3 * Copyright 2006 The Android Open Source Project
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
10 #include "SkLayerRasterizer.h"
12 #include "SkReadBuffer.h"
13 #include "SkWriteBuffer.h"
15 #include "SkMaskFilter.h"
18 #include "SkPathEffect.h"
19 #include "../core/SkRasterClip.h"
20 #include "SkXfermode.h"
23 struct SkLayerRasterizer_Rec {
28 SkLayerRasterizer::SkLayerRasterizer()
29 : fLayers(SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec))))
33 SkLayerRasterizer::SkLayerRasterizer(SkDeque* layers) : fLayers(layers)
37 // Helper function to call destructors on SkPaints held by layers and delete layers.
38 static void clean_up_layers(SkDeque* layers) {
39 SkDeque::F2BIter iter(*layers);
40 SkLayerRasterizer_Rec* rec;
42 while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL)
43 rec->fPaint.~SkPaint();
48 SkLayerRasterizer::~SkLayerRasterizer() {
50 clean_up_layers(const_cast<SkDeque*>(fLayers));
53 static bool compute_bounds(const SkDeque& layers, const SkPath& path,
54 const SkMatrix& matrix,
55 const SkIRect* clipBounds, SkIRect* bounds) {
56 SkDeque::F2BIter iter(layers);
57 SkLayerRasterizer_Rec* rec;
59 bounds->set(SK_MaxS32, SK_MaxS32, SK_MinS32, SK_MinS32);
61 while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL) {
62 const SkPaint& paint = rec->fPaint;
63 SkPath fillPath, devPath;
64 const SkPath* p = &path;
66 if (paint.getPathEffect() || paint.getStyle() != SkPaint::kFill_Style) {
67 paint.getFillPath(path, &fillPath);
74 // apply the matrix and offset
77 m.preTranslate(rec->fOffset.fX, rec->fOffset.fY);
78 p->transform(m, &devPath);
82 if (!SkDraw::DrawToMask(devPath, clipBounds, paint.getMaskFilter(),
84 SkMask::kJustComputeBounds_CreateMode,
85 SkPaint::kFill_Style)) {
89 bounds->join(mask.fBounds);
94 bool SkLayerRasterizer::onRasterize(const SkPath& path, const SkMatrix& matrix,
95 const SkIRect* clipBounds,
96 SkMask* mask, SkMask::CreateMode mode) const {
98 if (fLayers->empty()) {
102 if (SkMask::kJustRenderImage_CreateMode != mode) {
103 if (!compute_bounds(*fLayers, path, matrix, clipBounds, &mask->fBounds))
107 if (SkMask::kComputeBoundsAndRenderImage_CreateMode == mode) {
108 mask->fFormat = SkMask::kA8_Format;
109 mask->fRowBytes = mask->fBounds.width();
110 size_t size = mask->computeImageSize();
112 return false; // too big to allocate, abort
114 mask->fImage = SkMask::AllocImage(size);
115 memset(mask->fImage, 0, size);
118 if (SkMask::kJustComputeBounds_CreateMode != mode) {
120 SkRasterClip rectClip;
122 SkMatrix translatedMatrix; // this translates us to our local pixels
123 SkMatrix drawMatrix; // this translates the path by each layer's offset
125 rectClip.setRect(SkIRect::MakeWH(mask->fBounds.width(), mask->fBounds.height()));
127 translatedMatrix = matrix;
128 translatedMatrix.postTranslate(-SkIntToScalar(mask->fBounds.fLeft),
129 -SkIntToScalar(mask->fBounds.fTop));
131 device.installMaskPixels(*mask);
133 draw.fBitmap = &device;
134 draw.fMatrix = &drawMatrix;
135 draw.fRC = &rectClip;
136 draw.fClip = &rectClip.bwRgn();
137 // we set the matrixproc in the loop, as the matrix changes each time (potentially)
139 SkDeque::F2BIter iter(*fLayers);
140 SkLayerRasterizer_Rec* rec;
142 while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL) {
143 drawMatrix = translatedMatrix;
144 drawMatrix.preTranslate(rec->fOffset.fX, rec->fOffset.fY);
145 draw.drawPath(path, rec->fPaint);
151 #ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
152 SkLayerRasterizer::SkLayerRasterizer(SkReadBuffer& buffer)
153 : SkRasterizer(buffer), fLayers(ReadLayers(buffer)) {}
156 SkFlattenable* SkLayerRasterizer::CreateProc(SkReadBuffer& buffer) {
157 return SkNEW_ARGS(SkLayerRasterizer, (ReadLayers(buffer)));
160 SkDeque* SkLayerRasterizer::ReadLayers(SkReadBuffer& buffer) {
161 int count = buffer.readInt();
163 SkDeque* layers = SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec)));
164 for (int i = 0; i < count; i++) {
165 SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)layers->push_back();
167 SkNEW_PLACEMENT(&rec->fPaint, SkPaint);
168 buffer.readPaint(&rec->fPaint);
169 buffer.readPoint(&rec->fOffset);
174 void SkLayerRasterizer::flatten(SkWriteBuffer& buffer) const {
175 this->INHERITED::flatten(buffer);
178 buffer.writeInt(fLayers->count());
180 SkDeque::F2BIter iter(*fLayers);
181 const SkLayerRasterizer_Rec* rec;
183 while ((rec = (const SkLayerRasterizer_Rec*)iter.next()) != NULL) {
184 buffer.writePaint(rec->fPaint);
185 buffer.writePoint(rec->fOffset);
189 SkLayerRasterizer::Builder::Builder()
190 : fLayers(SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec))))
194 SkLayerRasterizer::Builder::~Builder()
196 if (fLayers != NULL) {
197 clean_up_layers(fLayers);
201 void SkLayerRasterizer::Builder::addLayer(const SkPaint& paint, SkScalar dx,
204 SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)fLayers->push_back();
206 SkNEW_PLACEMENT_ARGS(&rec->fPaint, SkPaint, (paint));
207 rec->fOffset.set(dx, dy);
210 SkLayerRasterizer* SkLayerRasterizer::Builder::detachRasterizer() {
211 SkLayerRasterizer* rasterizer;
212 if (0 == fLayers->count()) {
216 rasterizer = SkNEW_ARGS(SkLayerRasterizer, (fLayers));
222 SkLayerRasterizer* SkLayerRasterizer::Builder::snapshotRasterizer() const {
223 if (0 == fLayers->count()) {
226 SkDeque* layers = SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec), fLayers->count()));
227 SkDeque::F2BIter iter(*fLayers);
228 const SkLayerRasterizer_Rec* recOrig;
229 SkDEBUGCODE(int count = 0;)
230 while ((recOrig = static_cast<SkLayerRasterizer_Rec*>(iter.next())) != NULL) {
231 SkDEBUGCODE(count++);
232 SkLayerRasterizer_Rec* recCopy = static_cast<SkLayerRasterizer_Rec*>(layers->push_back());
233 SkNEW_PLACEMENT_ARGS(&recCopy->fPaint, SkPaint, (recOrig->fPaint));
234 recCopy->fOffset = recOrig->fOffset;
236 SkASSERT(fLayers->count() == count);
237 SkASSERT(layers->count() == count);
238 SkLayerRasterizer* rasterizer = SkNEW_ARGS(SkLayerRasterizer, (layers));