3 * Copyright 2014 Google Inc.
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
9 #include "SkTwoPointConicalGradient_gpu.h"
11 #include "SkTwoPointConicalGradient.h"
14 #include "GrTBackendProcessorFactory.h"
15 #include "gl/builders/GrGLProgramBuilder.h"
17 typedef GrGLProgramDataManager::UniformHandle UniformHandle;
19 static const SkScalar kErrorTol = 0.00001f;
20 static const SkScalar kEdgeErrorTol = 5.f * kErrorTol;
23 * We have three general cases for 2pt conical gradients. First we always assume that
24 * the start radius <= end radius. Our first case (kInside_) is when the start circle
25 * is completely enclosed by the end circle. The second case (kOutside_) is the case
26 * when the start circle is either completely outside the end circle or the circles
27 * overlap. The final case (kEdge_) is when the start circle is inside the end one,
28 * but the two are just barely touching at 1 point along their edges.
36 //////////////////////////////////////////////////////////////////////////////
38 static void set_matrix_edge_conical(const SkTwoPointConicalGradient& shader,
39 SkMatrix* invLMatrix) {
40 // Inverse of the current local matrix is passed in then,
41 // translate to center1, rotate so center2 is on x axis.
42 const SkPoint& center1 = shader.getStartCenter();
43 const SkPoint& center2 = shader.getEndCenter();
45 invLMatrix->postTranslate(-center1.fX, -center1.fY);
47 SkPoint diff = center2 - center1;
48 SkScalar diffLen = diff.length();
50 SkScalar invDiffLen = SkScalarInvert(diffLen);
52 rot.setSinCos(-SkScalarMul(invDiffLen, diff.fY),
53 SkScalarMul(invDiffLen, diff.fX));
54 invLMatrix->postConcat(rot);
58 class GLEdge2PtConicalEffect;
60 class Edge2PtConicalEffect : public GrGradientEffect {
63 static GrFragmentProcessor* Create(GrContext* ctx,
64 const SkTwoPointConicalGradient& shader,
65 const SkMatrix& matrix,
66 SkShader::TileMode tm) {
67 return SkNEW_ARGS(Edge2PtConicalEffect, (ctx, shader, matrix, tm));
70 virtual ~Edge2PtConicalEffect() {}
72 static const char* Name() { return "Two-Point Conical Gradient Edge Touching"; }
73 virtual const GrBackendFragmentProcessorFactory& getFactory() const SK_OVERRIDE;
75 // The radial gradient parameters can collapse to a linear (instead of quadratic) equation.
76 SkScalar center() const { return fCenterX1; }
77 SkScalar diffRadius() const { return fDiffRadius; }
78 SkScalar radius() const { return fRadius0; }
80 typedef GLEdge2PtConicalEffect GLProcessor;
83 virtual bool onIsEqual(const GrProcessor& sBase) const SK_OVERRIDE {
84 const Edge2PtConicalEffect& s = sBase.cast<Edge2PtConicalEffect>();
85 return (INHERITED::onIsEqual(sBase) &&
86 this->fCenterX1 == s.fCenterX1 &&
87 this->fRadius0 == s.fRadius0 &&
88 this->fDiffRadius == s.fDiffRadius);
91 Edge2PtConicalEffect(GrContext* ctx,
92 const SkTwoPointConicalGradient& shader,
93 const SkMatrix& matrix,
94 SkShader::TileMode tm)
95 : INHERITED(ctx, shader, matrix, tm),
96 fCenterX1(shader.getCenterX1()),
97 fRadius0(shader.getStartRadius()),
98 fDiffRadius(shader.getDiffRadius()){
99 // We should only be calling this shader if we are degenerate case with touching circles
100 // When deciding if we are in edge case, we scaled by the end radius for cases when the
101 // start radius was close to zero, otherwise we scaled by the start radius. In addition
102 // Our test for the edge case in set_matrix_circle_conical has a higher tolerance so we
103 // need the sqrt value below
104 SkASSERT(SkScalarAbs(SkScalarAbs(fDiffRadius) - fCenterX1) <
105 (fRadius0 < kErrorTol ? shader.getEndRadius() * kEdgeErrorTol :
106 fRadius0 * sqrt(kEdgeErrorTol)));
108 // We pass the linear part of the quadratic as a varying.
109 // float b = -2.0 * (fCenterX1 * x + fRadius0 * fDiffRadius * z)
110 fBTransform = this->getCoordTransform();
111 SkMatrix& bMatrix = *fBTransform.accessMatrix();
112 SkScalar r0dr = SkScalarMul(fRadius0, fDiffRadius);
113 bMatrix[SkMatrix::kMScaleX] = -2 * (SkScalarMul(fCenterX1, bMatrix[SkMatrix::kMScaleX]) +
114 SkScalarMul(r0dr, bMatrix[SkMatrix::kMPersp0]));
115 bMatrix[SkMatrix::kMSkewX] = -2 * (SkScalarMul(fCenterX1, bMatrix[SkMatrix::kMSkewX]) +
116 SkScalarMul(r0dr, bMatrix[SkMatrix::kMPersp1]));
117 bMatrix[SkMatrix::kMTransX] = -2 * (SkScalarMul(fCenterX1, bMatrix[SkMatrix::kMTransX]) +
118 SkScalarMul(r0dr, bMatrix[SkMatrix::kMPersp2]));
119 this->addCoordTransform(&fBTransform);
122 GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
125 // Cache of values - these can change arbitrarily, EXCEPT
126 // we shouldn't change between degenerate and non-degenerate?!
128 GrCoordTransform fBTransform;
131 SkScalar fDiffRadius;
135 typedef GrGradientEffect INHERITED;
138 class GLEdge2PtConicalEffect : public GrGLGradientEffect {
140 GLEdge2PtConicalEffect(const GrBackendProcessorFactory& factory, const GrProcessor&);
141 virtual ~GLEdge2PtConicalEffect() { }
143 virtual void emitCode(GrGLProgramBuilder*,
144 const GrFragmentProcessor&,
145 const GrProcessorKey&,
146 const char* outputColor,
147 const char* inputColor,
148 const TransformedCoordsArray&,
149 const TextureSamplerArray&) SK_OVERRIDE;
150 virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE;
152 static void GenKey(const GrProcessor&, const GrGLCaps& caps, GrProcessorKeyBuilder* b);
155 UniformHandle fParamUni;
157 const char* fVSVaryingName;
158 const char* fFSVaryingName;
161 /// Values last uploaded as uniforms
163 SkScalar fCachedRadius;
164 SkScalar fCachedDiffRadius;
169 typedef GrGLGradientEffect INHERITED;
173 const GrBackendFragmentProcessorFactory& Edge2PtConicalEffect::getFactory() const {
174 return GrTBackendFragmentProcessorFactory<Edge2PtConicalEffect>::getInstance();
177 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(Edge2PtConicalEffect);
180 * All Two point conical gradient test create functions may occasionally create edge case shaders
182 GrFragmentProcessor* Edge2PtConicalEffect::TestCreate(SkRandom* random,
184 const GrDrawTargetCaps&,
186 SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()};
187 SkScalar radius1 = random->nextUScalar1();
191 center2.set(random->nextUScalar1(), random->nextUScalar1());
192 // If the circles are identical the factory will give us an empty shader.
193 // This will happen if we pick identical centers
194 } while (center1 == center2);
196 // Below makes sure that circle one is contained within circle two
197 // and both circles are touching on an edge
198 SkPoint diff = center2 - center1;
199 SkScalar diffLen = diff.length();
200 radius2 = radius1 + diffLen;
202 SkColor colors[kMaxRandomGradientColors];
203 SkScalar stopsArray[kMaxRandomGradientColors];
204 SkScalar* stops = stopsArray;
205 SkShader::TileMode tm;
206 int colorCount = RandomGradientParams(random, colors, &stops, &tm);
207 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center1, radius1,
209 colors, stops, colorCount,
212 GrFragmentProcessor* fp;
214 SkAssertResult(shader->asFragmentProcessor(context, paint, NULL, &paintColor, &fp));
218 GLEdge2PtConicalEffect::GLEdge2PtConicalEffect(const GrBackendProcessorFactory& factory,
221 , fVSVaryingName(NULL)
222 , fFSVaryingName(NULL)
223 , fCachedRadius(-SK_ScalarMax)
224 , fCachedDiffRadius(-SK_ScalarMax) {}
226 void GLEdge2PtConicalEffect::emitCode(GrGLProgramBuilder* builder,
227 const GrFragmentProcessor&,
228 const GrProcessorKey& key,
229 const char* outputColor,
230 const char* inputColor,
231 const TransformedCoordsArray& coords,
232 const TextureSamplerArray& samplers) {
233 uint32_t baseKey = key.get32(0);
234 this->emitUniforms(builder, baseKey);
235 fParamUni = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility,
236 kFloat_GrSLType, "Conical2FSParams", 3);
240 SkString p0; // start radius
241 SkString p1; // start radius squared
242 SkString p2; // difference in radii (r1 - r0)
244 builder->getUniformVariable(fParamUni).appendArrayAccess(0, &p0);
245 builder->getUniformVariable(fParamUni).appendArrayAccess(1, &p1);
246 builder->getUniformVariable(fParamUni).appendArrayAccess(2, &p2);
248 // We interpolate the linear component in coords[1].
249 SkASSERT(coords[0].getType() == coords[1].getType());
250 const char* coords2D;
252 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
253 if (kVec3f_GrSLType == coords[0].getType()) {
254 fsBuilder->codeAppendf("\tvec3 interpolants = vec3(%s.xy / %s.z, %s.x / %s.z);\n",
255 coords[0].c_str(), coords[0].c_str(), coords[1].c_str(),
257 coords2D = "interpolants.xy";
258 bVar = "interpolants.z";
260 coords2D = coords[0].c_str();
261 bVar.printf("%s.x", coords[1].c_str());
264 // output will default to transparent black (we simply won't write anything
265 // else to it if invalid, instead of discarding or returning prematurely)
266 fsBuilder->codeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor);
268 // c = (x^2)+(y^2) - params[1]
269 fsBuilder->codeAppendf("\tfloat %s = dot(%s, %s) - %s;\n",
270 cName.c_str(), coords2D, coords2D, p1.c_str());
272 // linear case: t = -c/b
273 fsBuilder->codeAppendf("\tfloat %s = -(%s / %s);\n", tName.c_str(),
274 cName.c_str(), bVar.c_str());
276 // if r(t) > 0, then t will be the x coordinate
277 fsBuilder->codeAppendf("\tif (%s * %s + %s > 0.0) {\n", tName.c_str(),
278 p2.c_str(), p0.c_str());
279 fsBuilder->codeAppend("\t");
280 this->emitColor(builder, tName.c_str(), baseKey, outputColor, inputColor, samplers);
281 fsBuilder->codeAppend("\t}\n");
284 void GLEdge2PtConicalEffect::setData(const GrGLProgramDataManager& pdman,
285 const GrProcessor& processor) {
286 INHERITED::setData(pdman, processor);
287 const Edge2PtConicalEffect& data = processor.cast<Edge2PtConicalEffect>();
288 SkScalar radius0 = data.radius();
289 SkScalar diffRadius = data.diffRadius();
291 if (fCachedRadius != radius0 ||
292 fCachedDiffRadius != diffRadius) {
295 SkScalarToFloat(radius0),
296 SkScalarToFloat(SkScalarMul(radius0, radius0)),
297 SkScalarToFloat(diffRadius)
300 pdman.set1fv(fParamUni, 3, values);
301 fCachedRadius = radius0;
302 fCachedDiffRadius = diffRadius;
306 void GLEdge2PtConicalEffect::GenKey(const GrProcessor& processor,
307 const GrGLCaps&, GrProcessorKeyBuilder* b) {
308 b->add32(GenBaseGradientKey(processor));
311 //////////////////////////////////////////////////////////////////////////////
312 // Focal Conical Gradients
313 //////////////////////////////////////////////////////////////////////////////
315 static ConicalType set_matrix_focal_conical(const SkTwoPointConicalGradient& shader,
316 SkMatrix* invLMatrix, SkScalar* focalX) {
317 // Inverse of the current local matrix is passed in then,
318 // translate, scale, and rotate such that endCircle is unit circle on x-axis,
319 // and focal point is at the origin.
320 ConicalType conicalType;
321 const SkPoint& focal = shader.getStartCenter();
322 const SkPoint& centerEnd = shader.getEndCenter();
323 SkScalar radius = shader.getEndRadius();
324 SkScalar invRadius = 1.f / radius;
328 matrix.setTranslate(-centerEnd.fX, -centerEnd.fY);
329 matrix.postScale(invRadius, invRadius);
332 matrix.mapPoints(&focalTrans, &focal, 1);
333 *focalX = focalTrans.length();
335 if (0.f != *focalX) {
336 SkScalar invFocalX = SkScalarInvert(*focalX);
338 rot.setSinCos(-SkScalarMul(invFocalX, focalTrans.fY),
339 SkScalarMul(invFocalX, focalTrans.fX));
340 matrix.postConcat(rot);
343 matrix.postTranslate(-(*focalX), 0.f);
345 // If the focal point is touching the edge of the circle it will
346 // cause a degenerate case that must be handled separately
347 // kEdgeErrorTol = 5 * kErrorTol was picked after manual testing the
348 // stability trade off versus the linear approx used in the Edge Shader
349 if (SkScalarAbs(1.f - (*focalX)) < kEdgeErrorTol) {
350 return kEdge_ConicalType;
353 // Scale factor 1 / (1 - focalX * focalX)
354 SkScalar oneMinusF2 = 1.f - SkScalarMul(*focalX, *focalX);
355 SkScalar s = SkScalarDiv(1.f, oneMinusF2);
359 conicalType = kInside_ConicalType;
360 matrix.postScale(s, s * SkScalarSqrt(oneMinusF2));
362 conicalType = kOutside_ConicalType;
363 matrix.postScale(s, s);
366 invLMatrix->postConcat(matrix);
371 //////////////////////////////////////////////////////////////////////////////
373 class GLFocalOutside2PtConicalEffect;
375 class FocalOutside2PtConicalEffect : public GrGradientEffect {
378 static GrFragmentProcessor* Create(GrContext* ctx,
379 const SkTwoPointConicalGradient& shader,
380 const SkMatrix& matrix,
381 SkShader::TileMode tm,
383 return SkNEW_ARGS(FocalOutside2PtConicalEffect, (ctx, shader, matrix, tm, focalX));
386 virtual ~FocalOutside2PtConicalEffect() { }
388 static const char* Name() { return "Two-Point Conical Gradient Focal Outside"; }
389 virtual const GrBackendFragmentProcessorFactory& getFactory() const SK_OVERRIDE;
391 bool isFlipped() const { return fIsFlipped; }
392 SkScalar focal() const { return fFocalX; }
394 typedef GLFocalOutside2PtConicalEffect GLProcessor;
397 virtual bool onIsEqual(const GrProcessor& sBase) const SK_OVERRIDE {
398 const FocalOutside2PtConicalEffect& s = sBase.cast<FocalOutside2PtConicalEffect>();
399 return (INHERITED::onIsEqual(sBase) &&
400 this->fFocalX == s.fFocalX &&
401 this->fIsFlipped == s.fIsFlipped);
404 FocalOutside2PtConicalEffect(GrContext* ctx,
405 const SkTwoPointConicalGradient& shader,
406 const SkMatrix& matrix,
407 SkShader::TileMode tm,
409 : INHERITED(ctx, shader, matrix, tm), fFocalX(focalX), fIsFlipped(shader.isFlippedGrad()) {}
411 GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
416 typedef GrGradientEffect INHERITED;
419 class GLFocalOutside2PtConicalEffect : public GrGLGradientEffect {
421 GLFocalOutside2PtConicalEffect(const GrBackendProcessorFactory& factory, const GrProcessor&);
422 virtual ~GLFocalOutside2PtConicalEffect() { }
424 virtual void emitCode(GrGLProgramBuilder*,
425 const GrFragmentProcessor&,
426 const GrProcessorKey&,
427 const char* outputColor,
428 const char* inputColor,
429 const TransformedCoordsArray&,
430 const TextureSamplerArray&) SK_OVERRIDE;
431 virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE;
433 static void GenKey(const GrProcessor&, const GrGLCaps& caps, GrProcessorKeyBuilder* b);
436 UniformHandle fParamUni;
438 const char* fVSVaryingName;
439 const char* fFSVaryingName;
444 /// Values last uploaded as uniforms
446 SkScalar fCachedFocal;
451 typedef GrGLGradientEffect INHERITED;
455 const GrBackendFragmentProcessorFactory& FocalOutside2PtConicalEffect::getFactory() const {
456 return GrTBackendFragmentProcessorFactory<FocalOutside2PtConicalEffect>::getInstance();
459 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(FocalOutside2PtConicalEffect);
462 * All Two point conical gradient test create functions may occasionally create edge case shaders
464 GrFragmentProcessor* FocalOutside2PtConicalEffect::TestCreate(SkRandom* random,
466 const GrDrawTargetCaps&,
468 SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()};
469 SkScalar radius1 = 0.f;
473 center2.set(random->nextUScalar1(), random->nextUScalar1());
474 // Need to make sure the centers are not the same or else focal point will be inside
475 } while (center1 == center2);
476 SkPoint diff = center2 - center1;
477 SkScalar diffLen = diff.length();
478 // Below makes sure that the focal point is not contained within circle two
479 radius2 = random->nextRangeF(0.f, diffLen);
481 SkColor colors[kMaxRandomGradientColors];
482 SkScalar stopsArray[kMaxRandomGradientColors];
483 SkScalar* stops = stopsArray;
484 SkShader::TileMode tm;
485 int colorCount = RandomGradientParams(random, colors, &stops, &tm);
486 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center1, radius1,
488 colors, stops, colorCount,
491 GrFragmentProcessor* effect;
493 SkAssertResult(shader->asFragmentProcessor(context, paint, NULL, &paintColor, &effect));
497 GLFocalOutside2PtConicalEffect::GLFocalOutside2PtConicalEffect(const GrBackendProcessorFactory& factory,
498 const GrProcessor& processor)
500 , fVSVaryingName(NULL)
501 , fFSVaryingName(NULL)
502 , fCachedFocal(SK_ScalarMax) {
503 const FocalOutside2PtConicalEffect& data = processor.cast<FocalOutside2PtConicalEffect>();
504 fIsFlipped = data.isFlipped();
507 void GLFocalOutside2PtConicalEffect::emitCode(GrGLProgramBuilder* builder,
508 const GrFragmentProcessor&,
509 const GrProcessorKey& key,
510 const char* outputColor,
511 const char* inputColor,
512 const TransformedCoordsArray& coords,
513 const TextureSamplerArray& samplers) {
514 uint32_t baseKey = key.get32(0);
515 this->emitUniforms(builder, baseKey);
516 fParamUni = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility,
517 kFloat_GrSLType, "Conical2FSParams", 2);
519 SkString p0; // focalX
520 SkString p1; // 1 - focalX * focalX
522 builder->getUniformVariable(fParamUni).appendArrayAccess(0, &p0);
523 builder->getUniformVariable(fParamUni).appendArrayAccess(1, &p1);
525 // if we have a vec3 from being in perspective, convert it to a vec2 first
526 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
527 SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0);
528 const char* coords2D = coords2DString.c_str();
530 // t = p.x * focal.x +/- sqrt(p.x^2 + (1 - focal.x^2) * p.y^2)
532 // output will default to transparent black (we simply won't write anything
533 // else to it if invalid, instead of discarding or returning prematurely)
534 fsBuilder->codeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor);
536 fsBuilder->codeAppendf("\tfloat xs = %s.x * %s.x;\n", coords2D, coords2D);
537 fsBuilder->codeAppendf("\tfloat ys = %s.y * %s.y;\n", coords2D, coords2D);
538 fsBuilder->codeAppendf("\tfloat d = xs + %s * ys;\n", p1.c_str());
540 // Must check to see if we flipped the circle order (to make sure start radius < end radius)
541 // If so we must also flip sign on sqrt
543 fsBuilder->codeAppendf("\tfloat %s = %s.x * %s + sqrt(d);\n", tName.c_str(),
544 coords2D, p0.c_str());
546 fsBuilder->codeAppendf("\tfloat %s = %s.x * %s - sqrt(d);\n", tName.c_str(),
547 coords2D, p0.c_str());
550 fsBuilder->codeAppendf("\tif (%s >= 0.0 && d >= 0.0) {\n", tName.c_str());
551 fsBuilder->codeAppend("\t\t");
552 this->emitColor(builder, tName.c_str(), baseKey, outputColor, inputColor, samplers);
553 fsBuilder->codeAppend("\t}\n");
556 void GLFocalOutside2PtConicalEffect::setData(const GrGLProgramDataManager& pdman,
557 const GrProcessor& processor) {
558 INHERITED::setData(pdman, processor);
559 const FocalOutside2PtConicalEffect& data = processor.cast<FocalOutside2PtConicalEffect>();
560 SkASSERT(data.isFlipped() == fIsFlipped);
561 SkScalar focal = data.focal();
563 if (fCachedFocal != focal) {
564 SkScalar oneMinus2F = 1.f - SkScalarMul(focal, focal);
567 SkScalarToFloat(focal),
568 SkScalarToFloat(oneMinus2F),
571 pdman.set1fv(fParamUni, 2, values);
572 fCachedFocal = focal;
576 void GLFocalOutside2PtConicalEffect::GenKey(const GrProcessor& processor,
577 const GrGLCaps&, GrProcessorKeyBuilder* b) {
578 uint32_t* key = b->add32n(2);
579 key[0] = GenBaseGradientKey(processor);
580 key[1] = processor.cast<FocalOutside2PtConicalEffect>().isFlipped();
583 //////////////////////////////////////////////////////////////////////////////
585 class GLFocalInside2PtConicalEffect;
587 class FocalInside2PtConicalEffect : public GrGradientEffect {
590 static GrFragmentProcessor* Create(GrContext* ctx,
591 const SkTwoPointConicalGradient& shader,
592 const SkMatrix& matrix,
593 SkShader::TileMode tm,
595 return SkNEW_ARGS(FocalInside2PtConicalEffect, (ctx, shader, matrix, tm, focalX));
598 virtual ~FocalInside2PtConicalEffect() {}
600 static const char* Name() { return "Two-Point Conical Gradient Focal Inside"; }
601 virtual const GrBackendFragmentProcessorFactory& getFactory() const SK_OVERRIDE;
603 SkScalar focal() const { return fFocalX; }
605 typedef GLFocalInside2PtConicalEffect GLProcessor;
608 virtual bool onIsEqual(const GrProcessor& sBase) const SK_OVERRIDE {
609 const FocalInside2PtConicalEffect& s = sBase.cast<FocalInside2PtConicalEffect>();
610 return (INHERITED::onIsEqual(sBase) &&
611 this->fFocalX == s.fFocalX);
614 FocalInside2PtConicalEffect(GrContext* ctx,
615 const SkTwoPointConicalGradient& shader,
616 const SkMatrix& matrix,
617 SkShader::TileMode tm,
619 : INHERITED(ctx, shader, matrix, tm), fFocalX(focalX) {}
621 GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
625 typedef GrGradientEffect INHERITED;
628 class GLFocalInside2PtConicalEffect : public GrGLGradientEffect {
630 GLFocalInside2PtConicalEffect(const GrBackendProcessorFactory& factory, const GrProcessor&);
631 virtual ~GLFocalInside2PtConicalEffect() {}
633 virtual void emitCode(GrGLProgramBuilder*,
634 const GrFragmentProcessor&,
635 const GrProcessorKey&,
636 const char* outputColor,
637 const char* inputColor,
638 const TransformedCoordsArray&,
639 const TextureSamplerArray&) SK_OVERRIDE;
640 virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE;
642 static void GenKey(const GrProcessor&, const GrGLCaps& caps, GrProcessorKeyBuilder* b);
645 UniformHandle fFocalUni;
647 const char* fVSVaryingName;
648 const char* fFSVaryingName;
651 /// Values last uploaded as uniforms
653 SkScalar fCachedFocal;
658 typedef GrGLGradientEffect INHERITED;
662 const GrBackendFragmentProcessorFactory& FocalInside2PtConicalEffect::getFactory() const {
663 return GrTBackendFragmentProcessorFactory<FocalInside2PtConicalEffect>::getInstance();
666 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(FocalInside2PtConicalEffect);
669 * All Two point conical gradient test create functions may occasionally create edge case shaders
671 GrFragmentProcessor* FocalInside2PtConicalEffect::TestCreate(SkRandom* random,
673 const GrDrawTargetCaps&,
675 SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()};
676 SkScalar radius1 = 0.f;
680 center2.set(random->nextUScalar1(), random->nextUScalar1());
681 // Below makes sure radius2 is larger enouch such that the focal point
682 // is inside the end circle
683 SkScalar increase = random->nextUScalar1();
684 SkPoint diff = center2 - center1;
685 SkScalar diffLen = diff.length();
686 radius2 = diffLen + increase;
687 // If the circles are identical the factory will give us an empty shader.
688 } while (radius1 == radius2 && center1 == center2);
690 SkColor colors[kMaxRandomGradientColors];
691 SkScalar stopsArray[kMaxRandomGradientColors];
692 SkScalar* stops = stopsArray;
693 SkShader::TileMode tm;
694 int colorCount = RandomGradientParams(random, colors, &stops, &tm);
695 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center1, radius1,
697 colors, stops, colorCount,
701 GrFragmentProcessor* fp;
702 SkAssertResult(shader->asFragmentProcessor(context, paint, NULL, &paintColor, &fp));
706 GLFocalInside2PtConicalEffect::GLFocalInside2PtConicalEffect(const GrBackendProcessorFactory& factory,
709 , fVSVaryingName(NULL)
710 , fFSVaryingName(NULL)
711 , fCachedFocal(SK_ScalarMax) {}
713 void GLFocalInside2PtConicalEffect::emitCode(GrGLProgramBuilder* builder,
714 const GrFragmentProcessor&,
715 const GrProcessorKey& key,
716 const char* outputColor,
717 const char* inputColor,
718 const TransformedCoordsArray& coords,
719 const TextureSamplerArray& samplers) {
720 uint32_t baseKey = key.get32(0);
721 this->emitUniforms(builder, baseKey);
722 fFocalUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
723 kFloat_GrSLType, "Conical2FSParams");
726 // this is the distance along x-axis from the end center to focal point in
727 // transformed coordinates
728 GrGLShaderVar focal = builder->getUniformVariable(fFocalUni);
730 // if we have a vec3 from being in perspective, convert it to a vec2 first
731 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
732 SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0);
733 const char* coords2D = coords2DString.c_str();
735 // t = p.x * focalX + length(p)
736 fsBuilder->codeAppendf("\tfloat %s = %s.x * %s + length(%s);\n", tName.c_str(),
737 coords2D, focal.c_str(), coords2D);
739 this->emitColor(builder, tName.c_str(), baseKey, outputColor, inputColor, samplers);
742 void GLFocalInside2PtConicalEffect::setData(const GrGLProgramDataManager& pdman,
743 const GrProcessor& processor) {
744 INHERITED::setData(pdman, processor);
745 const FocalInside2PtConicalEffect& data = processor.cast<FocalInside2PtConicalEffect>();
746 SkScalar focal = data.focal();
748 if (fCachedFocal != focal) {
749 pdman.set1f(fFocalUni, SkScalarToFloat(focal));
750 fCachedFocal = focal;
754 void GLFocalInside2PtConicalEffect::GenKey(const GrProcessor& processor,
755 const GrGLCaps&, GrProcessorKeyBuilder* b) {
756 b->add32(GenBaseGradientKey(processor));
759 //////////////////////////////////////////////////////////////////////////////
760 // Circle Conical Gradients
761 //////////////////////////////////////////////////////////////////////////////
763 struct CircleConicalInfo {
770 // Returns focal distance along x-axis in transformed coords
771 static ConicalType set_matrix_circle_conical(const SkTwoPointConicalGradient& shader,
772 SkMatrix* invLMatrix, CircleConicalInfo* info) {
773 // Inverse of the current local matrix is passed in then,
774 // translate and scale such that start circle is on the origin and has radius 1
775 const SkPoint& centerStart = shader.getStartCenter();
776 const SkPoint& centerEnd = shader.getEndCenter();
777 SkScalar radiusStart = shader.getStartRadius();
778 SkScalar radiusEnd = shader.getEndRadius();
782 matrix.setTranslate(-centerStart.fX, -centerStart.fY);
784 SkScalar invStartRad = 1.f / radiusStart;
785 matrix.postScale(invStartRad, invStartRad);
787 radiusEnd /= radiusStart;
789 SkPoint centerEndTrans;
790 matrix.mapPoints(¢erEndTrans, ¢erEnd, 1);
792 SkScalar A = centerEndTrans.fX * centerEndTrans.fX + centerEndTrans.fY * centerEndTrans.fY
793 - radiusEnd * radiusEnd + 2 * radiusEnd - 1;
795 // Check to see if start circle is inside end circle with edges touching.
796 // If touching we return that it is of kEdge_ConicalType, and leave the matrix setting
797 // to the edge shader. kEdgeErrorTol = 5 * kErrorTol was picked after manual testing
798 // so that C = 1 / A is stable, and the linear approximation used in the Edge shader is
800 if (SkScalarAbs(A) < kEdgeErrorTol) {
801 return kEdge_ConicalType;
804 SkScalar C = 1.f / A;
805 SkScalar B = (radiusEnd - 1.f) * C;
807 matrix.postScale(C, C);
809 invLMatrix->postConcat(matrix);
811 info->fCenterEnd = centerEndTrans;
816 // if A ends up being negative, the start circle is contained completely inside the end cirlce
818 return kInside_ConicalType;
820 return kOutside_ConicalType;
823 class GLCircleInside2PtConicalEffect;
825 class CircleInside2PtConicalEffect : public GrGradientEffect {
828 static GrFragmentProcessor* Create(GrContext* ctx,
829 const SkTwoPointConicalGradient& shader,
830 const SkMatrix& matrix,
831 SkShader::TileMode tm,
832 const CircleConicalInfo& info) {
833 return SkNEW_ARGS(CircleInside2PtConicalEffect, (ctx, shader, matrix, tm, info));
836 virtual ~CircleInside2PtConicalEffect() {}
838 static const char* Name() { return "Two-Point Conical Gradient Inside"; }
839 virtual const GrBackendFragmentProcessorFactory& getFactory() const SK_OVERRIDE;
841 SkScalar centerX() const { return fInfo.fCenterEnd.fX; }
842 SkScalar centerY() const { return fInfo.fCenterEnd.fY; }
843 SkScalar A() const { return fInfo.fA; }
844 SkScalar B() const { return fInfo.fB; }
845 SkScalar C() const { return fInfo.fC; }
847 typedef GLCircleInside2PtConicalEffect GLProcessor;
850 virtual bool onIsEqual(const GrProcessor& sBase) const SK_OVERRIDE {
851 const CircleInside2PtConicalEffect& s = sBase.cast<CircleInside2PtConicalEffect>();
852 return (INHERITED::onIsEqual(sBase) &&
853 this->fInfo.fCenterEnd == s.fInfo.fCenterEnd &&
854 this->fInfo.fA == s.fInfo.fA &&
855 this->fInfo.fB == s.fInfo.fB &&
856 this->fInfo.fC == s.fInfo.fC);
859 CircleInside2PtConicalEffect(GrContext* ctx,
860 const SkTwoPointConicalGradient& shader,
861 const SkMatrix& matrix,
862 SkShader::TileMode tm,
863 const CircleConicalInfo& info)
864 : INHERITED(ctx, shader, matrix, tm), fInfo(info) {}
866 GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
868 const CircleConicalInfo fInfo;
870 typedef GrGradientEffect INHERITED;
873 class GLCircleInside2PtConicalEffect : public GrGLGradientEffect {
875 GLCircleInside2PtConicalEffect(const GrBackendProcessorFactory& factory, const GrProcessor&);
876 virtual ~GLCircleInside2PtConicalEffect() {}
878 virtual void emitCode(GrGLProgramBuilder*,
879 const GrFragmentProcessor&,
880 const GrProcessorKey&,
881 const char* outputColor,
882 const char* inputColor,
883 const TransformedCoordsArray&,
884 const TextureSamplerArray&) SK_OVERRIDE;
885 virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE;
887 static void GenKey(const GrProcessor&, const GrGLCaps& caps, GrProcessorKeyBuilder* b);
890 UniformHandle fCenterUni;
891 UniformHandle fParamUni;
893 const char* fVSVaryingName;
894 const char* fFSVaryingName;
897 /// Values last uploaded as uniforms
899 SkScalar fCachedCenterX;
900 SkScalar fCachedCenterY;
908 typedef GrGLGradientEffect INHERITED;
912 const GrBackendFragmentProcessorFactory& CircleInside2PtConicalEffect::getFactory() const {
913 return GrTBackendFragmentProcessorFactory<CircleInside2PtConicalEffect>::getInstance();
916 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(CircleInside2PtConicalEffect);
919 * All Two point conical gradient test create functions may occasionally create edge case shaders
921 GrFragmentProcessor* CircleInside2PtConicalEffect::TestCreate(SkRandom* random,
923 const GrDrawTargetCaps&,
925 SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()};
926 SkScalar radius1 = random->nextUScalar1() + 0.0001f; // make sure radius1 != 0
930 center2.set(random->nextUScalar1(), random->nextUScalar1());
931 // Below makes sure that circle one is contained within circle two
932 SkScalar increase = random->nextUScalar1();
933 SkPoint diff = center2 - center1;
934 SkScalar diffLen = diff.length();
935 radius2 = radius1 + diffLen + increase;
936 // If the circles are identical the factory will give us an empty shader.
937 } while (radius1 == radius2 && center1 == center2);
939 SkColor colors[kMaxRandomGradientColors];
940 SkScalar stopsArray[kMaxRandomGradientColors];
941 SkScalar* stops = stopsArray;
942 SkShader::TileMode tm;
943 int colorCount = RandomGradientParams(random, colors, &stops, &tm);
944 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center1, radius1,
946 colors, stops, colorCount,
950 GrFragmentProcessor* processor;
951 SkAssertResult(shader->asFragmentProcessor(context, paint, NULL, &paintColor, &processor));
955 GLCircleInside2PtConicalEffect::GLCircleInside2PtConicalEffect(const GrBackendProcessorFactory& factory,
956 const GrProcessor& processor)
958 , fVSVaryingName(NULL)
959 , fFSVaryingName(NULL)
960 , fCachedCenterX(SK_ScalarMax)
961 , fCachedCenterY(SK_ScalarMax)
962 , fCachedA(SK_ScalarMax)
963 , fCachedB(SK_ScalarMax)
964 , fCachedC(SK_ScalarMax) {}
966 void GLCircleInside2PtConicalEffect::emitCode(GrGLProgramBuilder* builder,
967 const GrFragmentProcessor&,
968 const GrProcessorKey& key,
969 const char* outputColor,
970 const char* inputColor,
971 const TransformedCoordsArray& coords,
972 const TextureSamplerArray& samplers) {
973 uint32_t baseKey = key.get32(0);
974 this->emitUniforms(builder, baseKey);
975 fCenterUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
976 kVec2f_GrSLType, "Conical2FSCenter");
977 fParamUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
978 kVec3f_GrSLType, "Conical2FSParams");
981 GrGLShaderVar center = builder->getUniformVariable(fCenterUni);
985 GrGLShaderVar params = builder->getUniformVariable(fParamUni);
987 // if we have a vec3 from being in perspective, convert it to a vec2 first
988 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
989 SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0);
990 const char* coords2D = coords2DString.c_str();
995 // A = dot(e, e) - r^2 + 2 * r - 1
999 // t = d +/- sqrt(d^2 - A * dot(p, p) + C)
1000 fsBuilder->codeAppendf("\tfloat pDotp = dot(%s, %s);\n", coords2D, coords2D);
1001 fsBuilder->codeAppendf("\tfloat d = dot(%s, %s) + %s.y;\n", coords2D, center.c_str(),
1003 fsBuilder->codeAppendf("\tfloat %s = d + sqrt(d * d - %s.x * pDotp + %s.z);\n",
1004 tName.c_str(), params.c_str(), params.c_str());
1006 this->emitColor(builder, tName.c_str(), baseKey, outputColor, inputColor, samplers);
1009 void GLCircleInside2PtConicalEffect::setData(const GrGLProgramDataManager& pdman,
1010 const GrProcessor& processor) {
1011 INHERITED::setData(pdman, processor);
1012 const CircleInside2PtConicalEffect& data = processor.cast<CircleInside2PtConicalEffect>();
1013 SkScalar centerX = data.centerX();
1014 SkScalar centerY = data.centerY();
1015 SkScalar A = data.A();
1016 SkScalar B = data.B();
1017 SkScalar C = data.C();
1019 if (fCachedCenterX != centerX || fCachedCenterY != centerY ||
1020 fCachedA != A || fCachedB != B || fCachedC != C) {
1022 pdman.set2f(fCenterUni, SkScalarToFloat(centerX), SkScalarToFloat(centerY));
1023 pdman.set3f(fParamUni, SkScalarToFloat(A), SkScalarToFloat(B), SkScalarToFloat(C));
1025 fCachedCenterX = centerX;
1026 fCachedCenterY = centerY;
1033 void GLCircleInside2PtConicalEffect::GenKey(const GrProcessor& processor,
1034 const GrGLCaps&, GrProcessorKeyBuilder* b) {
1035 b->add32(GenBaseGradientKey(processor));
1038 //////////////////////////////////////////////////////////////////////////////
1040 class GLCircleOutside2PtConicalEffect;
1042 class CircleOutside2PtConicalEffect : public GrGradientEffect {
1045 static GrFragmentProcessor* Create(GrContext* ctx,
1046 const SkTwoPointConicalGradient& shader,
1047 const SkMatrix& matrix,
1048 SkShader::TileMode tm,
1049 const CircleConicalInfo& info) {
1050 return SkNEW_ARGS(CircleOutside2PtConicalEffect, (ctx, shader, matrix, tm, info));
1053 virtual ~CircleOutside2PtConicalEffect() {}
1055 static const char* Name() { return "Two-Point Conical Gradient Outside"; }
1056 virtual const GrBackendFragmentProcessorFactory& getFactory() const SK_OVERRIDE;
1058 SkScalar centerX() const { return fInfo.fCenterEnd.fX; }
1059 SkScalar centerY() const { return fInfo.fCenterEnd.fY; }
1060 SkScalar A() const { return fInfo.fA; }
1061 SkScalar B() const { return fInfo.fB; }
1062 SkScalar C() const { return fInfo.fC; }
1063 SkScalar tLimit() const { return fTLimit; }
1064 bool isFlipped() const { return fIsFlipped; }
1066 typedef GLCircleOutside2PtConicalEffect GLProcessor;
1069 virtual bool onIsEqual(const GrProcessor& sBase) const SK_OVERRIDE {
1070 const CircleOutside2PtConicalEffect& s = sBase.cast<CircleOutside2PtConicalEffect>();
1071 return (INHERITED::onIsEqual(sBase) &&
1072 this->fInfo.fCenterEnd == s.fInfo.fCenterEnd &&
1073 this->fInfo.fA == s.fInfo.fA &&
1074 this->fInfo.fB == s.fInfo.fB &&
1075 this->fInfo.fC == s.fInfo.fC &&
1076 this->fTLimit == s.fTLimit &&
1077 this->fIsFlipped == s.fIsFlipped);
1080 CircleOutside2PtConicalEffect(GrContext* ctx,
1081 const SkTwoPointConicalGradient& shader,
1082 const SkMatrix& matrix,
1083 SkShader::TileMode tm,
1084 const CircleConicalInfo& info)
1085 : INHERITED(ctx, shader, matrix, tm), fInfo(info) {
1086 if (shader.getStartRadius() != shader.getEndRadius()) {
1087 fTLimit = SkScalarDiv(shader.getStartRadius(),
1088 (shader.getStartRadius() - shader.getEndRadius()));
1090 fTLimit = SK_ScalarMin;
1093 fIsFlipped = shader.isFlippedGrad();
1096 GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
1098 const CircleConicalInfo fInfo;
1102 typedef GrGradientEffect INHERITED;
1105 class GLCircleOutside2PtConicalEffect : public GrGLGradientEffect {
1107 GLCircleOutside2PtConicalEffect(const GrBackendProcessorFactory&, const GrProcessor&);
1108 virtual ~GLCircleOutside2PtConicalEffect() {}
1110 virtual void emitCode(GrGLProgramBuilder*,
1111 const GrFragmentProcessor&,
1112 const GrProcessorKey&,
1113 const char* outputColor,
1114 const char* inputColor,
1115 const TransformedCoordsArray&,
1116 const TextureSamplerArray&) SK_OVERRIDE;
1117 virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE;
1119 static void GenKey(const GrProcessor&, const GrGLCaps& caps, GrProcessorKeyBuilder* b);
1122 UniformHandle fCenterUni;
1123 UniformHandle fParamUni;
1125 const char* fVSVaryingName;
1126 const char* fFSVaryingName;
1131 /// Values last uploaded as uniforms
1133 SkScalar fCachedCenterX;
1134 SkScalar fCachedCenterY;
1138 SkScalar fCachedTLimit;
1143 typedef GrGLGradientEffect INHERITED;
1147 const GrBackendFragmentProcessorFactory& CircleOutside2PtConicalEffect::getFactory() const {
1148 return GrTBackendFragmentProcessorFactory<CircleOutside2PtConicalEffect>::getInstance();
1151 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(CircleOutside2PtConicalEffect);
1154 * All Two point conical gradient test create functions may occasionally create edge case shaders
1156 GrFragmentProcessor* CircleOutside2PtConicalEffect::TestCreate(SkRandom* random,
1158 const GrDrawTargetCaps&,
1160 SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()};
1161 SkScalar radius1 = random->nextUScalar1() + 0.0001f; // make sure radius1 != 0
1166 center2.set(random->nextUScalar1(), random->nextUScalar1());
1167 // If the circles share a center than we can't be in the outside case
1168 } while (center1 == center2);
1169 SkPoint diff = center2 - center1;
1170 diffLen = diff.length();
1171 // Below makes sure that circle one is not contained within circle two
1172 // and have radius2 >= radius to match sorting on cpu side
1173 radius2 = radius1 + random->nextRangeF(0.f, diffLen);
1175 SkColor colors[kMaxRandomGradientColors];
1176 SkScalar stopsArray[kMaxRandomGradientColors];
1177 SkScalar* stops = stopsArray;
1178 SkShader::TileMode tm;
1179 int colorCount = RandomGradientParams(random, colors, &stops, &tm);
1180 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center1, radius1,
1182 colors, stops, colorCount,
1186 GrFragmentProcessor* processor;
1187 SkAssertResult(shader->asFragmentProcessor(context, paint, NULL, &paintColor, &processor));
1191 GLCircleOutside2PtConicalEffect::GLCircleOutside2PtConicalEffect(const GrBackendProcessorFactory& factory,
1192 const GrProcessor& processor)
1193 : INHERITED(factory)
1194 , fVSVaryingName(NULL)
1195 , fFSVaryingName(NULL)
1196 , fCachedCenterX(SK_ScalarMax)
1197 , fCachedCenterY(SK_ScalarMax)
1198 , fCachedA(SK_ScalarMax)
1199 , fCachedB(SK_ScalarMax)
1200 , fCachedC(SK_ScalarMax)
1201 , fCachedTLimit(SK_ScalarMax) {
1202 const CircleOutside2PtConicalEffect& data = processor.cast<CircleOutside2PtConicalEffect>();
1203 fIsFlipped = data.isFlipped();
1206 void GLCircleOutside2PtConicalEffect::emitCode(GrGLProgramBuilder* builder,
1207 const GrFragmentProcessor&,
1208 const GrProcessorKey& key,
1209 const char* outputColor,
1210 const char* inputColor,
1211 const TransformedCoordsArray& coords,
1212 const TextureSamplerArray& samplers) {
1213 uint32_t baseKey = key.get32(0);
1214 this->emitUniforms(builder, baseKey);
1215 fCenterUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
1216 kVec2f_GrSLType, "Conical2FSCenter");
1217 fParamUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
1218 kVec4f_GrSLType, "Conical2FSParams");
1219 SkString tName("t");
1221 GrGLShaderVar center = builder->getUniformVariable(fCenterUni);
1225 GrGLShaderVar params = builder->getUniformVariable(fParamUni);
1227 // if we have a vec3 from being in perspective, convert it to a vec2 first
1228 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
1229 SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0);
1230 const char* coords2D = coords2DString.c_str();
1232 // output will default to transparent black (we simply won't write anything
1233 // else to it if invalid, instead of discarding or returning prematurely)
1234 fsBuilder->codeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor);
1239 // A = dot(e, e) - r^2 + 2 * r - 1
1242 // d = dot(e, p) + B
1243 // t = d +/- sqrt(d^2 - A * dot(p, p) + C)
1245 fsBuilder->codeAppendf("\tfloat pDotp = dot(%s, %s);\n", coords2D, coords2D);
1246 fsBuilder->codeAppendf("\tfloat d = dot(%s, %s) + %s.y;\n", coords2D, center.c_str(),
1248 fsBuilder->codeAppendf("\tfloat deter = d * d - %s.x * pDotp + %s.z;\n", params.c_str(),
1251 // Must check to see if we flipped the circle order (to make sure start radius < end radius)
1252 // If so we must also flip sign on sqrt
1254 fsBuilder->codeAppendf("\tfloat %s = d + sqrt(deter);\n", tName.c_str());
1256 fsBuilder->codeAppendf("\tfloat %s = d - sqrt(deter);\n", tName.c_str());
1259 fsBuilder->codeAppendf("\tif (%s >= %s.w && deter >= 0.0) {\n", tName.c_str(), params.c_str());
1260 fsBuilder->codeAppend("\t\t");
1261 this->emitColor(builder, tName.c_str(), baseKey, outputColor, inputColor, samplers);
1262 fsBuilder->codeAppend("\t}\n");
1265 void GLCircleOutside2PtConicalEffect::setData(const GrGLProgramDataManager& pdman,
1266 const GrProcessor& processor) {
1267 INHERITED::setData(pdman, processor);
1268 const CircleOutside2PtConicalEffect& data = processor.cast<CircleOutside2PtConicalEffect>();
1269 SkASSERT(data.isFlipped() == fIsFlipped);
1270 SkScalar centerX = data.centerX();
1271 SkScalar centerY = data.centerY();
1272 SkScalar A = data.A();
1273 SkScalar B = data.B();
1274 SkScalar C = data.C();
1275 SkScalar tLimit = data.tLimit();
1277 if (fCachedCenterX != centerX || fCachedCenterY != centerY ||
1278 fCachedA != A || fCachedB != B || fCachedC != C || fCachedTLimit != tLimit) {
1280 pdman.set2f(fCenterUni, SkScalarToFloat(centerX), SkScalarToFloat(centerY));
1281 pdman.set4f(fParamUni, SkScalarToFloat(A), SkScalarToFloat(B), SkScalarToFloat(C),
1282 SkScalarToFloat(tLimit));
1284 fCachedCenterX = centerX;
1285 fCachedCenterY = centerY;
1289 fCachedTLimit = tLimit;
1293 void GLCircleOutside2PtConicalEffect::GenKey(const GrProcessor& processor,
1294 const GrGLCaps&, GrProcessorKeyBuilder* b) {
1295 uint32_t* key = b->add32n(2);
1296 key[0] = GenBaseGradientKey(processor);
1297 key[1] = processor.cast<CircleOutside2PtConicalEffect>().isFlipped();
1300 //////////////////////////////////////////////////////////////////////////////
1302 GrFragmentProcessor* Gr2PtConicalGradientEffect::Create(GrContext* ctx,
1303 const SkTwoPointConicalGradient& shader,
1304 SkShader::TileMode tm,
1305 const SkMatrix* localMatrix) {
1307 if (!shader.getLocalMatrix().invert(&matrix)) {
1312 if (!localMatrix->invert(&inv)) {
1315 matrix.postConcat(inv);
1318 if (shader.getStartRadius() < kErrorTol) {
1320 ConicalType type = set_matrix_focal_conical(shader, &matrix, &focalX);
1321 if (type == kInside_ConicalType) {
1322 return FocalInside2PtConicalEffect::Create(ctx, shader, matrix, tm, focalX);
1323 } else if(type == kEdge_ConicalType) {
1324 set_matrix_edge_conical(shader, &matrix);
1325 return Edge2PtConicalEffect::Create(ctx, shader, matrix, tm);
1327 return FocalOutside2PtConicalEffect::Create(ctx, shader, matrix, tm, focalX);
1331 CircleConicalInfo info;
1332 ConicalType type = set_matrix_circle_conical(shader, &matrix, &info);
1334 if (type == kInside_ConicalType) {
1335 return CircleInside2PtConicalEffect::Create(ctx, shader, matrix, tm, info);
1336 } else if (type == kEdge_ConicalType) {
1337 set_matrix_edge_conical(shader, &matrix);
1338 return Edge2PtConicalEffect::Create(ctx, shader, matrix, tm);
1340 return CircleOutside2PtConicalEffect::Create(ctx, shader, matrix, tm, info);