2 * Copyright 2006 The Android Open Source Project
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
8 #include "SkGradientShaderPriv.h"
9 #include "SkLinearGradient.h"
10 #include "SkRadialGradient.h"
11 #include "SkTwoPointRadialGradient.h"
12 #include "SkTwoPointConicalGradient.h"
13 #include "SkSweepGradient.h"
15 SkGradientShaderBase::SkGradientShaderBase(const Descriptor& desc)
16 : INHERITED(desc.fLocalMatrix)
18 SkASSERT(desc.fCount > 1);
20 fGradFlags = SkToU8(desc.fGradFlags);
22 SkASSERT((unsigned)desc.fTileMode < SkShader::kTileModeCount);
23 SkASSERT(SkShader::kTileModeCount == SK_ARRAY_COUNT(gTileProcs));
24 fTileMode = desc.fTileMode;
25 fTileProc = gTileProcs[desc.fTileMode];
27 /* Note: we let the caller skip the first and/or last position.
28 i.e. pos[0] = 0.3, pos[1] = 0.7
29 In these cases, we insert dummy entries to ensure that the final data
30 will be bracketed by [0, 1].
31 i.e. our_pos[0] = 0, our_pos[1] = 0.3, our_pos[2] = 0.7, our_pos[3] = 1
33 Thus colorCount (the caller's value, and fColorCount (our value) may
34 differ by up to 2. In the above example:
38 fColorCount = desc.fCount;
39 // check if we need to add in dummy start and/or end position/colors
40 bool dummyFirst = false;
41 bool dummyLast = false;
43 dummyFirst = desc.fPos[0] != 0;
44 dummyLast = desc.fPos[desc.fCount - 1] != SK_Scalar1;
45 fColorCount += dummyFirst + dummyLast;
48 if (fColorCount > kColorStorageCount) {
49 size_t size = sizeof(SkColor) + sizeof(Rec);
50 fOrigColors = reinterpret_cast<SkColor*>(
51 sk_malloc_throw(size * fColorCount));
54 fOrigColors = fStorage;
57 // Now copy over the colors, adding the dummies as needed
59 SkColor* origColors = fOrigColors;
61 *origColors++ = desc.fColors[0];
63 memcpy(origColors, desc.fColors, desc.fCount * sizeof(SkColor));
65 origColors += desc.fCount;
66 *origColors = desc.fColors[desc.fCount - 1];
70 fRecs = (Rec*)(fOrigColors + fColorCount);
71 if (fColorCount > 2) {
74 // recs->fScale = 0; // unused;
77 /* We need to convert the user's array of relative positions into
78 fixed-point positions and scale factors. We need these results
79 to be strictly monotonic (no two values equal or out of order).
80 Hence this complex loop that just jams a zero for the scale
81 value if it sees a segment out of order, and it assures that
82 we start at 0 and end at 1.0
85 int startIndex = dummyFirst ? 0 : 1;
86 int count = desc.fCount + dummyLast;
87 for (int i = startIndex; i < count; i++) {
88 // force the last value to be 1.0
90 if (i == desc.fCount) { // we're really at the dummyLast
93 curr = SkScalarToFixed(desc.fPos[i]);
95 // pin curr withing range
98 } else if (curr > SK_Fixed1) {
103 recs->fScale = (1 << 24) / (curr - prev);
105 recs->fScale = 0; // ignore this segment
107 // get ready for the next value
111 } else { // assume even distribution
112 SkFixed dp = SK_Fixed1 / (desc.fCount - 1);
114 SkFixed scale = (desc.fCount - 1) << 8; // (1 << 24) / dp
115 for (int i = 1; i < desc.fCount - 1; i++) {
117 recs->fScale = scale;
121 recs->fPos = SK_Fixed1;
122 recs->fScale = scale;
128 static uint32_t pack_mode_flags(SkShader::TileMode mode, uint32_t flags) {
129 SkASSERT(0 == (flags >> 28));
130 SkASSERT(0 == ((uint32_t)mode >> 4));
131 return (flags << 4) | mode;
134 static SkShader::TileMode unpack_mode(uint32_t packed) {
135 return (SkShader::TileMode)(packed & 0xF);
138 static uint32_t unpack_flags(uint32_t packed) {
142 SkGradientShaderBase::SkGradientShaderBase(SkReadBuffer& buffer) : INHERITED(buffer) {
143 if (buffer.isVersionLT(SkReadBuffer::kNoUnitMappers_Version)) {
144 // skip the old SkUnitMapper slot
145 buffer.skipFlattenable();
148 int colorCount = fColorCount = buffer.getArrayCount();
149 if (colorCount > kColorStorageCount) {
150 size_t allocSize = (sizeof(SkColor) + sizeof(SkPMColor) + sizeof(Rec)) * colorCount;
151 if (buffer.validateAvailable(allocSize)) {
152 fOrigColors = reinterpret_cast<SkColor*>(sk_malloc_throw(allocSize));
155 colorCount = fColorCount = 0;
158 fOrigColors = fStorage;
160 buffer.readColorArray(fOrigColors, colorCount);
163 uint32_t packed = buffer.readUInt();
164 fGradFlags = SkToU8(unpack_flags(packed));
165 fTileMode = unpack_mode(packed);
167 fTileProc = gTileProcs[fTileMode];
168 fRecs = (Rec*)(fOrigColors + colorCount);
169 if (colorCount > 2) {
172 for (int i = 1; i < colorCount; i++) {
173 recs[i].fPos = buffer.readInt();
174 recs[i].fScale = buffer.readUInt();
177 buffer.readMatrix(&fPtsToUnit);
181 SkGradientShaderBase::~SkGradientShaderBase() {
182 if (fOrigColors != fStorage) {
183 sk_free(fOrigColors);
187 void SkGradientShaderBase::initCommon() {
188 unsigned colorAlpha = 0xFF;
189 for (int i = 0; i < fColorCount; i++) {
190 colorAlpha &= SkColorGetA(fOrigColors[i]);
192 fColorsAreOpaque = colorAlpha == 0xFF;
195 void SkGradientShaderBase::flatten(SkWriteBuffer& buffer) const {
196 this->INHERITED::flatten(buffer);
197 buffer.writeColorArray(fOrigColors, fColorCount);
198 buffer.writeUInt(pack_mode_flags(fTileMode, fGradFlags));
199 if (fColorCount > 2) {
201 for (int i = 1; i < fColorCount; i++) {
202 buffer.writeInt(recs[i].fPos);
203 buffer.writeUInt(recs[i].fScale);
206 buffer.writeMatrix(fPtsToUnit);
209 SkGradientShaderBase::GpuColorType SkGradientShaderBase::getGpuColorType(SkColor colors[3]) const {
210 if (fColorCount <= 3) {
211 memcpy(colors, fOrigColors, fColorCount * sizeof(SkColor));
214 if (SkShader::kClamp_TileMode == fTileMode) {
215 if (2 == fColorCount) {
216 return kTwo_GpuColorType;
217 } else if (3 == fColorCount &&
219 SkFixedToScalar(fRecs[1].fPos) - SK_ScalarHalf) < SK_Scalar1 / 1000)) {
220 return kThree_GpuColorType;
223 return kTexture_GpuColorType;
226 void SkGradientShaderBase::FlipGradientColors(SkColor* colorDst, Rec* recDst,
227 SkColor* colorSrc, Rec* recSrc,
229 SkAutoSTArray<8, SkColor> colorsTemp(count);
230 for (int i = 0; i < count; ++i) {
231 int offset = count - i - 1;
232 colorsTemp[i] = colorSrc[offset];
235 SkAutoSTArray<8, Rec> recsTemp(count);
236 for (int i = 0; i < count; ++i) {
237 int offset = count - i - 1;
238 recsTemp[i].fPos = SK_Fixed1 - recSrc[offset].fPos;
239 recsTemp[i].fScale = recSrc[offset].fScale;
241 memcpy(recDst, recsTemp.get(), count * sizeof(Rec));
243 memcpy(colorDst, colorsTemp.get(), count * sizeof(SkColor));
246 void SkGradientShaderBase::flipGradientColors() {
247 FlipGradientColors(fOrigColors, fRecs, fOrigColors, fRecs, fColorCount);
250 bool SkGradientShaderBase::isOpaque() const {
251 return fColorsAreOpaque;
254 SkGradientShaderBase::GradientShaderBaseContext::GradientShaderBaseContext(
255 const SkGradientShaderBase& shader, const ContextRec& rec)
256 : INHERITED(shader, rec)
257 , fCache(shader.refCache(getPaintAlpha()))
259 const SkMatrix& inverse = this->getTotalInverse();
261 fDstToIndex.setConcat(shader.fPtsToUnit, inverse);
263 fDstToIndexProc = fDstToIndex.getMapXYProc();
264 fDstToIndexClass = (uint8_t)SkShader::Context::ComputeMatrixClass(fDstToIndex);
266 // now convert our colors in to PMColors
267 unsigned paintAlpha = this->getPaintAlpha();
269 fFlags = this->INHERITED::getFlags();
270 if (shader.fColorsAreOpaque && paintAlpha == 0xFF) {
271 fFlags |= kOpaqueAlpha_Flag;
273 // we can do span16 as long as our individual colors are opaque,
274 // regardless of the paint's alpha
275 if (shader.fColorsAreOpaque) {
276 fFlags |= kHasSpan16_Flag;
280 SkGradientShaderBase::GradientShaderCache::GradientShaderCache(
281 U8CPU alpha, const SkGradientShaderBase& shader)
284 , fCache16Inited(false)
285 , fCache32Inited(false)
287 // Only initialize the cache in getCache16/32.
290 fCache16Storage = NULL;
291 fCache32PixelRef = NULL;
294 SkGradientShaderBase::GradientShaderCache::~GradientShaderCache() {
295 sk_free(fCache16Storage);
296 SkSafeUnref(fCache32PixelRef);
299 #define Fixed_To_Dot8(x) (((x) + 0x80) >> 8)
301 /** We take the original colors, not our premultiplied PMColors, since we can
302 build a 16bit table as long as the original colors are opaque, even if the
303 paint specifies a non-opaque alpha.
305 void SkGradientShaderBase::GradientShaderCache::Build16bitCache(
306 uint16_t cache[], SkColor c0, SkColor c1, int count) {
308 SkASSERT(SkColorGetA(c0) == 0xFF);
309 SkASSERT(SkColorGetA(c1) == 0xFF);
311 SkFixed r = SkColorGetR(c0);
312 SkFixed g = SkColorGetG(c0);
313 SkFixed b = SkColorGetB(c0);
315 SkFixed dr = SkIntToFixed(SkColorGetR(c1) - r) / (count - 1);
316 SkFixed dg = SkIntToFixed(SkColorGetG(c1) - g) / (count - 1);
317 SkFixed db = SkIntToFixed(SkColorGetB(c1) - b) / (count - 1);
319 r = SkIntToFixed(r) + 0x8000;
320 g = SkIntToFixed(g) + 0x8000;
321 b = SkIntToFixed(b) + 0x8000;
324 unsigned rr = r >> 16;
325 unsigned gg = g >> 16;
326 unsigned bb = b >> 16;
327 cache[0] = SkPackRGB16(SkR32ToR16(rr), SkG32ToG16(gg), SkB32ToB16(bb));
328 cache[kCache16Count] = SkDitherPack888ToRGB16(rr, gg, bb);
333 } while (--count != 0);
337 * r,g,b used to be SkFixed, but on gcc (4.2.1 mac and 4.6.3 goobuntu) in
338 * release builds, we saw a compiler error where the 0xFF parameter in
339 * SkPackARGB32() was being totally ignored whenever it was called with
340 * a non-zero add (e.g. 0x8000).
342 * We found two work-arounds:
343 * 1. change r,g,b to unsigned (or just one of them)
344 * 2. change SkPackARGB32 to + its (a << SK_A32_SHIFT) value instead
347 * We chose #1 just because it was more localized.
348 * See http://code.google.com/p/skia/issues/detail?id=1113
350 * The type SkUFixed encapsulate this need for unsigned, but logically Fixed.
352 typedef uint32_t SkUFixed;
354 void SkGradientShaderBase::GradientShaderCache::Build32bitCache(
355 SkPMColor cache[], SkColor c0, SkColor c1,
356 int count, U8CPU paintAlpha, uint32_t gradFlags) {
359 // need to apply paintAlpha to our two endpoints
360 uint32_t a0 = SkMulDiv255Round(SkColorGetA(c0), paintAlpha);
361 uint32_t a1 = SkMulDiv255Round(SkColorGetA(c1), paintAlpha);
364 const bool interpInPremul = SkToBool(gradFlags &
365 SkGradientShader::kInterpolateColorsInPremul_Flag);
367 uint32_t r0 = SkColorGetR(c0);
368 uint32_t g0 = SkColorGetG(c0);
369 uint32_t b0 = SkColorGetB(c0);
371 uint32_t r1 = SkColorGetR(c1);
372 uint32_t g1 = SkColorGetG(c1);
373 uint32_t b1 = SkColorGetB(c1);
375 if (interpInPremul) {
376 r0 = SkMulDiv255Round(r0, a0);
377 g0 = SkMulDiv255Round(g0, a0);
378 b0 = SkMulDiv255Round(b0, a0);
380 r1 = SkMulDiv255Round(r1, a1);
381 g1 = SkMulDiv255Round(g1, a1);
382 b1 = SkMulDiv255Round(b1, a1);
385 SkFixed da = SkIntToFixed(a1 - a0) / (count - 1);
386 SkFixed dr = SkIntToFixed(r1 - r0) / (count - 1);
387 SkFixed dg = SkIntToFixed(g1 - g0) / (count - 1);
388 SkFixed db = SkIntToFixed(b1 - b0) / (count - 1);
390 /* We pre-add 1/8 to avoid having to add this to our [0] value each time
391 in the loop. Without this, the bias for each would be
392 0x2000 0xA000 0xE000 0x6000
393 With this trick, we can add 0 for the first (no-op) and just adjust the
396 SkUFixed a = SkIntToFixed(a0) + 0x2000;
397 SkUFixed r = SkIntToFixed(r0) + 0x2000;
398 SkUFixed g = SkIntToFixed(g0) + 0x2000;
399 SkUFixed b = SkIntToFixed(b0) + 0x2000;
402 * Our dither-cell (spatially) is
406 * [0] -> [-1/8 ... 1/8 ) values near 0
407 * [1] -> [ 1/8 ... 3/8 ) values near 1/4
408 * [2] -> [ 3/8 ... 5/8 ) values near 1/2
409 * [3] -> [ 5/8 ... 7/8 ) values near 3/4
412 if (0xFF == a0 && 0 == da) {
414 cache[kCache32Count*0] = SkPackARGB32(0xFF, (r + 0 ) >> 16,
417 cache[kCache32Count*1] = SkPackARGB32(0xFF, (r + 0x8000) >> 16,
420 cache[kCache32Count*2] = SkPackARGB32(0xFF, (r + 0xC000) >> 16,
423 cache[kCache32Count*3] = SkPackARGB32(0xFF, (r + 0x4000) >> 16,
430 } while (--count != 0);
431 } else if (interpInPremul) {
433 cache[kCache32Count*0] = SkPackARGB32((a + 0 ) >> 16,
437 cache[kCache32Count*1] = SkPackARGB32((a + 0x8000) >> 16,
441 cache[kCache32Count*2] = SkPackARGB32((a + 0xC000) >> 16,
445 cache[kCache32Count*3] = SkPackARGB32((a + 0x4000) >> 16,
454 } while (--count != 0);
455 } else { // interpolate in unpreml space
457 cache[kCache32Count*0] = SkPremultiplyARGBInline((a + 0 ) >> 16,
461 cache[kCache32Count*1] = SkPremultiplyARGBInline((a + 0x8000) >> 16,
465 cache[kCache32Count*2] = SkPremultiplyARGBInline((a + 0xC000) >> 16,
469 cache[kCache32Count*3] = SkPremultiplyARGBInline((a + 0x4000) >> 16,
478 } while (--count != 0);
482 static inline int SkFixedToFFFF(SkFixed x) {
483 SkASSERT((unsigned)x <= SK_Fixed1);
484 return x - (x >> 16);
487 const uint16_t* SkGradientShaderBase::GradientShaderCache::getCache16() {
488 SkOnce(&fCache16Inited, &fCache16Mutex, SkGradientShaderBase::GradientShaderCache::initCache16,
494 void SkGradientShaderBase::GradientShaderCache::initCache16(GradientShaderCache* cache) {
495 // double the count for dither entries
496 const int entryCount = kCache16Count * 2;
497 const size_t allocSize = sizeof(uint16_t) * entryCount;
499 SkASSERT(NULL == cache->fCache16Storage);
500 cache->fCache16Storage = (uint16_t*)sk_malloc_throw(allocSize);
501 cache->fCache16 = cache->fCache16Storage;
502 if (cache->fShader.fColorCount == 2) {
503 Build16bitCache(cache->fCache16, cache->fShader.fOrigColors[0],
504 cache->fShader.fOrigColors[1], kCache16Count);
506 Rec* rec = cache->fShader.fRecs;
508 for (int i = 1; i < cache->fShader.fColorCount; i++) {
509 int nextIndex = SkFixedToFFFF(rec[i].fPos) >> kCache16Shift;
510 SkASSERT(nextIndex < kCache16Count);
512 if (nextIndex > prevIndex)
513 Build16bitCache(cache->fCache16 + prevIndex, cache->fShader.fOrigColors[i-1],
514 cache->fShader.fOrigColors[i], nextIndex - prevIndex + 1);
515 prevIndex = nextIndex;
520 const SkPMColor* SkGradientShaderBase::GradientShaderCache::getCache32() {
521 SkOnce(&fCache32Inited, &fCache32Mutex, SkGradientShaderBase::GradientShaderCache::initCache32,
527 void SkGradientShaderBase::GradientShaderCache::initCache32(GradientShaderCache* cache) {
529 info.fWidth = kCache32Count;
530 info.fHeight = 4; // for our 4 dither rows
531 info.fAlphaType = kPremul_SkAlphaType;
532 info.fColorType = kN32_SkColorType;
534 SkASSERT(NULL == cache->fCache32PixelRef);
535 cache->fCache32PixelRef = SkMallocPixelRef::NewAllocate(info, 0, NULL);
536 cache->fCache32 = (SkPMColor*)cache->fCache32PixelRef->getAddr();
537 if (cache->fShader.fColorCount == 2) {
538 Build32bitCache(cache->fCache32, cache->fShader.fOrigColors[0],
539 cache->fShader.fOrigColors[1], kCache32Count, cache->fCacheAlpha,
540 cache->fShader.fGradFlags);
542 Rec* rec = cache->fShader.fRecs;
544 for (int i = 1; i < cache->fShader.fColorCount; i++) {
545 int nextIndex = SkFixedToFFFF(rec[i].fPos) >> kCache32Shift;
546 SkASSERT(nextIndex < kCache32Count);
548 if (nextIndex > prevIndex)
549 Build32bitCache(cache->fCache32 + prevIndex, cache->fShader.fOrigColors[i-1],
550 cache->fShader.fOrigColors[i], nextIndex - prevIndex + 1,
551 cache->fCacheAlpha, cache->fShader.fGradFlags);
552 prevIndex = nextIndex;
558 * The gradient holds a cache for the most recent value of alpha. Successive
559 * callers with the same alpha value will share the same cache.
561 SkGradientShaderBase::GradientShaderCache* SkGradientShaderBase::refCache(U8CPU alpha) const {
562 SkAutoMutexAcquire ama(fCacheMutex);
563 if (!fCache || fCache->getAlpha() != alpha) {
564 fCache.reset(SkNEW_ARGS(GradientShaderCache, (alpha, *this)));
566 // Increment the ref counter inside the mutex to ensure the returned pointer is still valid.
567 // Otherwise, the pointer may have been overwritten on a different thread before the object's
568 // ref count was incremented.
573 SK_DECLARE_STATIC_MUTEX(gGradientCacheMutex);
575 * Because our caller might rebuild the same (logically the same) gradient
576 * over and over, we'd like to return exactly the same "bitmap" if possible,
577 * allowing the client to utilize a cache of our bitmap (e.g. with a GPU).
578 * To do that, we maintain a private cache of built-bitmaps, based on our
579 * colors and positions. Note: we don't try to flatten the fMapper, so if one
580 * is present, we skip the cache for now.
582 void SkGradientShaderBase::getGradientTableBitmap(SkBitmap* bitmap) const {
583 // our caller assumes no external alpha, so we ensure that our cache is
585 SkAutoTUnref<GradientShaderCache> cache(this->refCache(0xFF));
587 // build our key: [numColors + colors[] + {positions[]} + flags ]
588 int count = 1 + fColorCount + 1;
589 if (fColorCount > 2) {
590 count += fColorCount - 1; // fRecs[].fPos
593 SkAutoSTMalloc<16, int32_t> storage(count);
594 int32_t* buffer = storage.get();
596 *buffer++ = fColorCount;
597 memcpy(buffer, fOrigColors, fColorCount * sizeof(SkColor));
598 buffer += fColorCount;
599 if (fColorCount > 2) {
600 for (int i = 1; i < fColorCount; i++) {
601 *buffer++ = fRecs[i].fPos;
604 *buffer++ = fGradFlags;
605 SkASSERT(buffer - storage.get() == count);
607 ///////////////////////////////////
609 static SkBitmapCache* gCache;
610 // each cache cost 1K of RAM, since each bitmap will be 1x256 at 32bpp
611 static const int MAX_NUM_CACHED_GRADIENT_BITMAPS = 32;
612 SkAutoMutexAcquire ama(gGradientCacheMutex);
614 if (NULL == gCache) {
615 gCache = SkNEW_ARGS(SkBitmapCache, (MAX_NUM_CACHED_GRADIENT_BITMAPS));
617 size_t size = count * sizeof(int32_t);
619 if (!gCache->find(storage.get(), size, bitmap)) {
620 // force our cahce32pixelref to be built
621 (void)cache->getCache32();
622 bitmap->setInfo(SkImageInfo::MakeN32Premul(kCache32Count, 1));
623 bitmap->setPixelRef(cache->getCache32PixelRef());
625 gCache->add(storage.get(), size, *bitmap);
629 void SkGradientShaderBase::commonAsAGradient(GradientInfo* info, bool flipGrad) const {
631 if (info->fColorCount >= fColorCount) {
634 if (flipGrad && (info->fColors || info->fColorOffsets)) {
635 SkAutoSTArray<8, SkColor> colorStorage(fColorCount);
636 SkAutoSTArray<8, Rec> recStorage(fColorCount);
637 colorLoc = colorStorage.get();
638 recLoc = recStorage.get();
639 FlipGradientColors(colorLoc, recLoc, fOrigColors, fRecs, fColorCount);
641 colorLoc = fOrigColors;
645 memcpy(info->fColors, colorLoc, fColorCount * sizeof(SkColor));
647 if (info->fColorOffsets) {
648 if (fColorCount == 2) {
649 info->fColorOffsets[0] = 0;
650 info->fColorOffsets[1] = SK_Scalar1;
651 } else if (fColorCount > 2) {
652 for (int i = 0; i < fColorCount; ++i) {
653 info->fColorOffsets[i] = SkFixedToScalar(recLoc[i].fPos);
658 info->fColorCount = fColorCount;
659 info->fTileMode = fTileMode;
660 info->fGradientFlags = fGradFlags;
664 #ifndef SK_IGNORE_TO_STRING
665 void SkGradientShaderBase::toString(SkString* str) const {
667 str->appendf("%d colors: ", fColorCount);
669 for (int i = 0; i < fColorCount; ++i) {
670 str->appendHex(fOrigColors[i]);
671 if (i < fColorCount-1) {
676 if (fColorCount > 2) {
677 str->append(" points: (");
678 for (int i = 0; i < fColorCount; ++i) {
679 str->appendScalar(SkFixedToScalar(fRecs[i].fPos));
680 if (i < fColorCount-1) {
687 static const char* gTileModeName[SkShader::kTileModeCount] = {
688 "clamp", "repeat", "mirror"
692 str->append(gTileModeName[fTileMode]);
694 this->INHERITED::toString(str);
698 ///////////////////////////////////////////////////////////////////////////////
699 ///////////////////////////////////////////////////////////////////////////////
701 // assumes colors is SkColor* and pos is SkScalar*
702 #define EXPAND_1_COLOR(count) \
706 tmp[0] = tmp[1] = colors[0]; \
713 static void desc_init(SkGradientShaderBase::Descriptor* desc,
714 const SkColor colors[], const SkScalar pos[], int colorCount,
715 SkShader::TileMode mode, uint32_t flags, const SkMatrix* localMatrix) {
716 desc->fColors = colors;
718 desc->fCount = colorCount;
719 desc->fTileMode = mode;
720 desc->fGradFlags = flags;
721 desc->fLocalMatrix = localMatrix;
724 SkShader* SkGradientShader::CreateLinear(const SkPoint pts[2],
725 const SkColor colors[],
726 const SkScalar pos[], int colorCount,
727 SkShader::TileMode mode,
729 const SkMatrix* localMatrix) {
730 if (NULL == pts || NULL == colors || colorCount < 1) {
733 EXPAND_1_COLOR(colorCount);
735 SkGradientShaderBase::Descriptor desc;
736 desc_init(&desc, colors, pos, colorCount, mode, flags, localMatrix);
737 return SkNEW_ARGS(SkLinearGradient, (pts, desc));
740 SkShader* SkGradientShader::CreateRadial(const SkPoint& center, SkScalar radius,
741 const SkColor colors[],
742 const SkScalar pos[], int colorCount,
743 SkShader::TileMode mode,
745 const SkMatrix* localMatrix) {
746 if (radius <= 0 || NULL == colors || colorCount < 1) {
749 EXPAND_1_COLOR(colorCount);
751 SkGradientShaderBase::Descriptor desc;
752 desc_init(&desc, colors, pos, colorCount, mode, flags, localMatrix);
753 return SkNEW_ARGS(SkRadialGradient, (center, radius, desc));
756 SkShader* SkGradientShader::CreateTwoPointRadial(const SkPoint& start,
757 SkScalar startRadius,
760 const SkColor colors[],
761 const SkScalar pos[],
763 SkShader::TileMode mode,
765 const SkMatrix* localMatrix) {
766 if (startRadius < 0 || endRadius < 0 || NULL == colors || colorCount < 1) {
769 EXPAND_1_COLOR(colorCount);
771 SkGradientShaderBase::Descriptor desc;
772 desc_init(&desc, colors, pos, colorCount, mode, flags, localMatrix);
773 return SkNEW_ARGS(SkTwoPointRadialGradient,
774 (start, startRadius, end, endRadius, desc));
777 SkShader* SkGradientShader::CreateTwoPointConical(const SkPoint& start,
778 SkScalar startRadius,
781 const SkColor colors[],
782 const SkScalar pos[],
784 SkShader::TileMode mode,
786 const SkMatrix* localMatrix) {
787 if (startRadius < 0 || endRadius < 0 || NULL == colors || colorCount < 1) {
790 if (start == end && startRadius == endRadius) {
791 return SkShader::CreateEmptyShader();
794 EXPAND_1_COLOR(colorCount);
796 bool flipGradient = startRadius > endRadius;
798 SkGradientShaderBase::Descriptor desc;
801 desc_init(&desc, colors, pos, colorCount, mode, flags, localMatrix);
802 return SkNEW_ARGS(SkTwoPointConicalGradient,
803 (start, startRadius, end, endRadius, flipGradient, desc));
805 SkAutoSTArray<8, SkColor> colorsNew(colorCount);
806 SkAutoSTArray<8, SkScalar> posNew(colorCount);
807 for (int i = 0; i < colorCount; ++i) {
808 colorsNew[i] = colors[colorCount - i - 1];
812 for (int i = 0; i < colorCount; ++i) {
813 posNew[i] = 1 - pos[colorCount - i - 1];
815 desc_init(&desc, colorsNew.get(), posNew.get(), colorCount, mode, flags, localMatrix);
817 desc_init(&desc, colorsNew.get(), NULL, colorCount, mode, flags, localMatrix);
820 return SkNEW_ARGS(SkTwoPointConicalGradient,
821 (end, endRadius, start, startRadius, flipGradient, desc));
825 SkShader* SkGradientShader::CreateSweep(SkScalar cx, SkScalar cy,
826 const SkColor colors[],
827 const SkScalar pos[],
830 const SkMatrix* localMatrix) {
831 if (NULL == colors || colorCount < 1) {
834 EXPAND_1_COLOR(colorCount);
836 SkGradientShaderBase::Descriptor desc;
837 desc_init(&desc, colors, pos, colorCount, SkShader::kClamp_TileMode, flags, localMatrix);
838 return SkNEW_ARGS(SkSweepGradient, (cx, cy, desc));
841 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkGradientShader)
842 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLinearGradient)
843 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkRadialGradient)
844 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkSweepGradient)
845 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTwoPointRadialGradient)
846 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTwoPointConicalGradient)
847 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
849 ///////////////////////////////////////////////////////////////////////////////
853 #include "effects/GrTextureStripAtlas.h"
854 #include "GrTBackendEffectFactory.h"
855 #include "gl/GrGLShaderBuilder.h"
858 GrGLGradientEffect::GrGLGradientEffect(const GrBackendEffectFactory& factory)
860 , fCachedYCoord(SK_ScalarMax) {
863 GrGLGradientEffect::~GrGLGradientEffect() { }
865 void GrGLGradientEffect::emitUniforms(GrGLShaderBuilder* builder, uint32_t baseKey) {
867 if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(baseKey)) { // 2 Color case
868 fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
869 kVec4f_GrSLType, "GradientStartColor");
870 fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
871 kVec4f_GrSLType, "GradientEndColor");
873 } else if (SkGradientShaderBase::kThree_GpuColorType == ColorTypeFromKey(baseKey)){ // 3 Color Case
874 fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
875 kVec4f_GrSLType, "GradientStartColor");
876 fColorMidUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
877 kVec4f_GrSLType, "GradientMidColor");
878 fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
879 kVec4f_GrSLType, "GradientEndColor");
881 } else { // if not a fast case
882 fFSYUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
883 kFloat_GrSLType, "GradientYCoordFS");
887 static inline void set_color_uni(const GrGLProgramDataManager& pdman,
888 const GrGLProgramDataManager::UniformHandle uni,
889 const SkColor* color) {
891 SkColorGetR(*color) / 255.f,
892 SkColorGetG(*color) / 255.f,
893 SkColorGetB(*color) / 255.f,
894 SkColorGetA(*color) / 255.f);
897 static inline void set_mul_color_uni(const GrGLProgramDataManager& pdman,
898 const GrGLProgramDataManager::UniformHandle uni,
899 const SkColor* color){
900 float a = SkColorGetA(*color) / 255.f;
901 float aDiv255 = a / 255.f;
903 SkColorGetR(*color) * aDiv255,
904 SkColorGetG(*color) * aDiv255,
905 SkColorGetB(*color) * aDiv255,
909 void GrGLGradientEffect::setData(const GrGLProgramDataManager& pdman,
910 const GrDrawEffect& drawEffect) {
912 const GrGradientEffect& e = drawEffect.castEffect<GrGradientEffect>();
915 if (SkGradientShaderBase::kTwo_GpuColorType == e.getColorType()){
917 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) {
918 set_mul_color_uni(pdman, fColorStartUni, e.getColors(0));
919 set_mul_color_uni(pdman, fColorEndUni, e.getColors(1));
921 set_color_uni(pdman, fColorStartUni, e.getColors(0));
922 set_color_uni(pdman, fColorEndUni, e.getColors(1));
925 } else if (SkGradientShaderBase::kThree_GpuColorType == e.getColorType()){
927 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) {
928 set_mul_color_uni(pdman, fColorStartUni, e.getColors(0));
929 set_mul_color_uni(pdman, fColorMidUni, e.getColors(1));
930 set_mul_color_uni(pdman, fColorEndUni, e.getColors(2));
932 set_color_uni(pdman, fColorStartUni, e.getColors(0));
933 set_color_uni(pdman, fColorMidUni, e.getColors(1));
934 set_color_uni(pdman, fColorEndUni, e.getColors(2));
938 SkScalar yCoord = e.getYCoord();
939 if (yCoord != fCachedYCoord) {
940 pdman.set1f(fFSYUni, yCoord);
941 fCachedYCoord = yCoord;
947 uint32_t GrGLGradientEffect::GenBaseGradientKey(const GrDrawEffect& drawEffect) {
948 const GrGradientEffect& e = drawEffect.castEffect<GrGradientEffect>();
952 if (SkGradientShaderBase::kTwo_GpuColorType == e.getColorType()) {
954 } else if (SkGradientShaderBase::kThree_GpuColorType == e.getColorType()){
955 key |= kThreeColorKey;
958 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) {
959 key |= kPremulBeforeInterpKey;
965 void GrGLGradientEffect::emitColor(GrGLShaderBuilder* builder,
966 const char* gradientTValue,
968 const char* outputColor,
969 const char* inputColor,
970 const TextureSamplerArray& samplers) {
971 if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(baseKey)){
972 builder->fsCodeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1.0));\n",
973 builder->getUniformVariable(fColorStartUni).c_str(),
974 builder->getUniformVariable(fColorEndUni).c_str(),
976 // Note that we could skip this step if both colors are known to be opaque. Two
978 // The gradient SkShader reporting opaque is more restrictive than necessary in the two pt
979 // case. Make sure the key reflects this optimization (and note that it can use the same
980 // shader as thekBeforeIterp case). This same optimization applies to the 3 color case below.
981 if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(baseKey)) {
982 builder->fsCodeAppend("\tcolorTemp.rgb *= colorTemp.a;\n");
985 builder->fsCodeAppendf("\t%s = %s;\n", outputColor,
986 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp")).c_str());
987 } else if (SkGradientShaderBase::kThree_GpuColorType == ColorTypeFromKey(baseKey)){
988 builder->fsCodeAppendf("\tfloat oneMinus2t = 1.0 - (2.0 * (%s));\n",
990 builder->fsCodeAppendf("\tvec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) * %s;\n",
991 builder->getUniformVariable(fColorStartUni).c_str());
992 if (kTegra3_GrGLRenderer == builder->ctxInfo().renderer()) {
993 // The Tegra3 compiler will sometimes never return if we have
994 // min(abs(oneMinus2t), 1.0), or do the abs first in a separate expression.
995 builder->fsCodeAppend("\tfloat minAbs = abs(oneMinus2t);\n");
996 builder->fsCodeAppend("\tminAbs = minAbs > 1.0 ? 1.0 : minAbs;\n");
997 builder->fsCodeAppendf("\tcolorTemp += (1.0 - minAbs) * %s;\n",
998 builder->getUniformVariable(fColorMidUni).c_str());
1000 builder->fsCodeAppendf("\tcolorTemp += (1.0 - min(abs(oneMinus2t), 1.0)) * %s;\n",
1001 builder->getUniformVariable(fColorMidUni).c_str());
1003 builder->fsCodeAppendf("\tcolorTemp += clamp(-oneMinus2t, 0.0, 1.0) * %s;\n",
1004 builder->getUniformVariable(fColorEndUni).c_str());
1005 if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(baseKey)) {
1006 builder->fsCodeAppend("\tcolorTemp.rgb *= colorTemp.a;\n");
1009 builder->fsCodeAppendf("\t%s = %s;\n", outputColor,
1010 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp")).c_str());
1012 builder->fsCodeAppendf("\tvec2 coord = vec2(%s, %s);\n",
1014 builder->getUniformVariable(fFSYUni).c_str());
1015 builder->fsCodeAppendf("\t%s = ", outputColor);
1016 builder->fsAppendTextureLookupAndModulate(inputColor,
1019 builder->fsCodeAppend(";\n");
1023 /////////////////////////////////////////////////////////////////////
1025 GrGradientEffect::GrGradientEffect(GrContext* ctx,
1026 const SkGradientShaderBase& shader,
1027 const SkMatrix& matrix,
1028 SkShader::TileMode tileMode) {
1030 fIsOpaque = shader.isOpaque();
1032 fColorType = shader.getGpuColorType(&fColors[0]);
1034 // The two and three color specializations do not currently support tiling.
1035 if (SkGradientShaderBase::kTwo_GpuColorType == fColorType ||
1036 SkGradientShaderBase::kThree_GpuColorType == fColorType) {
1039 if (SkGradientShader::kInterpolateColorsInPremul_Flag & shader.getGradFlags()) {
1040 fPremulType = kBeforeInterp_PremulType;
1042 fPremulType = kAfterInterp_PremulType;
1044 fCoordTransform.reset(kCoordSet, matrix);
1046 // doesn't matter how this is set, just be consistent because it is part of the effect key.
1047 fPremulType = kBeforeInterp_PremulType;
1049 shader.getGradientTableBitmap(&bitmap);
1051 GrTextureStripAtlas::Desc desc;
1052 desc.fWidth = bitmap.width();
1054 desc.fRowHeight = bitmap.height();
1055 desc.fContext = ctx;
1056 desc.fConfig = SkImageInfo2GrPixelConfig(bitmap.info());
1057 fAtlas = GrTextureStripAtlas::GetAtlas(desc);
1058 SkASSERT(NULL != fAtlas);
1060 // We always filter the gradient table. Each table is one row of a texture, always y-clamp.
1061 GrTextureParams params;
1062 params.setFilterMode(GrTextureParams::kBilerp_FilterMode);
1063 params.setTileModeX(tileMode);
1065 fRow = fAtlas->lockRow(bitmap);
1067 fYCoord = fAtlas->getYOffset(fRow) + SK_ScalarHalf *
1068 fAtlas->getVerticalScaleFactor();
1069 fCoordTransform.reset(kCoordSet, matrix, fAtlas->getTexture());
1070 fTextureAccess.reset(fAtlas->getTexture(), params);
1072 GrTexture* texture = GrLockAndRefCachedBitmapTexture(ctx, bitmap, ¶ms);
1073 fCoordTransform.reset(kCoordSet, matrix, texture);
1074 fTextureAccess.reset(texture, params);
1075 fYCoord = SK_ScalarHalf;
1077 // Unlock immediately, this is not great, but we don't have a way of
1078 // knowing when else to unlock it currently, so it may get purged from
1079 // the cache, but it'll still be ref'd until it's no longer being used.
1080 GrUnlockAndUnrefCachedBitmapTexture(texture);
1082 this->addTextureAccess(&fTextureAccess);
1084 this->addCoordTransform(&fCoordTransform);
1087 GrGradientEffect::~GrGradientEffect() {
1088 if (this->useAtlas()) {
1089 fAtlas->unlockRow(fRow);
1093 bool GrGradientEffect::onIsEqual(const GrEffect& effect) const {
1094 const GrGradientEffect& s = CastEffect<GrGradientEffect>(effect);
1096 if (this->fColorType == s.getColorType()){
1098 if (SkGradientShaderBase::kTwo_GpuColorType == fColorType) {
1099 if (*this->getColors(0) != *s.getColors(0) ||
1100 *this->getColors(1) != *s.getColors(1)) {
1103 } else if (SkGradientShaderBase::kThree_GpuColorType == fColorType) {
1104 if (*this->getColors(0) != *s.getColors(0) ||
1105 *this->getColors(1) != *s.getColors(1) ||
1106 *this->getColors(2) != *s.getColors(2)) {
1110 if (fYCoord != s.getYCoord()) {
1115 return fTextureAccess.getTexture() == s.fTextureAccess.getTexture() &&
1116 fTextureAccess.getParams().getTileModeX() ==
1117 s.fTextureAccess.getParams().getTileModeX() &&
1118 this->useAtlas() == s.useAtlas() &&
1119 fCoordTransform.getMatrix().cheapEqualTo(s.fCoordTransform.getMatrix());
1125 void GrGradientEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
1126 if (fIsOpaque && (kA_GrColorComponentFlag & *validFlags) && 0xff == GrColorUnpackA(*color)) {
1127 *validFlags = kA_GrColorComponentFlag;
1133 int GrGradientEffect::RandomGradientParams(SkRandom* random,
1136 SkShader::TileMode* tm) {
1137 int outColors = random->nextRangeU(1, kMaxRandomGradientColors);
1139 // if one color, omit stops, otherwise randomly decide whether or not to
1140 if (outColors == 1 || (outColors >= 2 && random->nextBool())) {
1144 SkScalar stop = 0.f;
1145 for (int i = 0; i < outColors; ++i) {
1146 colors[i] = random->nextU();
1147 if (NULL != *stops) {
1149 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - stop) : 1.f;
1152 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileModeCount));