Upstream version 7.36.149.0
[platform/framework/web/crosswalk.git] / src / third_party / skia / src / gpu / effects / GrSimpleTextureEffect.cpp
1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8 #include "GrSimpleTextureEffect.h"
9 #include "gl/GrGLEffect.h"
10 #include "gl/GrGLSL.h"
11 #include "gl/GrGLTexture.h"
12 #include "GrTBackendEffectFactory.h"
13 #include "GrTexture.h"
14
15 class GrGLSimpleTextureEffect : public GrGLEffect {
16 public:
17     GrGLSimpleTextureEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
18         : INHERITED (factory) {
19     }
20
21     virtual void emitCode(GrGLShaderBuilder* builder,
22                           const GrDrawEffect& drawEffect,
23                           EffectKey key,
24                           const char* outputColor,
25                           const char* inputColor,
26                           const TransformedCoordsArray& coords,
27                           const TextureSamplerArray& samplers) SK_OVERRIDE {
28         builder->fsCodeAppendf("\t%s = ", outputColor);
29         builder->fsAppendTextureLookupAndModulate(inputColor,
30                                                   samplers[0],
31                                                   coords[0].c_str(),
32                                                   coords[0].type());
33         builder->fsCodeAppend(";\n");
34     }
35
36 private:
37     typedef GrGLEffect INHERITED;
38 };
39
40 ///////////////////////////////////////////////////////////////////////////////
41
42 void GrSimpleTextureEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
43     this->updateConstantColorComponentsForModulation(color, validFlags);
44 }
45
46 const GrBackendEffectFactory& GrSimpleTextureEffect::getFactory() const {
47     return GrTBackendEffectFactory<GrSimpleTextureEffect>::getInstance();
48 }
49
50 ///////////////////////////////////////////////////////////////////////////////
51
52 GR_DEFINE_EFFECT_TEST(GrSimpleTextureEffect);
53
54 GrEffectRef* GrSimpleTextureEffect::TestCreate(SkRandom* random,
55                                                GrContext*,
56                                                const GrDrawTargetCaps&,
57                                                GrTexture* textures[]) {
58     int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
59                                       GrEffectUnitTest::kAlphaTextureIdx;
60     static const SkShader::TileMode kTileModes[] = {
61         SkShader::kClamp_TileMode,
62         SkShader::kRepeat_TileMode,
63         SkShader::kMirror_TileMode,
64     };
65     SkShader::TileMode tileModes[] = {
66         kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
67         kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
68     };
69     GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode :
70                                                            GrTextureParams::kNone_FilterMode);
71
72     static const GrCoordSet kCoordSets[] = {
73         kLocal_GrCoordSet,
74         kPosition_GrCoordSet
75     };
76     GrCoordSet coordSet = kCoordSets[random->nextULessThan(SK_ARRAY_COUNT(kCoordSets))];
77
78     const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random);
79     return GrSimpleTextureEffect::Create(textures[texIdx], matrix, coordSet);
80 }