } else if (ctxInfo.hasExtension("GL_NV_shader_framebuffer_fetch")) {
246             fFBFetchSupport = true;
247             fFBFetchColorName = "gl_LastFragData[0]";
248             fFBFetchExtensionString = "GL_NV_shader_framebuffer_fetch";
249         } else if (ctxInfo.hasExtension("GL_ARM_shader_framebuffer_fetch")) {
250             // The arm extension also requires an additional flag which we will set onResetContext
251             // This is all temporary.
252             fFBFetchSupport = true;
253             fFBFetchColorName = "gl_LastFragColorARM";
254             fFBFetchExtensionString = "GL_ARM_shader_framebuffer_fetch";
255         }
256     }
257
258     // Adreno GPUs have a tendency to drop tiles when there is a divide-by-zero in a shader
259     fDropsTileOnZeroDivide = kQualcomm_GrGLVendor == ctxInfo.vendor();
260
261     this->initFSAASupport(ctxInfo, gli);
262     this->initStencilFormats(ctxInfo);
263
264     /**************************************************************************
265      * GrDrawTargetCaps fields
266      **************************************************************************/
267     if (kGL_GrGLStandard == standard) {
268         // we could also look for GL_ATI_separate_stencil extension or
269         // GL_EXT_stencil_two_side but they use different function signatures
270         // than GL2.0+ (and than each other).
271         fTwoSidedStencilSupport = (ctxInfo.version() >= GR_GL_VER(2,0));
272         // supported on GL 1.4 and higher or by extension
273         fStencilWrapOpsSupport = (ctxInfo.version() >= GR_GL_VER(1,4)) ||
274                                   ctxInfo.hasExtension("GL_EXT_stencil_wrap");
275     } else {
276         // ES 2 has two sided stencil and stencil wrap
277         fTwoSidedStencilSupport = true;
278         fStencilWrapOpsSupport = true;
279     }
280
281     if (kGL_GrGLStandard == standard) {
282         fMapBufferFlags = kCanMap_MapFlag; // we require VBO support and the desktop VBO
283                                             // extension includes glMapBuffer.
284         if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_map_buffer_range")) {
285             fMapBufferFlags |= kSubset_MapFlag;
286             fMapBufferType = kMapBufferRange_MapBufferType;
287         } else {
288             fMapBufferType = kMapBuffer_MapBufferType;
289         }
290     } else {
291         // Unextended GLES2 doesn't have any buffer mapping.
292         fMapBufferFlags = kNone_MapBufferType;
293         if (ctxInfo.hasExtension("GL_CHROMIUM_map_sub")) {
294             fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag;
295             fMapBufferType = kChromium_MapBufferType;
296         } else if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_EXT_map_buffer_range")) {
297             fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag;
298             fMapBufferType = kMapBufferRange_MapBufferType;
299         } else if (ctxInfo.hasExtension("GL_OES_mapbuffer")) {
300             fMapBufferFlags = kCanMap_MapFlag;
301             fMapBufferType = kMapBuffer_MapBufferType;
302         }
303     }
304
305     if (kGL_GrGLStandard == standard) {
306         SkASSERT(ctxInfo.version() >= GR_GL_VER(2,0) ||
307                  ctxInfo.hasExtension("GL_ARB_texture_non_power_of_two"));
308         fNPOTTextureTileSupport = true;
309         fMipMapSupport = true;
310     } else {
311         // Unextended ES2 supports NPOT textures with clamp_to_edge and non-mip filters only
312         // ES3 has no limitations.
313         fNPOTTextureTileSupport = ctxInfo.version() >= GR_GL_VER(3,0) ||
314                                   ctxInfo.hasExtension("GL_OES_texture_npot");
315         // ES2 supports MIP mapping for POT textures but our caps don't allow for limited MIP
316         // support. The OES extension or ES 3.0 allow for MIPS on NPOT textures. So, apparently,
317         // does the undocumented GL_IMG_texture_npot extension. This extension does not seem to
318         // to alllow arbitrary wrap modes, however.
319         fMipMapSupport = fNPOTTextureTileSupport || ctxInfo.hasExtension("GL_IMG_texture_npot");
320     }
321
322     fHWAALineSupport = (kGL_GrGLStandard == standard);
323
324     GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_SIZE, &fMaxTextureSize);
325     GR_GL_GetIntegerv(gli, GR_GL_MAX_RENDERBUFFER_SIZE, &fMaxRenderTargetSize);
326     // Our render targets are always created with textures as the color
327     // attachment, hence this min:
328     fMaxRenderTargetSize = SkTMin(fMaxTextureSize, fMaxRenderTargetSize);
329
330     fPathRenderingSupport = ctxInfo.hasExtension("GL_NV_path_rendering");
331
332     if (fPathRenderingSupport) {
333         if (kGL_GrGLStandard == standard) {
334             // We need one of the two possible texturing methods: using fixed function pipeline
335             // (PathTexGen, texcoords, ...)  or using the newer NVPR API additions that support
336             // setting individual fragment inputs with ProgramPathFragmentInputGen. The API
337             // additions are detected by checking the existence of the function. Eventually we may
338             // choose to remove the fixed function codepath.
339             // Set fMaxFixedFunctionTextureCoords = 0 here if you want to force
340             // ProgramPathFragmentInputGen usage on desktop.
341             fPathRenderingSupport = ctxInfo.hasExtension("GL_EXT_direct_state_access") &&
342                 (fMaxFixedFunctionTextureCoords > 0 ||
343                  ((ctxInfo.version() >= GR_GL_VER(4,3) ||
344                    ctxInfo.hasExtension("GL_ARB_program_interface_query")) &&
345                   gli->fFunctions.fProgramPathFragmentInputGen));
346         } else {
347             fPathRenderingSupport = ctxInfo.version() >= GR_GL_VER(3,1);
348         }
349     }
350
351     fGpuTracingSupport = ctxInfo.hasExtension("GL_EXT_debug_marker");
352
353     // For now these two are equivalent but we could have dst read in shader via some other method
354     fDstReadInShaderSupport = fFBFetchSupport;
355
356     // Disable scratch texture reuse on Mali and Adreno devices
357     fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor() &&
358                             kQualcomm_GrGLVendor != ctxInfo.vendor();
359
360     // Enable supported shader-related caps
361     if (kGL_GrGLStandard == standard) {
362         fDualSourceBlendingSupport = ctxInfo.version() >= GR_GL_VER(3,3) ||
363                                      ctxInfo.hasExtension("GL_ARB_blend_func_extended");
364         fShaderDerivativeSupport = true;
365         // we don't support GL_ARB_geometry_shader4, just GL 3.2+ GS
366         fGeometryShaderSupport = ctxInfo.version() >= GR_GL_VER(3,2) &&
367                                  ctxInfo.glslGeneration() >= k150_GrGLSLGeneration;
368     } else {
369         fShaderDerivativeSupport = ctxInfo.hasExtension("GL_OES_standard_derivatives");
370     }
371
372     if (GrGLCaps::kES_IMG_MsToTexture_MSFBOType == fMSFBOType) {
373         GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES_IMG, &fMaxSampleCount);
374     } else if (GrGLCaps::kNone_MSFBOType != fMSFBOType) {
375         GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES, &fMaxSampleCount);
376     }
377
378     this->initConfigTexturableTable(ctxInfo, gli);
379     this->initConfigRenderableTable(ctxInfo);
380
381     return true;
382 }
383
384 void GrGLCaps::initConfigRenderableTable(const GrGLContextInfo& ctxInfo) {
385
386     // OpenGL < 3.0
387     //  no support for render targets unless the GL_ARB_framebuffer_object
388     //  extension is supported (in which case we get ALPHA, RED, RG, RGB,
389     //  RGBA (ALPHA8, RGBA4, RGBA8) for OpenGL > 1.1). Note that we
390     //  probably don't get R8 in this case.
391
392     // OpenGL 3.0
393     //  base color renderable: ALPHA, RED, RG, RGB, and RGBA
394     //  sized derivatives: ALPHA8, R8, RGBA4, RGBA8
395
396     // >= OpenGL 3.1
397     //  base color renderable: RED, RG, RGB, and RGBA
398     //  sized derivatives: R8, RGBA4, RGBA8
399     //  if the GL_ARB_compatibility extension is supported then we get back
400     //  support for GL_ALPHA and ALPHA8
401
402     // GL_EXT_bgra adds BGRA render targets to any version
403
404     // ES 2.0
405     //  color renderable: RGBA4, RGB5_A1, RGB565
406     //  GL_EXT_texture_rg adds support for R8 as a color render target
407     //  GL_OES_rgb8_rgba8 and/or GL_ARM_rgba8 adds support for RGBA8
408     //  GL_EXT_texture_format_BGRA8888 and/or GL_APPLE_texture_format_BGRA8888 added BGRA support
409
410     // ES 3.0
411     // Same as ES 2.0 except R8 and RGBA8 are supported without extensions (the functions called
412     // below already account for this).
413
414     GrGLStandard standard = ctxInfo.standard();
415
416     enum {
417         kNo_MSAA = 0,
418         kYes_MSAA = 1,
419     };
420
421     if (kGL_GrGLStandard == standard) {
422         // Post 3.0 we will get R8
423         // Prior to 3.0 we will get ALPHA8 (with GL_ARB_framebuffer_object)
424         if (ctxInfo.version() >= GR_GL_VER(3,0) ||
425             ctxInfo.hasExtension("GL_ARB_framebuffer_object")) {
426             fConfigRenderSupport[kAlpha_8_GrPixelConfig][kNo_MSAA] = true;
427             fConfigRenderSupport[kAlpha_8_GrPixelConfig][kYes_MSAA] = true;
428         }
429     } else {
430         // On ES we can only hope for R8
431         fConfigRenderSupport[kAlpha_8_GrPixelConfig][kNo_MSAA] = fTextureRedSupport;
432         fConfigRenderSupport[kAlpha_8_GrPixelConfig][kYes_MSAA] = fTextureRedSupport;
433     }
434
435     if (kGL_GrGLStandard != standard) {
436         // only available in ES
437         fConfigRenderSupport[kRGB_565_GrPixelConfig][kNo_MSAA] = true;
438         fConfigRenderSupport[kRGB_565_GrPixelConfig][kYes_MSAA] = true;
439     }
440
441     // we no longer support 444 as a render target
442     fConfigRenderSupport[kRGBA_4444_GrPixelConfig][kNo_MSAA]  = false;
443     fConfigRenderSupport[kRGBA_4444_GrPixelConfig][kYes_MSAA]  = false;
444
445     if (this->fRGBA8RenderbufferSupport) {
446         fConfigRenderSupport[kRGBA_8888_GrPixelConfig][kNo_MSAA]  = true;
447         fConfigRenderSupport[kRGBA_8888_GrPixelConfig][kYes_MSAA]  = true;
448     }
449
450     if (this->isConfigTexturable(kBGRA_8888_GrPixelConfig)) {
451         fConfigRenderSupport[kBGRA_8888_GrPixelConfig][kNo_MSAA]  = true;
452         // The GL_EXT_texture_format_BGRA8888 extension does not add BGRA to the list of
453         // configs that are color-renderable and can be passed to glRenderBufferStorageMultisample.
454         // Chromium may have an extension to allow BGRA renderbuffers to work on desktop platforms.
455         if (ctxInfo.hasExtension("GL_CHROMIUM_renderbuffer_format_BGRA8888")) {
456             fConfigRenderSupport[kBGRA_8888_GrPixelConfig][kYes_MSAA] = true;
457         } else {
458             fConfigRenderSupport[kBGRA_8888_GrPixelConfig][kYes_MSAA] =
459                 !fBGRAIsInternalFormat || !this->usesMSAARenderBuffers();
460         }
461     }
462
463     if (this->isConfigTexturable(kRGBA_float_GrPixelConfig)) {
464         fConfigRenderSupport[kRGBA_float_GrPixelConfig][kNo_MSAA] = true;
465     }
466
467     // If we don't support MSAA then undo any places above where we set a config as renderable with
468     // msaa.
469     if (kNone_MSFBOType == fMSFBOType) {
470         for (int i = 0; i < kGrPixelConfigCnt; ++i) {
471             fConfigRenderSupport[i][kYes_MSAA] = false;
472         }
473     }
474 }
475
476 void GrGLCaps::initConfigTexturableTable(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
477     GrGLStandard standard = ctxInfo.standard();
478     GrGLVersion version = ctxInfo.version();
479
480     // Base texture support
481     fConfigTextureSupport[kAlpha_8_GrPixelConfig] = true;
482     fConfigTextureSupport[kRGB_565_GrPixelConfig] = true;
483     fConfigTextureSupport[kRGBA_4444_GrPixelConfig] = true;
484     fConfigTextureSupport[kRGBA_8888_GrPixelConfig] = true;
485
486     // Check for 8-bit palette..
487     GrGLint numFormats;
488     GR_GL_GetIntegerv(gli, GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numFormats);
489     if (numFormats) {
490         SkAutoSTMalloc<10, GrGLint> formats(numFormats);
491         GR_GL_GetIntegerv(gli, GR_GL_COMPRESSED_TEXTURE_FORMATS, formats);
492         for (int i = 0; i < numFormats; ++i) {
493             if (GR_GL_PALETTE8_RGBA8 == formats[i]) {
494                 fConfigTextureSupport[kIndex_8_GrPixelConfig] = true;
495                 break;
496             }
497         }
498     }
499
500     // Check for BGRA
501     if (kGL_GrGLStandard == standard) {
502         fConfigTextureSupport[kBGRA_8888_GrPixelConfig] =
503             version >= GR_GL_VER(1,2) || ctxInfo.hasExtension("GL_EXT_bgra");
504     } else {
505         if (ctxInfo.hasExtension("GL_APPLE_texture_format_BGRA8888")) {
506             fConfigTextureSupport[kBGRA_8888_GrPixelConfig] = true;
507         } else if (ctxInfo.hasExtension("GL_EXT_texture_format_BGRA8888")) {
508             fConfigTextureSupport[kBGRA_8888_GrPixelConfig] = true;
509             fBGRAIsInternalFormat = true;
510         }
511         SkASSERT(fConfigTextureSupport[kBGRA_8888_GrPixelConfig] ||
512                  kSkia8888_GrPixelConfig != kBGRA_8888_GrPixelConfig);
513     }
514
515     // Compressed texture support
516
517     // glCompressedTexImage2D is available on all OpenGL ES devices...
518     // however, it is only available on standard OpenGL after version 1.3
519     bool hasCompressTex2D = (kGL_GrGLStandard != standard || version >= GR_GL_VER(1, 3));
520
521     fCompressedTexSubImageSupport =
522         hasCompressTex2D && (gli->fFunctions.fCompressedTexSubImage2D);
523
524     // Check for ETC1
525     bool hasETC1 = false;
526
527     // First check version for support
528     if (kGL_GrGLStandard == standard) {
529         hasETC1 = hasCompressTex2D &&
530             (version >= GR_GL_VER(4, 3) ||
531              ctxInfo.hasExtension("GL_ARB_ES3_compatibility"));
532     } else {
533         hasETC1 = hasCompressTex2D &&
534             (version >= GR_GL_VER(3, 0) ||
535              ctxInfo.hasExtension("GL_OES_compressed_ETC1_RGB8_texture") ||
536              // ETC2 is a superset of ETC1, so we can just check for that, too.
537              (ctxInfo.hasExtension("GL_OES_compressed_ETC2_RGB8_texture") &&
538               ctxInfo.hasExtension("GL_OES_compressed_ETC2_RGBA8_texture")));
539     }
540     fConfigTextureSupport[kETC1_GrPixelConfig] = hasETC1;
541
542     // Check for LATC under its various forms
543     LATCAlias alias = kLATC_LATCAlias;
544     bool hasLATC = hasCompressTex2D &&
545         (ctxInfo.hasExtension("GL_EXT_texture_compression_latc") ||
546          ctxInfo.hasExtension("GL_NV_texture_compression_latc"));
547
548     // Check for RGTC
549     if (!hasLATC) {
550         // If we're using OpenGL 3.0 or later, then we have RGTC, an identical compression format.
551         if (kGL_GrGLStandard == standard) {
552             hasLATC = version >= GR_GL_VER(3, 0);
553         }
554
555         if (!hasLATC) {
556             hasLATC =
557                 ctxInfo.hasExtension("GL_EXT_texture_compression_rgtc") ||
558                 ctxInfo.hasExtension("GL_ARB_texture_compression_rgtc");
559         }
560
561         if (hasLATC) {
562             alias = kRGTC_LATCAlias;
563         }
564     }
565
566     // Check for 3DC
567     if (!hasLATC) {
568         hasLATC = ctxInfo.hasExtension("GL_AMD_compressed_3DC_texture");
569         if (hasLATC) {
570             alias = k3DC_LATCAlias;
571         }
572     }
573
574     fConfigTextureSupport[kLATC_GrPixelConfig] = hasLATC;
575     fLATCAlias = alias;
576
577     // Check for R11_EAC ... We don't support R11_EAC on desktop, as most
578     // cards default to decompressing the textures in the driver, and is
579     // generally slower.
580     if (kGL_GrGLStandard != standard) {
581         fConfigTextureSupport[kR11_EAC_GrPixelConfig] = version >= GR_GL_VER(3, 0);
582     }
583
584     // Check for ASTC
585     fConfigTextureSupport[kASTC_12x12_GrPixelConfig] = 
586         ctxInfo.hasExtension("GL_KHR_texture_compression_astc_hdr") ||
587         ctxInfo.hasExtension("GL_KHR_texture_compression_astc_ldr") ||
588         ctxInfo.hasExtension("GL_OES_texture_compression_astc");
589
590     // Check for floating point texture support
591     // NOTE: We disallow floating point textures on ES devices if linear
592     // filtering modes are not supported.  This is for simplicity, but a more
593     // granular approach is possible.  Coincidentally, floating point textures became part of
594     // the standard in ES3.1 / OGL 3.1, hence the shorthand
595     bool hasFPTextures = version >= GR_GL_VER(3, 1);
596     if (!hasFPTextures) {
597         hasFPTextures = ctxInfo.hasExtension("GL_ARB_texture_float") ||
598                         (ctxInfo.hasExtension("OES_texture_float_linear") &&
599                          ctxInfo.hasExtension("GL_OES_texture_float"));
600     }
601     fConfigTextureSupport[kRGBA_float_GrPixelConfig] = hasFPTextures;
602 }
603
604 bool GrGLCaps::readPixelsSupported(const GrGLInterface* intf,
605                                    GrGLenum format,
606                                    GrGLenum type) const {
607     if (GR_GL_RGBA == format && GR_GL_UNSIGNED_BYTE == type) {
608         // ES 2 guarantees this format is supported
609         return true;
610     }
611
612     if (!fTwoFormatLimit) {
613         // not limited by ES 2's constraints
614         return true;
615     }
616
617     GrGLint otherFormat = GR_GL_RGBA;
618     GrGLint otherType = GR_GL_UNSIGNED_BYTE;
619
620     // The other supported format/type combo supported for ReadPixels
621     // can change based on which render target is bound
622     GR_GL_GetIntegerv(intf,
623                       GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT,
624                       &otherFormat);
625
626     GR_GL_GetIntegerv(intf,
627                       GR_GL_IMPLEMENTATION_COLOR_READ_TYPE,
628                       &otherType);
629
630     return (GrGLenum)otherFormat == format && (GrGLenum)otherType == type;
631 }
632
633 void GrGLCaps::initFSAASupport(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
634
635     fMSFBOType = kNone_MSFBOType;
636     if (kGL_GrGLStandard != ctxInfo.standard()) {
637         // We prefer the EXT/IMG extension over ES3 MSAA because we've observed
638         // ES3 driver bugs on at least one device with a tiled GPU (N10).
639         if (ctxInfo.hasExtension("GL_EXT_multisampled_render_to_texture")) {
640             fMSFBOType = kES_EXT_MsToTexture_MSFBOType;
641         } else if (ctxInfo.hasExtension("GL_IMG_multisampled_render_to_texture")) {
642             fMSFBOType = kES_IMG_MsToTexture_MSFBOType;
643         } else if (ctxInfo.version() >= GR_GL_VER(3,0)) {
644             fMSFBOType = GrGLCaps::kES_3_0_MSFBOType;
645         } else if (ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_multisample")) {
646             // chrome's extension is equivalent to the EXT msaa
647             // and fbo_blit extensions.
648             fMSFBOType = kDesktop_EXT_MSFBOType;
649         } else if (ctxInfo.hasExtension("GL_APPLE_framebuffer_multisample")) {
650             fMSFBOType = kES_Apple_MSFBOType;
651         }
652     } else {
653         if ((ctxInfo.version() >= GR_GL_VER(3,0)) ||
654             ctxInfo.hasExtension("GL_ARB_framebuffer_object")) {
655             fMSFBOType = GrGLCaps::kDesktop_ARB_MSFBOType;
656         } else if (ctxInfo.hasExtension("GL_EXT_framebuffer_multisample") &&
657                    ctxInfo.hasExtension("GL_EXT_framebuffer_blit")) {
658             fMSFBOType = GrGLCaps::kDesktop_EXT_MSFBOType;
659         }
660     }
661 }
662
663 namespace {
664 const GrGLuint kUnknownBitCount = GrGLStencilBuffer::kUnknownBitCount;
665 }
666
667 void GrGLCaps::initStencilFormats(const GrGLContextInfo& ctxInfo) {
668
669     // Build up list of legal stencil formats (though perhaps not supported on
670     // the particular gpu/driver) from most preferred to least.
671
672     // these consts are in order of most preferred to least preferred
673     // we don't bother with GL_STENCIL_INDEX1 or GL_DEPTH32F_STENCIL8
674
675     static const StencilFormat
676                   // internal Format      stencil bits      total bits        packed?
677         gS8    = {GR_GL_STENCIL_INDEX8,   8,                8,                false},
678         gS16   = {GR_GL_STENCIL_INDEX16,  16,               16,               false},
679         gD24S8 = {GR_GL_DEPTH24_STENCIL8, 8,                32,               true },
680         gS4    = {GR_GL_STENCIL_INDEX4,   4,                4,                false},
681     //  gS     = {GR_GL_STENCIL_INDEX,    kUnknownBitCount, kUnknownBitCount, false},
682         gDS    = {GR_GL_DEPTH_STENCIL,    kUnknownBitCount, kUnknownBitCount, true };
683
684     if (kGL_GrGLStandard == ctxInfo.standard()) {
685         bool supportsPackedDS =
686             ctxInfo.version() >= GR_GL_VER(3,0) ||
687             ctxInfo.hasExtension("GL_EXT_packed_depth_stencil") ||
688             ctxInfo.hasExtension("GL_ARB_framebuffer_object");
689
690         // S1 thru S16 formats are in GL 3.0+, EXT_FBO, and ARB_FBO since we
691         // require FBO support we can expect these are legal formats and don't
692         // check. These also all support the unsized GL_STENCIL_INDEX.
693         fStencilFormats.push_back() = gS8;
694         fStencilFormats.push_back() = gS16;
695         if (supportsPackedDS) {
696             fStencilFormats.push_back() = gD24S8;
697         }
698         fStencilFormats.push_back() = gS4;
699         if (supportsPackedDS) {
700             fStencilFormats.push_back() = gDS;
701         }
702     } else {
703         // ES2 has STENCIL_INDEX8 without extensions but requires extensions
704         // for other formats.
705         // ES doesn't support using the unsized format.
706
707         fStencilFormats.push_back() = gS8;
708         //fStencilFormats.push_back() = gS16;
709         if (ctxInfo.version() >= GR_GL_VER(3,0) ||
710             ctxInfo.hasExtension("GL_OES_packed_depth_stencil")) {
711             fStencilFormats.push_back() = gD24S8;
712         }
713         if (ctxInfo.hasExtension("GL_OES_stencil4")) {
714             fStencilFormats.push_back() = gS4;
715         }
716     }
717     SkASSERT(0 == fStencilVerifiedColorConfigs.count());
718     fStencilVerifiedColorConfigs.push_back_n(fStencilFormats.count());
719 }
720
721 void GrGLCaps::markColorConfigAndStencilFormatAsVerified(
722                                     GrPixelConfig config,
723                                     const GrGLStencilBuffer::Format& format) {
724 #if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT
725     return;
726 #endif
727     SkASSERT((unsigned)config < (unsigned)kGrPixelConfigCnt);
728     SkASSERT(fStencilFormats.count() == fStencilVerifiedColorConfigs.count());
729     int count = fStencilFormats.count();
730     // we expect a really small number of possible formats so linear search
731     // should be OK
732     SkASSERT(count < 16);
733     for (int i = 0; i < count; ++i) {
734         if (format.fInternalFormat ==
735             fStencilFormats[i].fInternalFormat) {
736             fStencilVerifiedColorConfigs[i].markVerified(config);
737             return;
738         }
739     }
740     SkFAIL("Why are we seeing a stencil format that "
741             "GrGLCaps doesn't know about.");
742 }
743
744 bool GrGLCaps::isColorConfigAndStencilFormatVerified(
745                                 GrPixelConfig config,
746                                 const GrGLStencilBuffer::Format& format) const {
747 #if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT
748     return false;
749 #endif
750     SkASSERT((unsigned)config < (unsigned)kGrPixelConfigCnt);
751     int count = fStencilFormats.count();
752     // we expect a really small number of possible formats so linear search
753     // should be OK
754     SkASSERT(count < 16);
755     for (int i = 0; i < count; ++i) {
756         if (format.fInternalFormat ==
757             fStencilFormats[i].fInternalFormat) {
758             return fStencilVerifiedColorConfigs[i].isVerified(config);
759         }
760     }
761     SkFAIL("Why are we seeing a stencil format that "
762             "GLCaps doesn't know about.");
763     return false;
764 }
765
766 SkString GrGLCaps::dump() const {
767
768     SkString r = INHERITED::dump();
769
770     r.appendf("--- GL-Specific ---\n");
771     for (int i = 0; i < fStencilFormats.count(); ++i) {
772         r.appendf("Stencil Format %d, stencil bits: %02d, total bits: %02d\n",
773                  i,
774                  fStencilFormats[i].fStencilBits,
775                  fStencilFormats[i].fTotalBits);
776     }
777
778     static const char* kMSFBOExtStr[] = {
779         "None",
780         "ARB",
781         "EXT",
782         "ES 3.0",
783         "Apple",
784         "IMG MS To Texture",
785         "EXT MS To Texture",
786     };
787     GR_STATIC_ASSERT(0 == kNone_MSFBOType);
788     GR_STATIC_ASSERT(1 == kDesktop_ARB_MSFBOType);
789     GR_STATIC_ASSERT(2 == kDesktop_EXT_MSFBOType);
790     GR_STATIC_ASSERT(3 == kES_3_0_MSFBOType);
791     GR_STATIC_ASSERT(4 == kES_Apple_MSFBOType);
792     GR_STATIC_ASSERT(5 == kES_IMG_MsToTexture_MSFBOType);
793     GR_STATIC_ASSERT(6 == kES_EXT_MsToTexture_MSFBOType);
794     GR_STATIC_ASSERT(SK_ARRAY_COUNT(kMSFBOExtStr) == kLast_MSFBOType + 1);
795
796     static const char* kInvalidateFBTypeStr[] = {
797         "None",
798         "Discard",
799         "Invalidate",
800     };
801     GR_STATIC_ASSERT(0 == kNone_InvalidateFBType);
802     GR_STATIC_ASSERT(1 == kDiscard_InvalidateFBType);
803     GR_STATIC_ASSERT(2 == kInvalidate_InvalidateFBType);
804     GR_STATIC_ASSERT(SK_ARRAY_COUNT(kInvalidateFBTypeStr) == kLast_InvalidateFBType + 1);
805
806     static const char* kMapBufferTypeStr[] = {
807         "None",
808         "MapBuffer",
809         "MapBufferRange",
810         "Chromium",
811     };
812     GR_STATIC_ASSERT(0 == kNone_MapBufferType);
813     GR_STATIC_ASSERT(1 == kMapBuffer_MapBufferType);
814     GR_STATIC_ASSERT(2 == kMapBufferRange_MapBufferType);
815     GR_STATIC_ASSERT(3 == kChromium_MapBufferType);
816     GR_STATIC_ASSERT(SK_ARRAY_COUNT(kMapBufferTypeStr) == kLast_MapBufferType + 1);
817
818     r.appendf("Core Profile: %s\n", (fIsCoreProfile ? "YES" : "NO"));
819     r.appendf("MSAA Type: %s\n", kMSFBOExtStr[fMSFBOType]);
820     r.appendf("FB Fetch Support: %s\n", (fFBFetchSupport ? "YES" : "NO"));
821     r.appendf("Invalidate FB Type: %s\n", kInvalidateFBTypeStr[fInvalidateFBType]);
822     r.appendf("Map Buffer Type: %s\n", kMapBufferTypeStr[fMapBufferType]);
823     r.appendf("Max FS Uniform Vectors: %d\n", fMaxFragmentUniformVectors);
824     r.appendf("Max FS Texture Units: %d\n", fMaxFragmentTextureUnits);
825     if (!fIsCoreProfile) {
826         r.appendf("Max Fixed Function Texture Coords: %d\n", fMaxFixedFunctionTextureCoords);
827     }
828     r.appendf("Max Vertex Attributes: %d\n", fMaxVertexAttributes);
829     r.appendf("Support RGBA8 Render Buffer: %s\n", (fRGBA8RenderbufferSupport ? "YES": "NO"));
830     r.appendf("BGRA is an internal format: %s\n", (fBGRAIsInternalFormat ? "YES": "NO"));
831     r.appendf("Support texture swizzle: %s\n", (fTextureSwizzleSupport ? "YES": "NO"));
832     r.appendf("Unpack Row length support: %s\n", (fUnpackRowLengthSupport ? "YES": "NO"));
833     r.appendf("Unpack Flip Y support: %s\n", (fUnpackFlipYSupport ? "YES": "NO"));
834     r.appendf("Pack Row length support: %s\n", (fPackRowLengthSupport ? "YES": "NO"));
835     r.appendf("Pack Flip Y support: %s\n", (fPackFlipYSupport ? "YES": "NO"));
836
837     r.appendf("Texture Usage support: %s\n", (fTextureUsageSupport ? "YES": "NO"));
838     r.appendf("Texture Storage support: %s\n", (fTexStorageSupport ? "YES": "NO"));
839     r.appendf("GL_R support: %s\n", (fTextureRedSupport ? "YES": "NO"));
840     r.appendf("GL_ARB_imaging support: %s\n", (fImagingSupport ? "YES": "NO"));
841     r.appendf("Two Format Limit: %s\n", (fTwoFormatLimit ? "YES": "NO"));
842     r.appendf("Fragment coord conventions support: %s\n",
843              (fFragCoordsConventionSupport ? "YES": "NO"));
844     r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ? "YES": "NO"));
845     r.appendf("Use non-VBO for dynamic data: %s\n",
846              (fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO"));
847     r.appendf("Full screen clear is free: %s\n", (fFullClearIsFree ? "YES" : "NO"));
848     r.appendf("Drops tile on zero divide: %s\n", (fDropsTileOnZeroDivide ? "YES" : "NO"));
849     return r;
850 }