3 * Copyright 2012 Google Inc.
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
9 #ifndef SkLinearGradient_DEFINED
10 #define SkLinearGradient_DEFINED
12 #include "SkGradientShaderPriv.h"
14 class SkLinearGradient : public SkGradientShaderBase {
16 SkLinearGradient(const SkPoint pts[2], const Descriptor&);
18 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK_OVERRIDE;
19 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
20 virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRIDE;
21 virtual BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const SK_OVERRIDE;
22 virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE;
23 virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint&) const SK_OVERRIDE;
25 SK_DEVELOPER_TO_STRING()
26 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkLinearGradient)
29 SkLinearGradient(SkReadBuffer& buffer);
30 virtual void flatten(SkWriteBuffer& buffer) const SK_OVERRIDE;
33 typedef SkGradientShaderBase INHERITED;