3 * Copyright 2006 The Android Open Source Project
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
10 #include "SkLayerRasterizer.h"
12 #include "SkReadBuffer.h"
13 #include "SkWriteBuffer.h"
15 #include "SkMaskFilter.h"
18 #include "SkPathEffect.h"
19 #include "../core/SkRasterClip.h"
20 #include "SkXfermode.h"
23 struct SkLayerRasterizer_Rec {
28 SkLayerRasterizer::SkLayerRasterizer()
29 : fLayers(SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec))))
33 SkLayerRasterizer::SkLayerRasterizer(SkDeque* layers) : fLayers(layers)
37 // Helper function to call destructors on SkPaints held by layers and delete layers.
38 static void clean_up_layers(SkDeque* layers) {
39 SkDeque::F2BIter iter(*layers);
40 SkLayerRasterizer_Rec* rec;
42 while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL)
43 rec->fPaint.~SkPaint();
48 SkLayerRasterizer::~SkLayerRasterizer() {
50 clean_up_layers(const_cast<SkDeque*>(fLayers));
53 #ifdef SK_SUPPORT_LEGACY_LAYERRASTERIZER_API
54 void SkLayerRasterizer::addLayer(const SkPaint& paint, SkScalar dx,
57 SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)fLayers->push_back();
59 SkNEW_PLACEMENT_ARGS(&rec->fPaint, SkPaint, (paint));
60 rec->fOffset.set(dx, dy);
64 static bool compute_bounds(const SkDeque& layers, const SkPath& path,
65 const SkMatrix& matrix,
66 const SkIRect* clipBounds, SkIRect* bounds) {
67 SkDeque::F2BIter iter(layers);
68 SkLayerRasterizer_Rec* rec;
70 bounds->set(SK_MaxS32, SK_MaxS32, SK_MinS32, SK_MinS32);
72 while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL) {
73 const SkPaint& paint = rec->fPaint;
74 SkPath fillPath, devPath;
75 const SkPath* p = &path;
77 if (paint.getPathEffect() || paint.getStyle() != SkPaint::kFill_Style) {
78 paint.getFillPath(path, &fillPath);
85 // apply the matrix and offset
88 m.preTranslate(rec->fOffset.fX, rec->fOffset.fY);
89 p->transform(m, &devPath);
93 if (!SkDraw::DrawToMask(devPath, clipBounds, paint.getMaskFilter(),
95 SkMask::kJustComputeBounds_CreateMode,
96 SkPaint::kFill_Style)) {
100 bounds->join(mask.fBounds);
105 bool SkLayerRasterizer::onRasterize(const SkPath& path, const SkMatrix& matrix,
106 const SkIRect* clipBounds,
107 SkMask* mask, SkMask::CreateMode mode) const {
109 if (fLayers->empty()) {
113 if (SkMask::kJustRenderImage_CreateMode != mode) {
114 if (!compute_bounds(*fLayers, path, matrix, clipBounds, &mask->fBounds))
118 if (SkMask::kComputeBoundsAndRenderImage_CreateMode == mode) {
119 mask->fFormat = SkMask::kA8_Format;
120 mask->fRowBytes = mask->fBounds.width();
121 size_t size = mask->computeImageSize();
123 return false; // too big to allocate, abort
125 mask->fImage = SkMask::AllocImage(size);
126 memset(mask->fImage, 0, size);
129 if (SkMask::kJustComputeBounds_CreateMode != mode) {
131 SkRasterClip rectClip;
133 SkMatrix translatedMatrix; // this translates us to our local pixels
134 SkMatrix drawMatrix; // this translates the path by each layer's offset
136 rectClip.setRect(SkIRect::MakeWH(mask->fBounds.width(), mask->fBounds.height()));
138 translatedMatrix = matrix;
139 translatedMatrix.postTranslate(-SkIntToScalar(mask->fBounds.fLeft),
140 -SkIntToScalar(mask->fBounds.fTop));
142 device.installMaskPixels(*mask);
144 draw.fBitmap = &device;
145 draw.fMatrix = &drawMatrix;
146 draw.fRC = &rectClip;
147 draw.fClip = &rectClip.bwRgn();
148 // we set the matrixproc in the loop, as the matrix changes each time (potentially)
149 draw.fBounder = NULL;
151 SkDeque::F2BIter iter(*fLayers);
152 SkLayerRasterizer_Rec* rec;
154 while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL) {
155 drawMatrix = translatedMatrix;
156 drawMatrix.preTranslate(rec->fOffset.fX, rec->fOffset.fY);
157 draw.drawPath(path, rec->fPaint);
163 SkLayerRasterizer::SkLayerRasterizer(SkReadBuffer& buffer)
164 : SkRasterizer(buffer), fLayers(ReadLayers(buffer)) {}
166 SkDeque* SkLayerRasterizer::ReadLayers(SkReadBuffer& buffer) {
167 int count = buffer.readInt();
169 SkDeque* layers = SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec)));
170 for (int i = 0; i < count; i++) {
171 SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)layers->push_back();
173 SkNEW_PLACEMENT(&rec->fPaint, SkPaint);
174 buffer.readPaint(&rec->fPaint);
175 buffer.readPoint(&rec->fOffset);
180 void SkLayerRasterizer::flatten(SkWriteBuffer& buffer) const {
181 this->INHERITED::flatten(buffer);
184 buffer.writeInt(fLayers->count());
186 SkDeque::F2BIter iter(*fLayers);
187 const SkLayerRasterizer_Rec* rec;
189 while ((rec = (const SkLayerRasterizer_Rec*)iter.next()) != NULL) {
190 buffer.writePaint(rec->fPaint);
191 buffer.writePoint(rec->fOffset);
195 SkLayerRasterizer::Builder::Builder()
196 : fLayers(SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec))))
200 SkLayerRasterizer::Builder::~Builder()
202 if (fLayers != NULL) {
203 clean_up_layers(fLayers);
207 void SkLayerRasterizer::Builder::addLayer(const SkPaint& paint, SkScalar dx,
210 SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)fLayers->push_back();
212 SkNEW_PLACEMENT_ARGS(&rec->fPaint, SkPaint, (paint));
213 rec->fOffset.set(dx, dy);
216 SkLayerRasterizer* SkLayerRasterizer::Builder::detachRasterizer() {
217 SkLayerRasterizer* rasterizer = SkNEW_ARGS(SkLayerRasterizer, (fLayers));
222 SkLayerRasterizer* SkLayerRasterizer::Builder::snapshotRasterizer() const {
223 SkDeque* layers = SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec), fLayers->count()));
224 SkDeque::F2BIter iter(*fLayers);
225 const SkLayerRasterizer_Rec* recOrig;
226 SkDEBUGCODE(int count = 0;)
227 while ((recOrig = static_cast<SkLayerRasterizer_Rec*>(iter.next())) != NULL) {
228 SkDEBUGCODE(count++);
229 SkLayerRasterizer_Rec* recCopy = static_cast<SkLayerRasterizer_Rec*>(layers->push_back());
230 SkNEW_PLACEMENT_ARGS(&recCopy->fPaint, SkPaint, (recOrig->fPaint));
231 recCopy->fOffset = recOrig->fOffset;
233 SkASSERT(fLayers->count() == count);
234 SkASSERT(layers->count() == count);
235 SkLayerRasterizer* rasterizer = SkNEW_ARGS(SkLayerRasterizer, (layers));