Upstream version 7.36.149.0
[platform/framework/web/crosswalk.git] / src / third_party / skia / src / gpu / effects / GrConvolutionEffect.cpp
1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8 #include "GrConvolutionEffect.h"
9 #include "gl/GrGLEffect.h"
10 #include "gl/GrGLSL.h"
11 #include "gl/GrGLTexture.h"
12 #include "GrTBackendEffectFactory.h"
13
14 // For brevity
15 typedef GrGLUniformManager::UniformHandle UniformHandle;
16
17 class GrGLConvolutionEffect : public GrGLEffect {
18 public:
19     GrGLConvolutionEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
20
21     virtual void emitCode(GrGLShaderBuilder*,
22                           const GrDrawEffect&,
23                           EffectKey,
24                           const char* outputColor,
25                           const char* inputColor,
26                           const TransformedCoordsArray&,
27                           const TextureSamplerArray&) SK_OVERRIDE;
28
29     virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect&) SK_OVERRIDE;
30
31     static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
32
33 private:
34     int width() const { return Gr1DKernelEffect::WidthFromRadius(fRadius); }
35     bool useBounds() const { return fUseBounds; }
36     Gr1DKernelEffect::Direction direction() const { return fDirection; }
37
38     int                 fRadius;
39     bool                fUseBounds;
40     Gr1DKernelEffect::Direction    fDirection;
41     UniformHandle       fKernelUni;
42     UniformHandle       fImageIncrementUni;
43     UniformHandle       fBoundsUni;
44
45     typedef GrGLEffect INHERITED;
46 };
47
48 GrGLConvolutionEffect::GrGLConvolutionEffect(const GrBackendEffectFactory& factory,
49                                              const GrDrawEffect& drawEffect)
50     : INHERITED(factory) {
51     const GrConvolutionEffect& c = drawEffect.castEffect<GrConvolutionEffect>();
52     fRadius = c.radius();
53     fUseBounds = c.useBounds();
54     fDirection = c.direction();
55 }
56
57 void GrGLConvolutionEffect::emitCode(GrGLShaderBuilder* builder,
58                                      const GrDrawEffect&,
59                                      EffectKey key,
60                                      const char* outputColor,
61                                      const char* inputColor,
62                                      const TransformedCoordsArray& coords,
63                                      const TextureSamplerArray& samplers) {
64     SkString coords2D = builder->ensureFSCoords2D(coords, 0);
65     fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
66                                              kVec2f_GrSLType, "ImageIncrement");
67     if (this->useBounds()) {
68         fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
69                                          kVec2f_GrSLType, "Bounds");
70     }
71     fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
72                                           kFloat_GrSLType, "Kernel", this->width());
73
74     builder->fsCodeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", outputColor);
75
76     int width = this->width();
77     const GrGLShaderVar& kernel = builder->getUniformVariable(fKernelUni);
78     const char* imgInc = builder->getUniformCStr(fImageIncrementUni);
79
80     builder->fsCodeAppendf("\t\tvec2 coord = %s - %d.0 * %s;\n", coords2D.c_str(), fRadius, imgInc);
81
82     // Manually unroll loop because some drivers don't; yields 20-30% speedup.
83     for (int i = 0; i < width; i++) {
84         SkString index;
85         SkString kernelIndex;
86         index.appendS32(i);
87         kernel.appendArrayAccess(index.c_str(), &kernelIndex);
88         builder->fsCodeAppendf("\t\t%s += ", outputColor);
89         builder->fsAppendTextureLookup(samplers[0], "coord");
90         if (this->useBounds()) {
91             const char* bounds = builder->getUniformCStr(fBoundsUni);
92             const char* component = this->direction() == Gr1DKernelEffect::kY_Direction ? "y" : "x";
93             builder->fsCodeAppendf(" * float(coord.%s >= %s.x && coord.%s <= %s.y)",
94                 component, bounds, component, bounds);
95         }
96         builder->fsCodeAppendf(" * %s;\n", kernelIndex.c_str());
97         builder->fsCodeAppendf("\t\tcoord += %s;\n", imgInc);
98     }
99
100     SkString modulate;
101     GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor);
102     builder->fsCodeAppend(modulate.c_str());
103 }
104
105 void GrGLConvolutionEffect::setData(const GrGLUniformManager& uman,
106                                     const GrDrawEffect& drawEffect) {
107     const GrConvolutionEffect& conv = drawEffect.castEffect<GrConvolutionEffect>();
108     GrTexture& texture = *conv.texture(0);
109     // the code we generated was for a specific kernel radius
110     SkASSERT(conv.radius() == fRadius);
111     float imageIncrement[2] = { 0 };
112     float ySign = texture.origin() != kTopLeft_GrSurfaceOrigin ? 1.0f : -1.0f;
113     switch (conv.direction()) {
114         case Gr1DKernelEffect::kX_Direction:
115             imageIncrement[0] = 1.0f / texture.width();
116             break;
117         case Gr1DKernelEffect::kY_Direction:
118             imageIncrement[1] = ySign / texture.height();
119             break;
120         default:
121             SkFAIL("Unknown filter direction.");
122     }
123     uman.set2fv(fImageIncrementUni, 1, imageIncrement);
124     if (conv.useBounds()) {
125         const float* bounds = conv.bounds();
126         if (Gr1DKernelEffect::kY_Direction == conv.direction() &&
127             texture.origin() != kTopLeft_GrSurfaceOrigin) {
128             uman.set2f(fBoundsUni, 1.0f - bounds[1], 1.0f - bounds[0]);
129         } else {
130             uman.set2f(fBoundsUni, bounds[0], bounds[1]);
131         }
132     }
133     uman.set1fv(fKernelUni, this->width(), conv.kernel());
134 }
135
136 GrGLEffect::EffectKey GrGLConvolutionEffect::GenKey(const GrDrawEffect& drawEffect,
137                                                     const GrGLCaps&) {
138     const GrConvolutionEffect& conv = drawEffect.castEffect<GrConvolutionEffect>();
139     EffectKey key = conv.radius();
140     key <<= 2;
141     if (conv.useBounds()) {
142         key |= 0x2;
143         key |= GrConvolutionEffect::kY_Direction == conv.direction() ? 0x1 : 0x0;
144     }
145     return key;
146 }
147
148 ///////////////////////////////////////////////////////////////////////////////
149
150 GrConvolutionEffect::GrConvolutionEffect(GrTexture* texture,
151                                          Direction direction,
152                                          int radius,
153                                          const float* kernel,
154                                          bool useBounds,
155                                          float bounds[2])
156     : Gr1DKernelEffect(texture, direction, radius), fUseBounds(useBounds) {
157     SkASSERT(radius <= kMaxKernelRadius);
158     SkASSERT(NULL != kernel);
159     int width = this->width();
160     for (int i = 0; i < width; i++) {
161         fKernel[i] = kernel[i];
162     }
163     memcpy(fBounds, bounds, sizeof(fBounds));
164 }
165
166 GrConvolutionEffect::GrConvolutionEffect(GrTexture* texture,
167                                          Direction direction,
168                                          int radius,
169                                          float gaussianSigma,
170                                          bool useBounds,
171                                          float bounds[2])
172     : Gr1DKernelEffect(texture, direction, radius), fUseBounds(useBounds) {
173     SkASSERT(radius <= kMaxKernelRadius);
174     int width = this->width();
175
176     float sum = 0.0f;
177     float denom = 1.0f / (2.0f * gaussianSigma * gaussianSigma);
178     for (int i = 0; i < width; ++i) {
179         float x = static_cast<float>(i - this->radius());
180         // Note that the constant term (1/(sqrt(2*pi*sigma^2)) of the Gaussian
181         // is dropped here, since we renormalize the kernel below.
182         fKernel[i] = sk_float_exp(- x * x * denom);
183         sum += fKernel[i];
184     }
185     // Normalize the kernel
186     float scale = 1.0f / sum;
187     for (int i = 0; i < width; ++i) {
188         fKernel[i] *= scale;
189     }
190     memcpy(fBounds, bounds, sizeof(fBounds));
191 }
192
193 GrConvolutionEffect::~GrConvolutionEffect() {
194 }
195
196 const GrBackendEffectFactory& GrConvolutionEffect::getFactory() const {
197     return GrTBackendEffectFactory<GrConvolutionEffect>::getInstance();
198 }
199
200 bool GrConvolutionEffect::onIsEqual(const GrEffect& sBase) const {
201     const GrConvolutionEffect& s = CastEffect<GrConvolutionEffect>(sBase);
202     return (this->texture(0) == s.texture(0) &&
203             this->radius() == s.radius() &&
204             this->direction() == s.direction() &&
205             this->useBounds() == s.useBounds() &&
206             0 == memcmp(fBounds, s.fBounds, sizeof(fBounds)) &&
207             0 == memcmp(fKernel, s.fKernel, this->width() * sizeof(float)));
208 }
209
210 ///////////////////////////////////////////////////////////////////////////////
211
212 GR_DEFINE_EFFECT_TEST(GrConvolutionEffect);
213
214 GrEffectRef* GrConvolutionEffect::TestCreate(SkRandom* random,
215                                              GrContext*,
216                                              const GrDrawTargetCaps&,
217                                              GrTexture* textures[]) {
218     int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
219                                       GrEffectUnitTest::kAlphaTextureIdx;
220     Direction dir = random->nextBool() ? kX_Direction : kY_Direction;
221     int radius = random->nextRangeU(1, kMaxKernelRadius);
222     float kernel[kMaxKernelWidth];
223     for (size_t i = 0; i < SK_ARRAY_COUNT(kernel); ++i) {
224         kernel[i] = random->nextSScalar1();
225     }
226     float bounds[2];
227     for (size_t i = 0; i < SK_ARRAY_COUNT(bounds); ++i) {
228         bounds[i] = random->nextF();
229     }
230
231     bool useBounds = random->nextBool();
232     return GrConvolutionEffect::Create(textures[texIdx],
233                                        dir,
234                                        radius,
235                                        kernel,
236                                        useBounds,
237                                        bounds);
238 }