3 * Copyright 2014 Google Inc.
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
9 #include "SkTwoPointConicalGradient_gpu.h"
11 #include "SkTwoPointConicalGradient.h"
14 #include "GrTBackendEffectFactory.h"
16 typedef GrGLUniformManager::UniformHandle UniformHandle;
18 static const SkScalar kErrorTol = 0.00001f;
21 * We have three general cases for 2pt conical gradients. First we always assume that
22 * the start radius <= end radius. Our first case (kInside_) is when the start circle
23 * is completely enclosed by the end circle. The second case (kOutside_) is the case
24 * when the start circle is either completely outside the end circle or the circles
25 * overlap. The final case (kEdge_) is when the start circle is inside the end one,
26 * but the two are just barely touching at 1 point along their edges.
34 //////////////////////////////////////////////////////////////////////////////
36 static void set_matrix_edge_conical(const SkTwoPointConicalGradient& shader,
37 SkMatrix* invLMatrix) {
38 // Inverse of the current local matrix is passed in then,
39 // translate to center1, rotate so center2 is on x axis.
40 const SkPoint& center1 = shader.getStartCenter();
41 const SkPoint& center2 = shader.getEndCenter();
43 invLMatrix->postTranslate(-center1.fX, -center1.fY);
45 SkPoint diff = center2 - center1;
46 SkScalar diffLen = diff.length();
48 SkScalar invDiffLen = SkScalarInvert(diffLen);
50 rot.setSinCos(-SkScalarMul(invDiffLen, diff.fY),
51 SkScalarMul(invDiffLen, diff.fX));
52 invLMatrix->postConcat(rot);
56 class GLEdge2PtConicalEffect;
58 class Edge2PtConicalEffect : public GrGradientEffect {
61 static GrEffectRef* Create(GrContext* ctx,
62 const SkTwoPointConicalGradient& shader,
63 const SkMatrix& matrix,
64 SkShader::TileMode tm) {
65 AutoEffectUnref effect(SkNEW_ARGS(Edge2PtConicalEffect, (ctx, shader, matrix, tm)));
66 return CreateEffectRef(effect);
69 virtual ~Edge2PtConicalEffect() {}
71 static const char* Name() { return "Two-Point Conical Gradient Edge Touching"; }
72 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
74 // The radial gradient parameters can collapse to a linear (instead of quadratic) equation.
75 SkScalar center() const { return fCenterX1; }
76 SkScalar diffRadius() const { return fDiffRadius; }
77 SkScalar radius() const { return fRadius0; }
79 typedef GLEdge2PtConicalEffect GLEffect;
82 virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE {
83 const Edge2PtConicalEffect& s = CastEffect<Edge2PtConicalEffect>(sBase);
84 return (INHERITED::onIsEqual(sBase) &&
85 this->fCenterX1 == s.fCenterX1 &&
86 this->fRadius0 == s.fRadius0 &&
87 this->fDiffRadius == s.fDiffRadius);
90 Edge2PtConicalEffect(GrContext* ctx,
91 const SkTwoPointConicalGradient& shader,
92 const SkMatrix& matrix,
93 SkShader::TileMode tm)
94 : INHERITED(ctx, shader, matrix, tm),
95 fCenterX1(shader.getCenterX1()),
96 fRadius0(shader.getStartRadius()),
97 fDiffRadius(shader.getDiffRadius()){
98 // We should only be calling this shader if we are degenerate case with touching circles
99 SkASSERT(SkScalarAbs(fDiffRadius) - SkScalarAbs(fCenterX1) < kErrorTol) ;
101 // We pass the linear part of the quadratic as a varying.
102 // float b = -2.0 * (fCenterX1 * x + fRadius0 * fDiffRadius * z)
103 fBTransform = this->getCoordTransform();
104 SkMatrix& bMatrix = *fBTransform.accessMatrix();
105 SkScalar r0dr = SkScalarMul(fRadius0, fDiffRadius);
106 bMatrix[SkMatrix::kMScaleX] = -2 * (SkScalarMul(fCenterX1, bMatrix[SkMatrix::kMScaleX]) +
107 SkScalarMul(r0dr, bMatrix[SkMatrix::kMPersp0]));
108 bMatrix[SkMatrix::kMSkewX] = -2 * (SkScalarMul(fCenterX1, bMatrix[SkMatrix::kMSkewX]) +
109 SkScalarMul(r0dr, bMatrix[SkMatrix::kMPersp1]));
110 bMatrix[SkMatrix::kMTransX] = -2 * (SkScalarMul(fCenterX1, bMatrix[SkMatrix::kMTransX]) +
111 SkScalarMul(r0dr, bMatrix[SkMatrix::kMPersp2]));
112 this->addCoordTransform(&fBTransform);
115 GR_DECLARE_EFFECT_TEST;
118 // Cache of values - these can change arbitrarily, EXCEPT
119 // we shouldn't change between degenerate and non-degenerate?!
121 GrCoordTransform fBTransform;
124 SkScalar fDiffRadius;
128 typedef GrGradientEffect INHERITED;
131 class GLEdge2PtConicalEffect : public GrGLGradientEffect {
133 GLEdge2PtConicalEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&);
134 virtual ~GLEdge2PtConicalEffect() { }
136 virtual void emitCode(GrGLShaderBuilder*,
139 const char* outputColor,
140 const char* inputColor,
141 const TransformedCoordsArray&,
142 const TextureSamplerArray&) SK_OVERRIDE;
143 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
145 static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps& caps);
148 UniformHandle fParamUni;
150 const char* fVSVaryingName;
151 const char* fFSVaryingName;
154 /// Values last uploaded as uniforms
156 SkScalar fCachedRadius;
157 SkScalar fCachedDiffRadius;
162 typedef GrGLGradientEffect INHERITED;
166 const GrBackendEffectFactory& Edge2PtConicalEffect::getFactory() const {
167 return GrTBackendEffectFactory<Edge2PtConicalEffect>::getInstance();
170 GR_DEFINE_EFFECT_TEST(Edge2PtConicalEffect);
172 GrEffectRef* Edge2PtConicalEffect::TestCreate(SkRandom* random,
174 const GrDrawTargetCaps&,
176 SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()};
177 SkScalar radius1 = random->nextUScalar1();
181 center2.set(random->nextUScalar1(), random->nextUScalar1());
182 // If the circles are identical the factory will give us an empty shader.
183 // This will happen if we pick identical centers
184 } while (center1 == center2);
186 // Below makes sure that circle one is contained within circle two
187 // and both circles are touching on an edge
188 SkPoint diff = center2 - center1;
189 SkScalar diffLen = diff.length();
190 radius2 = radius1 + diffLen;
192 SkColor colors[kMaxRandomGradientColors];
193 SkScalar stopsArray[kMaxRandomGradientColors];
194 SkScalar* stops = stopsArray;
195 SkShader::TileMode tm;
196 int colorCount = RandomGradientParams(random, colors, &stops, &tm);
197 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center1, radius1,
199 colors, stops, colorCount,
202 return shader->asNewEffect(context, paint);
205 GLEdge2PtConicalEffect::GLEdge2PtConicalEffect(const GrBackendEffectFactory& factory,
206 const GrDrawEffect& drawEffect)
208 , fVSVaryingName(NULL)
209 , fFSVaryingName(NULL)
210 , fCachedRadius(-SK_ScalarMax)
211 , fCachedDiffRadius(-SK_ScalarMax) {}
213 void GLEdge2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
216 const char* outputColor,
217 const char* inputColor,
218 const TransformedCoordsArray& coords,
219 const TextureSamplerArray& samplers) {
220 this->emitUniforms(builder, key);
221 fParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
222 kFloat_GrSLType, "Conical2FSParams", 3);
226 SkString p0; // start radius
227 SkString p1; // start radius squared
228 SkString p2; // difference in radii (r1 - r0)
230 builder->getUniformVariable(fParamUni).appendArrayAccess(0, &p0);
231 builder->getUniformVariable(fParamUni).appendArrayAccess(1, &p1);
232 builder->getUniformVariable(fParamUni).appendArrayAccess(2, &p2);
234 // We interpolate the linear component in coords[1].
235 SkASSERT(coords[0].type() == coords[1].type());
236 const char* coords2D;
238 if (kVec3f_GrSLType == coords[0].type()) {
239 builder->fsCodeAppendf("\tvec3 interpolants = vec3(%s.xy / %s.z, %s.x / %s.z);\n",
240 coords[0].c_str(), coords[0].c_str(), coords[1].c_str(), coords[1].c_str());
241 coords2D = "interpolants.xy";
242 bVar = "interpolants.z";
244 coords2D = coords[0].c_str();
245 bVar.printf("%s.x", coords[1].c_str());
248 // output will default to transparent black (we simply won't write anything
249 // else to it if invalid, instead of discarding or returning prematurely)
250 builder->fsCodeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor);
252 // c = (x^2)+(y^2) - params[1]
253 builder->fsCodeAppendf("\tfloat %s = dot(%s, %s) - %s;\n",
254 cName.c_str(), coords2D, coords2D, p1.c_str());
256 // linear case: t = -c/b
257 builder->fsCodeAppendf("\tfloat %s = -(%s / %s);\n", tName.c_str(),
258 cName.c_str(), bVar.c_str());
260 // if r(t) > 0, then t will be the x coordinate
261 builder->fsCodeAppendf("\tif (%s * %s + %s > 0.0) {\n", tName.c_str(),
262 p2.c_str(), p0.c_str());
263 builder->fsCodeAppend("\t");
264 this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers);
265 builder->fsCodeAppend("\t}\n");
268 void GLEdge2PtConicalEffect::setData(const GrGLUniformManager& uman,
269 const GrDrawEffect& drawEffect) {
270 INHERITED::setData(uman, drawEffect);
271 const Edge2PtConicalEffect& data = drawEffect.castEffect<Edge2PtConicalEffect>();
272 SkScalar radius0 = data.radius();
273 SkScalar diffRadius = data.diffRadius();
275 if (fCachedRadius != radius0 ||
276 fCachedDiffRadius != diffRadius) {
279 SkScalarToFloat(radius0),
280 SkScalarToFloat(SkScalarMul(radius0, radius0)),
281 SkScalarToFloat(diffRadius)
284 uman.set1fv(fParamUni, 3, values);
285 fCachedRadius = radius0;
286 fCachedDiffRadius = diffRadius;
290 GrGLEffect::EffectKey GLEdge2PtConicalEffect::GenKey(const GrDrawEffect& drawEffect,
292 return GenBaseGradientKey(drawEffect);
295 //////////////////////////////////////////////////////////////////////////////
296 // Focal Conical Gradients
297 //////////////////////////////////////////////////////////////////////////////
299 static ConicalType set_matrix_focal_conical(const SkTwoPointConicalGradient& shader,
300 SkMatrix* invLMatrix, SkScalar* focalX) {
301 // Inverse of the current local matrix is passed in then,
302 // translate, scale, and rotate such that endCircle is unit circle on x-axis,
303 // and focal point is at the origin.
304 ConicalType conicalType;
305 const SkPoint& focal = shader.getStartCenter();
306 const SkPoint& centerEnd = shader.getEndCenter();
307 SkScalar radius = shader.getEndRadius();
308 SkScalar invRadius = 1.f / radius;
312 matrix.setTranslate(-centerEnd.fX, -centerEnd.fY);
313 matrix.postScale(invRadius, invRadius);
316 matrix.mapPoints(&focalTrans, &focal, 1);
317 *focalX = focalTrans.length();
319 if (0.f != *focalX) {
320 SkScalar invFocalX = SkScalarInvert(*focalX);
322 rot.setSinCos(-SkScalarMul(invFocalX, focalTrans.fY),
323 SkScalarMul(invFocalX, focalTrans.fX));
324 matrix.postConcat(rot);
327 matrix.postTranslate(-(*focalX), 0.f);
329 // If the focal point is touching the edge of the circle it will
330 // cause a degenerate case that must be handled separately
331 // 5 * kErrorTol was picked after manual testing the stability trade off
332 // versus the linear approx used in the Edge Shader
333 if (SkScalarAbs(1.f - (*focalX)) < 5 * kErrorTol) {
334 return kEdge_ConicalType;
337 // Scale factor 1 / (1 - focalX * focalX)
338 SkScalar oneMinusF2 = 1.f - SkScalarMul(*focalX, *focalX);
339 SkScalar s = SkScalarDiv(1.f, oneMinusF2);
343 conicalType = kInside_ConicalType;
344 matrix.postScale(s, s * SkScalarSqrt(oneMinusF2));
346 conicalType = kOutside_ConicalType;
347 matrix.postScale(s, s);
350 invLMatrix->postConcat(matrix);
355 //////////////////////////////////////////////////////////////////////////////
357 class GLFocalOutside2PtConicalEffect;
359 class FocalOutside2PtConicalEffect : public GrGradientEffect {
362 static GrEffectRef* Create(GrContext* ctx,
363 const SkTwoPointConicalGradient& shader,
364 const SkMatrix& matrix,
365 SkShader::TileMode tm,
367 AutoEffectUnref effect(SkNEW_ARGS(FocalOutside2PtConicalEffect, (ctx, shader, matrix, tm, focalX)));
368 return CreateEffectRef(effect);
371 virtual ~FocalOutside2PtConicalEffect() { }
373 static const char* Name() { return "Two-Point Conical Gradient Focal Outside"; }
374 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
376 bool isFlipped() const { return fIsFlipped; }
377 SkScalar focal() const { return fFocalX; }
379 typedef GLFocalOutside2PtConicalEffect GLEffect;
382 virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE {
383 const FocalOutside2PtConicalEffect& s = CastEffect<FocalOutside2PtConicalEffect>(sBase);
384 return (INHERITED::onIsEqual(sBase) &&
385 this->fFocalX == s.fFocalX &&
386 this->fIsFlipped == s.fIsFlipped);
389 FocalOutside2PtConicalEffect(GrContext* ctx,
390 const SkTwoPointConicalGradient& shader,
391 const SkMatrix& matrix,
392 SkShader::TileMode tm,
394 : INHERITED(ctx, shader, matrix, tm), fFocalX(focalX), fIsFlipped(shader.isFlippedGrad()) {}
396 GR_DECLARE_EFFECT_TEST;
401 typedef GrGradientEffect INHERITED;
404 class GLFocalOutside2PtConicalEffect : public GrGLGradientEffect {
406 GLFocalOutside2PtConicalEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&);
407 virtual ~GLFocalOutside2PtConicalEffect() { }
409 virtual void emitCode(GrGLShaderBuilder*,
412 const char* outputColor,
413 const char* inputColor,
414 const TransformedCoordsArray&,
415 const TextureSamplerArray&) SK_OVERRIDE;
416 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
418 static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps& caps);
421 UniformHandle fParamUni;
423 const char* fVSVaryingName;
424 const char* fFSVaryingName;
429 /// Values last uploaded as uniforms
431 SkScalar fCachedFocal;
436 typedef GrGLGradientEffect INHERITED;
440 const GrBackendEffectFactory& FocalOutside2PtConicalEffect::getFactory() const {
441 return GrTBackendEffectFactory<FocalOutside2PtConicalEffect>::getInstance();
444 GR_DEFINE_EFFECT_TEST(FocalOutside2PtConicalEffect);
446 GrEffectRef* FocalOutside2PtConicalEffect::TestCreate(SkRandom* random,
448 const GrDrawTargetCaps&,
450 SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()};
451 SkScalar radius1 = 0.f;
455 center2.set(random->nextUScalar1(), random->nextUScalar1());
456 // Need to make sure the centers are not the same or else focal point will be inside
457 } while (center1 == center2);
458 SkPoint diff = center2 - center1;
459 SkScalar diffLen = diff.length();
460 // Below makes sure that the focal point is not contained within circle two
461 radius2 = random->nextRangeF(0.f, diffLen);
463 SkColor colors[kMaxRandomGradientColors];
464 SkScalar stopsArray[kMaxRandomGradientColors];
465 SkScalar* stops = stopsArray;
466 SkShader::TileMode tm;
467 int colorCount = RandomGradientParams(random, colors, &stops, &tm);
468 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center1, radius1,
470 colors, stops, colorCount,
473 return shader->asNewEffect(context, paint);
476 GLFocalOutside2PtConicalEffect::GLFocalOutside2PtConicalEffect(const GrBackendEffectFactory& factory,
477 const GrDrawEffect& drawEffect)
479 , fVSVaryingName(NULL)
480 , fFSVaryingName(NULL)
481 , fCachedFocal(SK_ScalarMax) {
482 const FocalOutside2PtConicalEffect& data = drawEffect.castEffect<FocalOutside2PtConicalEffect>();
483 fIsFlipped = data.isFlipped();
486 void GLFocalOutside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
489 const char* outputColor,
490 const char* inputColor,
491 const TransformedCoordsArray& coords,
492 const TextureSamplerArray& samplers) {
493 this->emitUniforms(builder, key);
494 fParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
495 kFloat_GrSLType, "Conical2FSParams", 2);
497 SkString p0; // focalX
498 SkString p1; // 1 - focalX * focalX
500 builder->getUniformVariable(fParamUni).appendArrayAccess(0, &p0);
501 builder->getUniformVariable(fParamUni).appendArrayAccess(1, &p1);
503 // if we have a vec3 from being in perspective, convert it to a vec2 first
504 SkString coords2DString = builder->ensureFSCoords2D(coords, 0);
505 const char* coords2D = coords2DString.c_str();
507 // t = p.x * focal.x +/- sqrt(p.x^2 + (1 - focal.x^2) * p.y^2)
509 // output will default to transparent black (we simply won't write anything
510 // else to it if invalid, instead of discarding or returning prematurely)
511 builder->fsCodeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor);
513 builder->fsCodeAppendf("\tfloat xs = %s.x * %s.x;\n", coords2D, coords2D);
514 builder->fsCodeAppendf("\tfloat ys = %s.y * %s.y;\n", coords2D, coords2D);
515 builder->fsCodeAppendf("\tfloat d = xs + %s * ys;\n", p1.c_str());
517 // Must check to see if we flipped the circle order (to make sure start radius < end radius)
518 // If so we must also flip sign on sqrt
520 builder->fsCodeAppendf("\tfloat %s = %s.x * %s + sqrt(d);\n", tName.c_str(),
521 coords2D, p0.c_str());
523 builder->fsCodeAppendf("\tfloat %s = %s.x * %s - sqrt(d);\n", tName.c_str(),
524 coords2D, p0.c_str());
527 builder->fsCodeAppendf("\tif (%s >= 0.0 && d >= 0.0) {\n", tName.c_str());
528 builder->fsCodeAppend("\t\t");
529 this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers);
530 builder->fsCodeAppend("\t}\n");
533 void GLFocalOutside2PtConicalEffect::setData(const GrGLUniformManager& uman,
534 const GrDrawEffect& drawEffect) {
535 INHERITED::setData(uman, drawEffect);
536 const FocalOutside2PtConicalEffect& data = drawEffect.castEffect<FocalOutside2PtConicalEffect>();
537 SkASSERT(data.isFlipped() == fIsFlipped);
538 SkScalar focal = data.focal();
540 if (fCachedFocal != focal) {
541 SkScalar oneMinus2F = 1.f - SkScalarMul(focal, focal);
544 SkScalarToFloat(focal),
545 SkScalarToFloat(oneMinus2F),
548 uman.set1fv(fParamUni, 2, values);
549 fCachedFocal = focal;
553 GrGLEffect::EffectKey GLFocalOutside2PtConicalEffect::GenKey(const GrDrawEffect& drawEffect,
556 kIsFlipped = 1 << kBaseKeyBitCnt,
559 EffectKey key = GenBaseGradientKey(drawEffect);
561 if (drawEffect.castEffect<FocalOutside2PtConicalEffect>().isFlipped()) {
567 //////////////////////////////////////////////////////////////////////////////
569 class GLFocalInside2PtConicalEffect;
571 class FocalInside2PtConicalEffect : public GrGradientEffect {
574 static GrEffectRef* Create(GrContext* ctx,
575 const SkTwoPointConicalGradient& shader,
576 const SkMatrix& matrix,
577 SkShader::TileMode tm,
579 AutoEffectUnref effect(SkNEW_ARGS(FocalInside2PtConicalEffect, (ctx, shader, matrix, tm, focalX)));
580 return CreateEffectRef(effect);
583 virtual ~FocalInside2PtConicalEffect() {}
585 static const char* Name() { return "Two-Point Conical Gradient Focal Inside"; }
586 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
588 SkScalar focal() const { return fFocalX; }
590 typedef GLFocalInside2PtConicalEffect GLEffect;
593 virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE {
594 const FocalInside2PtConicalEffect& s = CastEffect<FocalInside2PtConicalEffect>(sBase);
595 return (INHERITED::onIsEqual(sBase) &&
596 this->fFocalX == s.fFocalX);
599 FocalInside2PtConicalEffect(GrContext* ctx,
600 const SkTwoPointConicalGradient& shader,
601 const SkMatrix& matrix,
602 SkShader::TileMode tm,
604 : INHERITED(ctx, shader, matrix, tm), fFocalX(focalX) {}
606 GR_DECLARE_EFFECT_TEST;
610 typedef GrGradientEffect INHERITED;
613 class GLFocalInside2PtConicalEffect : public GrGLGradientEffect {
615 GLFocalInside2PtConicalEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&);
616 virtual ~GLFocalInside2PtConicalEffect() {}
618 virtual void emitCode(GrGLShaderBuilder*,
621 const char* outputColor,
622 const char* inputColor,
623 const TransformedCoordsArray&,
624 const TextureSamplerArray&) SK_OVERRIDE;
625 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
627 static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps& caps);
630 UniformHandle fFocalUni;
632 const char* fVSVaryingName;
633 const char* fFSVaryingName;
636 /// Values last uploaded as uniforms
638 SkScalar fCachedFocal;
643 typedef GrGLGradientEffect INHERITED;
647 const GrBackendEffectFactory& FocalInside2PtConicalEffect::getFactory() const {
648 return GrTBackendEffectFactory<FocalInside2PtConicalEffect>::getInstance();
651 GR_DEFINE_EFFECT_TEST(FocalInside2PtConicalEffect);
653 GrEffectRef* FocalInside2PtConicalEffect::TestCreate(SkRandom* random,
655 const GrDrawTargetCaps&,
657 SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()};
658 SkScalar radius1 = 0.f;
662 center2.set(random->nextUScalar1(), random->nextUScalar1());
663 // Below makes sure radius2 is larger enouch such that the focal point
664 // is inside the end circle
665 SkScalar increase = random->nextUScalar1();
666 SkPoint diff = center2 - center1;
667 SkScalar diffLen = diff.length();
668 radius2 = diffLen + increase;
669 // If the circles are identical the factory will give us an empty shader.
670 } while (radius1 == radius2 && center1 == center2);
672 SkColor colors[kMaxRandomGradientColors];
673 SkScalar stopsArray[kMaxRandomGradientColors];
674 SkScalar* stops = stopsArray;
675 SkShader::TileMode tm;
676 int colorCount = RandomGradientParams(random, colors, &stops, &tm);
677 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center1, radius1,
679 colors, stops, colorCount,
682 return shader->asNewEffect(context, paint);
685 GLFocalInside2PtConicalEffect::GLFocalInside2PtConicalEffect(const GrBackendEffectFactory& factory,
686 const GrDrawEffect& drawEffect)
688 , fVSVaryingName(NULL)
689 , fFSVaryingName(NULL)
690 , fCachedFocal(SK_ScalarMax) {}
692 void GLFocalInside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
695 const char* outputColor,
696 const char* inputColor,
697 const TransformedCoordsArray& coords,
698 const TextureSamplerArray& samplers) {
699 this->emitUniforms(builder, key);
700 fFocalUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
701 kFloat_GrSLType, "Conical2FSParams");
704 // this is the distance along x-axis from the end center to focal point in
705 // transformed coordinates
706 GrGLShaderVar focal = builder->getUniformVariable(fFocalUni);
708 // if we have a vec3 from being in perspective, convert it to a vec2 first
709 SkString coords2DString = builder->ensureFSCoords2D(coords, 0);
710 const char* coords2D = coords2DString.c_str();
712 // t = p.x * focalX + length(p)
713 builder->fsCodeAppendf("\tfloat %s = %s.x * %s + length(%s);\n", tName.c_str(),
714 coords2D, focal.c_str(), coords2D);
716 this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers);
719 void GLFocalInside2PtConicalEffect::setData(const GrGLUniformManager& uman,
720 const GrDrawEffect& drawEffect) {
721 INHERITED::setData(uman, drawEffect);
722 const FocalInside2PtConicalEffect& data = drawEffect.castEffect<FocalInside2PtConicalEffect>();
723 SkScalar focal = data.focal();
725 if (fCachedFocal != focal) {
726 uman.set1f(fFocalUni, SkScalarToFloat(focal));
727 fCachedFocal = focal;
731 GrGLEffect::EffectKey GLFocalInside2PtConicalEffect::GenKey(const GrDrawEffect& drawEffect,
733 return GenBaseGradientKey(drawEffect);
736 //////////////////////////////////////////////////////////////////////////////
737 // Circle Conical Gradients
738 //////////////////////////////////////////////////////////////////////////////
740 struct CircleConicalInfo {
747 // Returns focal distance along x-axis in transformed coords
748 static ConicalType set_matrix_circle_conical(const SkTwoPointConicalGradient& shader,
749 SkMatrix* invLMatrix, CircleConicalInfo* info) {
750 // Inverse of the current local matrix is passed in then,
751 // translate and scale such that start circle is on the origin and has radius 1
752 const SkPoint& centerStart = shader.getStartCenter();
753 const SkPoint& centerEnd = shader.getEndCenter();
754 SkScalar radiusStart = shader.getStartRadius();
755 SkScalar radiusEnd = shader.getEndRadius();
759 matrix.setTranslate(-centerStart.fX, -centerStart.fY);
761 SkScalar invStartRad = 1.f / radiusStart;
762 matrix.postScale(invStartRad, invStartRad);
764 radiusEnd /= radiusStart;
766 SkPoint centerEndTrans;
767 matrix.mapPoints(¢erEndTrans, ¢erEnd, 1);
769 SkScalar A = centerEndTrans.fX * centerEndTrans.fX + centerEndTrans.fY * centerEndTrans.fY
770 - radiusEnd * radiusEnd + 2 * radiusEnd - 1;
772 // Check to see if start circle is inside end circle with edges touching.
773 // If touching we return that it is of kEdge_ConicalType, and leave the matrix setting
774 // to the edge shader. 5 * kErrorTol was picked after manual testing so that C = 1 / A
775 // is stable, and the linear approximation used in the Edge shader is still accurate.
776 if (SkScalarAbs(A) < 5 * kErrorTol) {
777 return kEdge_ConicalType;
780 SkScalar C = 1.f / A;
781 SkScalar B = (radiusEnd - 1.f) * C;
783 matrix.postScale(C, C);
785 invLMatrix->postConcat(matrix);
787 info->fCenterEnd = centerEndTrans;
792 // if A ends up being negative, the start circle is contained completely inside the end cirlce
794 return kInside_ConicalType;
796 return kOutside_ConicalType;
799 class GLCircleInside2PtConicalEffect;
801 class CircleInside2PtConicalEffect : public GrGradientEffect {
804 static GrEffectRef* Create(GrContext* ctx,
805 const SkTwoPointConicalGradient& shader,
806 const SkMatrix& matrix,
807 SkShader::TileMode tm,
808 const CircleConicalInfo& info) {
809 AutoEffectUnref effect(SkNEW_ARGS(CircleInside2PtConicalEffect, (ctx, shader, matrix, tm, info)));
810 return CreateEffectRef(effect);
813 virtual ~CircleInside2PtConicalEffect() {}
815 static const char* Name() { return "Two-Point Conical Gradient Inside"; }
816 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
818 SkScalar centerX() const { return fInfo.fCenterEnd.fX; }
819 SkScalar centerY() const { return fInfo.fCenterEnd.fY; }
820 SkScalar A() const { return fInfo.fA; }
821 SkScalar B() const { return fInfo.fB; }
822 SkScalar C() const { return fInfo.fC; }
824 typedef GLCircleInside2PtConicalEffect GLEffect;
827 virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE {
828 const CircleInside2PtConicalEffect& s = CastEffect<CircleInside2PtConicalEffect>(sBase);
829 return (INHERITED::onIsEqual(sBase) &&
830 this->fInfo.fCenterEnd == s.fInfo.fCenterEnd &&
831 this->fInfo.fA == s.fInfo.fA &&
832 this->fInfo.fB == s.fInfo.fB &&
833 this->fInfo.fC == s.fInfo.fC);
836 CircleInside2PtConicalEffect(GrContext* ctx,
837 const SkTwoPointConicalGradient& shader,
838 const SkMatrix& matrix,
839 SkShader::TileMode tm,
840 const CircleConicalInfo& info)
841 : INHERITED(ctx, shader, matrix, tm), fInfo(info) {}
843 GR_DECLARE_EFFECT_TEST;
845 const CircleConicalInfo fInfo;
847 typedef GrGradientEffect INHERITED;
850 class GLCircleInside2PtConicalEffect : public GrGLGradientEffect {
852 GLCircleInside2PtConicalEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&);
853 virtual ~GLCircleInside2PtConicalEffect() {}
855 virtual void emitCode(GrGLShaderBuilder*,
858 const char* outputColor,
859 const char* inputColor,
860 const TransformedCoordsArray&,
861 const TextureSamplerArray&) SK_OVERRIDE;
862 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
864 static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps& caps);
867 UniformHandle fCenterUni;
868 UniformHandle fParamUni;
870 const char* fVSVaryingName;
871 const char* fFSVaryingName;
874 /// Values last uploaded as uniforms
876 SkScalar fCachedCenterX;
877 SkScalar fCachedCenterY;
885 typedef GrGLGradientEffect INHERITED;
889 const GrBackendEffectFactory& CircleInside2PtConicalEffect::getFactory() const {
890 return GrTBackendEffectFactory<CircleInside2PtConicalEffect>::getInstance();
893 GR_DEFINE_EFFECT_TEST(CircleInside2PtConicalEffect);
895 GrEffectRef* CircleInside2PtConicalEffect::TestCreate(SkRandom* random,
897 const GrDrawTargetCaps&,
899 SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()};
900 SkScalar radius1 = random->nextUScalar1() + 0.0001f; // make sure radius1 != 0
904 center2.set(random->nextUScalar1(), random->nextUScalar1());
905 // Below makes sure that circle one is contained within circle two
906 SkScalar increase = random->nextUScalar1();
907 SkPoint diff = center2 - center1;
908 SkScalar diffLen = diff.length();
909 radius2 = radius1 + diffLen + increase;
910 // If the circles are identical the factory will give us an empty shader.
911 } while (radius1 == radius2 && center1 == center2);
913 SkColor colors[kMaxRandomGradientColors];
914 SkScalar stopsArray[kMaxRandomGradientColors];
915 SkScalar* stops = stopsArray;
916 SkShader::TileMode tm;
917 int colorCount = RandomGradientParams(random, colors, &stops, &tm);
918 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center1, radius1,
920 colors, stops, colorCount,
923 return shader->asNewEffect(context, paint);
926 GLCircleInside2PtConicalEffect::GLCircleInside2PtConicalEffect(const GrBackendEffectFactory& factory,
927 const GrDrawEffect& drawEffect)
929 , fVSVaryingName(NULL)
930 , fFSVaryingName(NULL)
931 , fCachedCenterX(SK_ScalarMax)
932 , fCachedCenterY(SK_ScalarMax)
933 , fCachedA(SK_ScalarMax)
934 , fCachedB(SK_ScalarMax)
935 , fCachedC(SK_ScalarMax) {}
937 void GLCircleInside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
940 const char* outputColor,
941 const char* inputColor,
942 const TransformedCoordsArray& coords,
943 const TextureSamplerArray& samplers) {
944 this->emitUniforms(builder, key);
945 fCenterUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
946 kVec2f_GrSLType, "Conical2FSCenter");
947 fParamUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
948 kVec3f_GrSLType, "Conical2FSParams");
951 GrGLShaderVar center = builder->getUniformVariable(fCenterUni);
955 GrGLShaderVar params = builder->getUniformVariable(fParamUni);
957 // if we have a vec3 from being in perspective, convert it to a vec2 first
958 SkString coords2DString = builder->ensureFSCoords2D(coords, 0);
959 const char* coords2D = coords2DString.c_str();
964 // A = dot(e, e) - r^2 + 2 * r - 1
968 // t = d +/- sqrt(d^2 - A * dot(p, p) + C)
969 builder->fsCodeAppendf("\tfloat pDotp = dot(%s, %s);\n", coords2D, coords2D);
970 builder->fsCodeAppendf("\tfloat d = dot(%s, %s) + %s.y;\n", coords2D, center.c_str(), params.c_str());
971 builder->fsCodeAppendf("\tfloat %s = d + sqrt(d * d - %s.x * pDotp + %s.z);\n",
972 tName.c_str(), params.c_str(), params.c_str());
974 this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers);
977 void GLCircleInside2PtConicalEffect::setData(const GrGLUniformManager& uman,
978 const GrDrawEffect& drawEffect) {
979 INHERITED::setData(uman, drawEffect);
980 const CircleInside2PtConicalEffect& data = drawEffect.castEffect<CircleInside2PtConicalEffect>();
981 SkScalar centerX = data.centerX();
982 SkScalar centerY = data.centerY();
983 SkScalar A = data.A();
984 SkScalar B = data.B();
985 SkScalar C = data.C();
987 if (fCachedCenterX != centerX || fCachedCenterY != centerY ||
988 fCachedA != A || fCachedB != B || fCachedC != C) {
990 uman.set2f(fCenterUni, SkScalarToFloat(centerX), SkScalarToFloat(centerY));
991 uman.set3f(fParamUni, SkScalarToFloat(A), SkScalarToFloat(B), SkScalarToFloat(C));
993 fCachedCenterX = centerX;
994 fCachedCenterY = centerY;
1001 GrGLEffect::EffectKey GLCircleInside2PtConicalEffect::GenKey(const GrDrawEffect& drawEffect,
1003 EffectKey key = GenBaseGradientKey(drawEffect);
1007 //////////////////////////////////////////////////////////////////////////////
1009 class GLCircleOutside2PtConicalEffect;
1011 class CircleOutside2PtConicalEffect : public GrGradientEffect {
1014 static GrEffectRef* Create(GrContext* ctx,
1015 const SkTwoPointConicalGradient& shader,
1016 const SkMatrix& matrix,
1017 SkShader::TileMode tm,
1018 const CircleConicalInfo& info) {
1019 AutoEffectUnref effect(SkNEW_ARGS(CircleOutside2PtConicalEffect, (ctx, shader, matrix, tm, info)));
1020 return CreateEffectRef(effect);
1023 virtual ~CircleOutside2PtConicalEffect() {}
1025 static const char* Name() { return "Two-Point Conical Gradient Outside"; }
1026 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
1028 SkScalar centerX() const { return fInfo.fCenterEnd.fX; }
1029 SkScalar centerY() const { return fInfo.fCenterEnd.fY; }
1030 SkScalar A() const { return fInfo.fA; }
1031 SkScalar B() const { return fInfo.fB; }
1032 SkScalar C() const { return fInfo.fC; }
1033 SkScalar tLimit() const { return fTLimit; }
1034 bool isFlipped() const { return fIsFlipped; }
1036 typedef GLCircleOutside2PtConicalEffect GLEffect;
1039 virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE {
1040 const CircleOutside2PtConicalEffect& s = CastEffect<CircleOutside2PtConicalEffect>(sBase);
1041 return (INHERITED::onIsEqual(sBase) &&
1042 this->fInfo.fCenterEnd == s.fInfo.fCenterEnd &&
1043 this->fInfo.fA == s.fInfo.fA &&
1044 this->fInfo.fB == s.fInfo.fB &&
1045 this->fInfo.fC == s.fInfo.fC &&
1046 this->fTLimit == s.fTLimit &&
1047 this->fIsFlipped == s.fIsFlipped);
1050 CircleOutside2PtConicalEffect(GrContext* ctx,
1051 const SkTwoPointConicalGradient& shader,
1052 const SkMatrix& matrix,
1053 SkShader::TileMode tm,
1054 const CircleConicalInfo& info)
1055 : INHERITED(ctx, shader, matrix, tm), fInfo(info) {
1056 if (shader.getStartRadius() != shader.getEndRadius()) {
1057 fTLimit = SkScalarDiv(shader.getStartRadius(), (shader.getStartRadius() - shader.getEndRadius()));
1059 fTLimit = SK_ScalarMin;
1062 fIsFlipped = shader.isFlippedGrad();
1065 GR_DECLARE_EFFECT_TEST;
1067 const CircleConicalInfo fInfo;
1071 typedef GrGradientEffect INHERITED;
1074 class GLCircleOutside2PtConicalEffect : public GrGLGradientEffect {
1076 GLCircleOutside2PtConicalEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&);
1077 virtual ~GLCircleOutside2PtConicalEffect() {}
1079 virtual void emitCode(GrGLShaderBuilder*,
1080 const GrDrawEffect&,
1082 const char* outputColor,
1083 const char* inputColor,
1084 const TransformedCoordsArray&,
1085 const TextureSamplerArray&) SK_OVERRIDE;
1086 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
1088 static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps& caps);
1091 UniformHandle fCenterUni;
1092 UniformHandle fParamUni;
1094 const char* fVSVaryingName;
1095 const char* fFSVaryingName;
1100 /// Values last uploaded as uniforms
1102 SkScalar fCachedCenterX;
1103 SkScalar fCachedCenterY;
1107 SkScalar fCachedTLimit;
1112 typedef GrGLGradientEffect INHERITED;
1116 const GrBackendEffectFactory& CircleOutside2PtConicalEffect::getFactory() const {
1117 return GrTBackendEffectFactory<CircleOutside2PtConicalEffect>::getInstance();
1120 GR_DEFINE_EFFECT_TEST(CircleOutside2PtConicalEffect);
1122 GrEffectRef* CircleOutside2PtConicalEffect::TestCreate(SkRandom* random,
1124 const GrDrawTargetCaps&,
1126 SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()};
1127 SkScalar radius1 = random->nextUScalar1() + 0.0001f; // make sure radius1 != 0
1132 center2.set(random->nextUScalar1(), random->nextUScalar1());
1133 // If the circles share a center than we can't be in the outside case
1134 } while (center1 == center2);
1135 SkPoint diff = center2 - center1;
1136 diffLen = diff.length();
1137 // Below makes sure that circle one is not contained within circle two
1138 // and have radius2 >= radius to match sorting on cpu side
1139 radius2 = radius1 + random->nextRangeF(0.f, diffLen);
1141 SkColor colors[kMaxRandomGradientColors];
1142 SkScalar stopsArray[kMaxRandomGradientColors];
1143 SkScalar* stops = stopsArray;
1144 SkShader::TileMode tm;
1145 int colorCount = RandomGradientParams(random, colors, &stops, &tm);
1146 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center1, radius1,
1148 colors, stops, colorCount,
1151 return shader->asNewEffect(context, paint);
1154 GLCircleOutside2PtConicalEffect::GLCircleOutside2PtConicalEffect(const GrBackendEffectFactory& factory,
1155 const GrDrawEffect& drawEffect)
1156 : INHERITED(factory)
1157 , fVSVaryingName(NULL)
1158 , fFSVaryingName(NULL)
1159 , fCachedCenterX(SK_ScalarMax)
1160 , fCachedCenterY(SK_ScalarMax)
1161 , fCachedA(SK_ScalarMax)
1162 , fCachedB(SK_ScalarMax)
1163 , fCachedC(SK_ScalarMax)
1164 , fCachedTLimit(SK_ScalarMax) {
1165 const CircleOutside2PtConicalEffect& data = drawEffect.castEffect<CircleOutside2PtConicalEffect>();
1166 fIsFlipped = data.isFlipped();
1169 void GLCircleOutside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder,
1170 const GrDrawEffect&,
1172 const char* outputColor,
1173 const char* inputColor,
1174 const TransformedCoordsArray& coords,
1175 const TextureSamplerArray& samplers) {
1176 this->emitUniforms(builder, key);
1177 fCenterUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
1178 kVec2f_GrSLType, "Conical2FSCenter");
1179 fParamUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
1180 kVec4f_GrSLType, "Conical2FSParams");
1181 SkString tName("t");
1183 GrGLShaderVar center = builder->getUniformVariable(fCenterUni);
1187 GrGLShaderVar params = builder->getUniformVariable(fParamUni);
1189 // if we have a vec3 from being in perspective, convert it to a vec2 first
1190 SkString coords2DString = builder->ensureFSCoords2D(coords, 0);
1191 const char* coords2D = coords2DString.c_str();
1193 // output will default to transparent black (we simply won't write anything
1194 // else to it if invalid, instead of discarding or returning prematurely)
1195 builder->fsCodeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor);
1200 // A = dot(e, e) - r^2 + 2 * r - 1
1203 // d = dot(e, p) + B
1204 // t = d +/- sqrt(d^2 - A * dot(p, p) + C)
1206 builder->fsCodeAppendf("\tfloat pDotp = dot(%s, %s);\n", coords2D, coords2D);
1207 builder->fsCodeAppendf("\tfloat d = dot(%s, %s) + %s.y;\n", coords2D, center.c_str(), params.c_str());
1208 builder->fsCodeAppendf("\tfloat deter = d * d - %s.x * pDotp + %s.z;\n", params.c_str(), params.c_str());
1210 // Must check to see if we flipped the circle order (to make sure start radius < end radius)
1211 // If so we must also flip sign on sqrt
1213 builder->fsCodeAppendf("\tfloat %s = d + sqrt(deter);\n", tName.c_str());
1215 builder->fsCodeAppendf("\tfloat %s = d - sqrt(deter);\n", tName.c_str());
1218 builder->fsCodeAppendf("\tif (%s >= %s.w && deter >= 0.0) {\n", tName.c_str(), params.c_str());
1219 builder->fsCodeAppend("\t\t");
1220 this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers);
1221 builder->fsCodeAppend("\t}\n");
1224 void GLCircleOutside2PtConicalEffect::setData(const GrGLUniformManager& uman,
1225 const GrDrawEffect& drawEffect) {
1226 INHERITED::setData(uman, drawEffect);
1227 const CircleOutside2PtConicalEffect& data = drawEffect.castEffect<CircleOutside2PtConicalEffect>();
1228 SkASSERT(data.isFlipped() == fIsFlipped);
1229 SkScalar centerX = data.centerX();
1230 SkScalar centerY = data.centerY();
1231 SkScalar A = data.A();
1232 SkScalar B = data.B();
1233 SkScalar C = data.C();
1234 SkScalar tLimit = data.tLimit();
1236 if (fCachedCenterX != centerX || fCachedCenterY != centerY ||
1237 fCachedA != A || fCachedB != B || fCachedC != C || fCachedTLimit != tLimit) {
1239 uman.set2f(fCenterUni, SkScalarToFloat(centerX), SkScalarToFloat(centerY));
1240 uman.set4f(fParamUni, SkScalarToFloat(A), SkScalarToFloat(B), SkScalarToFloat(C),
1241 SkScalarToFloat(tLimit));
1243 fCachedCenterX = centerX;
1244 fCachedCenterY = centerY;
1248 fCachedTLimit = tLimit;
1252 GrGLEffect::EffectKey GLCircleOutside2PtConicalEffect::GenKey(const GrDrawEffect& drawEffect,
1255 kIsFlipped = 1 << kBaseKeyBitCnt,
1258 EffectKey key = GenBaseGradientKey(drawEffect);
1260 if (drawEffect.castEffect<CircleOutside2PtConicalEffect>().isFlipped()) {
1266 //////////////////////////////////////////////////////////////////////////////
1268 GrEffectRef* Gr2PtConicalGradientEffect::Create(GrContext* ctx,
1269 const SkTwoPointConicalGradient& shader,
1270 SkShader::TileMode tm) {
1272 if (!shader.getLocalMatrix().invert(&matrix)) {
1276 if (shader.getStartRadius() < kErrorTol) {
1278 ConicalType type = set_matrix_focal_conical(shader, &matrix, &focalX);
1279 if (type == kInside_ConicalType) {
1280 return FocalInside2PtConicalEffect::Create(ctx, shader, matrix, tm, focalX);
1281 } else if(type == kEdge_ConicalType) {
1282 set_matrix_edge_conical(shader, &matrix);
1283 return Edge2PtConicalEffect::Create(ctx, shader, matrix, tm);
1285 return FocalOutside2PtConicalEffect::Create(ctx, shader, matrix, tm, focalX);
1289 CircleConicalInfo info;
1290 ConicalType type = set_matrix_circle_conical(shader, &matrix, &info);
1292 if (type == kInside_ConicalType) {
1293 return CircleInside2PtConicalEffect::Create(ctx, shader, matrix, tm, info);
1294 } else if (type == kEdge_ConicalType) {
1295 set_matrix_edge_conical(shader, &matrix);
1296 return Edge2PtConicalEffect::Create(ctx, shader, matrix, tm);
1298 return CircleOutside2PtConicalEffect::Create(ctx, shader, matrix, tm, info);