Update To 11.40.268.0
[platform/framework/web/crosswalk.git] / src / third_party / skia / src / gpu / GrClipMaskManager.cpp
1
2 /*
3  * Copyright 2012 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8
9 #include "GrClipMaskManager.h"
10 #include "GrAAConvexPathRenderer.h"
11 #include "GrAAHairLinePathRenderer.h"
12 #include "GrAARectRenderer.h"
13 #include "GrDrawTargetCaps.h"
14 #include "GrPaint.h"
15 #include "GrPathRenderer.h"
16 #include "GrRenderTarget.h"
17 #include "GrStencilBuffer.h"
18 #include "GrSWMaskHelper.h"
19 #include "SkRasterClip.h"
20 #include "SkStrokeRec.h"
21 #include "SkTLazy.h"
22 #include "effects/GrTextureDomain.h"
23 #include "effects/GrConvexPolyEffect.h"
24 #include "effects/GrRRectEffect.h"
25
26 #define GR_AA_CLIP 1
27
28 typedef SkClipStack::Element Element;
29
30 ////////////////////////////////////////////////////////////////////////////////
31 namespace {
32 // set up the draw state to enable the aa clipping mask. Besides setting up the
33 // stage matrix this also alters the vertex layout
34 void setup_drawstate_aaclip(GrDrawTarget* gpu,
35                             GrTexture* result,
36                             const SkIRect &devBound) {
37     GrDrawState* drawState = gpu->drawState();
38     SkASSERT(drawState);
39
40     SkMatrix mat;
41     // We want to use device coords to compute the texture coordinates. We set our matrix to be
42     // equal to the view matrix followed by an offset to the devBound, and then a scaling matrix to
43     // normalized coords. We apply this matrix to the vertex positions rather than local coords.
44     mat.setIDiv(result->width(), result->height());
45     mat.preTranslate(SkIntToScalar(-devBound.fLeft),
46                      SkIntToScalar(-devBound.fTop));
47     mat.preConcat(drawState->getViewMatrix());
48
49     SkIRect domainTexels = SkIRect::MakeWH(devBound.width(), devBound.height());
50     // This could be a long-lived effect that is cached with the alpha-mask.
51     drawState->addCoverageProcessor(
52         GrTextureDomainEffect::Create(result,
53                                       mat,
54                                       GrTextureDomain::MakeTexelDomain(result, domainTexels),
55                                       GrTextureDomain::kDecal_Mode,
56                                       GrTextureParams::kNone_FilterMode,
57                                       kPosition_GrCoordSet))->unref();
58 }
59
60 bool path_needs_SW_renderer(GrContext* context,
61                             GrDrawTarget* gpu,
62                             const SkPath& origPath,
63                             const SkStrokeRec& stroke,
64                             bool doAA) {
65     // the gpu alpha mask will draw the inverse paths as non-inverse to a temp buffer
66     SkTCopyOnFirstWrite<SkPath> path(origPath);
67     if (path->isInverseFillType()) {
68         path.writable()->toggleInverseFillType();
69     }
70     // last (false) parameter disallows use of the SW path renderer
71     GrPathRendererChain::DrawType type = doAA ?
72                                          GrPathRendererChain::kColorAntiAlias_DrawType :
73                                          GrPathRendererChain::kColor_DrawType;
74
75     return NULL == context->getPathRenderer(*path, stroke, gpu, false, type);
76 }
77
78 }
79
80 /*
81  * This method traverses the clip stack to see if the GrSoftwarePathRenderer
82  * will be used on any element. If so, it returns true to indicate that the
83  * entire clip should be rendered in SW and then uploaded en masse to the gpu.
84  */
85 bool GrClipMaskManager::useSWOnlyPath(const GrReducedClip::ElementList& elements) {
86
87     // TODO: generalize this function so that when
88     // a clip gets complex enough it can just be done in SW regardless
89     // of whether it would invoke the GrSoftwarePathRenderer.
90     SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
91
92     for (GrReducedClip::ElementList::Iter iter(elements.headIter()); iter.get(); iter.next()) {
93         const Element* element = iter.get();
94         // rects can always be drawn directly w/o using the software path
95         // Skip rrects once we're drawing them directly.
96         if (Element::kRect_Type != element->getType()) {
97             SkPath path;
98             element->asPath(&path);
99             if (path_needs_SW_renderer(this->getContext(), fClipTarget, path, stroke,
100                                        element->isAA())) {
101                 return true;
102             }
103         }
104     }
105     return false;
106 }
107
108 bool GrClipMaskManager::installClipEffects(const GrReducedClip::ElementList& elements,
109                                            GrDrawState::AutoRestoreEffects* are,
110                                            const SkVector& clipToRTOffset,
111                                            const SkRect* drawBounds) {
112
113     GrDrawState* drawState = fClipTarget->drawState();
114     SkRect boundsInClipSpace;
115     if (drawBounds) {
116         boundsInClipSpace = *drawBounds;
117         boundsInClipSpace.offset(-clipToRTOffset.fX, -clipToRTOffset.fY);
118     }
119
120     are->set(drawState);
121     GrRenderTarget* rt = drawState->getRenderTarget();
122     GrReducedClip::ElementList::Iter iter(elements);
123
124     bool setARE = false;
125     bool failed = false;
126
127     while (iter.get()) {
128         SkRegion::Op op = iter.get()->getOp();
129         bool invert;
130         bool skip = false;
131         switch (op) {
132             case SkRegion::kReplace_Op:
133                 SkASSERT(iter.get() == elements.head());
134                 // Fallthrough, handled same as intersect.
135             case SkRegion::kIntersect_Op:
136                 invert = false;
137                 if (drawBounds && iter.get()->contains(boundsInClipSpace)) {
138                     skip = true;
139                 }
140                 break;
141             case SkRegion::kDifference_Op:
142                 invert = true;
143                 // We don't currently have a cheap test for whether a rect is fully outside an
144                 // element's primitive, so don't attempt to set skip.
145                 break;
146             default:
147                 failed = true;
148                 break;
149         }
150         if (failed) {
151             break;
152         }
153
154         if (!skip) {
155             GrPrimitiveEdgeType edgeType;
156             if (GR_AA_CLIP && iter.get()->isAA()) {
157                 if (rt->isMultisampled()) {
158                     // Coverage based AA clips don't place nicely with MSAA.
159                     failed = true;
160                     break;
161                 }
162                 edgeType =
163                         invert ? kInverseFillAA_GrProcessorEdgeType : kFillAA_GrProcessorEdgeType;
164             } else {
165                 edgeType =
166                         invert ? kInverseFillBW_GrProcessorEdgeType : kFillBW_GrProcessorEdgeType;
167             }
168             SkAutoTUnref<GrFragmentProcessor> fp;
169             switch (iter.get()->getType()) {
170                 case SkClipStack::Element::kPath_Type:
171                     fp.reset(GrConvexPolyEffect::Create(edgeType, iter.get()->getPath(),
172                         &clipToRTOffset));
173                     break;
174                 case SkClipStack::Element::kRRect_Type: {
175                     SkRRect rrect = iter.get()->getRRect();
176                     rrect.offset(clipToRTOffset.fX, clipToRTOffset.fY);
177                     fp.reset(GrRRectEffect::Create(edgeType, rrect));
178                     break;
179                 }
180                 case SkClipStack::Element::kRect_Type: {
181                     SkRect rect = iter.get()->getRect();
182                     rect.offset(clipToRTOffset.fX, clipToRTOffset.fY);
183                     fp.reset(GrConvexPolyEffect::Create(edgeType, rect));
184                     break;
185                 }
186                 default:
187                     break;
188             }
189             if (fp) {
190                 if (!setARE) {
191                     are->set(fClipTarget->drawState());
192                     setARE = true;
193                 }
194                 fClipTarget->drawState()->addCoverageProcessor(fp);
195             } else {
196                 failed = true;
197                 break;
198             }
199         }
200         iter.next();
201     }
202
203     if (failed) {
204         are->set(NULL);
205     }
206
207     return !failed;
208 }
209
210 ////////////////////////////////////////////////////////////////////////////////
211 // sort out what kind of clip mask needs to be created: alpha, stencil,
212 // scissor, or entirely software
213 bool GrClipMaskManager::setupClipping(const GrClipData* clipDataIn,
214                                       const SkRect* devBounds,
215                                       GrDrawState::AutoRestoreEffects* are,
216                                       GrDrawState::AutoRestoreStencil* ars,
217                                       ScissorState* scissorState) {
218     fCurrClipMaskType = kNone_ClipMaskType;
219     if (kRespectClip_StencilClipMode == fClipMode) {
220         fClipMode = kIgnoreClip_StencilClipMode;
221     }
222
223     GrReducedClip::ElementList elements(16);
224     int32_t genID;
225     GrReducedClip::InitialState initialState;
226     SkIRect clipSpaceIBounds;
227     bool requiresAA;
228
229     GrDrawState* drawState = fClipTarget->drawState();
230
231     const GrRenderTarget* rt = drawState->getRenderTarget();
232     // GrDrawTarget should have filtered this for us
233     SkASSERT(rt);
234
235     bool ignoreClip = !drawState->isClipState() || clipDataIn->fClipStack->isWideOpen();
236     if (!ignoreClip) {
237         SkIRect clipSpaceRTIBounds = SkIRect::MakeWH(rt->width(), rt->height());
238         clipSpaceRTIBounds.offset(clipDataIn->fOrigin);
239         GrReducedClip::ReduceClipStack(*clipDataIn->fClipStack,
240                                        clipSpaceRTIBounds,
241                                        &elements,
242                                        &genID,
243                                        &initialState,
244                                        &clipSpaceIBounds,
245                                        &requiresAA);
246         if (elements.isEmpty()) {
247             if (GrReducedClip::kAllIn_InitialState == initialState) {
248                 ignoreClip = clipSpaceIBounds == clipSpaceRTIBounds;
249             } else {
250                 return false;
251             }
252         }
253     }
254
255     if (ignoreClip) {
256         this->setDrawStateStencil(ars);
257         return true;
258     }
259
260     // An element count of 4 was chosen because of the common pattern in Blink of:
261     //   isect RR
262     //   diff  RR
263     //   isect convex_poly
264     //   isect convex_poly
265     // when drawing rounded div borders. This could probably be tuned based on a
266     // configuration's relative costs of switching RTs to generate a mask vs
267     // longer shaders.
268     if (elements.count() <= 4) {
269         SkVector clipToRTOffset = { SkIntToScalar(-clipDataIn->fOrigin.fX),
270                                     SkIntToScalar(-clipDataIn->fOrigin.fY) };
271         if (elements.isEmpty() ||
272             (requiresAA && this->installClipEffects(elements, are, clipToRTOffset, devBounds))) {
273             SkIRect scissorSpaceIBounds(clipSpaceIBounds);
274             scissorSpaceIBounds.offset(-clipDataIn->fOrigin);
275             if (NULL == devBounds ||
276                 !SkRect::Make(scissorSpaceIBounds).contains(*devBounds)) {
277                 scissorState->set(scissorSpaceIBounds);
278             }
279             this->setDrawStateStencil(ars);
280             return true;
281         }
282     }
283
284 #if GR_AA_CLIP
285     // If MSAA is enabled we can do everything in the stencil buffer.
286     if (0 == rt->numSamples() && requiresAA) {
287         GrTexture* result = NULL;
288
289         if (this->useSWOnlyPath(elements)) {
290             // The clip geometry is complex enough that it will be more efficient to create it
291             // entirely in software
292             result = this->createSoftwareClipMask(genID,
293                                                   initialState,
294                                                   elements,
295                                                   clipSpaceIBounds);
296         } else {
297             result = this->createAlphaClipMask(genID,
298                                                initialState,
299                                                elements,
300                                                clipSpaceIBounds);
301         }
302
303         if (result) {
304             // The mask's top left coord should be pinned to the rounded-out top left corner of
305             // clipSpace bounds. We determine the mask's position WRT to the render target here.
306             SkIRect rtSpaceMaskBounds = clipSpaceIBounds;
307             rtSpaceMaskBounds.offset(-clipDataIn->fOrigin);
308             are->set(fClipTarget->drawState());
309             setup_drawstate_aaclip(fClipTarget, result, rtSpaceMaskBounds);
310             this->setDrawStateStencil(ars);
311             return true;
312         }
313         // if alpha clip mask creation fails fall through to the non-AA code paths
314     }
315 #endif // GR_AA_CLIP
316
317     // Either a hard (stencil buffer) clip was explicitly requested or an anti-aliased clip couldn't
318     // be created. In either case, free up the texture in the anti-aliased mask cache.
319     // TODO: this may require more investigation. Ganesh performs a lot of utility draws (e.g.,
320     // clears, InOrderDrawBuffer playbacks) that hit the stencil buffer path. These may be
321     // "incorrectly" clearing the AA cache.
322     fAACache.reset();
323
324     // use the stencil clip if we can't represent the clip as a rectangle.
325     SkIPoint clipSpaceToStencilSpaceOffset = -clipDataIn->fOrigin;
326     this->createStencilClipMask(genID,
327                                 initialState,
328                                 elements,
329                                 clipSpaceIBounds,
330                                 clipSpaceToStencilSpaceOffset);
331
332     // This must occur after createStencilClipMask. That function may change the scissor. Also, it
333     // only guarantees that the stencil mask is correct within the bounds it was passed, so we must
334     // use both stencil and scissor test to the bounds for the final draw.
335     SkIRect scissorSpaceIBounds(clipSpaceIBounds);
336     scissorSpaceIBounds.offset(clipSpaceToStencilSpaceOffset);
337     scissorState->set(scissorSpaceIBounds);
338     this->setDrawStateStencil(ars);
339     return true;
340 }
341
342 #define VISUALIZE_COMPLEX_CLIP 0
343
344 #if VISUALIZE_COMPLEX_CLIP
345     #include "SkRandom.h"
346     SkRandom gRandom;
347     #define SET_RANDOM_COLOR drawState->setColor(0xff000000 | gRandom.nextU());
348 #else
349     #define SET_RANDOM_COLOR
350 #endif
351
352 namespace {
353
354 ////////////////////////////////////////////////////////////////////////////////
355 // set up the OpenGL blend function to perform the specified
356 // boolean operation for alpha clip mask creation
357 void setup_boolean_blendcoeffs(GrDrawState* drawState, SkRegion::Op op) {
358
359     switch (op) {
360         case SkRegion::kReplace_Op:
361             drawState->setBlendFunc(kOne_GrBlendCoeff, kZero_GrBlendCoeff);
362             break;
363         case SkRegion::kIntersect_Op:
364             drawState->setBlendFunc(kDC_GrBlendCoeff, kZero_GrBlendCoeff);
365             break;
366         case SkRegion::kUnion_Op:
367             drawState->setBlendFunc(kOne_GrBlendCoeff, kISC_GrBlendCoeff);
368             break;
369         case SkRegion::kXOR_Op:
370             drawState->setBlendFunc(kIDC_GrBlendCoeff, kISC_GrBlendCoeff);
371             break;
372         case SkRegion::kDifference_Op:
373             drawState->setBlendFunc(kZero_GrBlendCoeff, kISC_GrBlendCoeff);
374             break;
375         case SkRegion::kReverseDifference_Op:
376             drawState->setBlendFunc(kIDC_GrBlendCoeff, kZero_GrBlendCoeff);
377             break;
378         default:
379             SkASSERT(false);
380             break;
381     }
382 }
383
384 }
385
386 ////////////////////////////////////////////////////////////////////////////////
387 bool GrClipMaskManager::drawElement(GrTexture* target,
388                                     const SkClipStack::Element* element,
389                                     GrPathRenderer* pr) {
390     GrDrawState* drawState = fClipTarget->drawState();
391
392     drawState->setRenderTarget(target->asRenderTarget());
393
394     // TODO: Draw rrects directly here.
395     switch (element->getType()) {
396         case Element::kEmpty_Type:
397             SkDEBUGFAIL("Should never get here with an empty element.");
398             break;
399         case Element::kRect_Type:
400             // TODO: Do rects directly to the accumulator using a aa-rect GrProcessor that covers
401             // the entire mask bounds and writes 0 outside the rect.
402             if (element->isAA()) {
403                 this->getContext()->getAARectRenderer()->fillAARect(fClipTarget,
404                                                                     element->getRect(),
405                                                                     SkMatrix::I(),
406                                                                     element->getRect());
407             } else {
408                 fClipTarget->drawSimpleRect(element->getRect());
409             }
410             return true;
411         default: {
412             SkPath path;
413             element->asPath(&path);
414             path.setIsVolatile(true);
415             if (path.isInverseFillType()) {
416                 path.toggleInverseFillType();
417             }
418             SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
419             if (NULL == pr) {
420                 GrPathRendererChain::DrawType type;
421                 type = element->isAA() ? GrPathRendererChain::kColorAntiAlias_DrawType :
422                                          GrPathRendererChain::kColor_DrawType;
423                 pr = this->getContext()->getPathRenderer(path, stroke, fClipTarget, false, type);
424             }
425             if (NULL == pr) {
426                 return false;
427             }
428             pr->drawPath(path, stroke, fClipTarget, element->isAA());
429             break;
430         }
431     }
432     return true;
433 }
434
435 bool GrClipMaskManager::canStencilAndDrawElement(GrTexture* target,
436                                                  const SkClipStack::Element* element,
437                                                  GrPathRenderer** pr) {
438     GrDrawState* drawState = fClipTarget->drawState();
439     drawState->setRenderTarget(target->asRenderTarget());
440
441     if (Element::kRect_Type == element->getType()) {
442         return true;
443     } else {
444         // We shouldn't get here with an empty clip element.
445         SkASSERT(Element::kEmpty_Type != element->getType());
446         SkPath path;
447         element->asPath(&path);
448         if (path.isInverseFillType()) {
449             path.toggleInverseFillType();
450         }
451         SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
452         GrPathRendererChain::DrawType type = element->isAA() ?
453             GrPathRendererChain::kStencilAndColorAntiAlias_DrawType :
454             GrPathRendererChain::kStencilAndColor_DrawType;
455         *pr = this->getContext()->getPathRenderer(path, stroke, fClipTarget, false, type);
456         return SkToBool(*pr);
457     }
458 }
459
460 void GrClipMaskManager::mergeMask(GrTexture* dstMask,
461                                   GrTexture* srcMask,
462                                   SkRegion::Op op,
463                                   const SkIRect& dstBound,
464                                   const SkIRect& srcBound) {
465     GrDrawState::AutoViewMatrixRestore avmr;
466     GrDrawState* drawState = fClipTarget->drawState();
467     SkAssertResult(avmr.setIdentity(drawState));
468     GrDrawState::AutoRestoreEffects are(drawState);
469
470     drawState->setRenderTarget(dstMask->asRenderTarget());
471
472     setup_boolean_blendcoeffs(drawState, op);
473
474     SkMatrix sampleM;
475     sampleM.setIDiv(srcMask->width(), srcMask->height());
476
477     drawState->addColorProcessor(
478         GrTextureDomainEffect::Create(srcMask,
479                                       sampleM,
480                                       GrTextureDomain::MakeTexelDomain(srcMask, srcBound),
481                                       GrTextureDomain::kDecal_Mode,
482                                       GrTextureParams::kNone_FilterMode))->unref();
483     fClipTarget->drawSimpleRect(SkRect::Make(dstBound));
484 }
485
486 GrTexture* GrClipMaskManager::createTempMask(int width, int height) {
487     GrSurfaceDesc desc;
488     desc.fFlags = kRenderTarget_GrSurfaceFlag|kNoStencil_GrSurfaceFlag;
489     desc.fWidth = width;
490     desc.fHeight = height;
491     desc.fConfig = kAlpha_8_GrPixelConfig;
492
493     return this->getContext()->refScratchTexture(desc, GrContext::kApprox_ScratchTexMatch);
494 }
495
496 ////////////////////////////////////////////////////////////////////////////////
497 // Return the texture currently in the cache if it exists. Otherwise, return NULL
498 GrTexture* GrClipMaskManager::getCachedMaskTexture(int32_t elementsGenID,
499                                                    const SkIRect& clipSpaceIBounds) {
500     bool cached = fAACache.canReuse(elementsGenID, clipSpaceIBounds);
501     if (!cached) {
502         return NULL;
503     }
504
505     return fAACache.getLastMask();
506 }
507
508 ////////////////////////////////////////////////////////////////////////////////
509 // Allocate a texture in the texture cache. This function returns the texture
510 // allocated (or NULL on error).
511 GrTexture* GrClipMaskManager::allocMaskTexture(int32_t elementsGenID,
512                                                const SkIRect& clipSpaceIBounds,
513                                                bool willUpload) {
514     // Since we are setting up the cache we should free up the
515     // currently cached mask so it can be reused.
516     fAACache.reset();
517
518     GrSurfaceDesc desc;
519     desc.fFlags = willUpload ? kNone_GrSurfaceFlags : kRenderTarget_GrSurfaceFlag;
520     desc.fWidth = clipSpaceIBounds.width();
521     desc.fHeight = clipSpaceIBounds.height();
522     desc.fConfig = kRGBA_8888_GrPixelConfig;
523     if (willUpload || this->getContext()->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) {
524         // We would always like A8 but it isn't supported on all platforms
525         desc.fConfig = kAlpha_8_GrPixelConfig;
526     }
527
528     fAACache.acquireMask(elementsGenID, desc, clipSpaceIBounds);
529     return fAACache.getLastMask();
530 }
531
532 ////////////////////////////////////////////////////////////////////////////////
533 // Create a 8-bit clip mask in alpha
534 GrTexture* GrClipMaskManager::createAlphaClipMask(int32_t elementsGenID,
535                                                   GrReducedClip::InitialState initialState,
536                                                   const GrReducedClip::ElementList& elements,
537                                                   const SkIRect& clipSpaceIBounds) {
538     SkASSERT(kNone_ClipMaskType == fCurrClipMaskType);
539
540     // First, check for cached texture
541     GrTexture* result = this->getCachedMaskTexture(elementsGenID, clipSpaceIBounds);
542     if (result) {
543         fCurrClipMaskType = kAlpha_ClipMaskType;
544         return result;
545     }
546
547     // There's no texture in the cache. Let's try to allocate it then.
548     result = this->allocMaskTexture(elementsGenID, clipSpaceIBounds, false);
549     if (NULL == result) {
550         fAACache.reset();
551         return NULL;
552     }
553
554     // The top-left of the mask corresponds to the top-left corner of the bounds.
555     SkVector clipToMaskOffset = {
556         SkIntToScalar(-clipSpaceIBounds.fLeft),
557         SkIntToScalar(-clipSpaceIBounds.fTop)
558     };
559     // The texture may be larger than necessary, this rect represents the part of the texture
560     // we populate with a rasterization of the clip.
561     SkIRect maskSpaceIBounds = SkIRect::MakeWH(clipSpaceIBounds.width(), clipSpaceIBounds.height());
562
563     // Set the matrix so that rendered clip elements are transformed to mask space from clip space.
564     SkMatrix translate;
565     translate.setTranslate(clipToMaskOffset);
566     GrDrawTarget::AutoGeometryAndStatePush agasp(fClipTarget, GrDrawTarget::kReset_ASRInit,
567                                                  &translate);
568
569     GrDrawState* drawState = fClipTarget->drawState();
570
571     // We're drawing a coverage mask and want coverage to be run through the blend function.
572     drawState->enableState(GrDrawState::kCoverageDrawing_StateBit);
573
574     // The scratch texture that we are drawing into can be substantially larger than the mask. Only
575     // clear the part that we care about.
576     fClipTarget->clear(&maskSpaceIBounds,
577                        GrReducedClip::kAllIn_InitialState == initialState ? 0xffffffff : 0x00000000,
578                        true,
579                        result->asRenderTarget());
580
581     // When we use the stencil in the below loop it is important to have this clip installed.
582     // The second pass that zeros the stencil buffer renders the rect maskSpaceIBounds so the first
583     // pass must not set values outside of this bounds or stencil values outside the rect won't be
584     // cleared.
585     GrDrawTarget::AutoClipRestore acr(fClipTarget, maskSpaceIBounds);
586     drawState->enableState(GrDrawState::kClip_StateBit);
587
588     SkAutoTUnref<GrTexture> temp;
589     // walk through each clip element and perform its set op
590     for (GrReducedClip::ElementList::Iter iter = elements.headIter(); iter.get(); iter.next()) {
591         const Element* element = iter.get();
592         SkRegion::Op op = element->getOp();
593         bool invert = element->isInverseFilled();
594
595         if (invert || SkRegion::kIntersect_Op == op || SkRegion::kReverseDifference_Op == op) {
596             GrPathRenderer* pr = NULL;
597             bool useTemp = !this->canStencilAndDrawElement(result, element, &pr);
598             GrTexture* dst;
599             // This is the bounds of the clip element in the space of the alpha-mask. The temporary
600             // mask buffer can be substantially larger than the actually clip stack element. We
601             // touch the minimum number of pixels necessary and use decal mode to combine it with
602             // the accumulator.
603             SkIRect maskSpaceElementIBounds;
604
605             if (useTemp) {
606                 if (invert) {
607                     maskSpaceElementIBounds = maskSpaceIBounds;
608                 } else {
609                     SkRect elementBounds = element->getBounds();
610                     elementBounds.offset(clipToMaskOffset);
611                     elementBounds.roundOut(&maskSpaceElementIBounds);
612                 }
613
614                 if (!temp) {
615                     temp.reset(this->createTempMask(maskSpaceIBounds.fRight,
616                                                     maskSpaceIBounds.fBottom));
617                     if (!temp) {
618                         fAACache.reset();
619                         return NULL;
620                     }
621                 }
622                 dst = temp;
623                 // clear the temp target and set blend to replace
624                 fClipTarget->clear(&maskSpaceElementIBounds,
625                             invert ? 0xffffffff : 0x00000000,
626                             true,
627                             dst->asRenderTarget());
628                 setup_boolean_blendcoeffs(drawState, SkRegion::kReplace_Op);
629
630             } else {
631                 // draw directly into the result with the stencil set to make the pixels affected
632                 // by the clip shape be non-zero.
633                 dst = result;
634                 GR_STATIC_CONST_SAME_STENCIL(kStencilInElement,
635                                              kReplace_StencilOp,
636                                              kReplace_StencilOp,
637                                              kAlways_StencilFunc,
638                                              0xffff,
639                                              0xffff,
640                                              0xffff);
641                 drawState->setStencil(kStencilInElement);
642                 setup_boolean_blendcoeffs(drawState, op);
643             }
644
645             drawState->setAlpha(invert ? 0x00 : 0xff);
646
647             if (!this->drawElement(dst, element, pr)) {
648                 fAACache.reset();
649                 return NULL;
650             }
651
652             if (useTemp) {
653                 // Now draw into the accumulator using the real operation and the temp buffer as a
654                 // texture
655                 this->mergeMask(result,
656                                 temp,
657                                 op,
658                                 maskSpaceIBounds,
659                                 maskSpaceElementIBounds);
660             } else {
661                 // Draw to the exterior pixels (those with a zero stencil value).
662                 drawState->setAlpha(invert ? 0xff : 0x00);
663                 GR_STATIC_CONST_SAME_STENCIL(kDrawOutsideElement,
664                                              kZero_StencilOp,
665                                              kZero_StencilOp,
666                                              kEqual_StencilFunc,
667                                              0xffff,
668                                              0x0000,
669                                              0xffff);
670                 drawState->setStencil(kDrawOutsideElement);
671                 fClipTarget->drawSimpleRect(clipSpaceIBounds);
672                 drawState->disableStencil();
673             }
674         } else {
675             // all the remaining ops can just be directly draw into the accumulation buffer
676             drawState->setAlpha(0xff);
677             setup_boolean_blendcoeffs(drawState, op);
678             this->drawElement(result, element);
679         }
680     }
681
682     fCurrClipMaskType = kAlpha_ClipMaskType;
683     return result;
684 }
685
686 ////////////////////////////////////////////////////////////////////////////////
687 // Create a 1-bit clip mask in the stencil buffer. 'devClipBounds' are in device
688 // (as opposed to canvas) coordinates
689 bool GrClipMaskManager::createStencilClipMask(int32_t elementsGenID,
690                                               GrReducedClip::InitialState initialState,
691                                               const GrReducedClip::ElementList& elements,
692                                               const SkIRect& clipSpaceIBounds,
693                                               const SkIPoint& clipSpaceToStencilOffset) {
694
695     SkASSERT(kNone_ClipMaskType == fCurrClipMaskType);
696
697     GrDrawState* drawState = fClipTarget->drawState();
698     SkASSERT(drawState->isClipState());
699
700     GrRenderTarget* rt = drawState->getRenderTarget();
701     SkASSERT(rt);
702
703     // TODO: dynamically attach a SB when needed.
704     GrStencilBuffer* stencilBuffer = rt->getStencilBuffer();
705     if (NULL == stencilBuffer) {
706         return false;
707     }
708
709     if (stencilBuffer->mustRenderClip(elementsGenID, clipSpaceIBounds, clipSpaceToStencilOffset)) {
710         stencilBuffer->setLastClip(elementsGenID, clipSpaceIBounds, clipSpaceToStencilOffset);
711
712         // Set the matrix so that rendered clip elements are transformed from clip to stencil space.
713         SkVector translate = {
714             SkIntToScalar(clipSpaceToStencilOffset.fX),
715             SkIntToScalar(clipSpaceToStencilOffset.fY)
716         };
717         SkMatrix matrix;
718         matrix.setTranslate(translate);
719         GrDrawTarget::AutoGeometryAndStatePush agasp(fClipTarget, GrDrawTarget::kReset_ASRInit,
720                                                      &matrix);
721         drawState = fClipTarget->drawState();
722
723         drawState->setRenderTarget(rt);
724
725         // We set the current clip to the bounds so that our recursive draws are scissored to them.
726         SkIRect stencilSpaceIBounds(clipSpaceIBounds);
727         stencilSpaceIBounds.offset(clipSpaceToStencilOffset);
728         GrDrawTarget::AutoClipRestore acr(fClipTarget, stencilSpaceIBounds);
729         drawState->enableState(GrDrawState::kClip_StateBit);
730
731 #if !VISUALIZE_COMPLEX_CLIP
732         drawState->enableState(GrDrawState::kNoColorWrites_StateBit);
733 #endif
734
735         int clipBit = stencilBuffer->bits();
736         SkASSERT((clipBit <= 16) && "Ganesh only handles 16b or smaller stencil buffers");
737         clipBit = (1 << (clipBit-1));
738
739         fClipTarget->clearStencilClip(stencilSpaceIBounds,
740                                       GrReducedClip::kAllIn_InitialState == initialState,
741                                       rt);
742
743         // walk through each clip element and perform its set op
744         // with the existing clip.
745         for (GrReducedClip::ElementList::Iter iter(elements.headIter()); iter.get(); iter.next()) {
746             const Element* element = iter.get();
747             bool fillInverted = false;
748             // enabled at bottom of loop
749             fClipMode = kIgnoreClip_StencilClipMode;
750             // if the target is MSAA then we want MSAA enabled when the clip is soft
751             if (rt->isMultisampled()) {
752                 drawState->setState(GrDrawState::kHWAntialias_StateBit, element->isAA());
753             }
754
755             // This will be used to determine whether the clip shape can be rendered into the
756             // stencil with arbitrary stencil settings.
757             GrPathRenderer::StencilSupport stencilSupport;
758
759             SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
760
761             SkRegion::Op op = element->getOp();
762
763             GrPathRenderer* pr = NULL;
764             SkPath clipPath;
765             if (Element::kRect_Type == element->getType()) {
766                 stencilSupport = GrPathRenderer::kNoRestriction_StencilSupport;
767                 fillInverted = false;
768             } else {
769                 element->asPath(&clipPath);
770                 fillInverted = clipPath.isInverseFillType();
771                 if (fillInverted) {
772                     clipPath.toggleInverseFillType();
773                 }
774                 pr = this->getContext()->getPathRenderer(clipPath,
775                                                          stroke,
776                                                          fClipTarget,
777                                                          false,
778                                                          GrPathRendererChain::kStencilOnly_DrawType,
779                                                          &stencilSupport);
780                 if (NULL == pr) {
781                     return false;
782                 }
783             }
784
785             int passes;
786             GrStencilSettings stencilSettings[GrStencilSettings::kMaxStencilClipPasses];
787
788             bool canRenderDirectToStencil =
789                 GrPathRenderer::kNoRestriction_StencilSupport == stencilSupport;
790             bool canDrawDirectToClip; // Given the renderer, the element,
791                                       // fill rule, and set operation can
792                                       // we render the element directly to
793                                       // stencil bit used for clipping.
794             canDrawDirectToClip = GrStencilSettings::GetClipPasses(op,
795                                                                    canRenderDirectToStencil,
796                                                                    clipBit,
797                                                                    fillInverted,
798                                                                    &passes,
799                                                                    stencilSettings);
800
801             // draw the element to the client stencil bits if necessary
802             if (!canDrawDirectToClip) {
803                 GR_STATIC_CONST_SAME_STENCIL(gDrawToStencil,
804                                              kIncClamp_StencilOp,
805                                              kIncClamp_StencilOp,
806                                              kAlways_StencilFunc,
807                                              0xffff,
808                                              0x0000,
809                                              0xffff);
810                 SET_RANDOM_COLOR
811                 if (Element::kRect_Type == element->getType()) {
812                     *drawState->stencil() = gDrawToStencil;
813                     fClipTarget->drawSimpleRect(element->getRect());
814                 } else {
815                     if (!clipPath.isEmpty()) {
816                         if (canRenderDirectToStencil) {
817                             *drawState->stencil() = gDrawToStencil;
818                             pr->drawPath(clipPath, stroke, fClipTarget, false);
819                         } else {
820                             pr->stencilPath(clipPath, stroke, fClipTarget);
821                         }
822                     }
823                 }
824             }
825
826             // now we modify the clip bit by rendering either the clip
827             // element directly or a bounding rect of the entire clip.
828             fClipMode = kModifyClip_StencilClipMode;
829             for (int p = 0; p < passes; ++p) {
830                 *drawState->stencil() = stencilSettings[p];
831                 if (canDrawDirectToClip) {
832                     if (Element::kRect_Type == element->getType()) {
833                         SET_RANDOM_COLOR
834                         fClipTarget->drawSimpleRect(element->getRect());
835                     } else {
836                         SET_RANDOM_COLOR
837                         pr->drawPath(clipPath, stroke, fClipTarget, false);
838                     }
839                 } else {
840                     SET_RANDOM_COLOR
841                     // The view matrix is setup to do clip space -> stencil space translation, so
842                     // draw rect in clip space.
843                     fClipTarget->drawSimpleRect(SkRect::Make(clipSpaceIBounds));
844                 }
845             }
846         }
847     }
848     // set this last because recursive draws may overwrite it back to kNone.
849     SkASSERT(kNone_ClipMaskType == fCurrClipMaskType);
850     fCurrClipMaskType = kStencil_ClipMaskType;
851     fClipMode = kRespectClip_StencilClipMode;
852     return true;
853 }
854
855
856 // mapping of clip-respecting stencil funcs to normal stencil funcs
857 // mapping depends on whether stencil-clipping is in effect.
858 static const GrStencilFunc
859     gSpecialToBasicStencilFunc[2][kClipStencilFuncCount] = {
860     {// Stencil-Clipping is DISABLED,  we are effectively always inside the clip
861         // In the Clip Funcs
862         kAlways_StencilFunc,          // kAlwaysIfInClip_StencilFunc
863         kEqual_StencilFunc,           // kEqualIfInClip_StencilFunc
864         kLess_StencilFunc,            // kLessIfInClip_StencilFunc
865         kLEqual_StencilFunc,          // kLEqualIfInClip_StencilFunc
866         // Special in the clip func that forces user's ref to be 0.
867         kNotEqual_StencilFunc,        // kNonZeroIfInClip_StencilFunc
868                                       // make ref 0 and do normal nequal.
869     },
870     {// Stencil-Clipping is ENABLED
871         // In the Clip Funcs
872         kEqual_StencilFunc,           // kAlwaysIfInClip_StencilFunc
873                                       // eq stencil clip bit, mask
874                                       // out user bits.
875
876         kEqual_StencilFunc,           // kEqualIfInClip_StencilFunc
877                                       // add stencil bit to mask and ref
878
879         kLess_StencilFunc,            // kLessIfInClip_StencilFunc
880         kLEqual_StencilFunc,          // kLEqualIfInClip_StencilFunc
881                                       // for both of these we can add
882                                       // the clip bit to the mask and
883                                       // ref and compare as normal
884         // Special in the clip func that forces user's ref to be 0.
885         kLess_StencilFunc,            // kNonZeroIfInClip_StencilFunc
886                                       // make ref have only the clip bit set
887                                       // and make comparison be less
888                                       // 10..0 < 1..user_bits..
889     }
890 };
891
892 namespace {
893 // Sets the settings to clip against the stencil buffer clip while ignoring the
894 // client bits.
895 const GrStencilSettings& basic_apply_stencil_clip_settings() {
896     // stencil settings to use when clip is in stencil
897     GR_STATIC_CONST_SAME_STENCIL_STRUCT(gSettings,
898         kKeep_StencilOp,
899         kKeep_StencilOp,
900         kAlwaysIfInClip_StencilFunc,
901         0x0000,
902         0x0000,
903         0x0000);
904     return *GR_CONST_STENCIL_SETTINGS_PTR_FROM_STRUCT_PTR(&gSettings);
905 }
906 }
907
908 void GrClipMaskManager::setDrawStateStencil(GrDrawState::AutoRestoreStencil* ars) {
909     // We make two copies of the StencilSettings here (except in the early
910     // exit scenario. One copy from draw state to the stack var. Then another
911     // from the stack var to the gpu. We could make this class hold a ptr to
912     // GrGpu's fStencilSettings and eliminate the stack copy here.
913
914     const GrDrawState& drawState = fClipTarget->getDrawState();
915
916     // use stencil for clipping if clipping is enabled and the clip
917     // has been written into the stencil.
918
919     GrStencilSettings settings;
920     // The GrGpu client may not be using the stencil buffer but we may need to
921     // enable it in order to respect a stencil clip.
922     if (drawState.getStencil().isDisabled()) {
923         if (GrClipMaskManager::kRespectClip_StencilClipMode == fClipMode) {
924             settings = basic_apply_stencil_clip_settings();
925         } else {
926             return;
927         }
928     } else {
929         settings = drawState.getStencil();
930     }
931
932     // TODO: dynamically attach a stencil buffer
933     int stencilBits = 0;
934     GrStencilBuffer* stencilBuffer = drawState.getRenderTarget()->getStencilBuffer();
935     if (stencilBuffer) {
936         stencilBits = stencilBuffer->bits();
937     }
938
939     SkASSERT(fClipTarget->caps()->stencilWrapOpsSupport() || !settings.usesWrapOp());
940     SkASSERT(fClipTarget->caps()->twoSidedStencilSupport() || !settings.isTwoSided());
941     this->adjustStencilParams(&settings, fClipMode, stencilBits);
942     ars->set(fClipTarget->drawState());
943     fClipTarget->drawState()->setStencil(settings);
944 }
945
946 void GrClipMaskManager::adjustStencilParams(GrStencilSettings* settings,
947                                             StencilClipMode mode,
948                                             int stencilBitCnt) {
949     SkASSERT(stencilBitCnt > 0);
950
951     if (kModifyClip_StencilClipMode == mode) {
952         // We assume that this clip manager itself is drawing to the GrGpu and
953         // has already setup the correct values.
954         return;
955     }
956
957     unsigned int clipBit = (1 << (stencilBitCnt - 1));
958     unsigned int userBits = clipBit - 1;
959
960     GrStencilSettings::Face face = GrStencilSettings::kFront_Face;
961     bool twoSided = fClipTarget->caps()->twoSidedStencilSupport();
962
963     bool finished = false;
964     while (!finished) {
965         GrStencilFunc func = settings->func(face);
966         uint16_t writeMask = settings->writeMask(face);
967         uint16_t funcMask = settings->funcMask(face);
968         uint16_t funcRef = settings->funcRef(face);
969
970         SkASSERT((unsigned) func < kStencilFuncCount);
971
972         writeMask &= userBits;
973
974         if (func >= kBasicStencilFuncCount) {
975             int respectClip = kRespectClip_StencilClipMode == mode;
976             if (respectClip) {
977                 // The GrGpu class should have checked this
978                 SkASSERT(this->isClipInStencil());
979                 switch (func) {
980                     case kAlwaysIfInClip_StencilFunc:
981                         funcMask = clipBit;
982                         funcRef = clipBit;
983                         break;
984                     case kEqualIfInClip_StencilFunc:
985                     case kLessIfInClip_StencilFunc:
986                     case kLEqualIfInClip_StencilFunc:
987                         funcMask = (funcMask & userBits) | clipBit;
988                         funcRef  = (funcRef  & userBits) | clipBit;
989                         break;
990                     case kNonZeroIfInClip_StencilFunc:
991                         funcMask = (funcMask & userBits) | clipBit;
992                         funcRef = clipBit;
993                         break;
994                     default:
995                         SkFAIL("Unknown stencil func");
996                 }
997             } else {
998                 funcMask &= userBits;
999                 funcRef &= userBits;
1000             }
1001             const GrStencilFunc* table =
1002                 gSpecialToBasicStencilFunc[respectClip];
1003             func = table[func - kBasicStencilFuncCount];
1004             SkASSERT(func >= 0 && func < kBasicStencilFuncCount);
1005         } else {
1006             funcMask &= userBits;
1007             funcRef &= userBits;
1008         }
1009
1010         settings->setFunc(face, func);
1011         settings->setWriteMask(face, writeMask);
1012         settings->setFuncMask(face, funcMask);
1013         settings->setFuncRef(face, funcRef);
1014
1015         if (GrStencilSettings::kFront_Face == face) {
1016             face = GrStencilSettings::kBack_Face;
1017             finished = !twoSided;
1018         } else {
1019             finished = true;
1020         }
1021     }
1022     if (!twoSided) {
1023         settings->copyFrontSettingsToBack();
1024     }
1025 }
1026
1027 ////////////////////////////////////////////////////////////////////////////////
1028 GrTexture* GrClipMaskManager::createSoftwareClipMask(int32_t elementsGenID,
1029                                                      GrReducedClip::InitialState initialState,
1030                                                      const GrReducedClip::ElementList& elements,
1031                                                      const SkIRect& clipSpaceIBounds) {
1032     SkASSERT(kNone_ClipMaskType == fCurrClipMaskType);
1033
1034     GrTexture* result = this->getCachedMaskTexture(elementsGenID, clipSpaceIBounds);
1035     if (result) {
1036         return result;
1037     }
1038
1039     // The mask texture may be larger than necessary. We round out the clip space bounds and pin
1040     // the top left corner of the resulting rect to the top left of the texture.
1041     SkIRect maskSpaceIBounds = SkIRect::MakeWH(clipSpaceIBounds.width(), clipSpaceIBounds.height());
1042
1043     GrSWMaskHelper helper(this->getContext());
1044
1045     SkMatrix matrix;
1046     matrix.setTranslate(SkIntToScalar(-clipSpaceIBounds.fLeft),
1047                         SkIntToScalar(-clipSpaceIBounds.fTop));
1048     helper.init(maskSpaceIBounds, &matrix, false);
1049
1050     helper.clear(GrReducedClip::kAllIn_InitialState == initialState ? 0xFF : 0x00);
1051
1052     SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
1053
1054     for (GrReducedClip::ElementList::Iter iter(elements.headIter()) ; iter.get(); iter.next()) {
1055
1056         const Element* element = iter.get();
1057         SkRegion::Op op = element->getOp();
1058
1059         if (SkRegion::kIntersect_Op == op || SkRegion::kReverseDifference_Op == op) {
1060             // Intersect and reverse difference require modifying pixels outside of the geometry
1061             // that is being "drawn". In both cases we erase all the pixels outside of the geometry
1062             // but leave the pixels inside the geometry alone. For reverse difference we invert all
1063             // the pixels before clearing the ones outside the geometry.
1064             if (SkRegion::kReverseDifference_Op == op) {
1065                 SkRect temp = SkRect::Make(clipSpaceIBounds);
1066                 // invert the entire scene
1067                 helper.draw(temp, SkRegion::kXOR_Op, false, 0xFF);
1068             }
1069
1070             SkPath clipPath;
1071             element->asPath(&clipPath);
1072             clipPath.toggleInverseFillType();
1073             helper.draw(clipPath, stroke, SkRegion::kReplace_Op, element->isAA(), 0x00);
1074
1075             continue;
1076         }
1077
1078         // The other ops (union, xor, diff) only affect pixels inside
1079         // the geometry so they can just be drawn normally
1080         if (Element::kRect_Type == element->getType()) {
1081             helper.draw(element->getRect(), op, element->isAA(), 0xFF);
1082         } else {
1083             SkPath path;
1084             element->asPath(&path);
1085             helper.draw(path, stroke, op, element->isAA(), 0xFF);
1086         }
1087     }
1088
1089     // Allocate clip mask texture
1090     result = this->allocMaskTexture(elementsGenID, clipSpaceIBounds, true);
1091     if (NULL == result) {
1092         fAACache.reset();
1093         return NULL;
1094     }
1095     helper.toTexture(result);
1096
1097     fCurrClipMaskType = kAlpha_ClipMaskType;
1098     return result;
1099 }
1100
1101 ////////////////////////////////////////////////////////////////////////////////
1102 void GrClipMaskManager::purgeResources() {
1103     fAACache.purgeResources();
1104 }
1105
1106 void GrClipMaskManager::setClipTarget(GrClipTarget* clipTarget) {
1107     fClipTarget = clipTarget;
1108     fAACache.setContext(clipTarget->getContext());
1109 }
1110
1111 void GrClipMaskManager::adjustPathStencilParams(GrStencilSettings* settings) {
1112     const GrDrawState& drawState = fClipTarget->getDrawState();
1113
1114     // TODO: dynamically attach a stencil buffer
1115     int stencilBits = 0;
1116     GrStencilBuffer* stencilBuffer = drawState.getRenderTarget()->getStencilBuffer();
1117     if (stencilBuffer) {
1118         stencilBits = stencilBuffer->bits();
1119         this->adjustStencilParams(settings, fClipMode, stencilBits);
1120     }
1121 }