Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / third_party / skia / src / effects / SkLayerRasterizer.cpp
1
2 /*
3  * Copyright 2006 The Android Open Source Project
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8
9
10 #include "SkLayerRasterizer.h"
11 #include "SkDraw.h"
12 #include "SkReadBuffer.h"
13 #include "SkWriteBuffer.h"
14 #include "SkMask.h"
15 #include "SkMaskFilter.h"
16 #include "SkPaint.h"
17 #include "SkPath.h"
18 #include "SkPathEffect.h"
19 #include "../core/SkRasterClip.h"
20 #include "SkXfermode.h"
21 #include <new>
22
23 struct SkLayerRasterizer_Rec {
24     SkPaint     fPaint;
25     SkVector    fOffset;
26 };
27
28 SkLayerRasterizer::SkLayerRasterizer()
29     : fLayers(SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec))))
30 {
31 }
32
33 SkLayerRasterizer::SkLayerRasterizer(SkDeque* layers) : fLayers(layers)
34 {
35 }
36
37 // Helper function to call destructors on SkPaints held by layers and delete layers.
38 static void clean_up_layers(SkDeque* layers) {
39     SkDeque::F2BIter        iter(*layers);
40     SkLayerRasterizer_Rec*  rec;
41
42     while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL)
43         rec->fPaint.~SkPaint();
44
45     SkDELETE(layers);
46 }
47
48 SkLayerRasterizer::~SkLayerRasterizer() {
49     SkASSERT(fLayers);
50     clean_up_layers(const_cast<SkDeque*>(fLayers));
51 }
52
53 static bool compute_bounds(const SkDeque& layers, const SkPath& path,
54                            const SkMatrix& matrix,
55                            const SkIRect* clipBounds, SkIRect* bounds) {
56     SkDeque::F2BIter        iter(layers);
57     SkLayerRasterizer_Rec*  rec;
58
59     bounds->set(SK_MaxS32, SK_MaxS32, SK_MinS32, SK_MinS32);
60
61     while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL) {
62         const SkPaint&  paint = rec->fPaint;
63         SkPath          fillPath, devPath;
64         const SkPath*   p = &path;
65
66         if (paint.getPathEffect() || paint.getStyle() != SkPaint::kFill_Style) {
67             paint.getFillPath(path, &fillPath);
68             p = &fillPath;
69         }
70         if (p->isEmpty()) {
71             continue;
72         }
73
74         // apply the matrix and offset
75         {
76             SkMatrix m = matrix;
77             m.preTranslate(rec->fOffset.fX, rec->fOffset.fY);
78             p->transform(m, &devPath);
79         }
80
81         SkMask  mask;
82         if (!SkDraw::DrawToMask(devPath, clipBounds, paint.getMaskFilter(),
83                                 &matrix, &mask,
84                                 SkMask::kJustComputeBounds_CreateMode,
85                                 SkPaint::kFill_Style)) {
86             return false;
87         }
88
89         bounds->join(mask.fBounds);
90     }
91     return true;
92 }
93
94 bool SkLayerRasterizer::onRasterize(const SkPath& path, const SkMatrix& matrix,
95                                     const SkIRect* clipBounds,
96                                     SkMask* mask, SkMask::CreateMode mode) const {
97     SkASSERT(fLayers);
98     if (fLayers->empty()) {
99         return false;
100     }
101
102     if (SkMask::kJustRenderImage_CreateMode != mode) {
103         if (!compute_bounds(*fLayers, path, matrix, clipBounds, &mask->fBounds))
104             return false;
105     }
106
107     if (SkMask::kComputeBoundsAndRenderImage_CreateMode == mode) {
108         mask->fFormat   = SkMask::kA8_Format;
109         mask->fRowBytes = mask->fBounds.width();
110         size_t size = mask->computeImageSize();
111         if (0 == size) {
112             return false;   // too big to allocate, abort
113         }
114         mask->fImage = SkMask::AllocImage(size);
115         memset(mask->fImage, 0, size);
116     }
117
118     if (SkMask::kJustComputeBounds_CreateMode != mode) {
119         SkBitmap        device;
120         SkRasterClip    rectClip;
121         SkDraw          draw;
122         SkMatrix        translatedMatrix;  // this translates us to our local pixels
123         SkMatrix        drawMatrix;        // this translates the path by each layer's offset
124
125         rectClip.setRect(SkIRect::MakeWH(mask->fBounds.width(), mask->fBounds.height()));
126
127         translatedMatrix = matrix;
128         translatedMatrix.postTranslate(-SkIntToScalar(mask->fBounds.fLeft),
129                                        -SkIntToScalar(mask->fBounds.fTop));
130
131         device.installMaskPixels(*mask);
132
133         draw.fBitmap    = &device;
134         draw.fMatrix    = &drawMatrix;
135         draw.fRC        = &rectClip;
136         draw.fClip      = &rectClip.bwRgn();
137         // we set the matrixproc in the loop, as the matrix changes each time (potentially)
138
139         SkDeque::F2BIter        iter(*fLayers);
140         SkLayerRasterizer_Rec*  rec;
141
142         while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL) {
143             drawMatrix = translatedMatrix;
144             drawMatrix.preTranslate(rec->fOffset.fX, rec->fOffset.fY);
145             draw.drawPath(path, rec->fPaint);
146         }
147     }
148     return true;
149 }
150
151 #ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
152 SkLayerRasterizer::SkLayerRasterizer(SkReadBuffer& buffer)
153     : SkRasterizer(buffer), fLayers(ReadLayers(buffer)) {}
154 #endif
155
156 SkFlattenable* SkLayerRasterizer::CreateProc(SkReadBuffer& buffer) {
157     return SkNEW_ARGS(SkLayerRasterizer, (ReadLayers(buffer)));
158 }
159
160 SkDeque* SkLayerRasterizer::ReadLayers(SkReadBuffer& buffer) {
161     int count = buffer.readInt();
162     
163     SkDeque* layers = SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec)));
164     for (int i = 0; i < count; i++) {
165         SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)layers->push_back();
166
167         SkNEW_PLACEMENT(&rec->fPaint, SkPaint);
168         buffer.readPaint(&rec->fPaint);
169         buffer.readPoint(&rec->fOffset);
170     }
171     return layers;
172 }
173
174 void SkLayerRasterizer::flatten(SkWriteBuffer& buffer) const {
175     this->INHERITED::flatten(buffer);
176
177     SkASSERT(fLayers);
178     buffer.writeInt(fLayers->count());
179
180     SkDeque::F2BIter                iter(*fLayers);
181     const SkLayerRasterizer_Rec*    rec;
182
183     while ((rec = (const SkLayerRasterizer_Rec*)iter.next()) != NULL) {
184         buffer.writePaint(rec->fPaint);
185         buffer.writePoint(rec->fOffset);
186     }
187 }
188
189 SkLayerRasterizer::Builder::Builder()
190         : fLayers(SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec))))
191 {
192 }
193
194 SkLayerRasterizer::Builder::~Builder()
195 {
196     if (fLayers != NULL) {
197         clean_up_layers(fLayers);
198     }
199 }
200
201 void SkLayerRasterizer::Builder::addLayer(const SkPaint& paint, SkScalar dx,
202                                           SkScalar dy) {
203     SkASSERT(fLayers);
204     SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)fLayers->push_back();
205
206     SkNEW_PLACEMENT_ARGS(&rec->fPaint, SkPaint, (paint));
207     rec->fOffset.set(dx, dy);
208 }
209
210 SkLayerRasterizer* SkLayerRasterizer::Builder::detachRasterizer() {
211     SkLayerRasterizer* rasterizer;
212     if (0 == fLayers->count()) {
213         rasterizer = NULL;
214         SkDELETE(fLayers);
215     } else {
216         rasterizer = SkNEW_ARGS(SkLayerRasterizer, (fLayers));
217     }
218     fLayers = NULL;
219     return rasterizer;
220 }
221
222 SkLayerRasterizer* SkLayerRasterizer::Builder::snapshotRasterizer() const {
223     if (0 == fLayers->count()) {
224         return NULL;
225     }
226     SkDeque* layers = SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec), fLayers->count()));
227     SkDeque::F2BIter                iter(*fLayers);
228     const SkLayerRasterizer_Rec*    recOrig;
229     SkDEBUGCODE(int                 count = 0;)
230     while ((recOrig = static_cast<SkLayerRasterizer_Rec*>(iter.next())) != NULL) {
231         SkDEBUGCODE(count++);
232         SkLayerRasterizer_Rec* recCopy = static_cast<SkLayerRasterizer_Rec*>(layers->push_back());
233         SkNEW_PLACEMENT_ARGS(&recCopy->fPaint, SkPaint, (recOrig->fPaint));
234         recCopy->fOffset = recOrig->fOffset;
235     }
236     SkASSERT(fLayers->count() == count);
237     SkASSERT(layers->count() == count);
238     SkLayerRasterizer* rasterizer = SkNEW_ARGS(SkLayerRasterizer, (layers));
239     return rasterizer;
240 }