Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / third_party / skia / src / gpu / effects / GrSimpleTextureEffect.cpp
1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8 #include "gl/builders/GrGLProgramBuilder.h"
9 #include "GrSimpleTextureEffect.h"
10 #include "gl/GrGLProcessor.h"
11 #include "gl/GrGLSL.h"
12 #include "gl/GrGLTexture.h"
13 #include "GrTBackendProcessorFactory.h"
14 #include "GrTexture.h"
15
16 class GrGLSimpleTextureEffect : public GrGLFragmentProcessor {
17 public:
18     GrGLSimpleTextureEffect(const GrBackendProcessorFactory& factory, const GrProcessor&)
19         : INHERITED (factory) {
20     }
21
22     virtual void emitCode(GrGLProgramBuilder* builder,
23                           const GrFragmentProcessor& fp,
24                           const GrProcessorKey& key,
25                           const char* outputColor,
26                           const char* inputColor,
27                           const TransformedCoordsArray& coords,
28                           const TextureSamplerArray& samplers) SK_OVERRIDE {
29         GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
30         fsBuilder->codeAppendf("\t%s = ", outputColor);
31         fsBuilder->appendTextureLookupAndModulate(inputColor,
32                                                   samplers[0],
33                                                   coords[0].c_str(),
34                                                   coords[0].getType());
35         fsBuilder->codeAppend(";\n");
36     }
37
38 private:
39     typedef GrGLFragmentProcessor INHERITED;
40 };
41
42 ///////////////////////////////////////////////////////////////////////////////
43
44 void GrSimpleTextureEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
45     this->updateConstantColorComponentsForModulation(color, validFlags);
46 }
47
48 const GrBackendFragmentProcessorFactory& GrSimpleTextureEffect::getFactory() const {
49     return GrTBackendFragmentProcessorFactory<GrSimpleTextureEffect>::getInstance();
50 }
51
52 ///////////////////////////////////////////////////////////////////////////////
53
54 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrSimpleTextureEffect);
55
56 GrFragmentProcessor* GrSimpleTextureEffect::TestCreate(SkRandom* random,
57                                                        GrContext*,
58                                                        const GrDrawTargetCaps&,
59                                                        GrTexture* textures[]) {
60     int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx :
61                                       GrProcessorUnitTest::kAlphaTextureIdx;
62     static const SkShader::TileMode kTileModes[] = {
63         SkShader::kClamp_TileMode,
64         SkShader::kRepeat_TileMode,
65         SkShader::kMirror_TileMode,
66     };
67     SkShader::TileMode tileModes[] = {
68         kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
69         kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
70     };
71     GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode :
72                                                            GrTextureParams::kNone_FilterMode);
73
74     static const GrCoordSet kCoordSets[] = {
75         kLocal_GrCoordSet,
76         kPosition_GrCoordSet
77     };
78     GrCoordSet coordSet = kCoordSets[random->nextULessThan(SK_ARRAY_COUNT(kCoordSets))];
79
80     const SkMatrix& matrix = GrProcessorUnitTest::TestMatrix(random);
81     return GrSimpleTextureEffect::Create(textures[texIdx], matrix, coordSet);
82 }