Upstream version 7.36.149.0
[platform/framework/web/crosswalk.git] / src / third_party / skia / src / gpu / SkGpuDevice.cpp
1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8 #include "SkGpuDevice.h"
9
10 #include "effects/GrBicubicEffect.h"
11 #include "effects/GrTextureDomain.h"
12 #include "effects/GrSimpleTextureEffect.h"
13
14 #include "GrContext.h"
15 #include "GrBitmapTextContext.h"
16 #include "GrDistanceFieldTextContext.h"
17 #include "GrLayerCache.h"
18 #include "GrPictureUtils.h"
19
20 #include "SkGrTexturePixelRef.h"
21
22 #include "SkBounder.h"
23 #include "SkColorFilter.h"
24 #include "SkDeviceImageFilterProxy.h"
25 #include "SkDrawProcs.h"
26 #include "SkGlyphCache.h"
27 #include "SkImageFilter.h"
28 #include "SkMaskFilter.h"
29 #include "SkPathEffect.h"
30 #include "SkPicture.h"
31 #include "SkRRect.h"
32 #include "SkStroke.h"
33 #include "SkSurface.h"
34 #include "SkTLazy.h"
35 #include "SkUtils.h"
36 #include "SkErrorInternals.h"
37
38 #define CACHE_COMPATIBLE_DEVICE_TEXTURES 1
39
40 #if 0
41     extern bool (*gShouldDrawProc)();
42     #define CHECK_SHOULD_DRAW(draw, forceI)                     \
43         do {                                                    \
44             if (gShouldDrawProc && !gShouldDrawProc()) return;  \
45             this->prepareDraw(draw, forceI);                    \
46         } while (0)
47 #else
48     #define CHECK_SHOULD_DRAW(draw, forceI) this->prepareDraw(draw, forceI)
49 #endif
50
51 // This constant represents the screen alignment criterion in texels for
52 // requiring texture domain clamping to prevent color bleeding when drawing
53 // a sub region of a larger source image.
54 #define COLOR_BLEED_TOLERANCE 0.001f
55
56 #define DO_DEFERRED_CLEAR()             \
57     do {                                \
58         if (fNeedClear) {               \
59             this->clear(SK_ColorTRANSPARENT); \
60         }                               \
61     } while (false)                     \
62
63 ///////////////////////////////////////////////////////////////////////////////
64
65 #define CHECK_FOR_ANNOTATION(paint) \
66     do { if (paint.getAnnotation()) { return; } } while (0)
67
68 ///////////////////////////////////////////////////////////////////////////////
69
70
71 class SkGpuDevice::SkAutoCachedTexture : public ::SkNoncopyable {
72 public:
73     SkAutoCachedTexture()
74         : fDevice(NULL)
75         , fTexture(NULL) {
76     }
77
78     SkAutoCachedTexture(SkGpuDevice* device,
79                         const SkBitmap& bitmap,
80                         const GrTextureParams* params,
81                         GrTexture** texture)
82         : fDevice(NULL)
83         , fTexture(NULL) {
84         SkASSERT(NULL != texture);
85         *texture = this->set(device, bitmap, params);
86     }
87
88     ~SkAutoCachedTexture() {
89         if (NULL != fTexture) {
90             GrUnlockAndUnrefCachedBitmapTexture(fTexture);
91         }
92     }
93
94     GrTexture* set(SkGpuDevice* device,
95                    const SkBitmap& bitmap,
96                    const GrTextureParams* params) {
97         if (NULL != fTexture) {
98             GrUnlockAndUnrefCachedBitmapTexture(fTexture);
99             fTexture = NULL;
100         }
101         fDevice = device;
102         GrTexture* result = (GrTexture*)bitmap.getTexture();
103         if (NULL == result) {
104             // Cannot return the native texture so look it up in our cache
105             fTexture = GrLockAndRefCachedBitmapTexture(device->context(), bitmap, params);
106             result = fTexture;
107         }
108         return result;
109     }
110
111 private:
112     SkGpuDevice* fDevice;
113     GrTexture*   fTexture;
114 };
115
116 ///////////////////////////////////////////////////////////////////////////////
117
118 struct GrSkDrawProcs : public SkDrawProcs {
119 public:
120     GrContext* fContext;
121     GrTextContext* fTextContext;
122     GrFontScaler* fFontScaler;  // cached in the skia glyphcache
123 };
124
125 ///////////////////////////////////////////////////////////////////////////////
126
127 static SkBitmap::Config grConfig2skConfig(GrPixelConfig config, bool* isOpaque) {
128     switch (config) {
129         case kAlpha_8_GrPixelConfig:
130             *isOpaque = false;
131             return SkBitmap::kA8_Config;
132         case kRGB_565_GrPixelConfig:
133             *isOpaque = true;
134             return SkBitmap::kRGB_565_Config;
135         case kRGBA_4444_GrPixelConfig:
136             *isOpaque = false;
137             return SkBitmap::kARGB_4444_Config;
138         case kSkia8888_GrPixelConfig:
139             // we don't currently have a way of knowing whether
140             // a 8888 is opaque based on the config.
141             *isOpaque = false;
142             return SkBitmap::kARGB_8888_Config;
143         default:
144             *isOpaque = false;
145             return SkBitmap::kNo_Config;
146     }
147 }
148
149 /*
150  * GrRenderTarget does not know its opaqueness, only its config, so we have
151  * to make conservative guesses when we return an "equivalent" bitmap.
152  */
153 static SkBitmap make_bitmap(GrContext* context, GrRenderTarget* renderTarget) {
154     bool isOpaque;
155     SkBitmap::Config config = grConfig2skConfig(renderTarget->config(), &isOpaque);
156
157     SkBitmap bitmap;
158     bitmap.setConfig(config, renderTarget->width(), renderTarget->height(), 0,
159                      isOpaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType);
160     return bitmap;
161 }
162
163 SkGpuDevice* SkGpuDevice::Create(GrSurface* surface, unsigned flags) {
164     SkASSERT(NULL != surface);
165     if (NULL == surface->asRenderTarget() || NULL == surface->getContext()) {
166         return NULL;
167     }
168     if (surface->asTexture()) {
169         return SkNEW_ARGS(SkGpuDevice, (surface->getContext(), surface->asTexture(), flags));
170     } else {
171         return SkNEW_ARGS(SkGpuDevice, (surface->getContext(), surface->asRenderTarget(), flags));
172     }
173 }
174
175 SkGpuDevice::SkGpuDevice(GrContext* context, GrTexture* texture, unsigned flags)
176     : SkBitmapDevice(make_bitmap(context, texture->asRenderTarget())) {
177     this->initFromRenderTarget(context, texture->asRenderTarget(), flags);
178 }
179
180 SkGpuDevice::SkGpuDevice(GrContext* context, GrRenderTarget* renderTarget, unsigned flags)
181     : SkBitmapDevice(make_bitmap(context, renderTarget)) {
182     this->initFromRenderTarget(context, renderTarget, flags);
183 }
184
185 void SkGpuDevice::initFromRenderTarget(GrContext* context,
186                                        GrRenderTarget* renderTarget,
187                                        unsigned flags) {
188     fDrawProcs = NULL;
189
190     fContext = context;
191     fContext->ref();
192
193     bool useDFFonts = !!(flags & kDFFonts_Flag);
194     fMainTextContext = SkNEW_ARGS(GrDistanceFieldTextContext, (fContext, fLeakyProperties,
195                                                                useDFFonts));
196     fFallbackTextContext = SkNEW_ARGS(GrBitmapTextContext, (fContext, fLeakyProperties));
197
198     fRenderTarget = NULL;
199     fNeedClear = flags & kNeedClear_Flag;
200
201     SkASSERT(NULL != renderTarget);
202     fRenderTarget = renderTarget;
203     fRenderTarget->ref();
204
205     // Hold onto to the texture in the pixel ref (if there is one) because the texture holds a ref
206     // on the RT but not vice-versa.
207     // TODO: Remove this trickery once we figure out how to make SkGrPixelRef do this without
208     // busting chrome (for a currently unknown reason).
209     GrSurface* surface = fRenderTarget->asTexture();
210     if (NULL == surface) {
211         surface = fRenderTarget;
212     }
213
214     SkImageInfo info;
215     surface->asImageInfo(&info);
216     SkPixelRef* pr = SkNEW_ARGS(SkGrPixelRef, (info, surface, SkToBool(flags & kCached_Flag)));
217
218     this->setPixelRef(pr)->unref();
219 }
220
221 SkGpuDevice* SkGpuDevice::Create(GrContext* context, const SkImageInfo& origInfo,
222                                  int sampleCount) {
223     if (kUnknown_SkColorType == origInfo.colorType() ||
224         origInfo.width() < 0 || origInfo.height() < 0) {
225         return NULL;
226     }
227
228     SkImageInfo info = origInfo;
229     // TODO: perhas we can loosen this check now that colortype is more detailed
230     // e.g. can we support both RGBA and BGRA here?
231     if (kRGB_565_SkColorType == info.colorType()) {
232         info.fAlphaType = kOpaque_SkAlphaType;  // force this setting
233     } else {
234         info.fColorType = kN32_SkColorType;
235         if (kOpaque_SkAlphaType != info.alphaType()) {
236             info.fAlphaType = kPremul_SkAlphaType;  // force this setting
237         }
238     }
239
240     GrTextureDesc desc;
241     desc.fFlags = kRenderTarget_GrTextureFlagBit;
242     desc.fWidth = info.width();
243     desc.fHeight = info.height();
244     desc.fConfig = SkImageInfo2GrPixelConfig(info);
245     desc.fSampleCnt = sampleCount;
246
247     SkAutoTUnref<GrTexture> texture(context->createUncachedTexture(desc, NULL, 0));
248     if (!texture.get()) {
249         return NULL;
250     }
251
252     return SkNEW_ARGS(SkGpuDevice, (context, texture.get()));
253 }
254
255 SkGpuDevice::~SkGpuDevice() {
256     if (fDrawProcs) {
257         delete fDrawProcs;
258     }
259
260     delete fMainTextContext;
261     delete fFallbackTextContext;
262
263     // The GrContext takes a ref on the target. We don't want to cause the render
264     // target to be unnecessarily kept alive.
265     if (fContext->getRenderTarget() == fRenderTarget) {
266         fContext->setRenderTarget(NULL);
267     }
268
269     if (fContext->getClip() == &fClipData) {
270         fContext->setClip(NULL);
271     }
272
273     SkSafeUnref(fRenderTarget);
274     fContext->unref();
275 }
276
277 ///////////////////////////////////////////////////////////////////////////////
278
279 void SkGpuDevice::makeRenderTargetCurrent() {
280     DO_DEFERRED_CLEAR();
281     fContext->setRenderTarget(fRenderTarget);
282 }
283
284 ///////////////////////////////////////////////////////////////////////////////
285
286 bool SkGpuDevice::onReadPixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRowBytes,
287                                int x, int y) {
288     DO_DEFERRED_CLEAR();
289
290     // TODO: teach fRenderTarget to take ImageInfo directly to specify the src pixels
291     GrPixelConfig config = SkImageInfo2GrPixelConfig(dstInfo);
292     if (kUnknown_GrPixelConfig == config) {
293         return false;
294     }
295
296     uint32_t flags = 0;
297     if (kUnpremul_SkAlphaType == dstInfo.alphaType()) {
298         flags = GrContext::kUnpremul_PixelOpsFlag;
299     }
300     return fContext->readRenderTargetPixels(fRenderTarget, x, y, dstInfo.width(), dstInfo.height(),
301                                             config, dstPixels, dstRowBytes, flags);
302 }
303
304 bool SkGpuDevice::onWritePixels(const SkImageInfo& info, const void* pixels, size_t rowBytes,
305                                 int x, int y) {
306     // TODO: teach fRenderTarget to take ImageInfo directly to specify the src pixels
307     GrPixelConfig config = SkImageInfo2GrPixelConfig(info);
308     if (kUnknown_GrPixelConfig == config) {
309         return false;
310     }
311     uint32_t flags = 0;
312     if (kUnpremul_SkAlphaType == info.alphaType()) {
313         flags = GrContext::kUnpremul_PixelOpsFlag;
314     }
315     fRenderTarget->writePixels(x, y, info.width(), info.height(), config, pixels, rowBytes, flags);
316
317     // need to bump our genID for compatibility with clients that "know" we have a bitmap
318     this->onAccessBitmap().notifyPixelsChanged();
319
320     return true;
321 }
322
323 const SkBitmap& SkGpuDevice::onAccessBitmap() {
324     DO_DEFERRED_CLEAR();
325     return INHERITED::onAccessBitmap();
326 }
327
328 void SkGpuDevice::onAttachToCanvas(SkCanvas* canvas) {
329     INHERITED::onAttachToCanvas(canvas);
330
331     // Canvas promises that this ptr is valid until onDetachFromCanvas is called
332     fClipData.fClipStack = canvas->getClipStack();
333 }
334
335 void SkGpuDevice::onDetachFromCanvas() {
336     INHERITED::onDetachFromCanvas();
337     fClipData.fClipStack = NULL;
338 }
339
340 // call this every draw call, to ensure that the context reflects our state,
341 // and not the state from some other canvas/device
342 void SkGpuDevice::prepareDraw(const SkDraw& draw, bool forceIdentity) {
343     SkASSERT(NULL != fClipData.fClipStack);
344
345     fContext->setRenderTarget(fRenderTarget);
346
347     SkASSERT(draw.fClipStack && draw.fClipStack == fClipData.fClipStack);
348
349     if (forceIdentity) {
350         fContext->setIdentityMatrix();
351     } else {
352         fContext->setMatrix(*draw.fMatrix);
353     }
354     fClipData.fOrigin = this->getOrigin();
355
356     fContext->setClip(&fClipData);
357
358     DO_DEFERRED_CLEAR();
359 }
360
361 GrRenderTarget* SkGpuDevice::accessRenderTarget() {
362     DO_DEFERRED_CLEAR();
363     return fRenderTarget;
364 }
365
366 ///////////////////////////////////////////////////////////////////////////////
367
368 SK_COMPILE_ASSERT(SkShader::kNone_BitmapType == 0, shader_type_mismatch);
369 SK_COMPILE_ASSERT(SkShader::kDefault_BitmapType == 1, shader_type_mismatch);
370 SK_COMPILE_ASSERT(SkShader::kRadial_BitmapType == 2, shader_type_mismatch);
371 SK_COMPILE_ASSERT(SkShader::kSweep_BitmapType == 3, shader_type_mismatch);
372 SK_COMPILE_ASSERT(SkShader::kTwoPointRadial_BitmapType == 4,
373                   shader_type_mismatch);
374 SK_COMPILE_ASSERT(SkShader::kTwoPointConical_BitmapType == 5,
375                   shader_type_mismatch);
376 SK_COMPILE_ASSERT(SkShader::kLinear_BitmapType == 6, shader_type_mismatch);
377 SK_COMPILE_ASSERT(SkShader::kLast_BitmapType == 6, shader_type_mismatch);
378
379 namespace {
380
381 // converts a SkPaint to a GrPaint, ignoring the skPaint's shader
382 // justAlpha indicates that skPaint's alpha should be used rather than the color
383 // Callers may subsequently modify the GrPaint. Setting constantColor indicates
384 // that the final paint will draw the same color at every pixel. This allows
385 // an optimization where the the color filter can be applied to the skPaint's
386 // color once while converting to GrPaint and then ignored.
387 inline bool skPaint2GrPaintNoShader(SkGpuDevice* dev,
388                                     const SkPaint& skPaint,
389                                     bool justAlpha,
390                                     bool constantColor,
391                                     GrPaint* grPaint) {
392
393     grPaint->setDither(skPaint.isDither());
394     grPaint->setAntiAlias(skPaint.isAntiAlias());
395
396     SkXfermode::Coeff sm;
397     SkXfermode::Coeff dm;
398
399     SkXfermode* mode = skPaint.getXfermode();
400     GrEffectRef* xferEffect = NULL;
401     if (SkXfermode::AsNewEffectOrCoeff(mode, &xferEffect, &sm, &dm)) {
402         if (NULL != xferEffect) {
403             grPaint->addColorEffect(xferEffect)->unref();
404             sm = SkXfermode::kOne_Coeff;
405             dm = SkXfermode::kZero_Coeff;
406         }
407     } else {
408         //SkDEBUGCODE(SkDebugf("Unsupported xfer mode.\n");)
409 #if 0
410         return false;
411 #else
412         // Fall back to src-over
413         sm = SkXfermode::kOne_Coeff;
414         dm = SkXfermode::kISA_Coeff;
415 #endif
416     }
417     grPaint->setBlendFunc(sk_blend_to_grblend(sm), sk_blend_to_grblend(dm));
418
419     if (justAlpha) {
420         uint8_t alpha = skPaint.getAlpha();
421         grPaint->setColor(GrColorPackRGBA(alpha, alpha, alpha, alpha));
422         // justAlpha is currently set to true only if there is a texture,
423         // so constantColor should not also be true.
424         SkASSERT(!constantColor);
425     } else {
426         grPaint->setColor(SkColor2GrColor(skPaint.getColor()));
427     }
428
429     SkColorFilter* colorFilter = skPaint.getColorFilter();
430     if (NULL != colorFilter) {
431         // if the source color is a constant then apply the filter here once rather than per pixel
432         // in a shader.
433         if (constantColor) {
434             SkColor filtered = colorFilter->filterColor(skPaint.getColor());
435             grPaint->setColor(SkColor2GrColor(filtered));
436         } else {
437             SkAutoTUnref<GrEffectRef> effect(colorFilter->asNewEffect(dev->context()));
438             if (NULL != effect.get()) {
439                 grPaint->addColorEffect(effect);
440             }
441         }
442     }
443
444     return true;
445 }
446
447 // This function is similar to skPaint2GrPaintNoShader but also converts
448 // skPaint's shader to a GrTexture/GrEffectStage if possible. The texture to
449 // be used is set on grPaint and returned in param act. constantColor has the
450 // same meaning as in skPaint2GrPaintNoShader.
451 inline bool skPaint2GrPaintShader(SkGpuDevice* dev,
452                                   const SkPaint& skPaint,
453                                   bool constantColor,
454                                   GrPaint* grPaint) {
455     SkShader* shader = skPaint.getShader();
456     if (NULL == shader) {
457         return skPaint2GrPaintNoShader(dev, skPaint, false, constantColor, grPaint);
458     }
459
460     // SkShader::asNewEffect() may do offscreen rendering. Setup default drawing state and require
461     // the shader to set a render target .
462     GrContext::AutoWideOpenIdentityDraw awo(dev->context(), NULL);
463
464     // setup the shader as the first color effect on the paint
465     SkAutoTUnref<GrEffectRef> effect(shader->asNewEffect(dev->context(), skPaint));
466     if (NULL != effect.get()) {
467         grPaint->addColorEffect(effect);
468         // Now setup the rest of the paint.
469         return skPaint2GrPaintNoShader(dev, skPaint, true, false, grPaint);
470     } else {
471         // We still don't have SkColorShader::asNewEffect() implemented.
472         SkShader::GradientInfo info;
473         SkColor                color;
474
475         info.fColors = &color;
476         info.fColorOffsets = NULL;
477         info.fColorCount = 1;
478         if (SkShader::kColor_GradientType == shader->asAGradient(&info)) {
479             SkPaint copy(skPaint);
480             copy.setShader(NULL);
481             // modulate the paint alpha by the shader's solid color alpha
482             U8CPU newA = SkMulDiv255Round(SkColorGetA(color), copy.getAlpha());
483             copy.setColor(SkColorSetA(color, newA));
484             return skPaint2GrPaintNoShader(dev, copy, false, constantColor, grPaint);
485         } else {
486             return false;
487         }
488     }
489 }
490 }
491
492 ///////////////////////////////////////////////////////////////////////////////
493
494 SkBitmap::Config SkGpuDevice::config() const {
495     if (NULL == fRenderTarget) {
496         return SkBitmap::kNo_Config;
497     }
498
499     bool isOpaque;
500     return grConfig2skConfig(fRenderTarget->config(), &isOpaque);
501 }
502
503 void SkGpuDevice::clear(SkColor color) {
504     SkIRect rect = SkIRect::MakeWH(this->width(), this->height());
505     fContext->clear(&rect, SkColor2GrColor(color), true, fRenderTarget);
506     fNeedClear = false;
507 }
508
509 void SkGpuDevice::drawPaint(const SkDraw& draw, const SkPaint& paint) {
510     CHECK_SHOULD_DRAW(draw, false);
511
512     GrPaint grPaint;
513     if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) {
514         return;
515     }
516
517     fContext->drawPaint(grPaint);
518 }
519
520 // must be in SkCanvas::PointMode order
521 static const GrPrimitiveType gPointMode2PrimtiveType[] = {
522     kPoints_GrPrimitiveType,
523     kLines_GrPrimitiveType,
524     kLineStrip_GrPrimitiveType
525 };
526
527 void SkGpuDevice::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode,
528                              size_t count, const SkPoint pts[], const SkPaint& paint) {
529     CHECK_FOR_ANNOTATION(paint);
530     CHECK_SHOULD_DRAW(draw, false);
531
532     SkScalar width = paint.getStrokeWidth();
533     if (width < 0) {
534         return;
535     }
536
537     // we only handle hairlines and paints without path effects or mask filters,
538     // else we let the SkDraw call our drawPath()
539     if (width > 0 || paint.getPathEffect() || paint.getMaskFilter()) {
540         draw.drawPoints(mode, count, pts, paint, true);
541         return;
542     }
543
544     GrPaint grPaint;
545     if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) {
546         return;
547     }
548
549     fContext->drawVertices(grPaint,
550                            gPointMode2PrimtiveType[mode],
551                            SkToS32(count),
552                            (SkPoint*)pts,
553                            NULL,
554                            NULL,
555                            NULL,
556                            0);
557 }
558
559 ///////////////////////////////////////////////////////////////////////////////
560
561 void SkGpuDevice::drawRect(const SkDraw& draw, const SkRect& rect,
562                            const SkPaint& paint) {
563     CHECK_FOR_ANNOTATION(paint);
564     CHECK_SHOULD_DRAW(draw, false);
565
566     bool doStroke = paint.getStyle() != SkPaint::kFill_Style;
567     SkScalar width = paint.getStrokeWidth();
568
569     /*
570         We have special code for hairline strokes, miter-strokes, bevel-stroke
571         and fills. Anything else we just call our path code.
572      */
573     bool usePath = doStroke && width > 0 &&
574                    (paint.getStrokeJoin() == SkPaint::kRound_Join ||
575                     (paint.getStrokeJoin() == SkPaint::kBevel_Join && rect.isEmpty()));
576     // another two reasons we might need to call drawPath...
577     if (paint.getMaskFilter() || paint.getPathEffect()) {
578         usePath = true;
579     }
580     if (!usePath && paint.isAntiAlias() && !fContext->getMatrix().rectStaysRect()) {
581 #if defined(SHADER_AA_FILL_RECT) || !defined(IGNORE_ROT_AA_RECT_OPT)
582         if (doStroke) {
583 #endif
584             usePath = true;
585 #if defined(SHADER_AA_FILL_RECT) || !defined(IGNORE_ROT_AA_RECT_OPT)
586         } else {
587             usePath = !fContext->getMatrix().preservesRightAngles();
588         }
589 #endif
590     }
591     // until we can both stroke and fill rectangles
592     if (paint.getStyle() == SkPaint::kStrokeAndFill_Style) {
593         usePath = true;
594     }
595
596     if (usePath) {
597         SkPath path;
598         path.addRect(rect);
599         this->drawPath(draw, path, paint, NULL, true);
600         return;
601     }
602
603     GrPaint grPaint;
604     if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) {
605         return;
606     }
607
608     if (!doStroke) {
609         fContext->drawRect(grPaint, rect);
610     } else {
611         SkStrokeRec stroke(paint);
612         fContext->drawRect(grPaint, rect, &stroke);
613     }
614 }
615
616 ///////////////////////////////////////////////////////////////////////////////
617
618 void SkGpuDevice::drawRRect(const SkDraw& draw, const SkRRect& rect,
619                            const SkPaint& paint) {
620     CHECK_FOR_ANNOTATION(paint);
621     CHECK_SHOULD_DRAW(draw, false);
622
623     GrPaint grPaint;
624     if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) {
625         return;
626     }
627
628     SkStrokeRec stroke(paint);
629     if (paint.getMaskFilter()) {
630         // try to hit the fast path for drawing filtered round rects
631
632         SkRRect devRRect;
633         if (rect.transform(fContext->getMatrix(), &devRRect)) {
634             if (devRRect.allCornersCircular()) {
635                 SkRect maskRect;
636                 if (paint.getMaskFilter()->canFilterMaskGPU(devRRect.rect(),
637                                             draw.fClip->getBounds(),
638                                             fContext->getMatrix(),
639                                             &maskRect)) {
640                     SkIRect finalIRect;
641                     maskRect.roundOut(&finalIRect);
642                     if (draw.fClip->quickReject(finalIRect)) {
643                         // clipped out
644                         return;
645                     }
646                     if (NULL != draw.fBounder && !draw.fBounder->doIRect(finalIRect)) {
647                         // nothing to draw
648                         return;
649                     }
650                     if (paint.getMaskFilter()->directFilterRRectMaskGPU(fContext, &grPaint,
651                                                                         stroke, devRRect)) {
652                         return;
653                     }
654                 }
655
656             }
657         }
658
659     }
660
661     if (paint.getMaskFilter() || paint.getPathEffect()) {
662         SkPath path;
663         path.addRRect(rect);
664         this->drawPath(draw, path, paint, NULL, true);
665         return;
666     }
667
668     fContext->drawRRect(grPaint, rect, stroke);
669 }
670
671 void SkGpuDevice::drawDRRect(const SkDraw& draw, const SkRRect& outer,
672                               const SkRRect& inner, const SkPaint& paint) {
673     SkStrokeRec stroke(paint);
674     if (stroke.isFillStyle()) {
675
676         CHECK_FOR_ANNOTATION(paint);
677         CHECK_SHOULD_DRAW(draw, false);
678
679         GrPaint grPaint;
680         if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) {
681             return;
682         }
683
684         if (NULL == paint.getMaskFilter() && NULL == paint.getPathEffect()) {
685             fContext->drawDRRect(grPaint, outer, inner);
686             return;
687         }
688     }
689
690     SkPath path;
691     path.addRRect(outer);
692     path.addRRect(inner);
693     path.setFillType(SkPath::kEvenOdd_FillType);
694
695     this->drawPath(draw, path, paint, NULL, true);
696 }
697
698
699 /////////////////////////////////////////////////////////////////////////////
700
701 void SkGpuDevice::drawOval(const SkDraw& draw, const SkRect& oval,
702                            const SkPaint& paint) {
703     CHECK_FOR_ANNOTATION(paint);
704     CHECK_SHOULD_DRAW(draw, false);
705
706     bool usePath = false;
707     // some basic reasons we might need to call drawPath...
708     if (paint.getMaskFilter() || paint.getPathEffect()) {
709         usePath = true;
710     }
711
712     if (usePath) {
713         SkPath path;
714         path.addOval(oval);
715         this->drawPath(draw, path, paint, NULL, true);
716         return;
717     }
718
719     GrPaint grPaint;
720     if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) {
721         return;
722     }
723     SkStrokeRec stroke(paint);
724
725     fContext->drawOval(grPaint, oval, stroke);
726 }
727
728 #include "SkMaskFilter.h"
729 #include "SkBounder.h"
730
731 ///////////////////////////////////////////////////////////////////////////////
732
733 // helpers for applying mask filters
734 namespace {
735
736 // Draw a mask using the supplied paint. Since the coverage/geometry
737 // is already burnt into the mask this boils down to a rect draw.
738 // Return true if the mask was successfully drawn.
739 bool draw_mask(GrContext* context, const SkRect& maskRect,
740                GrPaint* grp, GrTexture* mask) {
741     GrContext::AutoMatrix am;
742     if (!am.setIdentity(context, grp)) {
743         return false;
744     }
745
746     SkMatrix matrix;
747     matrix.setTranslate(-maskRect.fLeft, -maskRect.fTop);
748     matrix.postIDiv(mask->width(), mask->height());
749
750     grp->addCoverageEffect(GrSimpleTextureEffect::Create(mask, matrix))->unref();
751     context->drawRect(*grp, maskRect);
752     return true;
753 }
754
755 bool draw_with_mask_filter(GrContext* context, const SkPath& devPath,
756                            SkMaskFilter* filter, const SkRegion& clip, SkBounder* bounder,
757                            GrPaint* grp, SkPaint::Style style) {
758     SkMask  srcM, dstM;
759
760     if (!SkDraw::DrawToMask(devPath, &clip.getBounds(), filter, &context->getMatrix(), &srcM,
761                             SkMask::kComputeBoundsAndRenderImage_CreateMode, style)) {
762         return false;
763     }
764     SkAutoMaskFreeImage autoSrc(srcM.fImage);
765
766     if (!filter->filterMask(&dstM, srcM, context->getMatrix(), NULL)) {
767         return false;
768     }
769     // this will free-up dstM when we're done (allocated in filterMask())
770     SkAutoMaskFreeImage autoDst(dstM.fImage);
771
772     if (clip.quickReject(dstM.fBounds)) {
773         return false;
774     }
775     if (bounder && !bounder->doIRect(dstM.fBounds)) {
776         return false;
777     }
778
779     // we now have a device-aligned 8bit mask in dstM, ready to be drawn using
780     // the current clip (and identity matrix) and GrPaint settings
781     GrTextureDesc desc;
782     desc.fWidth = dstM.fBounds.width();
783     desc.fHeight = dstM.fBounds.height();
784     desc.fConfig = kAlpha_8_GrPixelConfig;
785
786     GrAutoScratchTexture ast(context, desc);
787     GrTexture* texture = ast.texture();
788
789     if (NULL == texture) {
790         return false;
791     }
792     texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig,
793                                dstM.fImage, dstM.fRowBytes);
794
795     SkRect maskRect = SkRect::Make(dstM.fBounds);
796
797     return draw_mask(context, maskRect, grp, texture);
798 }
799
800 // Create a mask of 'devPath' and place the result in 'mask'. Return true on
801 // success; false otherwise.
802 bool create_mask_GPU(GrContext* context,
803                      const SkRect& maskRect,
804                      const SkPath& devPath,
805                      const SkStrokeRec& stroke,
806                      bool doAA,
807                      GrAutoScratchTexture* mask) {
808     GrTextureDesc desc;
809     desc.fFlags = kRenderTarget_GrTextureFlagBit;
810     desc.fWidth = SkScalarCeilToInt(maskRect.width());
811     desc.fHeight = SkScalarCeilToInt(maskRect.height());
812     // We actually only need A8, but it often isn't supported as a
813     // render target so default to RGBA_8888
814     desc.fConfig = kRGBA_8888_GrPixelConfig;
815     if (context->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) {
816         desc.fConfig = kAlpha_8_GrPixelConfig;
817     }
818
819     mask->set(context, desc);
820     if (NULL == mask->texture()) {
821         return false;
822     }
823
824     GrTexture* maskTexture = mask->texture();
825     SkRect clipRect = SkRect::MakeWH(maskRect.width(), maskRect.height());
826
827     GrContext::AutoRenderTarget art(context, maskTexture->asRenderTarget());
828     GrContext::AutoClip ac(context, clipRect);
829
830     context->clear(NULL, 0x0, true);
831
832     GrPaint tempPaint;
833     if (doAA) {
834         tempPaint.setAntiAlias(true);
835         // AA uses the "coverage" stages on GrDrawTarget. Coverage with a dst
836         // blend coeff of zero requires dual source blending support in order
837         // to properly blend partially covered pixels. This means the AA
838         // code path may not be taken. So we use a dst blend coeff of ISA. We
839         // could special case AA draws to a dst surface with known alpha=0 to
840         // use a zero dst coeff when dual source blending isn't available.
841         tempPaint.setBlendFunc(kOne_GrBlendCoeff, kISC_GrBlendCoeff);
842     }
843
844     GrContext::AutoMatrix am;
845
846     // Draw the mask into maskTexture with the path's top-left at the origin using tempPaint.
847     SkMatrix translate;
848     translate.setTranslate(-maskRect.fLeft, -maskRect.fTop);
849     am.set(context, translate);
850     context->drawPath(tempPaint, devPath, stroke);
851     return true;
852 }
853
854 SkBitmap wrap_texture(GrTexture* texture) {
855     SkImageInfo info;
856     texture->asImageInfo(&info);
857
858     SkBitmap result;
859     result.setConfig(info);
860     result.setPixelRef(SkNEW_ARGS(SkGrPixelRef, (info, texture)))->unref();
861     return result;
862 }
863
864 };
865
866 void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath,
867                            const SkPaint& paint, const SkMatrix* prePathMatrix,
868                            bool pathIsMutable) {
869     CHECK_FOR_ANNOTATION(paint);
870     CHECK_SHOULD_DRAW(draw, false);
871
872     GrPaint grPaint;
873     if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) {
874         return;
875     }
876
877     // If we have a prematrix, apply it to the path, optimizing for the case
878     // where the original path can in fact be modified in place (even though
879     // its parameter type is const).
880     SkPath* pathPtr = const_cast<SkPath*>(&origSrcPath);
881     SkTLazy<SkPath> tmpPath;
882     SkTLazy<SkPath> effectPath;
883
884     if (prePathMatrix) {
885         SkPath* result = pathPtr;
886
887         if (!pathIsMutable) {
888             result = tmpPath.init();
889             pathIsMutable = true;
890         }
891         // should I push prePathMatrix on our MV stack temporarily, instead
892         // of applying it here? See SkDraw.cpp
893         pathPtr->transform(*prePathMatrix, result);
894         pathPtr = result;
895     }
896     // at this point we're done with prePathMatrix
897     SkDEBUGCODE(prePathMatrix = (const SkMatrix*)0x50FF8001;)
898
899     SkStrokeRec stroke(paint);
900     SkPathEffect* pathEffect = paint.getPathEffect();
901     const SkRect* cullRect = NULL;  // TODO: what is our bounds?
902     if (pathEffect && pathEffect->filterPath(effectPath.init(), *pathPtr, &stroke,
903                                              cullRect)) {
904         pathPtr = effectPath.get();
905         pathIsMutable = true;
906     }
907
908     if (paint.getMaskFilter()) {
909         if (!stroke.isHairlineStyle()) {
910             SkPath* strokedPath = pathIsMutable ? pathPtr : tmpPath.init();
911             if (stroke.applyToPath(strokedPath, *pathPtr)) {
912                 pathPtr = strokedPath;
913                 pathIsMutable = true;
914                 stroke.setFillStyle();
915             }
916         }
917
918         // avoid possibly allocating a new path in transform if we can
919         SkPath* devPathPtr = pathIsMutable ? pathPtr : tmpPath.init();
920
921         // transform the path into device space
922         pathPtr->transform(fContext->getMatrix(), devPathPtr);
923
924         SkRect maskRect;
925         if (paint.getMaskFilter()->canFilterMaskGPU(devPathPtr->getBounds(),
926                                                     draw.fClip->getBounds(),
927                                                     fContext->getMatrix(),
928                                                     &maskRect)) {
929             // The context's matrix may change while creating the mask, so save the CTM here to
930             // pass to filterMaskGPU.
931             const SkMatrix ctm = fContext->getMatrix();
932
933             SkIRect finalIRect;
934             maskRect.roundOut(&finalIRect);
935             if (draw.fClip->quickReject(finalIRect)) {
936                 // clipped out
937                 return;
938             }
939             if (NULL != draw.fBounder && !draw.fBounder->doIRect(finalIRect)) {
940                 // nothing to draw
941                 return;
942             }
943
944             if (paint.getMaskFilter()->directFilterMaskGPU(fContext, &grPaint,
945                                                            stroke, *devPathPtr)) {
946                 // the mask filter was able to draw itself directly, so there's nothing
947                 // left to do.
948                 return;
949             }
950
951             GrAutoScratchTexture mask;
952
953             if (create_mask_GPU(fContext, maskRect, *devPathPtr, stroke,
954                                 grPaint.isAntiAlias(), &mask)) {
955                 GrTexture* filtered;
956
957                 if (paint.getMaskFilter()->filterMaskGPU(mask.texture(),
958                                                          ctm, maskRect, &filtered, true)) {
959                     // filterMaskGPU gives us ownership of a ref to the result
960                     SkAutoTUnref<GrTexture> atu(filtered);
961
962                     // If the scratch texture that we used as the filter src also holds the filter
963                     // result then we must detach so that this texture isn't recycled for a later
964                     // draw.
965                     if (filtered == mask.texture()) {
966                         mask.detach();
967                         filtered->unref(); // detach transfers GrAutoScratchTexture's ref to us.
968                     }
969
970                     if (draw_mask(fContext, maskRect, &grPaint, filtered)) {
971                         // This path is completely drawn
972                         return;
973                     }
974                 }
975             }
976         }
977
978         // draw the mask on the CPU - this is a fallthrough path in case the
979         // GPU path fails
980         SkPaint::Style style = stroke.isHairlineStyle() ? SkPaint::kStroke_Style :
981                                                           SkPaint::kFill_Style;
982         draw_with_mask_filter(fContext, *devPathPtr, paint.getMaskFilter(),
983                               *draw.fClip, draw.fBounder, &grPaint, style);
984         return;
985     }
986
987     fContext->drawPath(grPaint, *pathPtr, stroke);
988 }
989
990 static const int kBmpSmallTileSize = 1 << 10;
991
992 static inline int get_tile_count(const SkIRect& srcRect, int tileSize)  {
993     int tilesX = (srcRect.fRight / tileSize) - (srcRect.fLeft / tileSize) + 1;
994     int tilesY = (srcRect.fBottom / tileSize) - (srcRect.fTop / tileSize) + 1;
995     return tilesX * tilesY;
996 }
997
998 static int determine_tile_size(const SkBitmap& bitmap, const SkIRect& src, int maxTileSize) {
999     if (maxTileSize <= kBmpSmallTileSize) {
1000         return maxTileSize;
1001     }
1002
1003     size_t maxTileTotalTileSize = get_tile_count(src, maxTileSize);
1004     size_t smallTotalTileSize = get_tile_count(src, kBmpSmallTileSize);
1005
1006     maxTileTotalTileSize *= maxTileSize * maxTileSize;
1007     smallTotalTileSize *= kBmpSmallTileSize * kBmpSmallTileSize;
1008
1009     if (maxTileTotalTileSize > 2 * smallTotalTileSize) {
1010         return kBmpSmallTileSize;
1011     } else {
1012         return maxTileSize;
1013     }
1014 }
1015
1016 // Given a bitmap, an optional src rect, and a context with a clip and matrix determine what
1017 // pixels from the bitmap are necessary.
1018 static void determine_clipped_src_rect(const GrContext* context,
1019                                        const SkBitmap& bitmap,
1020                                        const SkRect* srcRectPtr,
1021                                        SkIRect* clippedSrcIRect) {
1022     const GrClipData* clip = context->getClip();
1023     clip->getConservativeBounds(context->getRenderTarget(), clippedSrcIRect, NULL);
1024     SkMatrix inv;
1025     if (!context->getMatrix().invert(&inv)) {
1026         clippedSrcIRect->setEmpty();
1027         return;
1028     }
1029     SkRect clippedSrcRect = SkRect::Make(*clippedSrcIRect);
1030     inv.mapRect(&clippedSrcRect);
1031     if (NULL != srcRectPtr) {
1032         // we've setup src space 0,0 to map to the top left of the src rect.
1033         clippedSrcRect.offset(srcRectPtr->fLeft, srcRectPtr->fTop);
1034         if (!clippedSrcRect.intersect(*srcRectPtr)) {
1035             clippedSrcIRect->setEmpty();
1036             return;
1037         }
1038     }
1039     clippedSrcRect.roundOut(clippedSrcIRect);
1040     SkIRect bmpBounds = SkIRect::MakeWH(bitmap.width(), bitmap.height());
1041     if (!clippedSrcIRect->intersect(bmpBounds)) {
1042         clippedSrcIRect->setEmpty();
1043     }
1044 }
1045
1046 bool SkGpuDevice::shouldTileBitmap(const SkBitmap& bitmap,
1047                                    const GrTextureParams& params,
1048                                    const SkRect* srcRectPtr,
1049                                    int maxTileSize,
1050                                    int* tileSize,
1051                                    SkIRect* clippedSrcRect) const {
1052     // if bitmap is explictly texture backed then just use the texture
1053     if (NULL != bitmap.getTexture()) {
1054         return false;
1055     }
1056
1057     // if it's larger than the max tile size, then we have no choice but tiling.
1058     if (bitmap.width() > maxTileSize || bitmap.height() > maxTileSize) {
1059         determine_clipped_src_rect(fContext, bitmap, srcRectPtr, clippedSrcRect);
1060         *tileSize = determine_tile_size(bitmap, *clippedSrcRect, maxTileSize);
1061         return true;
1062     }
1063
1064     if (bitmap.width() * bitmap.height() < 4 * kBmpSmallTileSize * kBmpSmallTileSize) {
1065         return false;
1066     }
1067
1068     // if the entire texture is already in our cache then no reason to tile it
1069     if (GrIsBitmapInCache(fContext, bitmap, &params)) {
1070         return false;
1071     }
1072
1073     // At this point we know we could do the draw by uploading the entire bitmap
1074     // as a texture. However, if the texture would be large compared to the
1075     // cache size and we don't require most of it for this draw then tile to
1076     // reduce the amount of upload and cache spill.
1077
1078     // assumption here is that sw bitmap size is a good proxy for its size as
1079     // a texture
1080     size_t bmpSize = bitmap.getSize();
1081     size_t cacheSize;
1082     fContext->getTextureCacheLimits(NULL, &cacheSize);
1083     if (bmpSize < cacheSize / 2) {
1084         return false;
1085     }
1086
1087     // Figure out how much of the src we will need based on the src rect and clipping.
1088     determine_clipped_src_rect(fContext, bitmap, srcRectPtr, clippedSrcRect);
1089     *tileSize = kBmpSmallTileSize; // already know whole bitmap fits in one max sized tile.
1090     size_t usedTileBytes = get_tile_count(*clippedSrcRect, kBmpSmallTileSize) *
1091                            kBmpSmallTileSize * kBmpSmallTileSize;
1092
1093     return usedTileBytes < 2 * bmpSize;
1094 }
1095
1096 void SkGpuDevice::drawBitmap(const SkDraw& origDraw,
1097                              const SkBitmap& bitmap,
1098                              const SkMatrix& m,
1099                              const SkPaint& paint) {
1100     SkMatrix concat;
1101     SkTCopyOnFirstWrite<SkDraw> draw(origDraw);
1102     if (!m.isIdentity()) {
1103         concat.setConcat(*draw->fMatrix, m);
1104         draw.writable()->fMatrix = &concat;
1105     }
1106     this->drawBitmapCommon(*draw, bitmap, NULL, NULL, paint, SkCanvas::kNone_DrawBitmapRectFlag);
1107 }
1108
1109 // This method outsets 'iRect' by 'outset' all around and then clamps its extents to
1110 // 'clamp'. 'offset' is adjusted to remain positioned over the top-left corner
1111 // of 'iRect' for all possible outsets/clamps.
1112 static inline void clamped_outset_with_offset(SkIRect* iRect,
1113                                               int outset,
1114                                               SkPoint* offset,
1115                                               const SkIRect& clamp) {
1116     iRect->outset(outset, outset);
1117
1118     int leftClampDelta = clamp.fLeft - iRect->fLeft;
1119     if (leftClampDelta > 0) {
1120         offset->fX -= outset - leftClampDelta;
1121         iRect->fLeft = clamp.fLeft;
1122     } else {
1123         offset->fX -= outset;
1124     }
1125
1126     int topClampDelta = clamp.fTop - iRect->fTop;
1127     if (topClampDelta > 0) {
1128         offset->fY -= outset - topClampDelta;
1129         iRect->fTop = clamp.fTop;
1130     } else {
1131         offset->fY -= outset;
1132     }
1133
1134     if (iRect->fRight > clamp.fRight) {
1135         iRect->fRight = clamp.fRight;
1136     }
1137     if (iRect->fBottom > clamp.fBottom) {
1138         iRect->fBottom = clamp.fBottom;
1139     }
1140 }
1141
1142 void SkGpuDevice::drawBitmapCommon(const SkDraw& draw,
1143                                    const SkBitmap& bitmap,
1144                                    const SkRect* srcRectPtr,
1145                                    const SkSize* dstSizePtr,
1146                                    const SkPaint& paint,
1147                                    SkCanvas::DrawBitmapRectFlags flags) {
1148     CHECK_SHOULD_DRAW(draw, false);
1149
1150     SkRect srcRect;
1151     SkSize dstSize;
1152     // If there is no src rect, or the src rect contains the entire bitmap then we're effectively
1153     // in the (easier) bleed case, so update flags.
1154     if (NULL == srcRectPtr) {
1155         SkScalar w = SkIntToScalar(bitmap.width());
1156         SkScalar h = SkIntToScalar(bitmap.height());
1157         dstSize.fWidth = w;
1158         dstSize.fHeight = h;
1159         srcRect.set(0, 0, w, h);
1160         flags = (SkCanvas::DrawBitmapRectFlags) (flags | SkCanvas::kBleed_DrawBitmapRectFlag);
1161     } else {
1162         SkASSERT(NULL != dstSizePtr);
1163         srcRect = *srcRectPtr;
1164         dstSize = *dstSizePtr;
1165         if (srcRect.fLeft <= 0 && srcRect.fTop <= 0 &&
1166             srcRect.fRight >= bitmap.width() && srcRect.fBottom >= bitmap.height()) {
1167             flags = (SkCanvas::DrawBitmapRectFlags) (flags | SkCanvas::kBleed_DrawBitmapRectFlag);
1168         }
1169     }
1170
1171     if (paint.getMaskFilter()){
1172         // Convert the bitmap to a shader so that the rect can be drawn
1173         // through drawRect, which supports mask filters.
1174         SkBitmap        tmp;    // subset of bitmap, if necessary
1175         const SkBitmap* bitmapPtr = &bitmap;
1176         SkMatrix localM;
1177         if (NULL != srcRectPtr) {
1178             localM.setTranslate(-srcRectPtr->fLeft, -srcRectPtr->fTop);
1179             localM.postScale(dstSize.fWidth / srcRectPtr->width(),
1180                              dstSize.fHeight / srcRectPtr->height());
1181             // In bleed mode we position and trim the bitmap based on the src rect which is
1182             // already accounted for in 'm' and 'srcRect'. In clamp mode we need to chop out
1183             // the desired portion of the bitmap and then update 'm' and 'srcRect' to
1184             // compensate.
1185             if (!(SkCanvas::kBleed_DrawBitmapRectFlag & flags)) {
1186                 SkIRect iSrc;
1187                 srcRect.roundOut(&iSrc);
1188
1189                 SkPoint offset = SkPoint::Make(SkIntToScalar(iSrc.fLeft),
1190                                                SkIntToScalar(iSrc.fTop));
1191
1192                 if (!bitmap.extractSubset(&tmp, iSrc)) {
1193                     return;     // extraction failed
1194                 }
1195                 bitmapPtr = &tmp;
1196                 srcRect.offset(-offset.fX, -offset.fY);
1197
1198                 // The source rect has changed so update the matrix
1199                 localM.preTranslate(offset.fX, offset.fY);
1200             }
1201         } else {
1202             localM.reset();
1203         }
1204
1205         SkPaint paintWithShader(paint);
1206         paintWithShader.setShader(SkShader::CreateBitmapShader(*bitmapPtr,
1207             SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &localM))->unref();
1208         SkRect dstRect = {0, 0, dstSize.fWidth, dstSize.fHeight};
1209         this->drawRect(draw, dstRect, paintWithShader);
1210
1211         return;
1212     }
1213
1214     // If there is no mask filter than it is OK to handle the src rect -> dst rect scaling using
1215     // the view matrix rather than a local matrix.
1216     SkMatrix m;
1217     m.setScale(dstSize.fWidth / srcRect.width(),
1218                dstSize.fHeight / srcRect.height());
1219     fContext->concatMatrix(m);
1220
1221     GrTextureParams params;
1222     SkPaint::FilterLevel paintFilterLevel = paint.getFilterLevel();
1223     GrTextureParams::FilterMode textureFilterMode;
1224
1225     int tileFilterPad;
1226     bool doBicubic = false;
1227
1228     switch(paintFilterLevel) {
1229         case SkPaint::kNone_FilterLevel:
1230             tileFilterPad = 0;
1231             textureFilterMode = GrTextureParams::kNone_FilterMode;
1232             break;
1233         case SkPaint::kLow_FilterLevel:
1234             tileFilterPad = 1;
1235             textureFilterMode = GrTextureParams::kBilerp_FilterMode;
1236             break;
1237         case SkPaint::kMedium_FilterLevel:
1238             tileFilterPad = 1;
1239             if (fContext->getMatrix().getMinStretch() < SK_Scalar1) {
1240                 textureFilterMode = GrTextureParams::kMipMap_FilterMode;
1241             } else {
1242                 // Don't trigger MIP level generation unnecessarily.
1243                 textureFilterMode = GrTextureParams::kBilerp_FilterMode;
1244             }
1245             break;
1246         case SkPaint::kHigh_FilterLevel:
1247             // Minification can look bad with the bicubic effect.
1248             if (fContext->getMatrix().getMinStretch() >= SK_Scalar1) {
1249                 // We will install an effect that does the filtering in the shader.
1250                 textureFilterMode = GrTextureParams::kNone_FilterMode;
1251                 tileFilterPad = GrBicubicEffect::kFilterTexelPad;
1252                 doBicubic = true;
1253             } else {
1254                 textureFilterMode = GrTextureParams::kMipMap_FilterMode;
1255                 tileFilterPad = 1;
1256             }
1257             break;
1258         default:
1259             SkErrorInternals::SetError( kInvalidPaint_SkError,
1260                                         "Sorry, I don't understand the filtering "
1261                                         "mode you asked for.  Falling back to "
1262                                         "MIPMaps.");
1263             tileFilterPad = 1;
1264             textureFilterMode = GrTextureParams::kMipMap_FilterMode;
1265             break;
1266     }
1267
1268     params.setFilterMode(textureFilterMode);
1269
1270     int maxTileSize = fContext->getMaxTextureSize() - 2 * tileFilterPad;
1271     int tileSize;
1272
1273     SkIRect clippedSrcRect;
1274     if (this->shouldTileBitmap(bitmap, params, srcRectPtr, maxTileSize, &tileSize,
1275                                &clippedSrcRect)) {
1276         this->drawTiledBitmap(bitmap, srcRect, clippedSrcRect, params, paint, flags, tileSize,
1277                               doBicubic);
1278     } else {
1279         // take the simple case
1280         this->internalDrawBitmap(bitmap, srcRect, params, paint, flags, doBicubic);
1281     }
1282 }
1283
1284 // Break 'bitmap' into several tiles to draw it since it has already
1285 // been determined to be too large to fit in VRAM
1286 void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
1287                                   const SkRect& srcRect,
1288                                   const SkIRect& clippedSrcIRect,
1289                                   const GrTextureParams& params,
1290                                   const SkPaint& paint,
1291                                   SkCanvas::DrawBitmapRectFlags flags,
1292                                   int tileSize,
1293                                   bool bicubic) {
1294     // The following pixel lock is technically redundant, but it is desirable
1295     // to lock outside of the tile loop to prevent redecoding the whole image
1296     // at each tile in cases where 'bitmap' holds an SkDiscardablePixelRef that
1297     // is larger than the limit of the discardable memory pool.
1298     SkAutoLockPixels alp(bitmap);
1299     SkRect clippedSrcRect = SkRect::Make(clippedSrcIRect);
1300
1301     int nx = bitmap.width() / tileSize;
1302     int ny = bitmap.height() / tileSize;
1303     for (int x = 0; x <= nx; x++) {
1304         for (int y = 0; y <= ny; y++) {
1305             SkRect tileR;
1306             tileR.set(SkIntToScalar(x * tileSize),
1307                       SkIntToScalar(y * tileSize),
1308                       SkIntToScalar((x + 1) * tileSize),
1309                       SkIntToScalar((y + 1) * tileSize));
1310
1311             if (!SkRect::Intersects(tileR, clippedSrcRect)) {
1312                 continue;
1313             }
1314
1315             if (!tileR.intersect(srcRect)) {
1316                 continue;
1317             }
1318
1319             SkBitmap tmpB;
1320             SkIRect iTileR;
1321             tileR.roundOut(&iTileR);
1322             SkPoint offset = SkPoint::Make(SkIntToScalar(iTileR.fLeft),
1323                                            SkIntToScalar(iTileR.fTop));
1324
1325             // Adjust the context matrix to draw at the right x,y in device space
1326             SkMatrix tmpM;
1327             GrContext::AutoMatrix am;
1328             tmpM.setTranslate(offset.fX - srcRect.fLeft, offset.fY - srcRect.fTop);
1329             am.setPreConcat(fContext, tmpM);
1330
1331             if (SkPaint::kNone_FilterLevel != paint.getFilterLevel() || bicubic) {
1332                 SkIRect iClampRect;
1333
1334                 if (SkCanvas::kBleed_DrawBitmapRectFlag & flags) {
1335                     // In bleed mode we want to always expand the tile on all edges
1336                     // but stay within the bitmap bounds
1337                     iClampRect = SkIRect::MakeWH(bitmap.width(), bitmap.height());
1338                 } else {
1339                     // In texture-domain/clamp mode we only want to expand the
1340                     // tile on edges interior to "srcRect" (i.e., we want to
1341                     // not bleed across the original clamped edges)
1342                     srcRect.roundOut(&iClampRect);
1343                 }
1344                 int outset = bicubic ? GrBicubicEffect::kFilterTexelPad : 1;
1345                 clamped_outset_with_offset(&iTileR, outset, &offset, iClampRect);
1346             }
1347
1348             if (bitmap.extractSubset(&tmpB, iTileR)) {
1349                 // now offset it to make it "local" to our tmp bitmap
1350                 tileR.offset(-offset.fX, -offset.fY);
1351
1352                 this->internalDrawBitmap(tmpB, tileR, params, paint, flags, bicubic);
1353             }
1354         }
1355     }
1356 }
1357
1358 static bool has_aligned_samples(const SkRect& srcRect,
1359                                 const SkRect& transformedRect) {
1360     // detect pixel disalignment
1361     if (SkScalarAbs(SkScalarRoundToScalar(transformedRect.left()) -
1362             transformedRect.left()) < COLOR_BLEED_TOLERANCE &&
1363         SkScalarAbs(SkScalarRoundToScalar(transformedRect.top()) -
1364             transformedRect.top()) < COLOR_BLEED_TOLERANCE &&
1365         SkScalarAbs(transformedRect.width() - srcRect.width()) <
1366             COLOR_BLEED_TOLERANCE &&
1367         SkScalarAbs(transformedRect.height() - srcRect.height()) <
1368             COLOR_BLEED_TOLERANCE) {
1369         return true;
1370     }
1371     return false;
1372 }
1373
1374 static bool may_color_bleed(const SkRect& srcRect,
1375                             const SkRect& transformedRect,
1376                             const SkMatrix& m) {
1377     // Only gets called if has_aligned_samples returned false.
1378     // So we can assume that sampling is axis aligned but not texel aligned.
1379     SkASSERT(!has_aligned_samples(srcRect, transformedRect));
1380     SkRect innerSrcRect(srcRect), innerTransformedRect,
1381         outerTransformedRect(transformedRect);
1382     innerSrcRect.inset(SK_ScalarHalf, SK_ScalarHalf);
1383     m.mapRect(&innerTransformedRect, innerSrcRect);
1384
1385     // The gap between outerTransformedRect and innerTransformedRect
1386     // represents the projection of the source border area, which is
1387     // problematic for color bleeding.  We must check whether any
1388     // destination pixels sample the border area.
1389     outerTransformedRect.inset(COLOR_BLEED_TOLERANCE, COLOR_BLEED_TOLERANCE);
1390     innerTransformedRect.outset(COLOR_BLEED_TOLERANCE, COLOR_BLEED_TOLERANCE);
1391     SkIRect outer, inner;
1392     outerTransformedRect.round(&outer);
1393     innerTransformedRect.round(&inner);
1394     // If the inner and outer rects round to the same result, it means the
1395     // border does not overlap any pixel centers. Yay!
1396     return inner != outer;
1397 }
1398
1399
1400 /*
1401  *  This is called by drawBitmap(), which has to handle images that may be too
1402  *  large to be represented by a single texture.
1403  *
1404  *  internalDrawBitmap assumes that the specified bitmap will fit in a texture
1405  *  and that non-texture portion of the GrPaint has already been setup.
1406  */
1407 void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
1408                                      const SkRect& srcRect,
1409                                      const GrTextureParams& params,
1410                                      const SkPaint& paint,
1411                                      SkCanvas::DrawBitmapRectFlags flags,
1412                                      bool bicubic) {
1413     SkASSERT(bitmap.width() <= fContext->getMaxTextureSize() &&
1414              bitmap.height() <= fContext->getMaxTextureSize());
1415
1416     GrTexture* texture;
1417     SkAutoCachedTexture act(this, bitmap, &params, &texture);
1418     if (NULL == texture) {
1419         return;
1420     }
1421
1422     SkRect dstRect = {0, 0, srcRect.width(), srcRect.height() };
1423     SkRect paintRect;
1424     SkScalar wInv = SkScalarInvert(SkIntToScalar(texture->width()));
1425     SkScalar hInv = SkScalarInvert(SkIntToScalar(texture->height()));
1426     paintRect.setLTRB(SkScalarMul(srcRect.fLeft,   wInv),
1427                       SkScalarMul(srcRect.fTop,    hInv),
1428                       SkScalarMul(srcRect.fRight,  wInv),
1429                       SkScalarMul(srcRect.fBottom, hInv));
1430
1431     bool needsTextureDomain = false;
1432     if (!(flags & SkCanvas::kBleed_DrawBitmapRectFlag) &&
1433         (bicubic || params.filterMode() != GrTextureParams::kNone_FilterMode)) {
1434         // Need texture domain if drawing a sub rect
1435         needsTextureDomain = srcRect.width() < bitmap.width() ||
1436                              srcRect.height() < bitmap.height();
1437         if (!bicubic && needsTextureDomain && fContext->getMatrix().rectStaysRect()) {
1438             const SkMatrix& matrix = fContext->getMatrix();
1439             // sampling is axis-aligned
1440             SkRect transformedRect;
1441             matrix.mapRect(&transformedRect, srcRect);
1442
1443             if (has_aligned_samples(srcRect, transformedRect)) {
1444                 // We could also turn off filtering here (but we already did a cache lookup with
1445                 // params).
1446                 needsTextureDomain = false;
1447             } else {
1448                 needsTextureDomain = may_color_bleed(srcRect, transformedRect, matrix);
1449             }
1450         }
1451     }
1452
1453     SkRect textureDomain = SkRect::MakeEmpty();
1454     SkAutoTUnref<GrEffectRef> effect;
1455     if (needsTextureDomain) {
1456         // Use a constrained texture domain to avoid color bleeding
1457         SkScalar left, top, right, bottom;
1458         if (srcRect.width() > SK_Scalar1) {
1459             SkScalar border = SK_ScalarHalf / texture->width();
1460             left = paintRect.left() + border;
1461             right = paintRect.right() - border;
1462         } else {
1463             left = right = SkScalarHalf(paintRect.left() + paintRect.right());
1464         }
1465         if (srcRect.height() > SK_Scalar1) {
1466             SkScalar border = SK_ScalarHalf / texture->height();
1467             top = paintRect.top() + border;
1468             bottom = paintRect.bottom() - border;
1469         } else {
1470             top = bottom = SkScalarHalf(paintRect.top() + paintRect.bottom());
1471         }
1472         textureDomain.setLTRB(left, top, right, bottom);
1473         if (bicubic) {
1474             effect.reset(GrBicubicEffect::Create(texture, SkMatrix::I(), textureDomain));
1475         } else {
1476             effect.reset(GrTextureDomainEffect::Create(texture,
1477                                                        SkMatrix::I(),
1478                                                        textureDomain,
1479                                                        GrTextureDomain::kClamp_Mode,
1480                                                        params.filterMode()));
1481         }
1482     } else if (bicubic) {
1483         SkASSERT(GrTextureParams::kNone_FilterMode == params.filterMode());
1484         SkShader::TileMode tileModes[2] = { params.getTileModeX(), params.getTileModeY() };
1485         effect.reset(GrBicubicEffect::Create(texture, SkMatrix::I(), tileModes));
1486     } else {
1487         effect.reset(GrSimpleTextureEffect::Create(texture, SkMatrix::I(), params));
1488     }
1489
1490     // Construct a GrPaint by setting the bitmap texture as the first effect and then configuring
1491     // the rest from the SkPaint.
1492     GrPaint grPaint;
1493     grPaint.addColorEffect(effect);
1494     bool alphaOnly = !(SkBitmap::kA8_Config == bitmap.config());
1495     if (!skPaint2GrPaintNoShader(this, paint, alphaOnly, false, &grPaint)) {
1496         return;
1497     }
1498
1499     fContext->drawRectToRect(grPaint, dstRect, paintRect, NULL);
1500 }
1501
1502 static bool filter_texture(SkBaseDevice* device, GrContext* context,
1503                            GrTexture* texture, const SkImageFilter* filter,
1504                            int w, int h, const SkImageFilter::Context& ctx,
1505                            SkBitmap* result, SkIPoint* offset) {
1506     SkASSERT(filter);
1507     SkDeviceImageFilterProxy proxy(device);
1508
1509     if (filter->canFilterImageGPU()) {
1510         // Save the render target and set it to NULL, so we don't accidentally draw to it in the
1511         // filter.  Also set the clip wide open and the matrix to identity.
1512         GrContext::AutoWideOpenIdentityDraw awo(context, NULL);
1513         return filter->filterImageGPU(&proxy, wrap_texture(texture), ctx, result, offset);
1514     } else {
1515         return false;
1516     }
1517 }
1518
1519 void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
1520                              int left, int top, const SkPaint& paint) {
1521     // drawSprite is defined to be in device coords.
1522     CHECK_SHOULD_DRAW(draw, true);
1523
1524     SkAutoLockPixels alp(bitmap, !bitmap.getTexture());
1525     if (!bitmap.getTexture() && !bitmap.readyToDraw()) {
1526         return;
1527     }
1528
1529     int w = bitmap.width();
1530     int h = bitmap.height();
1531
1532     GrTexture* texture;
1533     // draw sprite uses the default texture params
1534     SkAutoCachedTexture act(this, bitmap, NULL, &texture);
1535
1536     SkImageFilter* filter = paint.getImageFilter();
1537     // This bitmap will own the filtered result as a texture.
1538     SkBitmap filteredBitmap;
1539
1540     if (NULL != filter) {
1541         SkIPoint offset = SkIPoint::Make(0, 0);
1542         SkMatrix matrix(*draw.fMatrix);
1543         matrix.postTranslate(SkIntToScalar(-left), SkIntToScalar(-top));
1544         SkIRect clipBounds = SkIRect::MakeWH(bitmap.width(), bitmap.height());
1545         SkImageFilter::Cache* cache = SkImageFilter::Cache::Create();
1546         SkAutoUnref aur(cache);
1547         SkImageFilter::Context ctx(matrix, clipBounds, cache);
1548         if (filter_texture(this, fContext, texture, filter, w, h, ctx, &filteredBitmap,
1549                            &offset)) {
1550             texture = (GrTexture*) filteredBitmap.getTexture();
1551             w = filteredBitmap.width();
1552             h = filteredBitmap.height();
1553             left += offset.x();
1554             top += offset.y();
1555         } else {
1556             return;
1557         }
1558     }
1559
1560     GrPaint grPaint;
1561     grPaint.addColorTextureEffect(texture, SkMatrix::I());
1562
1563     if(!skPaint2GrPaintNoShader(this, paint, true, false, &grPaint)) {
1564         return;
1565     }
1566
1567     fContext->drawRectToRect(grPaint,
1568                              SkRect::MakeXYWH(SkIntToScalar(left),
1569                                               SkIntToScalar(top),
1570                                               SkIntToScalar(w),
1571                                               SkIntToScalar(h)),
1572                              SkRect::MakeXYWH(0,
1573                                               0,
1574                                               SK_Scalar1 * w / texture->width(),
1575                                               SK_Scalar1 * h / texture->height()));
1576 }
1577
1578 void SkGpuDevice::drawBitmapRect(const SkDraw& origDraw, const SkBitmap& bitmap,
1579                                  const SkRect* src, const SkRect& dst,
1580                                  const SkPaint& paint,
1581                                  SkCanvas::DrawBitmapRectFlags flags) {
1582     SkMatrix    matrix;
1583     SkRect      bitmapBounds, tmpSrc;
1584
1585     bitmapBounds.set(0, 0,
1586                      SkIntToScalar(bitmap.width()),
1587                      SkIntToScalar(bitmap.height()));
1588
1589     // Compute matrix from the two rectangles
1590     if (NULL != src) {
1591         tmpSrc = *src;
1592     } else {
1593         tmpSrc = bitmapBounds;
1594     }
1595
1596     matrix.setRectToRect(tmpSrc, dst, SkMatrix::kFill_ScaleToFit);
1597
1598     // clip the tmpSrc to the bounds of the bitmap. No check needed if src==null.
1599     if (NULL != src) {
1600         if (!bitmapBounds.contains(tmpSrc)) {
1601             if (!tmpSrc.intersect(bitmapBounds)) {
1602                 return; // nothing to draw
1603             }
1604         }
1605     }
1606
1607     SkRect tmpDst;
1608     matrix.mapRect(&tmpDst, tmpSrc);
1609
1610     SkTCopyOnFirstWrite<SkDraw> draw(origDraw);
1611     if (0 != tmpDst.fLeft || 0 != tmpDst.fTop) {
1612         // Translate so that tempDst's top left is at the origin.
1613         matrix = *origDraw.fMatrix;
1614         matrix.preTranslate(tmpDst.fLeft, tmpDst.fTop);
1615         draw.writable()->fMatrix = &matrix;
1616     }
1617     SkSize dstSize;
1618     dstSize.fWidth = tmpDst.width();
1619     dstSize.fHeight = tmpDst.height();
1620
1621     this->drawBitmapCommon(*draw, bitmap, &tmpSrc, &dstSize, paint, flags);
1622 }
1623
1624 void SkGpuDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device,
1625                              int x, int y, const SkPaint& paint) {
1626     // clear of the source device must occur before CHECK_SHOULD_DRAW
1627     SkGpuDevice* dev = static_cast<SkGpuDevice*>(device);
1628     if (dev->fNeedClear) {
1629         // TODO: could check here whether we really need to draw at all
1630         dev->clear(0x0);
1631     }
1632
1633     // drawDevice is defined to be in device coords.
1634     CHECK_SHOULD_DRAW(draw, true);
1635
1636     GrRenderTarget* devRT = dev->accessRenderTarget();
1637     GrTexture* devTex;
1638     if (NULL == (devTex = devRT->asTexture())) {
1639         return;
1640     }
1641
1642     const SkBitmap& bm = dev->accessBitmap(false);
1643     int w = bm.width();
1644     int h = bm.height();
1645
1646     SkImageFilter* filter = paint.getImageFilter();
1647     // This bitmap will own the filtered result as a texture.
1648     SkBitmap filteredBitmap;
1649
1650     if (NULL != filter) {
1651         SkIPoint offset = SkIPoint::Make(0, 0);
1652         SkMatrix matrix(*draw.fMatrix);
1653         matrix.postTranslate(SkIntToScalar(-x), SkIntToScalar(-y));
1654         SkIRect clipBounds = SkIRect::MakeWH(devTex->width(), devTex->height());
1655         SkImageFilter::Cache* cache = SkImageFilter::Cache::Create();
1656         SkAutoUnref aur(cache);
1657         SkImageFilter::Context ctx(matrix, clipBounds, cache);
1658         if (filter_texture(this, fContext, devTex, filter, w, h, ctx, &filteredBitmap,
1659                            &offset)) {
1660             devTex = filteredBitmap.getTexture();
1661             w = filteredBitmap.width();
1662             h = filteredBitmap.height();
1663             x += offset.fX;
1664             y += offset.fY;
1665         } else {
1666             return;
1667         }
1668     }
1669
1670     GrPaint grPaint;
1671     grPaint.addColorTextureEffect(devTex, SkMatrix::I());
1672
1673     if (!skPaint2GrPaintNoShader(this, paint, true, false, &grPaint)) {
1674         return;
1675     }
1676
1677     SkRect dstRect = SkRect::MakeXYWH(SkIntToScalar(x),
1678                                       SkIntToScalar(y),
1679                                       SkIntToScalar(w),
1680                                       SkIntToScalar(h));
1681
1682     // The device being drawn may not fill up its texture (e.g. saveLayer uses approximate
1683     // scratch texture).
1684     SkRect srcRect = SkRect::MakeWH(SK_Scalar1 * w / devTex->width(),
1685                                     SK_Scalar1 * h / devTex->height());
1686
1687     fContext->drawRectToRect(grPaint, dstRect, srcRect);
1688 }
1689
1690 bool SkGpuDevice::canHandleImageFilter(const SkImageFilter* filter) {
1691     return filter->canFilterImageGPU();
1692 }
1693
1694 bool SkGpuDevice::filterImage(const SkImageFilter* filter, const SkBitmap& src,
1695                               const SkImageFilter::Context& ctx,
1696                               SkBitmap* result, SkIPoint* offset) {
1697     // want explicitly our impl, so guard against a subclass of us overriding it
1698     if (!this->SkGpuDevice::canHandleImageFilter(filter)) {
1699         return false;
1700     }
1701
1702     SkAutoLockPixels alp(src, !src.getTexture());
1703     if (!src.getTexture() && !src.readyToDraw()) {
1704         return false;
1705     }
1706
1707     GrTexture* texture;
1708     // We assume here that the filter will not attempt to tile the src. Otherwise, this cache lookup
1709     // must be pushed upstack.
1710     SkAutoCachedTexture act(this, src, NULL, &texture);
1711
1712     return filter_texture(this, fContext, texture, filter, src.width(), src.height(), ctx,
1713                           result, offset);
1714 }
1715
1716 ///////////////////////////////////////////////////////////////////////////////
1717
1718 // must be in SkCanvas::VertexMode order
1719 static const GrPrimitiveType gVertexMode2PrimitiveType[] = {
1720     kTriangles_GrPrimitiveType,
1721     kTriangleStrip_GrPrimitiveType,
1722     kTriangleFan_GrPrimitiveType,
1723 };
1724
1725 void SkGpuDevice::drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode,
1726                               int vertexCount, const SkPoint vertices[],
1727                               const SkPoint texs[], const SkColor colors[],
1728                               SkXfermode* xmode,
1729                               const uint16_t indices[], int indexCount,
1730                               const SkPaint& paint) {
1731     CHECK_SHOULD_DRAW(draw, false);
1732
1733     GrPaint grPaint;
1734     // we ignore the shader if texs is null.
1735     if (NULL == texs) {
1736         if (!skPaint2GrPaintNoShader(this, paint, false, NULL == colors, &grPaint)) {
1737             return;
1738         }
1739     } else {
1740         if (!skPaint2GrPaintShader(this, paint, NULL == colors, &grPaint)) {
1741             return;
1742         }
1743     }
1744
1745     if (NULL != xmode && NULL != texs && NULL != colors) {
1746         if (!SkXfermode::IsMode(xmode, SkXfermode::kModulate_Mode)) {
1747             SkDebugf("Unsupported vertex-color/texture xfer mode.\n");
1748 #if 0
1749             return
1750 #endif
1751         }
1752     }
1753
1754     SkAutoSTMalloc<128, GrColor> convertedColors(0);
1755     if (NULL != colors) {
1756         // need to convert byte order and from non-PM to PM
1757         convertedColors.reset(vertexCount);
1758         for (int i = 0; i < vertexCount; ++i) {
1759             convertedColors[i] = SkColor2GrColor(colors[i]);
1760         }
1761         colors = convertedColors.get();
1762     }
1763     fContext->drawVertices(grPaint,
1764                            gVertexMode2PrimitiveType[vmode],
1765                            vertexCount,
1766                            vertices,
1767                            texs,
1768                            colors,
1769                            indices,
1770                            indexCount);
1771 }
1772
1773 ///////////////////////////////////////////////////////////////////////////////
1774
1775 void SkGpuDevice::drawText(const SkDraw& draw, const void* text,
1776                           size_t byteLength, SkScalar x, SkScalar y,
1777                           const SkPaint& paint) {
1778     CHECK_SHOULD_DRAW(draw, false);
1779
1780     if (fMainTextContext->canDraw(paint)) {
1781         GrPaint grPaint;
1782         if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) {
1783             return;
1784         }
1785
1786         SkDEBUGCODE(this->validate();)
1787
1788         fMainTextContext->drawText(grPaint, paint, (const char *)text, byteLength, x, y);
1789     } else if (fFallbackTextContext && fFallbackTextContext->canDraw(paint)) {
1790         GrPaint grPaint;
1791         if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) {
1792             return;
1793         }
1794
1795         SkDEBUGCODE(this->validate();)
1796
1797         fFallbackTextContext->drawText(grPaint, paint, (const char *)text, byteLength, x, y);
1798     } else {
1799         // this guy will just call our drawPath()
1800         draw.drawText_asPaths((const char*)text, byteLength, x, y, paint);
1801     }
1802 }
1803
1804 void SkGpuDevice::drawPosText(const SkDraw& draw, const void* text,
1805                              size_t byteLength, const SkScalar pos[],
1806                              SkScalar constY, int scalarsPerPos,
1807                              const SkPaint& paint) {
1808     CHECK_SHOULD_DRAW(draw, false);
1809
1810     if (fMainTextContext->canDraw(paint)) {
1811         GrPaint grPaint;
1812         if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) {
1813             return;
1814         }
1815
1816         SkDEBUGCODE(this->validate();)
1817
1818         fMainTextContext->drawPosText(grPaint, paint, (const char *)text, byteLength, pos,
1819                                       constY, scalarsPerPos);
1820     } else if (fFallbackTextContext && fFallbackTextContext->canDraw(paint)) {
1821         GrPaint grPaint;
1822         if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) {
1823             return;
1824         }
1825
1826         SkDEBUGCODE(this->validate();)
1827
1828         fFallbackTextContext->drawPosText(grPaint, paint, (const char *)text, byteLength, pos,
1829                                           constY, scalarsPerPos);
1830     } else {
1831         draw.drawPosText_asPaths((const char*)text, byteLength, pos, constY,
1832                                  scalarsPerPos, paint);
1833     }
1834 }
1835
1836 void SkGpuDevice::drawTextOnPath(const SkDraw& draw, const void* text,
1837                                 size_t len, const SkPath& path,
1838                                 const SkMatrix* m, const SkPaint& paint) {
1839     CHECK_SHOULD_DRAW(draw, false);
1840
1841     SkASSERT(draw.fDevice == this);
1842     draw.drawTextOnPath((const char*)text, len, path, m, paint);
1843 }
1844
1845 ///////////////////////////////////////////////////////////////////////////////
1846
1847 bool SkGpuDevice::filterTextFlags(const SkPaint& paint, TextFlags* flags) {
1848     if (!paint.isLCDRenderText()) {
1849         // we're cool with the paint as is
1850         return false;
1851     }
1852
1853     if (paint.getShader() ||
1854         paint.getXfermode() || // unless its srcover
1855         paint.getMaskFilter() ||
1856         paint.getRasterizer() ||
1857         paint.getColorFilter() ||
1858         paint.getPathEffect() ||
1859         paint.isFakeBoldText() ||
1860         paint.getStyle() != SkPaint::kFill_Style) {
1861         // turn off lcd
1862         flags->fFlags = paint.getFlags() & ~SkPaint::kLCDRenderText_Flag;
1863         flags->fHinting = paint.getHinting();
1864         return true;
1865     }
1866     // we're cool with the paint as is
1867     return false;
1868 }
1869
1870 void SkGpuDevice::flush() {
1871     DO_DEFERRED_CLEAR();
1872     fContext->resolveRenderTarget(fRenderTarget);
1873 }
1874
1875 ///////////////////////////////////////////////////////////////////////////////
1876
1877 SkBaseDevice* SkGpuDevice::onCreateDevice(const SkImageInfo& info, Usage usage) {
1878     GrTextureDesc desc;
1879     desc.fConfig = fRenderTarget->config();
1880     desc.fFlags = kRenderTarget_GrTextureFlagBit;
1881     desc.fWidth = info.width();
1882     desc.fHeight = info.height();
1883     desc.fSampleCnt = fRenderTarget->numSamples();
1884
1885     SkAutoTUnref<GrTexture> texture;
1886     // Skia's convention is to only clear a device if it is non-opaque.
1887     unsigned flags = info.isOpaque() ? 0 : kNeedClear_Flag;
1888
1889 #if CACHE_COMPATIBLE_DEVICE_TEXTURES
1890     // layers are never draw in repeat modes, so we can request an approx
1891     // match and ignore any padding.
1892     flags |= kCached_Flag;
1893     const GrContext::ScratchTexMatch match = (kSaveLayer_Usage == usage) ?
1894                                                 GrContext::kApprox_ScratchTexMatch :
1895                                                 GrContext::kExact_ScratchTexMatch;
1896     texture.reset(fContext->lockAndRefScratchTexture(desc, match));
1897 #else
1898     texture.reset(fContext->createUncachedTexture(desc, NULL, 0));
1899 #endif
1900     if (NULL != texture.get()) {
1901         return SkGpuDevice::Create(texture, flags);
1902     } else {
1903         GrPrintf("---- failed to create compatible device texture [%d %d]\n",
1904                  info.width(), info.height());
1905         return NULL;
1906     }
1907 }
1908
1909 SkSurface* SkGpuDevice::newSurface(const SkImageInfo& info) {
1910     return SkSurface::NewRenderTarget(fContext, info, fRenderTarget->numSamples());
1911 }
1912
1913 void SkGpuDevice::EXPERIMENTAL_optimize(SkPicture* picture) {
1914     SkPicture::AccelData::Key key = GPUAccelData::ComputeAccelDataKey();
1915
1916     SkAutoTUnref<GPUAccelData> data(SkNEW_ARGS(GPUAccelData, (key)));
1917
1918     picture->EXPERIMENTAL_addAccelData(data);
1919
1920     GatherGPUInfo(picture, data);
1921 }
1922
1923 void SkGpuDevice::EXPERIMENTAL_purge(SkPicture* picture) {
1924
1925 }
1926
1927 bool SkGpuDevice::EXPERIMENTAL_drawPicture(SkCanvas* canvas, SkPicture* picture) {
1928
1929     SkPicture::AccelData::Key key = GPUAccelData::ComputeAccelDataKey();
1930
1931     const SkPicture::AccelData* data = picture->EXPERIMENTAL_getAccelData(key);
1932     if (NULL == data) {
1933         return false;
1934     }
1935
1936     const GPUAccelData *gpuData = static_cast<const GPUAccelData*>(data);
1937
1938     SkAutoTArray<bool> pullForward(gpuData->numSaveLayers());
1939     for (int i = 0; i < gpuData->numSaveLayers(); ++i) {
1940         pullForward[i] = false;
1941     }
1942
1943     SkIRect clip;
1944
1945     fClipData.getConservativeBounds(this->width(), this->height(), &clip, NULL);
1946
1947     SkMatrix inv;
1948     if (!fContext->getMatrix().invert(&inv)) {
1949         return false;
1950     }
1951
1952     SkRect r = SkRect::Make(clip);
1953     inv.mapRect(&r);
1954     r.roundOut(&clip);
1955
1956     const SkPicture::OperationList& ops = picture->EXPERIMENTAL_getActiveOps(clip);
1957
1958     for (int i = 0; i < ops.numOps(); ++i) {
1959         for (int j = 0; j < gpuData->numSaveLayers(); ++j) {
1960             const GPUAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(j);
1961
1962             if (ops.offset(i) > info.fSaveLayerOpID && ops.offset(i) < info.fRestoreOpID) {
1963                 pullForward[j] = true;
1964             }
1965         }
1966     }
1967
1968     return false;
1969 }