Update To 11.40.268.0
[platform/framework/web/crosswalk.git] / src / third_party / skia / src / gpu / effects / GrTextureDomain.cpp
1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8 #include "gl/builders/GrGLProgramBuilder.h"
9 #include "GrTextureDomain.h"
10 #include "GrSimpleTextureEffect.h"
11 #include "GrTBackendProcessorFactory.h"
12 #include "gl/GrGLProcessor.h"
13 #include "SkFloatingPoint.h"
14
15
16 GrTextureDomain::GrTextureDomain(const SkRect& domain, Mode mode, int index)
17     : fIndex(index) {
18
19     static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1};
20     if (domain.contains(kFullRect) && kClamp_Mode == mode) {
21         fMode = kIgnore_Mode;
22     } else {
23         fMode = mode;
24     }
25
26     if (fMode != kIgnore_Mode) {
27         // We don't currently handle domains that are empty or don't intersect the texture.
28         // It is OK if the domain rect is a line or point, but it should not be inverted. We do not
29         // handle rects that do not intersect the [0..1]x[0..1] rect.
30         SkASSERT(domain.fLeft <= domain.fRight);
31         SkASSERT(domain.fTop <= domain.fBottom);
32         fDomain.fLeft = SkMaxScalar(domain.fLeft, kFullRect.fLeft);
33         fDomain.fRight = SkMinScalar(domain.fRight, kFullRect.fRight);
34         fDomain.fTop = SkMaxScalar(domain.fTop, kFullRect.fTop);
35         fDomain.fBottom = SkMinScalar(domain.fBottom, kFullRect.fBottom);
36         SkASSERT(fDomain.fLeft <= fDomain.fRight);
37         SkASSERT(fDomain.fTop <= fDomain.fBottom);
38     }
39 }
40
41 //////////////////////////////////////////////////////////////////////////////
42
43 void GrTextureDomain::GLDomain::sampleTexture(GrGLShaderBuilder* builder,
44                                               const GrTextureDomain& textureDomain,
45                                               const char* outColor,
46                                               const SkString& inCoords,
47                                               const GrGLProcessor::TextureSampler sampler,
48                                               const char* inModulateColor) {
49     SkASSERT((Mode)-1 == fMode || textureDomain.mode() == fMode);
50     SkDEBUGCODE(fMode = textureDomain.mode();)
51
52     GrGLProgramBuilder* program = builder->getProgramBuilder();
53
54     if (textureDomain.mode() != kIgnore_Mode && !fDomainUni.isValid()) {
55         const char* name;
56         SkString uniName("TexDom");
57         if (textureDomain.fIndex >= 0) {
58             uniName.appendS32(textureDomain.fIndex);
59         }
60         fDomainUni = program->addUniform(GrGLProgramBuilder::kFragment_Visibility, kVec4f_GrSLType,
61                 uniName.c_str(), &name);
62         fDomainName = name;
63     }
64
65     switch (textureDomain.mode()) {
66         case kIgnore_Mode: {
67             builder->codeAppendf("\t%s = ", outColor);
68             builder->appendTextureLookupAndModulate(inModulateColor, sampler,
69                                                       inCoords.c_str());
70             builder->codeAppend(";\n");
71             break;
72         }
73         case kClamp_Mode: {
74             SkString clampedCoords;
75             clampedCoords.appendf("\tclamp(%s, %s.xy, %s.zw)",
76                                   inCoords.c_str(), fDomainName.c_str(), fDomainName.c_str());
77
78             builder->codeAppendf("\t%s = ", outColor);
79             builder->appendTextureLookupAndModulate(inModulateColor, sampler,
80                                                       clampedCoords.c_str());
81             builder->codeAppend(";\n");
82             break;
83         }
84         case kDecal_Mode: {
85             // Add a block since we're going to declare variables.
86             GrGLShaderBuilder::ShaderBlock block(builder);
87
88             const char* domain = fDomainName.c_str();
89             if (kImagination_GrGLVendor == program->ctxInfo().vendor()) {
90                 // On the NexusS and GalaxyNexus, the other path (with the 'any'
91                 // call) causes the compilation error "Calls to any function that
92                 // may require a gradient calculation inside a conditional block
93                 // may return undefined results". This appears to be an issue with
94                 // the 'any' call since even the simple "result=black; if (any())
95                 // result=white;" code fails to compile.
96                 builder->codeAppend("\tvec4 outside = vec4(0.0, 0.0, 0.0, 0.0);\n");
97                 builder->codeAppend("\tvec4 inside = ");
98                 builder->appendTextureLookupAndModulate(inModulateColor, sampler,
99                                                           inCoords.c_str());
100                 builder->codeAppend(";\n");
101                 builder->codeAppendf("\tfloat x = (%s).x;\n", inCoords.c_str());
102                 builder->codeAppendf("\tfloat y = (%s).y;\n", inCoords.c_str());
103
104                 builder->codeAppendf("\tx = abs(2.0*(x - %s.x)/(%s.z - %s.x) - 1.0);\n",
105                                        domain, domain, domain);
106                 builder->codeAppendf("\ty = abs(2.0*(y - %s.y)/(%s.w - %s.y) - 1.0);\n",
107                                        domain, domain, domain);
108                 builder->codeAppend("\tfloat blend = step(1.0, max(x, y));\n");
109                 builder->codeAppendf("\t%s = mix(inside, outside, blend);\n", outColor);
110             } else {
111                 builder->codeAppend("\tbvec4 outside;\n");
112                 builder->codeAppendf("\toutside.xy = lessThan(%s, %s.xy);\n", inCoords.c_str(),
113                                        domain);
114                 builder->codeAppendf("\toutside.zw = greaterThan(%s, %s.zw);\n", inCoords.c_str(),
115                                        domain);
116                 builder->codeAppendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0.0) : ",
117                                        outColor);
118                 builder->appendTextureLookupAndModulate(inModulateColor, sampler,
119                                                           inCoords.c_str());
120                 builder->codeAppend(";\n");
121             }
122             break;
123         }
124         case kRepeat_Mode: {
125             SkString clampedCoords;
126             clampedCoords.printf("\tmod(%s - %s.xy, %s.zw - %s.xy) + %s.xy",
127                                  inCoords.c_str(), fDomainName.c_str(), fDomainName.c_str(),
128                                  fDomainName.c_str(), fDomainName.c_str());
129
130             builder->codeAppendf("\t%s = ", outColor);
131             builder->appendTextureLookupAndModulate(inModulateColor, sampler,
132                                                       clampedCoords.c_str());
133             builder->codeAppend(";\n");
134             break;
135         }
136     }
137 }
138
139 void GrTextureDomain::GLDomain::setData(const GrGLProgramDataManager& pdman,
140                                         const GrTextureDomain& textureDomain,
141                                         GrSurfaceOrigin textureOrigin) {
142     SkASSERT(textureDomain.mode() == fMode);
143     if (kIgnore_Mode != textureDomain.mode()) {
144         GrGLfloat values[4] = {
145             SkScalarToFloat(textureDomain.domain().left()),
146             SkScalarToFloat(textureDomain.domain().top()),
147             SkScalarToFloat(textureDomain.domain().right()),
148             SkScalarToFloat(textureDomain.domain().bottom())
149         };
150         // vertical flip if necessary
151         if (kBottomLeft_GrSurfaceOrigin == textureOrigin) {
152             values[1] = 1.0f - values[1];
153             values[3] = 1.0f - values[3];
154             // The top and bottom were just flipped, so correct the ordering
155             // of elements so that values = (l, t, r, b).
156             SkTSwap(values[1], values[3]);
157         }
158         if (0 != memcmp(values, fPrevDomain, 4 * sizeof(GrGLfloat))) {
159             pdman.set4fv(fDomainUni, 1, values);
160             memcpy(fPrevDomain, values, 4 * sizeof(GrGLfloat));
161         }
162     }
163 }
164
165
166 //////////////////////////////////////////////////////////////////////////////
167
168 class GrGLTextureDomainEffect : public GrGLFragmentProcessor {
169 public:
170     GrGLTextureDomainEffect(const GrBackendProcessorFactory&, const GrProcessor&);
171
172     virtual void emitCode(GrGLFPBuilder*,
173                           const GrFragmentProcessor&,
174                           const GrProcessorKey&,
175                           const char* outputColor,
176                           const char* inputColor,
177                           const TransformedCoordsArray&,
178                           const TextureSamplerArray&) SK_OVERRIDE;
179
180     virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE;
181
182     static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder*);
183
184 private:
185     GrTextureDomain::GLDomain         fGLDomain;
186     typedef GrGLFragmentProcessor INHERITED;
187 };
188
189 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrBackendProcessorFactory& factory,
190                                                  const GrProcessor&)
191     : INHERITED(factory) {
192 }
193
194 void GrGLTextureDomainEffect::emitCode(GrGLFPBuilder* builder,
195                                        const GrFragmentProcessor& fp,
196                                        const GrProcessorKey& key,
197                                        const char* outputColor,
198                                        const char* inputColor,
199                                        const TransformedCoordsArray& coords,
200                                        const TextureSamplerArray& samplers) {
201     const GrTextureDomainEffect& textureDomainEffect = fp.cast<GrTextureDomainEffect>();
202     const GrTextureDomain& domain = textureDomainEffect.textureDomain();
203
204     GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
205     SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0);
206     fGLDomain.sampleTexture(fsBuilder, domain, outputColor, coords2D, samplers[0], inputColor);
207 }
208
209 void GrGLTextureDomainEffect::setData(const GrGLProgramDataManager& pdman,
210                                       const GrProcessor& processor) {
211     const GrTextureDomainEffect& textureDomainEffect = processor.cast<GrTextureDomainEffect>();
212     const GrTextureDomain& domain = textureDomainEffect.textureDomain();
213     fGLDomain.setData(pdman, domain, processor.texture(0)->origin());
214 }
215
216 void GrGLTextureDomainEffect::GenKey(const GrProcessor& processor, const GrGLCaps&,
217                                      GrProcessorKeyBuilder* b) {
218     const GrTextureDomain& domain = processor.cast<GrTextureDomainEffect>().textureDomain();
219     b->add32(GrTextureDomain::GLDomain::DomainKey(domain));
220 }
221
222
223 ///////////////////////////////////////////////////////////////////////////////
224
225 GrFragmentProcessor* GrTextureDomainEffect::Create(GrTexture* texture,
226                                                    const SkMatrix& matrix,
227                                                    const SkRect& domain,
228                                                    GrTextureDomain::Mode mode,
229                                                    GrTextureParams::FilterMode filterMode,
230                                                    GrCoordSet coordSet) {
231     static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1};
232     if (GrTextureDomain::kIgnore_Mode == mode ||
233         (GrTextureDomain::kClamp_Mode == mode && domain.contains(kFullRect))) {
234         return GrSimpleTextureEffect::Create(texture, matrix, filterMode);
235     } else {
236
237         return SkNEW_ARGS(GrTextureDomainEffect, (texture,
238                                                   matrix,
239                                                   domain,
240                                                   mode,
241                                                   filterMode,
242                                                   coordSet));
243     }
244 }
245
246 GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture,
247                                              const SkMatrix& matrix,
248                                              const SkRect& domain,
249                                              GrTextureDomain::Mode mode,
250                                              GrTextureParams::FilterMode filterMode,
251                                              GrCoordSet coordSet)
252     : GrSingleTextureEffect(texture, matrix, filterMode, coordSet)
253     , fTextureDomain(domain, mode) {
254     SkASSERT(mode != GrTextureDomain::kRepeat_Mode ||
255             filterMode == GrTextureParams::kNone_FilterMode);
256 }
257
258 GrTextureDomainEffect::~GrTextureDomainEffect() {
259
260 }
261
262 const GrBackendFragmentProcessorFactory& GrTextureDomainEffect::getFactory() const {
263     return GrTBackendFragmentProcessorFactory<GrTextureDomainEffect>::getInstance();
264 }
265
266 bool GrTextureDomainEffect::onIsEqual(const GrFragmentProcessor& sBase) const {
267     const GrTextureDomainEffect& s = sBase.cast<GrTextureDomainEffect>();
268     return this->fTextureDomain == s.fTextureDomain;
269 }
270
271 void GrTextureDomainEffect::onComputeInvariantOutput(InvariantOutput* inout) const {
272     if (GrTextureDomain::kDecal_Mode == fTextureDomain.mode()) { // TODO: helper
273         inout->mulByUnknownColor();
274     } else {
275         this->updateInvariantOutputForModulation(inout);
276     }
277 }
278
279 ///////////////////////////////////////////////////////////////////////////////
280
281 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrTextureDomainEffect);
282
283 GrFragmentProcessor* GrTextureDomainEffect::TestCreate(SkRandom* random,
284                                                        GrContext*,
285                                                        const GrDrawTargetCaps&,
286                                                        GrTexture* textures[]) {
287     int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx :
288                                       GrProcessorUnitTest::kAlphaTextureIdx;
289     SkRect domain;
290     domain.fLeft = random->nextUScalar1();
291     domain.fRight = random->nextRangeScalar(domain.fLeft, SK_Scalar1);
292     domain.fTop = random->nextUScalar1();
293     domain.fBottom = random->nextRangeScalar(domain.fTop, SK_Scalar1);
294     GrTextureDomain::Mode mode =
295         (GrTextureDomain::Mode) random->nextULessThan(GrTextureDomain::kModeCount);
296     const SkMatrix& matrix = GrProcessorUnitTest::TestMatrix(random);
297     bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? random->nextBool() : false;
298     GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kPosition_GrCoordSet;
299     return GrTextureDomainEffect::Create(textures[texIdx],
300                                          matrix,
301                                          domain,
302                                          mode,
303                                          bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_FilterMode,
304                                          coords);
305 }