Upstream version 9.38.198.0
[platform/framework/web/crosswalk.git] / src / third_party / skia / src / effects / gradients / SkGradientShader.cpp
1 /*
2  * Copyright 2006 The Android Open Source Project
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8 #include "SkGradientShaderPriv.h"
9 #include "SkLinearGradient.h"
10 #include "SkRadialGradient.h"
11 #include "SkTwoPointRadialGradient.h"
12 #include "SkTwoPointConicalGradient.h"
13 #include "SkSweepGradient.h"
14
15 SkGradientShaderBase::SkGradientShaderBase(const Descriptor& desc)
16     : INHERITED(desc.fLocalMatrix)
17 {
18     SkASSERT(desc.fCount > 1);
19
20     fGradFlags = SkToU8(desc.fGradFlags);
21
22     SkASSERT((unsigned)desc.fTileMode < SkShader::kTileModeCount);
23     SkASSERT(SkShader::kTileModeCount == SK_ARRAY_COUNT(gTileProcs));
24     fTileMode = desc.fTileMode;
25     fTileProc = gTileProcs[desc.fTileMode];
26
27     /*  Note: we let the caller skip the first and/or last position.
28         i.e. pos[0] = 0.3, pos[1] = 0.7
29         In these cases, we insert dummy entries to ensure that the final data
30         will be bracketed by [0, 1].
31         i.e. our_pos[0] = 0, our_pos[1] = 0.3, our_pos[2] = 0.7, our_pos[3] = 1
32
33         Thus colorCount (the caller's value, and fColorCount (our value) may
34         differ by up to 2. In the above example:
35             colorCount = 2
36             fColorCount = 4
37      */
38     fColorCount = desc.fCount;
39     // check if we need to add in dummy start and/or end position/colors
40     bool dummyFirst = false;
41     bool dummyLast = false;
42     if (desc.fPos) {
43         dummyFirst = desc.fPos[0] != 0;
44         dummyLast = desc.fPos[desc.fCount - 1] != SK_Scalar1;
45         fColorCount += dummyFirst + dummyLast;
46     }
47
48     if (fColorCount > kColorStorageCount) {
49         size_t size = sizeof(SkColor) + sizeof(Rec);
50         fOrigColors = reinterpret_cast<SkColor*>(
51                                         sk_malloc_throw(size * fColorCount));
52     }
53     else {
54         fOrigColors = fStorage;
55     }
56
57     // Now copy over the colors, adding the dummies as needed
58     {
59         SkColor* origColors = fOrigColors;
60         if (dummyFirst) {
61             *origColors++ = desc.fColors[0];
62         }
63         memcpy(origColors, desc.fColors, desc.fCount * sizeof(SkColor));
64         if (dummyLast) {
65             origColors += desc.fCount;
66             *origColors = desc.fColors[desc.fCount - 1];
67         }
68     }
69
70     fRecs = (Rec*)(fOrigColors + fColorCount);
71     if (fColorCount > 2) {
72         Rec* recs = fRecs;
73         recs->fPos = 0;
74         //  recs->fScale = 0; // unused;
75         recs += 1;
76         if (desc.fPos) {
77             /*  We need to convert the user's array of relative positions into
78                 fixed-point positions and scale factors. We need these results
79                 to be strictly monotonic (no two values equal or out of order).
80                 Hence this complex loop that just jams a zero for the scale
81                 value if it sees a segment out of order, and it assures that
82                 we start at 0 and end at 1.0
83             */
84             SkFixed prev = 0;
85             int startIndex = dummyFirst ? 0 : 1;
86             int count = desc.fCount + dummyLast;
87             for (int i = startIndex; i < count; i++) {
88                 // force the last value to be 1.0
89                 SkFixed curr;
90                 if (i == desc.fCount) {  // we're really at the dummyLast
91                     curr = SK_Fixed1;
92                 } else {
93                     curr = SkScalarToFixed(desc.fPos[i]);
94                 }
95                 // pin curr withing range
96                 if (curr < 0) {
97                     curr = 0;
98                 } else if (curr > SK_Fixed1) {
99                     curr = SK_Fixed1;
100                 }
101                 recs->fPos = curr;
102                 if (curr > prev) {
103                     recs->fScale = (1 << 24) / (curr - prev);
104                 } else {
105                     recs->fScale = 0; // ignore this segment
106                 }
107                 // get ready for the next value
108                 prev = curr;
109                 recs += 1;
110             }
111         } else {    // assume even distribution
112             SkFixed dp = SK_Fixed1 / (desc.fCount - 1);
113             SkFixed p = dp;
114             SkFixed scale = (desc.fCount - 1) << 8;  // (1 << 24) / dp
115             for (int i = 1; i < desc.fCount - 1; i++) {
116                 recs->fPos   = p;
117                 recs->fScale = scale;
118                 recs += 1;
119                 p += dp;
120             }
121             recs->fPos = SK_Fixed1;
122             recs->fScale = scale;
123         }
124     }
125     this->initCommon();
126 }
127
128 static uint32_t pack_mode_flags(SkShader::TileMode mode, uint32_t flags) {
129     SkASSERT(0 == (flags >> 28));
130     SkASSERT(0 == ((uint32_t)mode >> 4));
131     return (flags << 4) | mode;
132 }
133
134 static SkShader::TileMode unpack_mode(uint32_t packed) {
135     return (SkShader::TileMode)(packed & 0xF);
136 }
137
138 static uint32_t unpack_flags(uint32_t packed) {
139     return packed >> 4;
140 }
141
142 SkGradientShaderBase::SkGradientShaderBase(SkReadBuffer& buffer) : INHERITED(buffer) {
143     if (buffer.isVersionLT(SkReadBuffer::kNoUnitMappers_Version)) {
144         // skip the old SkUnitMapper slot
145         buffer.skipFlattenable();
146     }
147
148     int colorCount = fColorCount = buffer.getArrayCount();
149     if (colorCount > kColorStorageCount) {
150         size_t allocSize = (sizeof(SkColor) + sizeof(SkPMColor) + sizeof(Rec)) * colorCount;
151         if (buffer.validateAvailable(allocSize)) {
152             fOrigColors = reinterpret_cast<SkColor*>(sk_malloc_throw(allocSize));
153         } else {
154             fOrigColors =  NULL;
155             colorCount = fColorCount = 0;
156         }
157     } else {
158         fOrigColors = fStorage;
159     }
160     buffer.readColorArray(fOrigColors, colorCount);
161
162     {
163         uint32_t packed = buffer.readUInt();
164         fGradFlags = SkToU8(unpack_flags(packed));
165         fTileMode = unpack_mode(packed);
166     }
167     fTileProc = gTileProcs[fTileMode];
168     fRecs = (Rec*)(fOrigColors + colorCount);
169     if (colorCount > 2) {
170         Rec* recs = fRecs;
171         recs[0].fPos = 0;
172         for (int i = 1; i < colorCount; i++) {
173             recs[i].fPos = buffer.readInt();
174             recs[i].fScale = buffer.readUInt();
175         }
176     }
177     buffer.readMatrix(&fPtsToUnit);
178     this->initCommon();
179 }
180
181 SkGradientShaderBase::~SkGradientShaderBase() {
182     if (fOrigColors != fStorage) {
183         sk_free(fOrigColors);
184     }
185 }
186
187 void SkGradientShaderBase::initCommon() {
188     unsigned colorAlpha = 0xFF;
189     for (int i = 0; i < fColorCount; i++) {
190         colorAlpha &= SkColorGetA(fOrigColors[i]);
191     }
192     fColorsAreOpaque = colorAlpha == 0xFF;
193 }
194
195 void SkGradientShaderBase::flatten(SkWriteBuffer& buffer) const {
196     this->INHERITED::flatten(buffer);
197     buffer.writeColorArray(fOrigColors, fColorCount);
198     buffer.writeUInt(pack_mode_flags(fTileMode, fGradFlags));
199     if (fColorCount > 2) {
200         Rec* recs = fRecs;
201         for (int i = 1; i < fColorCount; i++) {
202             buffer.writeInt(recs[i].fPos);
203             buffer.writeUInt(recs[i].fScale);
204         }
205     }
206     buffer.writeMatrix(fPtsToUnit);
207 }
208
209 SkGradientShaderBase::GpuColorType SkGradientShaderBase::getGpuColorType(SkColor colors[3]) const {
210     if (fColorCount <= 3) {
211         memcpy(colors, fOrigColors, fColorCount * sizeof(SkColor));
212     }
213
214     if (SkShader::kClamp_TileMode == fTileMode) {
215         if (2 == fColorCount) {
216             return kTwo_GpuColorType;
217         } else if (3 == fColorCount &&
218                    (SkScalarAbs(
219                     SkFixedToScalar(fRecs[1].fPos) - SK_ScalarHalf) < SK_Scalar1 / 1000)) {
220             return kThree_GpuColorType;
221         }
222     }
223     return kTexture_GpuColorType;
224 }
225
226 void SkGradientShaderBase::FlipGradientColors(SkColor* colorDst, Rec* recDst,
227                                               SkColor* colorSrc, Rec* recSrc,
228                                               int count) {
229     SkAutoSTArray<8, SkColor> colorsTemp(count);
230     for (int i = 0; i < count; ++i) {
231         int offset = count - i - 1;
232         colorsTemp[i] = colorSrc[offset];
233     }
234     if (count > 2) {
235         SkAutoSTArray<8, Rec> recsTemp(count);
236         for (int i = 0; i < count; ++i) {
237             int offset = count - i - 1;
238             recsTemp[i].fPos = SK_Fixed1 - recSrc[offset].fPos;
239             recsTemp[i].fScale = recSrc[offset].fScale;
240         }
241         memcpy(recDst, recsTemp.get(), count * sizeof(Rec));
242     }
243     memcpy(colorDst, colorsTemp.get(), count * sizeof(SkColor));
244 }
245
246 void SkGradientShaderBase::flipGradientColors() {
247     FlipGradientColors(fOrigColors, fRecs, fOrigColors, fRecs, fColorCount);
248 }
249
250 bool SkGradientShaderBase::isOpaque() const {
251     return fColorsAreOpaque;
252 }
253
254 SkGradientShaderBase::GradientShaderBaseContext::GradientShaderBaseContext(
255         const SkGradientShaderBase& shader, const ContextRec& rec)
256     : INHERITED(shader, rec)
257     , fCache(shader.refCache(getPaintAlpha()))
258 {
259     const SkMatrix& inverse = this->getTotalInverse();
260
261     fDstToIndex.setConcat(shader.fPtsToUnit, inverse);
262
263     fDstToIndexProc = fDstToIndex.getMapXYProc();
264     fDstToIndexClass = (uint8_t)SkShader::Context::ComputeMatrixClass(fDstToIndex);
265
266     // now convert our colors in to PMColors
267     unsigned paintAlpha = this->getPaintAlpha();
268
269     fFlags = this->INHERITED::getFlags();
270     if (shader.fColorsAreOpaque && paintAlpha == 0xFF) {
271         fFlags |= kOpaqueAlpha_Flag;
272     }
273     // we can do span16 as long as our individual colors are opaque,
274     // regardless of the paint's alpha
275     if (shader.fColorsAreOpaque) {
276         fFlags |= kHasSpan16_Flag;
277     }
278 }
279
280 SkGradientShaderBase::GradientShaderCache::GradientShaderCache(
281         U8CPU alpha, const SkGradientShaderBase& shader)
282     : fCacheAlpha(alpha)
283     , fShader(shader)
284     , fCache16Inited(false)
285     , fCache32Inited(false)
286 {
287     // Only initialize the cache in getCache16/32.
288     fCache16 = NULL;
289     fCache32 = NULL;
290     fCache16Storage = NULL;
291     fCache32PixelRef = NULL;
292 }
293
294 SkGradientShaderBase::GradientShaderCache::~GradientShaderCache() {
295     sk_free(fCache16Storage);
296     SkSafeUnref(fCache32PixelRef);
297 }
298
299 #define Fixed_To_Dot8(x)        (((x) + 0x80) >> 8)
300
301 /** We take the original colors, not our premultiplied PMColors, since we can
302     build a 16bit table as long as the original colors are opaque, even if the
303     paint specifies a non-opaque alpha.
304 */
305 void SkGradientShaderBase::GradientShaderCache::Build16bitCache(
306         uint16_t cache[], SkColor c0, SkColor c1, int count) {
307     SkASSERT(count > 1);
308     SkASSERT(SkColorGetA(c0) == 0xFF);
309     SkASSERT(SkColorGetA(c1) == 0xFF);
310
311     SkFixed r = SkColorGetR(c0);
312     SkFixed g = SkColorGetG(c0);
313     SkFixed b = SkColorGetB(c0);
314
315     SkFixed dr = SkIntToFixed(SkColorGetR(c1) - r) / (count - 1);
316     SkFixed dg = SkIntToFixed(SkColorGetG(c1) - g) / (count - 1);
317     SkFixed db = SkIntToFixed(SkColorGetB(c1) - b) / (count - 1);
318
319     r = SkIntToFixed(r) + 0x8000;
320     g = SkIntToFixed(g) + 0x8000;
321     b = SkIntToFixed(b) + 0x8000;
322
323     do {
324         unsigned rr = r >> 16;
325         unsigned gg = g >> 16;
326         unsigned bb = b >> 16;
327         cache[0] = SkPackRGB16(SkR32ToR16(rr), SkG32ToG16(gg), SkB32ToB16(bb));
328         cache[kCache16Count] = SkDitherPack888ToRGB16(rr, gg, bb);
329         cache += 1;
330         r += dr;
331         g += dg;
332         b += db;
333     } while (--count != 0);
334 }
335
336 /*
337  *  r,g,b used to be SkFixed, but on gcc (4.2.1 mac and 4.6.3 goobuntu) in
338  *  release builds, we saw a compiler error where the 0xFF parameter in
339  *  SkPackARGB32() was being totally ignored whenever it was called with
340  *  a non-zero add (e.g. 0x8000).
341  *
342  *  We found two work-arounds:
343  *      1. change r,g,b to unsigned (or just one of them)
344  *      2. change SkPackARGB32 to + its (a << SK_A32_SHIFT) value instead
345  *         of using |
346  *
347  *  We chose #1 just because it was more localized.
348  *  See http://code.google.com/p/skia/issues/detail?id=1113
349  *
350  *  The type SkUFixed encapsulate this need for unsigned, but logically Fixed.
351  */
352 typedef uint32_t SkUFixed;
353
354 void SkGradientShaderBase::GradientShaderCache::Build32bitCache(
355         SkPMColor cache[], SkColor c0, SkColor c1,
356         int count, U8CPU paintAlpha, uint32_t gradFlags) {
357     SkASSERT(count > 1);
358
359     // need to apply paintAlpha to our two endpoints
360     uint32_t a0 = SkMulDiv255Round(SkColorGetA(c0), paintAlpha);
361     uint32_t a1 = SkMulDiv255Round(SkColorGetA(c1), paintAlpha);
362
363
364     const bool interpInPremul = SkToBool(gradFlags &
365                            SkGradientShader::kInterpolateColorsInPremul_Flag);
366
367     uint32_t r0 = SkColorGetR(c0);
368     uint32_t g0 = SkColorGetG(c0);
369     uint32_t b0 = SkColorGetB(c0);
370
371     uint32_t r1 = SkColorGetR(c1);
372     uint32_t g1 = SkColorGetG(c1);
373     uint32_t b1 = SkColorGetB(c1);
374
375     if (interpInPremul) {
376         r0 = SkMulDiv255Round(r0, a0);
377         g0 = SkMulDiv255Round(g0, a0);
378         b0 = SkMulDiv255Round(b0, a0);
379
380         r1 = SkMulDiv255Round(r1, a1);
381         g1 = SkMulDiv255Round(g1, a1);
382         b1 = SkMulDiv255Round(b1, a1);
383     }
384
385     SkFixed da = SkIntToFixed(a1 - a0) / (count - 1);
386     SkFixed dr = SkIntToFixed(r1 - r0) / (count - 1);
387     SkFixed dg = SkIntToFixed(g1 - g0) / (count - 1);
388     SkFixed db = SkIntToFixed(b1 - b0) / (count - 1);
389
390     /*  We pre-add 1/8 to avoid having to add this to our [0] value each time
391         in the loop. Without this, the bias for each would be
392             0x2000  0xA000  0xE000  0x6000
393         With this trick, we can add 0 for the first (no-op) and just adjust the
394         others.
395      */
396     SkUFixed a = SkIntToFixed(a0) + 0x2000;
397     SkUFixed r = SkIntToFixed(r0) + 0x2000;
398     SkUFixed g = SkIntToFixed(g0) + 0x2000;
399     SkUFixed b = SkIntToFixed(b0) + 0x2000;
400
401     /*
402      *  Our dither-cell (spatially) is
403      *      0 2
404      *      3 1
405      *  Where
406      *      [0] -> [-1/8 ... 1/8 ) values near 0
407      *      [1] -> [ 1/8 ... 3/8 ) values near 1/4
408      *      [2] -> [ 3/8 ... 5/8 ) values near 1/2
409      *      [3] -> [ 5/8 ... 7/8 ) values near 3/4
410      */
411
412     if (0xFF == a0 && 0 == da) {
413         do {
414             cache[kCache32Count*0] = SkPackARGB32(0xFF, (r + 0     ) >> 16,
415                                                         (g + 0     ) >> 16,
416                                                         (b + 0     ) >> 16);
417             cache[kCache32Count*1] = SkPackARGB32(0xFF, (r + 0x8000) >> 16,
418                                                         (g + 0x8000) >> 16,
419                                                         (b + 0x8000) >> 16);
420             cache[kCache32Count*2] = SkPackARGB32(0xFF, (r + 0xC000) >> 16,
421                                                         (g + 0xC000) >> 16,
422                                                         (b + 0xC000) >> 16);
423             cache[kCache32Count*3] = SkPackARGB32(0xFF, (r + 0x4000) >> 16,
424                                                         (g + 0x4000) >> 16,
425                                                         (b + 0x4000) >> 16);
426             cache += 1;
427             r += dr;
428             g += dg;
429             b += db;
430         } while (--count != 0);
431     } else if (interpInPremul) {
432         do {
433             cache[kCache32Count*0] = SkPackARGB32((a + 0     ) >> 16,
434                                                   (r + 0     ) >> 16,
435                                                   (g + 0     ) >> 16,
436                                                   (b + 0     ) >> 16);
437             cache[kCache32Count*1] = SkPackARGB32((a + 0x8000) >> 16,
438                                                   (r + 0x8000) >> 16,
439                                                   (g + 0x8000) >> 16,
440                                                   (b + 0x8000) >> 16);
441             cache[kCache32Count*2] = SkPackARGB32((a + 0xC000) >> 16,
442                                                   (r + 0xC000) >> 16,
443                                                   (g + 0xC000) >> 16,
444                                                   (b + 0xC000) >> 16);
445             cache[kCache32Count*3] = SkPackARGB32((a + 0x4000) >> 16,
446                                                   (r + 0x4000) >> 16,
447                                                   (g + 0x4000) >> 16,
448                                                   (b + 0x4000) >> 16);
449             cache += 1;
450             a += da;
451             r += dr;
452             g += dg;
453             b += db;
454         } while (--count != 0);
455     } else {    // interpolate in unpreml space
456         do {
457             cache[kCache32Count*0] = SkPremultiplyARGBInline((a + 0     ) >> 16,
458                                                              (r + 0     ) >> 16,
459                                                              (g + 0     ) >> 16,
460                                                              (b + 0     ) >> 16);
461             cache[kCache32Count*1] = SkPremultiplyARGBInline((a + 0x8000) >> 16,
462                                                              (r + 0x8000) >> 16,
463                                                              (g + 0x8000) >> 16,
464                                                              (b + 0x8000) >> 16);
465             cache[kCache32Count*2] = SkPremultiplyARGBInline((a + 0xC000) >> 16,
466                                                              (r + 0xC000) >> 16,
467                                                              (g + 0xC000) >> 16,
468                                                              (b + 0xC000) >> 16);
469             cache[kCache32Count*3] = SkPremultiplyARGBInline((a + 0x4000) >> 16,
470                                                              (r + 0x4000) >> 16,
471                                                              (g + 0x4000) >> 16,
472                                                              (b + 0x4000) >> 16);
473             cache += 1;
474             a += da;
475             r += dr;
476             g += dg;
477             b += db;
478         } while (--count != 0);
479     }
480 }
481
482 static inline int SkFixedToFFFF(SkFixed x) {
483     SkASSERT((unsigned)x <= SK_Fixed1);
484     return x - (x >> 16);
485 }
486
487 const uint16_t* SkGradientShaderBase::GradientShaderCache::getCache16() {
488     SkOnce(&fCache16Inited, &fCache16Mutex, SkGradientShaderBase::GradientShaderCache::initCache16,
489            this);
490     SkASSERT(fCache16);
491     return fCache16;
492 }
493
494 void SkGradientShaderBase::GradientShaderCache::initCache16(GradientShaderCache* cache) {
495     // double the count for dither entries
496     const int entryCount = kCache16Count * 2;
497     const size_t allocSize = sizeof(uint16_t) * entryCount;
498
499     SkASSERT(NULL == cache->fCache16Storage);
500     cache->fCache16Storage = (uint16_t*)sk_malloc_throw(allocSize);
501     cache->fCache16 = cache->fCache16Storage;
502     if (cache->fShader.fColorCount == 2) {
503         Build16bitCache(cache->fCache16, cache->fShader.fOrigColors[0],
504                         cache->fShader.fOrigColors[1], kCache16Count);
505     } else {
506         Rec* rec = cache->fShader.fRecs;
507         int prevIndex = 0;
508         for (int i = 1; i < cache->fShader.fColorCount; i++) {
509             int nextIndex = SkFixedToFFFF(rec[i].fPos) >> kCache16Shift;
510             SkASSERT(nextIndex < kCache16Count);
511
512             if (nextIndex > prevIndex)
513                 Build16bitCache(cache->fCache16 + prevIndex, cache->fShader.fOrigColors[i-1],
514                                 cache->fShader.fOrigColors[i], nextIndex - prevIndex + 1);
515             prevIndex = nextIndex;
516         }
517     }
518 }
519
520 const SkPMColor* SkGradientShaderBase::GradientShaderCache::getCache32() {
521     SkOnce(&fCache32Inited, &fCache32Mutex, SkGradientShaderBase::GradientShaderCache::initCache32,
522            this);
523     SkASSERT(fCache32);
524     return fCache32;
525 }
526
527 void SkGradientShaderBase::GradientShaderCache::initCache32(GradientShaderCache* cache) {
528     SkImageInfo info;
529     info.fWidth = kCache32Count;
530     info.fHeight = 4;   // for our 4 dither rows
531     info.fAlphaType = kPremul_SkAlphaType;
532     info.fColorType = kN32_SkColorType;
533
534     SkASSERT(NULL == cache->fCache32PixelRef);
535     cache->fCache32PixelRef = SkMallocPixelRef::NewAllocate(info, 0, NULL);
536     cache->fCache32 = (SkPMColor*)cache->fCache32PixelRef->getAddr();
537     if (cache->fShader.fColorCount == 2) {
538         Build32bitCache(cache->fCache32, cache->fShader.fOrigColors[0],
539                         cache->fShader.fOrigColors[1], kCache32Count, cache->fCacheAlpha,
540                         cache->fShader.fGradFlags);
541     } else {
542         Rec* rec = cache->fShader.fRecs;
543         int prevIndex = 0;
544         for (int i = 1; i < cache->fShader.fColorCount; i++) {
545             int nextIndex = SkFixedToFFFF(rec[i].fPos) >> kCache32Shift;
546             SkASSERT(nextIndex < kCache32Count);
547
548             if (nextIndex > prevIndex)
549                 Build32bitCache(cache->fCache32 + prevIndex, cache->fShader.fOrigColors[i-1],
550                                 cache->fShader.fOrigColors[i], nextIndex - prevIndex + 1,
551                                 cache->fCacheAlpha, cache->fShader.fGradFlags);
552             prevIndex = nextIndex;
553         }
554     }
555 }
556
557 /*
558  *  The gradient holds a cache for the most recent value of alpha. Successive
559  *  callers with the same alpha value will share the same cache.
560  */
561 SkGradientShaderBase::GradientShaderCache* SkGradientShaderBase::refCache(U8CPU alpha) const {
562     SkAutoMutexAcquire ama(fCacheMutex);
563     if (!fCache || fCache->getAlpha() != alpha) {
564         fCache.reset(SkNEW_ARGS(GradientShaderCache, (alpha, *this)));
565     }
566     // Increment the ref counter inside the mutex to ensure the returned pointer is still valid.
567     // Otherwise, the pointer may have been overwritten on a different thread before the object's
568     // ref count was incremented.
569     fCache.get()->ref();
570     return fCache;
571 }
572
573 SK_DECLARE_STATIC_MUTEX(gGradientCacheMutex);
574 /*
575  *  Because our caller might rebuild the same (logically the same) gradient
576  *  over and over, we'd like to return exactly the same "bitmap" if possible,
577  *  allowing the client to utilize a cache of our bitmap (e.g. with a GPU).
578  *  To do that, we maintain a private cache of built-bitmaps, based on our
579  *  colors and positions. Note: we don't try to flatten the fMapper, so if one
580  *  is present, we skip the cache for now.
581  */
582 void SkGradientShaderBase::getGradientTableBitmap(SkBitmap* bitmap) const {
583     // our caller assumes no external alpha, so we ensure that our cache is
584     // built with 0xFF
585     SkAutoTUnref<GradientShaderCache> cache(this->refCache(0xFF));
586
587     // build our key: [numColors + colors[] + {positions[]} + flags ]
588     int count = 1 + fColorCount + 1;
589     if (fColorCount > 2) {
590         count += fColorCount - 1;    // fRecs[].fPos
591     }
592
593     SkAutoSTMalloc<16, int32_t> storage(count);
594     int32_t* buffer = storage.get();
595
596     *buffer++ = fColorCount;
597     memcpy(buffer, fOrigColors, fColorCount * sizeof(SkColor));
598     buffer += fColorCount;
599     if (fColorCount > 2) {
600         for (int i = 1; i < fColorCount; i++) {
601             *buffer++ = fRecs[i].fPos;
602         }
603     }
604     *buffer++ = fGradFlags;
605     SkASSERT(buffer - storage.get() == count);
606
607     ///////////////////////////////////
608
609     static SkBitmapCache* gCache;
610     // each cache cost 1K of RAM, since each bitmap will be 1x256 at 32bpp
611     static const int MAX_NUM_CACHED_GRADIENT_BITMAPS = 32;
612     SkAutoMutexAcquire ama(gGradientCacheMutex);
613
614     if (NULL == gCache) {
615         gCache = SkNEW_ARGS(SkBitmapCache, (MAX_NUM_CACHED_GRADIENT_BITMAPS));
616     }
617     size_t size = count * sizeof(int32_t);
618
619     if (!gCache->find(storage.get(), size, bitmap)) {
620         // force our cahce32pixelref to be built
621         (void)cache->getCache32();
622         bitmap->setInfo(SkImageInfo::MakeN32Premul(kCache32Count, 1));
623         bitmap->setPixelRef(cache->getCache32PixelRef());
624
625         gCache->add(storage.get(), size, *bitmap);
626     }
627 }
628
629 void SkGradientShaderBase::commonAsAGradient(GradientInfo* info, bool flipGrad) const {
630     if (info) {
631         if (info->fColorCount >= fColorCount) {
632             SkColor* colorLoc;
633             Rec*     recLoc;
634             if (flipGrad && (info->fColors || info->fColorOffsets)) {
635                 SkAutoSTArray<8, SkColor> colorStorage(fColorCount);
636                 SkAutoSTArray<8, Rec> recStorage(fColorCount);
637                 colorLoc = colorStorage.get();
638                 recLoc = recStorage.get();
639                 FlipGradientColors(colorLoc, recLoc, fOrigColors, fRecs, fColorCount);
640             } else {
641                 colorLoc = fOrigColors;
642                 recLoc = fRecs;
643             }
644             if (info->fColors) {
645                 memcpy(info->fColors, colorLoc, fColorCount * sizeof(SkColor));
646             }
647             if (info->fColorOffsets) {
648                 if (fColorCount == 2) {
649                     info->fColorOffsets[0] = 0;
650                     info->fColorOffsets[1] = SK_Scalar1;
651                 } else if (fColorCount > 2) {
652                     for (int i = 0; i < fColorCount; ++i) {
653                         info->fColorOffsets[i] = SkFixedToScalar(recLoc[i].fPos);
654                     }
655                 }
656             }
657         }
658         info->fColorCount = fColorCount;
659         info->fTileMode = fTileMode;
660         info->fGradientFlags = fGradFlags;
661     }
662 }
663
664 #ifndef SK_IGNORE_TO_STRING
665 void SkGradientShaderBase::toString(SkString* str) const {
666
667     str->appendf("%d colors: ", fColorCount);
668
669     for (int i = 0; i < fColorCount; ++i) {
670         str->appendHex(fOrigColors[i]);
671         if (i < fColorCount-1) {
672             str->append(", ");
673         }
674     }
675
676     if (fColorCount > 2) {
677         str->append(" points: (");
678         for (int i = 0; i < fColorCount; ++i) {
679             str->appendScalar(SkFixedToScalar(fRecs[i].fPos));
680             if (i < fColorCount-1) {
681                 str->append(", ");
682             }
683         }
684         str->append(")");
685     }
686
687     static const char* gTileModeName[SkShader::kTileModeCount] = {
688         "clamp", "repeat", "mirror"
689     };
690
691     str->append(" ");
692     str->append(gTileModeName[fTileMode]);
693
694     this->INHERITED::toString(str);
695 }
696 #endif
697
698 ///////////////////////////////////////////////////////////////////////////////
699 ///////////////////////////////////////////////////////////////////////////////
700
701 // assumes colors is SkColor* and pos is SkScalar*
702 #define EXPAND_1_COLOR(count)               \
703     SkColor tmp[2];                         \
704     do {                                    \
705         if (1 == count) {                   \
706             tmp[0] = tmp[1] = colors[0];    \
707             colors = tmp;                   \
708             pos = NULL;                     \
709             count = 2;                      \
710         }                                   \
711     } while (0)
712
713 static void desc_init(SkGradientShaderBase::Descriptor* desc,
714                       const SkColor colors[], const SkScalar pos[], int colorCount,
715                       SkShader::TileMode mode, uint32_t flags, const SkMatrix* localMatrix) {
716     desc->fColors       = colors;
717     desc->fPos          = pos;
718     desc->fCount        = colorCount;
719     desc->fTileMode     = mode;
720     desc->fGradFlags    = flags;
721     desc->fLocalMatrix  = localMatrix;
722 }
723
724 SkShader* SkGradientShader::CreateLinear(const SkPoint pts[2],
725                                          const SkColor colors[],
726                                          const SkScalar pos[], int colorCount,
727                                          SkShader::TileMode mode,
728                                          uint32_t flags,
729                                          const SkMatrix* localMatrix) {
730     if (NULL == pts || NULL == colors || colorCount < 1) {
731         return NULL;
732     }
733     EXPAND_1_COLOR(colorCount);
734
735     SkGradientShaderBase::Descriptor desc;
736     desc_init(&desc, colors, pos, colorCount, mode, flags, localMatrix);
737     return SkNEW_ARGS(SkLinearGradient, (pts, desc));
738 }
739
740 SkShader* SkGradientShader::CreateRadial(const SkPoint& center, SkScalar radius,
741                                          const SkColor colors[],
742                                          const SkScalar pos[], int colorCount,
743                                          SkShader::TileMode mode,
744                                          uint32_t flags,
745                                          const SkMatrix* localMatrix) {
746     if (radius <= 0 || NULL == colors || colorCount < 1) {
747         return NULL;
748     }
749     EXPAND_1_COLOR(colorCount);
750
751     SkGradientShaderBase::Descriptor desc;
752     desc_init(&desc, colors, pos, colorCount, mode, flags, localMatrix);
753     return SkNEW_ARGS(SkRadialGradient, (center, radius, desc));
754 }
755
756 SkShader* SkGradientShader::CreateTwoPointRadial(const SkPoint& start,
757                                                  SkScalar startRadius,
758                                                  const SkPoint& end,
759                                                  SkScalar endRadius,
760                                                  const SkColor colors[],
761                                                  const SkScalar pos[],
762                                                  int colorCount,
763                                                  SkShader::TileMode mode,
764                                                  uint32_t flags,
765                                                  const SkMatrix* localMatrix) {
766     if (startRadius < 0 || endRadius < 0 || NULL == colors || colorCount < 1) {
767         return NULL;
768     }
769     EXPAND_1_COLOR(colorCount);
770
771     SkGradientShaderBase::Descriptor desc;
772     desc_init(&desc, colors, pos, colorCount, mode, flags, localMatrix);
773     return SkNEW_ARGS(SkTwoPointRadialGradient,
774                       (start, startRadius, end, endRadius, desc));
775 }
776
777 SkShader* SkGradientShader::CreateTwoPointConical(const SkPoint& start,
778                                                   SkScalar startRadius,
779                                                   const SkPoint& end,
780                                                   SkScalar endRadius,
781                                                   const SkColor colors[],
782                                                   const SkScalar pos[],
783                                                   int colorCount,
784                                                   SkShader::TileMode mode,
785                                                   uint32_t flags,
786                                                   const SkMatrix* localMatrix) {
787     if (startRadius < 0 || endRadius < 0 || NULL == colors || colorCount < 1) {
788         return NULL;
789     }
790     if (start == end && startRadius == endRadius) {
791         return SkShader::CreateEmptyShader();
792     }
793
794     EXPAND_1_COLOR(colorCount);
795
796     bool flipGradient = startRadius > endRadius;
797
798     SkGradientShaderBase::Descriptor desc;
799
800     if (!flipGradient) {
801         desc_init(&desc, colors, pos, colorCount, mode, flags, localMatrix);
802         return SkNEW_ARGS(SkTwoPointConicalGradient,
803                           (start, startRadius, end, endRadius, flipGradient, desc));
804     } else {
805         SkAutoSTArray<8, SkColor> colorsNew(colorCount);
806         SkAutoSTArray<8, SkScalar> posNew(colorCount);
807         for (int i = 0; i < colorCount; ++i) {
808             colorsNew[i] = colors[colorCount - i - 1];
809         }
810
811         if (pos) {
812             for (int i = 0; i < colorCount; ++i) {
813                 posNew[i] = 1 - pos[colorCount - i - 1];
814             }
815             desc_init(&desc, colorsNew.get(), posNew.get(), colorCount, mode, flags, localMatrix);
816         } else {
817             desc_init(&desc, colorsNew.get(), NULL, colorCount, mode, flags, localMatrix);
818         }
819
820         return SkNEW_ARGS(SkTwoPointConicalGradient,
821                           (end, endRadius, start, startRadius, flipGradient, desc));
822     }
823 }
824
825 SkShader* SkGradientShader::CreateSweep(SkScalar cx, SkScalar cy,
826                                         const SkColor colors[],
827                                         const SkScalar pos[],
828                                         int colorCount,
829                                         uint32_t flags,
830                                         const SkMatrix* localMatrix) {
831     if (NULL == colors || colorCount < 1) {
832         return NULL;
833     }
834     EXPAND_1_COLOR(colorCount);
835
836     SkGradientShaderBase::Descriptor desc;
837     desc_init(&desc, colors, pos, colorCount, SkShader::kClamp_TileMode, flags, localMatrix);
838     return SkNEW_ARGS(SkSweepGradient, (cx, cy, desc));
839 }
840
841 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkGradientShader)
842     SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLinearGradient)
843     SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkRadialGradient)
844     SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkSweepGradient)
845     SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTwoPointRadialGradient)
846     SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTwoPointConicalGradient)
847 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
848
849 ///////////////////////////////////////////////////////////////////////////////
850
851 #if SK_SUPPORT_GPU
852
853 #include "effects/GrTextureStripAtlas.h"
854 #include "GrTBackendEffectFactory.h"
855 #include "gl/GrGLShaderBuilder.h"
856 #include "SkGr.h"
857
858 GrGLGradientEffect::GrGLGradientEffect(const GrBackendEffectFactory& factory)
859     : INHERITED(factory)
860     , fCachedYCoord(SK_ScalarMax) {
861 }
862
863 GrGLGradientEffect::~GrGLGradientEffect() { }
864
865 void GrGLGradientEffect::emitUniforms(GrGLShaderBuilder* builder, uint32_t baseKey) {
866
867     if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(baseKey)) { // 2 Color case
868         fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
869                                              kVec4f_GrSLType, "GradientStartColor");
870         fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
871                                            kVec4f_GrSLType, "GradientEndColor");
872
873     } else if (SkGradientShaderBase::kThree_GpuColorType == ColorTypeFromKey(baseKey)){ // 3 Color Case
874         fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
875                                              kVec4f_GrSLType, "GradientStartColor");
876         fColorMidUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
877                                            kVec4f_GrSLType, "GradientMidColor");
878         fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
879                                              kVec4f_GrSLType, "GradientEndColor");
880
881     } else { // if not a fast case
882         fFSYUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
883                                       kFloat_GrSLType, "GradientYCoordFS");
884     }
885 }
886
887 static inline void set_color_uni(const GrGLProgramDataManager& pdman,
888                                  const GrGLProgramDataManager::UniformHandle uni,
889                                  const SkColor* color) {
890        pdman.set4f(uni,
891                    SkColorGetR(*color) / 255.f,
892                    SkColorGetG(*color) / 255.f,
893                    SkColorGetB(*color) / 255.f,
894                    SkColorGetA(*color) / 255.f);
895 }
896
897 static inline void set_mul_color_uni(const GrGLProgramDataManager& pdman,
898                                      const GrGLProgramDataManager::UniformHandle uni,
899                                      const SkColor* color){
900        float a = SkColorGetA(*color) / 255.f;
901        float aDiv255 = a / 255.f;
902        pdman.set4f(uni,
903                    SkColorGetR(*color) * aDiv255,
904                    SkColorGetG(*color) * aDiv255,
905                    SkColorGetB(*color) * aDiv255,
906                    a);
907 }
908
909 void GrGLGradientEffect::setData(const GrGLProgramDataManager& pdman,
910                                  const GrDrawEffect& drawEffect) {
911
912     const GrGradientEffect& e = drawEffect.castEffect<GrGradientEffect>();
913
914
915     if (SkGradientShaderBase::kTwo_GpuColorType == e.getColorType()){
916
917         if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) {
918             set_mul_color_uni(pdman, fColorStartUni, e.getColors(0));
919             set_mul_color_uni(pdman, fColorEndUni,   e.getColors(1));
920         } else {
921             set_color_uni(pdman, fColorStartUni, e.getColors(0));
922             set_color_uni(pdman, fColorEndUni,   e.getColors(1));
923         }
924
925     } else if (SkGradientShaderBase::kThree_GpuColorType == e.getColorType()){
926
927         if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) {
928             set_mul_color_uni(pdman, fColorStartUni, e.getColors(0));
929             set_mul_color_uni(pdman, fColorMidUni,   e.getColors(1));
930             set_mul_color_uni(pdman, fColorEndUni,   e.getColors(2));
931         } else {
932             set_color_uni(pdman, fColorStartUni, e.getColors(0));
933             set_color_uni(pdman, fColorMidUni,   e.getColors(1));
934             set_color_uni(pdman, fColorEndUni,   e.getColors(2));
935         }
936     } else {
937
938         SkScalar yCoord = e.getYCoord();
939         if (yCoord != fCachedYCoord) {
940             pdman.set1f(fFSYUni, yCoord);
941             fCachedYCoord = yCoord;
942         }
943     }
944 }
945
946
947 uint32_t GrGLGradientEffect::GenBaseGradientKey(const GrDrawEffect& drawEffect) {
948     const GrGradientEffect& e = drawEffect.castEffect<GrGradientEffect>();
949
950     uint32_t key = 0;
951
952     if (SkGradientShaderBase::kTwo_GpuColorType == e.getColorType()) {
953         key |= kTwoColorKey;
954     } else if (SkGradientShaderBase::kThree_GpuColorType == e.getColorType()){
955         key |= kThreeColorKey;
956     }
957
958     if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) {
959         key |= kPremulBeforeInterpKey;
960     }
961
962     return key;
963 }
964
965 void GrGLGradientEffect::emitColor(GrGLShaderBuilder* builder,
966                                    const char* gradientTValue,
967                                    uint32_t baseKey,
968                                    const char* outputColor,
969                                    const char* inputColor,
970                                    const TextureSamplerArray& samplers) {
971     if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(baseKey)){
972         builder->fsCodeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1.0));\n",
973                                builder->getUniformVariable(fColorStartUni).c_str(),
974                                builder->getUniformVariable(fColorEndUni).c_str(),
975                                gradientTValue);
976         // Note that we could skip this step if both colors are known to be opaque. Two
977         // considerations:
978         // The gradient SkShader reporting opaque is more restrictive than necessary in the two pt
979         // case. Make sure the key reflects this optimization (and note that it can use the same
980         // shader as thekBeforeIterp case). This same optimization applies to the 3 color case below.
981         if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(baseKey)) {
982             builder->fsCodeAppend("\tcolorTemp.rgb *= colorTemp.a;\n");
983         }
984
985         builder->fsCodeAppendf("\t%s = %s;\n", outputColor,
986                                (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp")).c_str());
987     } else if (SkGradientShaderBase::kThree_GpuColorType == ColorTypeFromKey(baseKey)){
988         builder->fsCodeAppendf("\tfloat oneMinus2t = 1.0 - (2.0 * (%s));\n",
989                                gradientTValue);
990         builder->fsCodeAppendf("\tvec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) * %s;\n",
991                                builder->getUniformVariable(fColorStartUni).c_str());
992         if (kTegra3_GrGLRenderer == builder->ctxInfo().renderer()) {
993             // The Tegra3 compiler will sometimes never return if we have
994             // min(abs(oneMinus2t), 1.0), or do the abs first in a separate expression.
995             builder->fsCodeAppend("\tfloat minAbs = abs(oneMinus2t);\n");
996             builder->fsCodeAppend("\tminAbs = minAbs > 1.0 ? 1.0 : minAbs;\n");
997             builder->fsCodeAppendf("\tcolorTemp += (1.0 - minAbs) * %s;\n",
998                                    builder->getUniformVariable(fColorMidUni).c_str());
999         } else {
1000             builder->fsCodeAppendf("\tcolorTemp += (1.0 - min(abs(oneMinus2t), 1.0)) * %s;\n",
1001                                    builder->getUniformVariable(fColorMidUni).c_str());
1002         }
1003         builder->fsCodeAppendf("\tcolorTemp += clamp(-oneMinus2t, 0.0, 1.0) * %s;\n",
1004                                builder->getUniformVariable(fColorEndUni).c_str());
1005         if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(baseKey)) {
1006             builder->fsCodeAppend("\tcolorTemp.rgb *= colorTemp.a;\n");
1007         }
1008
1009         builder->fsCodeAppendf("\t%s = %s;\n", outputColor,
1010                                (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp")).c_str());
1011     } else {
1012         builder->fsCodeAppendf("\tvec2 coord = vec2(%s, %s);\n",
1013                                gradientTValue,
1014                                builder->getUniformVariable(fFSYUni).c_str());
1015         builder->fsCodeAppendf("\t%s = ", outputColor);
1016         builder->fsAppendTextureLookupAndModulate(inputColor,
1017                                                   samplers[0],
1018                                                   "coord");
1019         builder->fsCodeAppend(";\n");
1020     }
1021 }
1022
1023 /////////////////////////////////////////////////////////////////////
1024
1025 GrGradientEffect::GrGradientEffect(GrContext* ctx,
1026                                    const SkGradientShaderBase& shader,
1027                                    const SkMatrix& matrix,
1028                                    SkShader::TileMode tileMode) {
1029
1030     fIsOpaque = shader.isOpaque();
1031
1032     fColorType = shader.getGpuColorType(&fColors[0]);
1033
1034     // The two and three color specializations do not currently support tiling.
1035     if (SkGradientShaderBase::kTwo_GpuColorType == fColorType ||
1036         SkGradientShaderBase::kThree_GpuColorType == fColorType) {
1037         fRow = -1;
1038
1039         if (SkGradientShader::kInterpolateColorsInPremul_Flag & shader.getGradFlags()) {
1040             fPremulType = kBeforeInterp_PremulType;
1041         } else {
1042             fPremulType = kAfterInterp_PremulType;
1043         }
1044         fCoordTransform.reset(kCoordSet, matrix);
1045     } else {
1046         // doesn't matter how this is set, just be consistent because it is part of the effect key.
1047         fPremulType = kBeforeInterp_PremulType;
1048         SkBitmap bitmap;
1049         shader.getGradientTableBitmap(&bitmap);
1050
1051         GrTextureStripAtlas::Desc desc;
1052         desc.fWidth  = bitmap.width();
1053         desc.fHeight = 32;
1054         desc.fRowHeight = bitmap.height();
1055         desc.fContext = ctx;
1056         desc.fConfig = SkImageInfo2GrPixelConfig(bitmap.info());
1057         fAtlas = GrTextureStripAtlas::GetAtlas(desc);
1058         SkASSERT(NULL != fAtlas);
1059
1060         // We always filter the gradient table. Each table is one row of a texture, always y-clamp.
1061         GrTextureParams params;
1062         params.setFilterMode(GrTextureParams::kBilerp_FilterMode);
1063         params.setTileModeX(tileMode);
1064
1065         fRow = fAtlas->lockRow(bitmap);
1066         if (-1 != fRow) {
1067             fYCoord = fAtlas->getYOffset(fRow) + SK_ScalarHalf *
1068             fAtlas->getVerticalScaleFactor();
1069             fCoordTransform.reset(kCoordSet, matrix, fAtlas->getTexture());
1070             fTextureAccess.reset(fAtlas->getTexture(), params);
1071         } else {
1072             GrTexture* texture = GrLockAndRefCachedBitmapTexture(ctx, bitmap, &params);
1073             fCoordTransform.reset(kCoordSet, matrix, texture);
1074             fTextureAccess.reset(texture, params);
1075             fYCoord = SK_ScalarHalf;
1076
1077             // Unlock immediately, this is not great, but we don't have a way of
1078             // knowing when else to unlock it currently, so it may get purged from
1079             // the cache, but it'll still be ref'd until it's no longer being used.
1080             GrUnlockAndUnrefCachedBitmapTexture(texture);
1081         }
1082         this->addTextureAccess(&fTextureAccess);
1083     }
1084     this->addCoordTransform(&fCoordTransform);
1085 }
1086
1087 GrGradientEffect::~GrGradientEffect() {
1088     if (this->useAtlas()) {
1089         fAtlas->unlockRow(fRow);
1090     }
1091 }
1092
1093 bool GrGradientEffect::onIsEqual(const GrEffect& effect) const {
1094     const GrGradientEffect& s = CastEffect<GrGradientEffect>(effect);
1095
1096     if (this->fColorType == s.getColorType()){
1097
1098         if (SkGradientShaderBase::kTwo_GpuColorType == fColorType) {
1099             if (*this->getColors(0) != *s.getColors(0) ||
1100                 *this->getColors(1) != *s.getColors(1)) {
1101                 return false;
1102             }
1103         } else if (SkGradientShaderBase::kThree_GpuColorType == fColorType) {
1104             if (*this->getColors(0) != *s.getColors(0) ||
1105                 *this->getColors(1) != *s.getColors(1) ||
1106                 *this->getColors(2) != *s.getColors(2)) {
1107                 return false;
1108             }
1109         } else {
1110             if (fYCoord != s.getYCoord()) {
1111                 return false;
1112             }
1113         }
1114
1115         return fTextureAccess.getTexture() == s.fTextureAccess.getTexture()  &&
1116             fTextureAccess.getParams().getTileModeX() ==
1117                 s.fTextureAccess.getParams().getTileModeX() &&
1118             this->useAtlas() == s.useAtlas() &&
1119             fCoordTransform.getMatrix().cheapEqualTo(s.fCoordTransform.getMatrix());
1120     }
1121
1122     return false;
1123 }
1124
1125 void GrGradientEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
1126     if (fIsOpaque && (kA_GrColorComponentFlag & *validFlags) && 0xff == GrColorUnpackA(*color)) {
1127         *validFlags = kA_GrColorComponentFlag;
1128     } else {
1129         *validFlags = 0;
1130     }
1131 }
1132
1133 int GrGradientEffect::RandomGradientParams(SkRandom* random,
1134                                            SkColor colors[],
1135                                            SkScalar** stops,
1136                                            SkShader::TileMode* tm) {
1137     int outColors = random->nextRangeU(1, kMaxRandomGradientColors);
1138
1139     // if one color, omit stops, otherwise randomly decide whether or not to
1140     if (outColors == 1 || (outColors >= 2 && random->nextBool())) {
1141         *stops = NULL;
1142     }
1143
1144     SkScalar stop = 0.f;
1145     for (int i = 0; i < outColors; ++i) {
1146         colors[i] = random->nextU();
1147         if (NULL != *stops) {
1148             (*stops)[i] = stop;
1149             stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - stop) : 1.f;
1150         }
1151     }
1152     *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileModeCount));
1153
1154     return outColors;
1155 }
1156
1157 #endif