3 * Copyright 2012 Google Inc.
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
9 #ifndef SkRadialGradient_DEFINED
10 #define SkRadialGradient_DEFINED
12 #include "SkGradientShaderPriv.h"
14 class SkRadialGradient : public SkGradientShaderBase {
16 SkRadialGradient(const SkPoint& center, SkScalar radius, const Descriptor&);
17 virtual void shadeSpan(int x, int y, SkPMColor* dstC, int count)
19 virtual void shadeSpan16(int x, int y, uint16_t* dstCParam,
20 int count) SK_OVERRIDE;
21 virtual BitmapType asABitmap(SkBitmap* bitmap,
23 TileMode* xy) const SK_OVERRIDE;
24 virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE;
25 virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint&) const SK_OVERRIDE;
27 SK_DEVELOPER_TO_STRING()
28 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkRadialGradient)
31 SkRadialGradient(SkReadBuffer& buffer);
32 virtual void flatten(SkWriteBuffer& buffer) const SK_OVERRIDE;
35 typedef SkGradientShaderBase INHERITED;
36 const SkPoint fCenter;
37 const SkScalar fRadius;