Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / third_party / skia / src / effects / SkBlurMaskFilter.cpp
1
2 /*
3  * Copyright 2006 The Android Open Source Project
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8
9 #include "SkBlurMaskFilter.h"
10 #include "SkBlurMask.h"
11 #include "SkGpuBlurUtils.h"
12 #include "SkReadBuffer.h"
13 #include "SkWriteBuffer.h"
14 #include "SkMaskFilter.h"
15 #include "SkRRect.h"
16 #include "SkRTConf.h"
17 #include "SkStringUtils.h"
18 #include "SkStrokeRec.h"
19
20 #if SK_SUPPORT_GPU
21 #include "GrContext.h"
22 #include "GrTexture.h"
23 #include "GrProcessor.h"
24 #include "gl/GrGLProcessor.h"
25 #include "gl/builders/GrGLProgramBuilder.h"
26 #include "effects/GrSimpleTextureEffect.h"
27 #include "GrTBackendProcessorFactory.h"
28 #include "SkGrPixelRef.h"
29 #include "SkDraw.h"
30 #endif
31
32 SkScalar SkBlurMaskFilter::ConvertRadiusToSigma(SkScalar radius) {
33     return SkBlurMask::ConvertRadiusToSigma(radius);
34 }
35
36 class SkBlurMaskFilterImpl : public SkMaskFilter {
37 public:
38     SkBlurMaskFilterImpl(SkScalar sigma, SkBlurStyle, uint32_t flags);
39
40     // overrides from SkMaskFilter
41     virtual SkMask::Format getFormat() const SK_OVERRIDE;
42     virtual bool filterMask(SkMask* dst, const SkMask& src, const SkMatrix&,
43                             SkIPoint* margin) const SK_OVERRIDE;
44
45 #if SK_SUPPORT_GPU
46     virtual bool canFilterMaskGPU(const SkRect& devBounds,
47                                   const SkIRect& clipBounds,
48                                   const SkMatrix& ctm,
49                                   SkRect* maskRect) const SK_OVERRIDE;
50     virtual bool directFilterMaskGPU(GrContext* context,
51                                      GrPaint* grp,
52                                      const SkStrokeRec& strokeRec,
53                                      const SkPath& path) const SK_OVERRIDE;
54     virtual bool directFilterRRectMaskGPU(GrContext* context,
55                                           GrPaint* grp,
56                                           const SkStrokeRec& strokeRec,
57                                           const SkRRect& rrect) const SK_OVERRIDE;
58
59     virtual bool filterMaskGPU(GrTexture* src,
60                                const SkMatrix& ctm,
61                                const SkRect& maskRect,
62                                GrTexture** result,
63                                bool canOverwriteSrc) const SK_OVERRIDE;
64 #endif
65
66     virtual void computeFastBounds(const SkRect&, SkRect*) const SK_OVERRIDE;
67     virtual bool asABlur(BlurRec*) const SK_OVERRIDE;
68
69     SK_TO_STRING_OVERRIDE()
70     SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBlurMaskFilterImpl)
71
72 protected:
73     virtual FilterReturn filterRectsToNine(const SkRect[], int count, const SkMatrix&,
74                                            const SkIRect& clipBounds,
75                                            NinePatch*) const SK_OVERRIDE;
76
77     virtual FilterReturn filterRRectToNine(const SkRRect&, const SkMatrix&,
78                                            const SkIRect& clipBounds,
79                                            NinePatch*) const SK_OVERRIDE;
80
81     bool filterRectMask(SkMask* dstM, const SkRect& r, const SkMatrix& matrix,
82                         SkIPoint* margin, SkMask::CreateMode createMode) const;
83     bool filterRRectMask(SkMask* dstM, const SkRRect& r, const SkMatrix& matrix,
84                         SkIPoint* margin, SkMask::CreateMode createMode) const;
85
86 private:
87     // To avoid unseemly allocation requests (esp. for finite platforms like
88     // handset) we limit the radius so something manageable. (as opposed to
89     // a request like 10,000)
90     static const SkScalar kMAX_BLUR_SIGMA;
91
92     SkScalar    fSigma;
93     SkBlurStyle fBlurStyle;
94     uint32_t    fBlurFlags;
95
96     SkBlurQuality getQuality() const {
97         return (fBlurFlags & SkBlurMaskFilter::kHighQuality_BlurFlag) ?
98                 kHigh_SkBlurQuality : kLow_SkBlurQuality;
99     }
100
101     SkBlurMaskFilterImpl(SkReadBuffer&);
102     virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
103
104     SkScalar computeXformedSigma(const SkMatrix& ctm) const {
105         bool ignoreTransform = SkToBool(fBlurFlags & SkBlurMaskFilter::kIgnoreTransform_BlurFlag);
106
107         SkScalar xformedSigma = ignoreTransform ? fSigma : ctm.mapRadius(fSigma);
108         return SkMinScalar(xformedSigma, kMAX_BLUR_SIGMA);
109     }
110
111     friend class SkBlurMaskFilter;
112
113     typedef SkMaskFilter INHERITED;
114 };
115
116 const SkScalar SkBlurMaskFilterImpl::kMAX_BLUR_SIGMA = SkIntToScalar(128);
117
118 SkMaskFilter* SkBlurMaskFilter::Create(SkBlurStyle style, SkScalar sigma, uint32_t flags) {
119     if (!SkScalarIsFinite(sigma) || sigma <= 0) {
120         return NULL;
121     }
122     if ((unsigned)style > (unsigned)kLastEnum_SkBlurStyle) {
123         return NULL;
124     }
125     if (flags > SkBlurMaskFilter::kAll_BlurFlag) {
126         return NULL;
127     }
128     return SkNEW_ARGS(SkBlurMaskFilterImpl, (sigma, style, flags));
129 }
130
131 ///////////////////////////////////////////////////////////////////////////////
132
133 SkBlurMaskFilterImpl::SkBlurMaskFilterImpl(SkScalar sigma, SkBlurStyle style, uint32_t flags)
134     : fSigma(sigma)
135     , fBlurStyle(style)
136     , fBlurFlags(flags) {
137     SkASSERT(fSigma > 0);
138     SkASSERT((unsigned)style <= kLastEnum_SkBlurStyle);
139     SkASSERT(flags <= SkBlurMaskFilter::kAll_BlurFlag);
140 }
141
142 SkMask::Format SkBlurMaskFilterImpl::getFormat() const {
143     return SkMask::kA8_Format;
144 }
145
146 bool SkBlurMaskFilterImpl::asABlur(BlurRec* rec) const {
147     if (fBlurFlags & SkBlurMaskFilter::kIgnoreTransform_BlurFlag) {
148         return false;
149     }
150
151     if (rec) {
152         rec->fSigma = fSigma;
153         rec->fStyle = fBlurStyle;
154         rec->fQuality = this->getQuality();
155     }
156     return true;
157 }
158
159 bool SkBlurMaskFilterImpl::filterMask(SkMask* dst, const SkMask& src,
160                                       const SkMatrix& matrix,
161                                       SkIPoint* margin) const{
162     SkScalar sigma = this->computeXformedSigma(matrix);
163     return SkBlurMask::BoxBlur(dst, src, sigma, fBlurStyle, this->getQuality(), margin);
164 }
165
166 bool SkBlurMaskFilterImpl::filterRectMask(SkMask* dst, const SkRect& r,
167                                           const SkMatrix& matrix,
168                                           SkIPoint* margin, SkMask::CreateMode createMode) const{
169     SkScalar sigma = computeXformedSigma(matrix);
170
171     return SkBlurMask::BlurRect(sigma, dst, r, fBlurStyle,
172                                 margin, createMode);
173 }
174
175 bool SkBlurMaskFilterImpl::filterRRectMask(SkMask* dst, const SkRRect& r,
176                                           const SkMatrix& matrix,
177                                           SkIPoint* margin, SkMask::CreateMode createMode) const{
178     SkScalar sigma = computeXformedSigma(matrix);
179
180     return SkBlurMask::BlurRRect(sigma, dst, r, fBlurStyle,
181                                 margin, createMode);
182 }
183
184 #include "SkCanvas.h"
185
186 static bool prepare_to_draw_into_mask(const SkRect& bounds, SkMask* mask) {
187     SkASSERT(mask != NULL);
188
189     bounds.roundOut(&mask->fBounds);
190     mask->fRowBytes = SkAlign4(mask->fBounds.width());
191     mask->fFormat = SkMask::kA8_Format;
192     const size_t size = mask->computeImageSize();
193     mask->fImage = SkMask::AllocImage(size);
194     if (NULL == mask->fImage) {
195         return false;
196     }
197
198     // FIXME: use sk_calloc in AllocImage?
199     sk_bzero(mask->fImage, size);
200     return true;
201 }
202
203 static bool draw_rrect_into_mask(const SkRRect rrect, SkMask* mask) {
204     if (!prepare_to_draw_into_mask(rrect.rect(), mask)) {
205         return false;
206     }
207
208     // FIXME: This code duplicates code in draw_rects_into_mask, below. Is there a
209     // clean way to share more code?
210     SkBitmap bitmap;
211     bitmap.installMaskPixels(*mask);
212
213     SkCanvas canvas(bitmap);
214     canvas.translate(-SkIntToScalar(mask->fBounds.left()),
215                      -SkIntToScalar(mask->fBounds.top()));
216
217     SkPaint paint;
218     paint.setAntiAlias(true);
219     canvas.drawRRect(rrect, paint);
220     return true;
221 }
222
223 static bool draw_rects_into_mask(const SkRect rects[], int count, SkMask* mask) {
224     if (!prepare_to_draw_into_mask(rects[0], mask)) {
225         return false;
226     }
227
228     SkBitmap bitmap;
229     bitmap.installPixels(SkImageInfo::Make(mask->fBounds.width(),
230                                            mask->fBounds.height(),
231                                            kAlpha_8_SkColorType,
232                                            kPremul_SkAlphaType),
233                          mask->fImage, mask->fRowBytes);
234
235     SkCanvas canvas(bitmap);
236     canvas.translate(-SkIntToScalar(mask->fBounds.left()),
237                      -SkIntToScalar(mask->fBounds.top()));
238
239     SkPaint paint;
240     paint.setAntiAlias(true);
241
242     if (1 == count) {
243         canvas.drawRect(rects[0], paint);
244     } else {
245         // todo: do I need a fast way to do this?
246         SkPath path;
247         path.addRect(rects[0]);
248         path.addRect(rects[1]);
249         path.setFillType(SkPath::kEvenOdd_FillType);
250         canvas.drawPath(path, paint);
251     }
252     return true;
253 }
254
255 static bool rect_exceeds(const SkRect& r, SkScalar v) {
256     return r.fLeft < -v || r.fTop < -v || r.fRight > v || r.fBottom > v ||
257            r.width() > v || r.height() > v;
258 }
259
260 #ifdef SK_IGNORE_FAST_RRECT_BLUR
261 SK_CONF_DECLARE( bool, c_analyticBlurRRect, "mask.filter.blur.analyticblurrrect", false, "Use the faster analytic blur approach for ninepatch rects" );
262 #else
263 SK_CONF_DECLARE( bool, c_analyticBlurRRect, "mask.filter.blur.analyticblurrrect", true, "Use the faster analytic blur approach for ninepatch round rects" );
264 #endif
265
266 SkMaskFilter::FilterReturn
267 SkBlurMaskFilterImpl::filterRRectToNine(const SkRRect& rrect, const SkMatrix& matrix,
268                                         const SkIRect& clipBounds,
269                                         NinePatch* patch) const {
270     SkASSERT(patch != NULL);
271     switch (rrect.getType()) {
272         case SkRRect::kUnknown_Type:
273             // Unknown should never be returned.
274             SkASSERT(false);
275             // Fall through.
276         case SkRRect::kEmpty_Type:
277             // Nothing to draw.
278             return kFalse_FilterReturn;
279
280         case SkRRect::kRect_Type:
281             // We should have caught this earlier.
282             SkASSERT(false);
283             // Fall through.
284         case SkRRect::kOval_Type:
285             // The nine patch special case does not handle ovals, and we
286             // already have code for rectangles.
287             return kUnimplemented_FilterReturn;
288
289         // These three can take advantage of this fast path.
290         case SkRRect::kSimple_Type:
291         case SkRRect::kNinePatch_Type:
292         case SkRRect::kComplex_Type:
293             break;
294     }
295
296     // TODO: report correct metrics for innerstyle, where we do not grow the
297     // total bounds, but we do need an inset the size of our blur-radius
298     if (kInner_SkBlurStyle == fBlurStyle) {
299         return kUnimplemented_FilterReturn;
300     }
301
302     // TODO: take clipBounds into account to limit our coordinates up front
303     // for now, just skip too-large src rects (to take the old code path).
304     if (rect_exceeds(rrect.rect(), SkIntToScalar(32767))) {
305         return kUnimplemented_FilterReturn;
306     }
307
308     SkIPoint margin;
309     SkMask  srcM, dstM;
310     rrect.rect().roundOut(&srcM.fBounds);
311     srcM.fImage = NULL;
312     srcM.fFormat = SkMask::kA8_Format;
313     srcM.fRowBytes = 0;
314
315     bool filterResult = false;
316     if (c_analyticBlurRRect) {
317         // special case for fast round rect blur
318         // don't actually do the blur the first time, just compute the correct size
319         filterResult = this->filterRRectMask(&dstM, rrect, matrix, &margin,
320                                             SkMask::kJustComputeBounds_CreateMode);
321     }
322
323     if (!filterResult) {
324         filterResult = this->filterMask(&dstM, srcM, matrix, &margin);
325     }
326
327     if (!filterResult) {
328         return kFalse_FilterReturn;
329     }
330
331     // Now figure out the appropriate width and height of the smaller round rectangle
332     // to stretch. It will take into account the larger radius per side as well as double
333     // the margin, to account for inner and outer blur.
334     const SkVector& UL = rrect.radii(SkRRect::kUpperLeft_Corner);
335     const SkVector& UR = rrect.radii(SkRRect::kUpperRight_Corner);
336     const SkVector& LR = rrect.radii(SkRRect::kLowerRight_Corner);
337     const SkVector& LL = rrect.radii(SkRRect::kLowerLeft_Corner);
338
339     const SkScalar leftUnstretched = SkTMax(UL.fX, LL.fX) + SkIntToScalar(2 * margin.fX);
340     const SkScalar rightUnstretched = SkTMax(UR.fX, LR.fX) + SkIntToScalar(2 * margin.fX);
341
342     // Extra space in the middle to ensure an unchanging piece for stretching. Use 3 to cover
343     // any fractional space on either side plus 1 for the part to stretch.
344     const SkScalar stretchSize = SkIntToScalar(3);
345
346     const SkScalar totalSmallWidth = leftUnstretched + rightUnstretched + stretchSize;
347     if (totalSmallWidth >= rrect.rect().width()) {
348         // There is no valid piece to stretch.
349         return kUnimplemented_FilterReturn;
350     }
351
352     const SkScalar topUnstretched = SkTMax(UL.fY, UR.fY) + SkIntToScalar(2 * margin.fY);
353     const SkScalar bottomUnstretched = SkTMax(LL.fY, LR.fY) + SkIntToScalar(2 * margin.fY);
354
355     const SkScalar totalSmallHeight = topUnstretched + bottomUnstretched + stretchSize;
356     if (totalSmallHeight >= rrect.rect().height()) {
357         // There is no valid piece to stretch.
358         return kUnimplemented_FilterReturn;
359     }
360
361     SkRect smallR = SkRect::MakeWH(totalSmallWidth, totalSmallHeight);
362
363     SkRRect smallRR;
364     SkVector radii[4];
365     radii[SkRRect::kUpperLeft_Corner] = UL;
366     radii[SkRRect::kUpperRight_Corner] = UR;
367     radii[SkRRect::kLowerRight_Corner] = LR;
368     radii[SkRRect::kLowerLeft_Corner] = LL;
369     smallRR.setRectRadii(smallR, radii);
370
371     bool analyticBlurWorked = false;
372     if (c_analyticBlurRRect) {
373         analyticBlurWorked =
374             this->filterRRectMask(&patch->fMask, smallRR, matrix, &margin,
375                                   SkMask::kComputeBoundsAndRenderImage_CreateMode);
376     }
377
378     if (!analyticBlurWorked) {
379         if (!draw_rrect_into_mask(smallRR, &srcM)) {
380             return kFalse_FilterReturn;
381         }
382
383         SkAutoMaskFreeImage amf(srcM.fImage);
384
385         if (!this->filterMask(&patch->fMask, srcM, matrix, &margin)) {
386             return kFalse_FilterReturn;
387         }
388     }
389
390     patch->fMask.fBounds.offsetTo(0, 0);
391     patch->fOuterRect = dstM.fBounds;
392     patch->fCenter.fX = SkScalarCeilToInt(leftUnstretched) + 1;
393     patch->fCenter.fY = SkScalarCeilToInt(topUnstretched) + 1;
394     return kTrue_FilterReturn;
395 }
396
397 SK_CONF_DECLARE( bool, c_analyticBlurNinepatch, "mask.filter.analyticNinePatch", true, "Use the faster analytic blur approach for ninepatch rects" );
398
399 SkMaskFilter::FilterReturn
400 SkBlurMaskFilterImpl::filterRectsToNine(const SkRect rects[], int count,
401                                         const SkMatrix& matrix,
402                                         const SkIRect& clipBounds,
403                                         NinePatch* patch) const {
404     if (count < 1 || count > 2) {
405         return kUnimplemented_FilterReturn;
406     }
407
408     // TODO: report correct metrics for innerstyle, where we do not grow the
409     // total bounds, but we do need an inset the size of our blur-radius
410     if (kInner_SkBlurStyle == fBlurStyle || kOuter_SkBlurStyle == fBlurStyle) {
411         return kUnimplemented_FilterReturn;
412     }
413
414     // TODO: take clipBounds into account to limit our coordinates up front
415     // for now, just skip too-large src rects (to take the old code path).
416     if (rect_exceeds(rects[0], SkIntToScalar(32767))) {
417         return kUnimplemented_FilterReturn;
418     }
419
420     SkIPoint margin;
421     SkMask  srcM, dstM;
422     rects[0].roundOut(&srcM.fBounds);
423     srcM.fImage = NULL;
424     srcM.fFormat = SkMask::kA8_Format;
425     srcM.fRowBytes = 0;
426
427     bool filterResult = false;
428     if (count == 1 && c_analyticBlurNinepatch) {
429         // special case for fast rect blur
430         // don't actually do the blur the first time, just compute the correct size
431         filterResult = this->filterRectMask(&dstM, rects[0], matrix, &margin,
432                                             SkMask::kJustComputeBounds_CreateMode);
433     } else {
434         filterResult = this->filterMask(&dstM, srcM, matrix, &margin);
435     }
436
437     if (!filterResult) {
438         return kFalse_FilterReturn;
439     }
440
441     /*
442      *  smallR is the smallest version of 'rect' that will still guarantee that
443      *  we get the same blur results on all edges, plus 1 center row/col that is
444      *  representative of the extendible/stretchable edges of the ninepatch.
445      *  Since our actual edge may be fractional we inset 1 more to be sure we
446      *  don't miss any interior blur.
447      *  x is an added pixel of blur, and { and } are the (fractional) edge
448      *  pixels from the original rect.
449      *
450      *   x x { x x .... x x } x x
451      *
452      *  Thus, in this case, we inset by a total of 5 (on each side) beginning
453      *  with our outer-rect (dstM.fBounds)
454      */
455     SkRect smallR[2];
456     SkIPoint center;
457
458     // +2 is from +1 for each edge (to account for possible fractional edges
459     int smallW = dstM.fBounds.width() - srcM.fBounds.width() + 2;
460     int smallH = dstM.fBounds.height() - srcM.fBounds.height() + 2;
461     SkIRect innerIR;
462
463     if (1 == count) {
464         innerIR = srcM.fBounds;
465         center.set(smallW, smallH);
466     } else {
467         SkASSERT(2 == count);
468         rects[1].roundIn(&innerIR);
469         center.set(smallW + (innerIR.left() - srcM.fBounds.left()),
470                    smallH + (innerIR.top() - srcM.fBounds.top()));
471     }
472
473     // +1 so we get a clean, stretchable, center row/col
474     smallW += 1;
475     smallH += 1;
476
477     // we want the inset amounts to be integral, so we don't change any
478     // fractional phase on the fRight or fBottom of our smallR.
479     const SkScalar dx = SkIntToScalar(innerIR.width() - smallW);
480     const SkScalar dy = SkIntToScalar(innerIR.height() - smallH);
481     if (dx < 0 || dy < 0) {
482         // we're too small, relative to our blur, to break into nine-patch,
483         // so we ask to have our normal filterMask() be called.
484         return kUnimplemented_FilterReturn;
485     }
486
487     smallR[0].set(rects[0].left(), rects[0].top(), rects[0].right() - dx, rects[0].bottom() - dy);
488     if (smallR[0].width() < 2 || smallR[0].height() < 2) {
489         return kUnimplemented_FilterReturn;
490     }
491     if (2 == count) {
492         smallR[1].set(rects[1].left(), rects[1].top(),
493                       rects[1].right() - dx, rects[1].bottom() - dy);
494         SkASSERT(!smallR[1].isEmpty());
495     }
496
497     if (count > 1 || !c_analyticBlurNinepatch) {
498         if (!draw_rects_into_mask(smallR, count, &srcM)) {
499             return kFalse_FilterReturn;
500         }
501
502         SkAutoMaskFreeImage amf(srcM.fImage);
503
504         if (!this->filterMask(&patch->fMask, srcM, matrix, &margin)) {
505             return kFalse_FilterReturn;
506         }
507     } else {
508         if (!this->filterRectMask(&patch->fMask, smallR[0], matrix, &margin,
509                                   SkMask::kComputeBoundsAndRenderImage_CreateMode)) {
510             return kFalse_FilterReturn;
511         }
512     }
513     patch->fMask.fBounds.offsetTo(0, 0);
514     patch->fOuterRect = dstM.fBounds;
515     patch->fCenter = center;
516     return kTrue_FilterReturn;
517 }
518
519 void SkBlurMaskFilterImpl::computeFastBounds(const SkRect& src,
520                                              SkRect* dst) const {
521     SkScalar pad = 3.0f * fSigma;
522
523     dst->set(src.fLeft  - pad, src.fTop    - pad,
524              src.fRight + pad, src.fBottom + pad);
525 }
526
527 #ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
528 SkBlurMaskFilterImpl::SkBlurMaskFilterImpl(SkReadBuffer& buffer) : SkMaskFilter(buffer) {
529     fSigma = buffer.readScalar();
530     fBlurStyle = (SkBlurStyle)buffer.readInt();
531     fBlurFlags = buffer.readUInt() & SkBlurMaskFilter::kAll_BlurFlag;
532     SkASSERT(fSigma > 0);
533     SkASSERT((unsigned)fBlurStyle <= kLastEnum_SkBlurStyle);
534 }
535 #endif
536
537 SkFlattenable* SkBlurMaskFilterImpl::CreateProc(SkReadBuffer& buffer) {
538     const SkScalar sigma = buffer.readScalar();
539     const unsigned style = buffer.readUInt();
540     const unsigned flags = buffer.readUInt();
541     if (style <= kLastEnum_SkBlurStyle) {
542         return SkBlurMaskFilter::Create((SkBlurStyle)style, sigma, flags);
543     }
544     return NULL;
545 }
546
547 void SkBlurMaskFilterImpl::flatten(SkWriteBuffer& buffer) const {
548     buffer.writeScalar(fSigma);
549     buffer.writeUInt(fBlurStyle);
550     buffer.writeUInt(fBlurFlags);
551 }
552
553 #if SK_SUPPORT_GPU
554
555 class GrGLRectBlurEffect;
556
557 class GrRectBlurEffect : public GrFragmentProcessor {
558 public:
559     virtual ~GrRectBlurEffect();
560
561     static const char* Name() { return "RectBlur"; }
562
563     typedef GrGLRectBlurEffect GLProcessor;
564
565     virtual const GrBackendFragmentProcessorFactory& getFactory() const SK_OVERRIDE;
566     virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
567
568     /**
569      * Create a simple filter effect with custom bicubic coefficients.
570      */
571     static GrFragmentProcessor* Create(GrContext *context, const SkRect& rect, float sigma) {
572         GrTexture *blurProfileTexture = NULL;
573         int doubleProfileSize = SkScalarCeilToInt(12*sigma);
574
575         if (doubleProfileSize >= rect.width() || doubleProfileSize >= rect.height()) {
576             // if the blur sigma is too large so the gaussian overlaps the whole
577             // rect in either direction, fall back to CPU path for now.
578
579             return NULL;
580         }
581
582         bool createdBlurProfileTexture = CreateBlurProfileTexture(context, sigma, &blurProfileTexture);
583         SkAutoTUnref<GrTexture> hunref(blurProfileTexture);
584         if (!createdBlurProfileTexture) {
585            return NULL;
586         }
587         return SkNEW_ARGS(GrRectBlurEffect, (rect, sigma, blurProfileTexture));
588     }
589
590     const SkRect& getRect() const { return fRect; }
591     float getSigma() const { return fSigma; }
592
593 private:
594     GrRectBlurEffect(const SkRect& rect, float sigma, GrTexture *blur_profile);
595     virtual bool onIsEqual(const GrProcessor&) const SK_OVERRIDE;
596
597     static bool CreateBlurProfileTexture(GrContext *context, float sigma,
598                                        GrTexture **blurProfileTexture);
599
600     SkRect          fRect;
601     float           fSigma;
602     GrTextureAccess fBlurProfileAccess;
603
604     GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
605
606     typedef GrFragmentProcessor INHERITED;
607 };
608
609 class GrGLRectBlurEffect : public GrGLFragmentProcessor {
610 public:
611     GrGLRectBlurEffect(const GrBackendProcessorFactory& factory,
612                        const GrProcessor&);
613     virtual void emitCode(GrGLProgramBuilder*,
614                           const GrFragmentProcessor&,
615                           const GrProcessorKey&,
616                           const char* outputColor,
617                           const char* inputColor,
618                           const TransformedCoordsArray&,
619                           const TextureSamplerArray&) SK_OVERRIDE;
620
621     virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE;
622
623 private:
624     typedef GrGLProgramDataManager::UniformHandle UniformHandle;
625
626     UniformHandle       fProxyRectUniform;
627     UniformHandle       fProfileSizeUniform;
628
629     typedef GrGLFragmentProcessor INHERITED;
630 };
631
632
633
634 GrGLRectBlurEffect::GrGLRectBlurEffect(const GrBackendProcessorFactory& factory, const GrProcessor&)
635     : INHERITED(factory) {
636 }
637
638 void OutputRectBlurProfileLookup(GrGLFragmentShaderBuilder* fsBuilder,
639                                  const GrGLShaderBuilder::TextureSampler& sampler,
640                                  const char *output,
641                                  const char *profileSize, const char *loc,
642                                  const char *blurred_width,
643                                  const char *sharp_width) {
644     fsBuilder->codeAppendf("\tfloat %s;\n", output);
645     fsBuilder->codeAppendf("\t\t{\n");
646     fsBuilder->codeAppendf("\t\t\tfloat coord = (0.5 * (abs(2.0*%s - %s) - %s))/%s;\n",
647                            loc, blurred_width, sharp_width, profileSize);
648     fsBuilder->codeAppendf("\t\t\t%s = ", output);
649     fsBuilder->appendTextureLookup(sampler, "vec2(coord,0.5)");
650     fsBuilder->codeAppend(".a;\n");
651     fsBuilder->codeAppendf("\t\t}\n");
652 }
653
654 void GrGLRectBlurEffect::emitCode(GrGLProgramBuilder* builder,
655                                  const GrFragmentProcessor&,
656                                  const GrProcessorKey& key,
657                                  const char* outputColor,
658                                  const char* inputColor,
659                                  const TransformedCoordsArray& coords,
660                                  const TextureSamplerArray& samplers) {
661
662     const char *rectName;
663     const char *profileSizeName;
664
665     fProxyRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
666                                             kVec4f_GrSLType,
667                                             "proxyRect",
668                                             &rectName);
669     fProfileSizeUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
670                                             kFloat_GrSLType,
671                                             "profileSize",
672                                             &profileSizeName);
673
674     GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
675     const char *fragmentPos = fsBuilder->fragmentPosition();
676
677     if (inputColor) {
678         fsBuilder->codeAppendf("\tvec4 src=%s;\n", inputColor);
679     } else {
680         fsBuilder->codeAppendf("\tvec4 src=vec4(1)\n;");
681     }
682
683     fsBuilder->codeAppendf("\tvec2 translatedPos = %s.xy - %s.xy;\n", fragmentPos, rectName );
684     fsBuilder->codeAppendf("\tfloat width = %s.z - %s.x;\n", rectName, rectName);
685     fsBuilder->codeAppendf("\tfloat height = %s.w - %s.y;\n", rectName, rectName);
686
687     fsBuilder->codeAppendf("\tvec2 smallDims = vec2(width - %s, height-%s);\n", profileSizeName, profileSizeName);
688     fsBuilder->codeAppendf("\tfloat center = 2.0 * floor(%s/2.0 + .25) - 1.0;\n", profileSizeName);
689     fsBuilder->codeAppendf("\tvec2 wh = smallDims - vec2(center,center);\n");
690
691     OutputRectBlurProfileLookup(fsBuilder, samplers[0], "horiz_lookup", profileSizeName, "translatedPos.x", "width", "wh.x");
692     OutputRectBlurProfileLookup(fsBuilder, samplers[0], "vert_lookup", profileSizeName, "translatedPos.y", "height", "wh.y");
693
694     fsBuilder->codeAppendf("\tfloat final = horiz_lookup * vert_lookup;\n");
695     fsBuilder->codeAppendf("\t%s = src * vec4(final);\n", outputColor );
696 }
697
698 void GrGLRectBlurEffect::setData(const GrGLProgramDataManager& pdman,
699                                  const GrProcessor& proc) {
700     const GrRectBlurEffect& rbe = proc.cast<GrRectBlurEffect>();
701     SkRect rect = rbe.getRect();
702
703     pdman.set4f(fProxyRectUniform, rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
704     pdman.set1f(fProfileSizeUniform, SkScalarCeilToScalar(6*rbe.getSigma()));
705 }
706
707 bool GrRectBlurEffect::CreateBlurProfileTexture(GrContext *context, float sigma,
708                                               GrTexture **blurProfileTexture) {
709     GrTextureParams params;
710     GrTextureDesc texDesc;
711
712     unsigned int profile_size = SkScalarCeilToInt(6*sigma);
713
714     texDesc.fWidth = profile_size;
715     texDesc.fHeight = 1;
716     texDesc.fConfig = kAlpha_8_GrPixelConfig;
717
718     static const GrCacheID::Domain gBlurProfileDomain = GrCacheID::GenerateDomain();
719     GrCacheID::Key key;
720     memset(&key, 0, sizeof(key));
721     key.fData32[0] = profile_size;
722     key.fData32[1] = 1;
723     GrCacheID blurProfileKey(gBlurProfileDomain, key);
724
725     uint8_t *profile = NULL;
726     SkAutoTDeleteArray<uint8_t> ada(NULL);
727
728     *blurProfileTexture = context->findAndRefTexture(texDesc, blurProfileKey, &params);
729
730     if (NULL == *blurProfileTexture) {
731
732         SkBlurMask::ComputeBlurProfile(sigma, &profile);
733         ada.reset(profile);
734
735         *blurProfileTexture = context->createTexture(&params, texDesc, blurProfileKey,
736                                                      profile, 0);
737
738         if (NULL == *blurProfileTexture) {
739             return false;
740         }
741     }
742
743     return true;
744 }
745
746 GrRectBlurEffect::GrRectBlurEffect(const SkRect& rect, float sigma,
747                                    GrTexture *blur_profile)
748   : INHERITED(),
749     fRect(rect),
750     fSigma(sigma),
751     fBlurProfileAccess(blur_profile) {
752     this->addTextureAccess(&fBlurProfileAccess);
753     this->setWillReadFragmentPosition();
754 }
755
756 GrRectBlurEffect::~GrRectBlurEffect() {
757 }
758
759 const GrBackendFragmentProcessorFactory& GrRectBlurEffect::getFactory() const {
760     return GrTBackendFragmentProcessorFactory<GrRectBlurEffect>::getInstance();
761 }
762
763 bool GrRectBlurEffect::onIsEqual(const GrProcessor& sBase) const {
764     const GrRectBlurEffect& s = sBase.cast<GrRectBlurEffect>();
765     return this->getSigma() == s.getSigma() && this->getRect() == s.getRect();
766 }
767
768 void GrRectBlurEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
769     *validFlags = 0;
770     return;
771 }
772
773 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrRectBlurEffect);
774
775 GrFragmentProcessor* GrRectBlurEffect::TestCreate(SkRandom* random,
776                                                   GrContext* context,
777                                                   const GrDrawTargetCaps&,
778                                                   GrTexture**) {
779     float sigma = random->nextRangeF(3,8);
780     float width = random->nextRangeF(200,300);
781     float height = random->nextRangeF(200,300);
782     return GrRectBlurEffect::Create(context, SkRect::MakeWH(width, height), sigma);
783 }
784
785
786 bool SkBlurMaskFilterImpl::directFilterMaskGPU(GrContext* context,
787                                                GrPaint* grp,
788                                                const SkStrokeRec& strokeRec,
789                                                const SkPath& path) const {
790     if (fBlurStyle != kNormal_SkBlurStyle) {
791         return false;
792     }
793
794     SkRect rect;
795     if (!path.isRect(&rect)) {
796         return false;
797     }
798
799     if (!strokeRec.isFillStyle()) {
800         return false;
801     }
802
803     SkMatrix ctm = context->getMatrix();
804     SkScalar xformedSigma = this->computeXformedSigma(ctm);
805
806     int pad=SkScalarCeilToInt(6*xformedSigma)/2;
807     rect.outset(SkIntToScalar(pad), SkIntToScalar(pad));
808
809     SkAutoTUnref<GrFragmentProcessor> fp(GrRectBlurEffect::Create(context, rect, xformedSigma));
810     if (!fp) {
811         return false;
812     }
813
814     GrContext::AutoMatrix am;
815     if (!am.setIdentity(context, grp)) {
816        return false;
817     }
818
819     grp->addCoverageProcessor(fp);
820
821     context->drawRect(*grp, rect);
822     return true;
823 }
824
825 class GrGLRRectBlurEffect;
826
827 class GrRRectBlurEffect : public GrFragmentProcessor {
828 public:
829
830     static GrFragmentProcessor* Create(GrContext* context, float sigma, const SkRRect&);
831
832     virtual ~GrRRectBlurEffect() {};
833     static const char* Name() { return "GrRRectBlur"; }
834
835     const SkRRect& getRRect() const { return fRRect; }
836     float getSigma() const { return fSigma; }
837
838     typedef GrGLRRectBlurEffect GLProcessor;
839
840     virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
841
842     virtual const GrBackendFragmentProcessorFactory& getFactory() const SK_OVERRIDE;
843
844 private:
845     GrRRectBlurEffect(float sigma, const SkRRect&, GrTexture* profileTexture);
846
847     virtual bool onIsEqual(const GrProcessor& other) const SK_OVERRIDE;
848
849     SkRRect             fRRect;
850     float               fSigma;
851     GrTextureAccess     fNinePatchAccess;
852
853     GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
854
855     typedef GrFragmentProcessor INHERITED;
856 };
857
858
859 GrFragmentProcessor* GrRRectBlurEffect::Create(GrContext* context, float sigma,
860                                                const SkRRect& rrect) {
861     if (!rrect.isSimpleCircular()) {
862         return NULL;
863     }
864
865     // Make sure we can successfully ninepatch this rrect -- the blur sigma has to be
866     // sufficiently small relative to both the size of the corner radius and the
867     // width (and height) of the rrect.
868
869     unsigned int blurRadius = 3*SkScalarCeilToInt(sigma-1/6.0f);
870     unsigned int cornerRadius = SkScalarCeilToInt(rrect.getSimpleRadii().x());
871     if (cornerRadius + blurRadius > rrect.width()/2 ||
872         cornerRadius + blurRadius > rrect.height()/2) {
873         return NULL;
874     }
875
876     static const GrCacheID::Domain gRRectBlurDomain = GrCacheID::GenerateDomain();
877     GrCacheID::Key key;
878     memset(&key, 0, sizeof(key));
879     key.fData32[0] = blurRadius;
880     key.fData32[1] = cornerRadius;
881     GrCacheID blurRRectNinePatchID(gRRectBlurDomain, key);
882
883     GrTextureParams params;
884     params.setFilterMode(GrTextureParams::kBilerp_FilterMode);
885
886     unsigned int smallRectSide = 2*(blurRadius + cornerRadius) + 1;
887     unsigned int texSide = smallRectSide + 2*blurRadius;
888     GrTextureDesc texDesc;
889     texDesc.fWidth = texSide;
890     texDesc.fHeight = texSide;
891     texDesc.fConfig = kAlpha_8_GrPixelConfig;
892
893     GrTexture *blurNinePatchTexture = context->findAndRefTexture(texDesc, blurRRectNinePatchID, &params);
894
895     if (NULL == blurNinePatchTexture) {
896         SkMask mask;
897
898         mask.fBounds = SkIRect::MakeWH(smallRectSide, smallRectSide);
899         mask.fFormat = SkMask::kA8_Format;
900         mask.fRowBytes = mask.fBounds.width();
901         mask.fImage = SkMask::AllocImage(mask.computeTotalImageSize());
902         SkAutoMaskFreeImage amfi(mask.fImage);
903
904         memset(mask.fImage, 0, mask.computeTotalImageSize());
905
906         SkRect smallRect;
907         smallRect.setWH(SkIntToScalar(smallRectSide), SkIntToScalar(smallRectSide));
908
909         SkRRect smallRRect;
910         smallRRect.setRectXY(smallRect, SkIntToScalar(cornerRadius), SkIntToScalar(cornerRadius));
911
912         SkPath path;
913         path.addRRect( smallRRect );
914
915         SkDraw::DrawToMask(path, &mask.fBounds, NULL, NULL, &mask, SkMask::kJustRenderImage_CreateMode, SkPaint::kFill_Style);
916
917         SkMask blurred_mask;
918         SkBlurMask::BoxBlur(&blurred_mask, mask, sigma, kNormal_SkBlurStyle, kHigh_SkBlurQuality, NULL, true );
919
920         blurNinePatchTexture = context->createTexture(&params, texDesc, blurRRectNinePatchID, blurred_mask.fImage, 0);
921         SkMask::FreeImage(blurred_mask.fImage);
922     }
923
924     SkAutoTUnref<GrTexture> blurunref(blurNinePatchTexture);
925     if (NULL == blurNinePatchTexture) {
926         return NULL;
927     }
928
929     return SkNEW_ARGS(GrRRectBlurEffect, (sigma, rrect, blurNinePatchTexture));
930 }
931
932 void GrRRectBlurEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
933     *validFlags = 0;
934 }
935
936 const GrBackendFragmentProcessorFactory& GrRRectBlurEffect::getFactory() const {
937     return GrTBackendFragmentProcessorFactory<GrRRectBlurEffect>::getInstance();
938 }
939
940 GrRRectBlurEffect::GrRRectBlurEffect(float sigma, const SkRRect& rrect, GrTexture *ninePatchTexture)
941     : fRRect(rrect),
942       fSigma(sigma),
943       fNinePatchAccess(ninePatchTexture) {
944     this->addTextureAccess(&fNinePatchAccess);
945     this->setWillReadFragmentPosition();
946 }
947
948 bool GrRRectBlurEffect::onIsEqual(const GrProcessor& other) const {
949     const GrRRectBlurEffect& rrbe = other.cast<GrRRectBlurEffect>();
950     return fRRect.getSimpleRadii().fX == rrbe.fRRect.getSimpleRadii().fX && fSigma == rrbe.fSigma;
951 }
952
953 //////////////////////////////////////////////////////////////////////////////
954
955 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrRRectBlurEffect);
956
957 GrFragmentProcessor* GrRRectBlurEffect::TestCreate(SkRandom* random,
958                                         GrContext* context,
959                                         const GrDrawTargetCaps& caps,
960                                         GrTexture*[]) {
961     SkScalar w = random->nextRangeScalar(100.f, 1000.f);
962     SkScalar h = random->nextRangeScalar(100.f, 1000.f);
963     SkScalar r = random->nextRangeF(1.f, 9.f);
964     SkScalar sigma = random->nextRangeF(1.f,10.f);
965     SkRRect rrect;
966     rrect.setRectXY(SkRect::MakeWH(w, h), r, r);
967     return GrRRectBlurEffect::Create(context, sigma, rrect);
968 }
969
970 //////////////////////////////////////////////////////////////////////////////
971
972 class GrGLRRectBlurEffect : public GrGLFragmentProcessor {
973 public:
974     GrGLRRectBlurEffect(const GrBackendProcessorFactory&, const GrProcessor&);
975
976     virtual void emitCode(GrGLProgramBuilder*,
977                           const GrFragmentProcessor&,
978                           const GrProcessorKey&,
979                           const char* outputColor,
980                           const char* inputColor,
981                           const TransformedCoordsArray&,
982                           const TextureSamplerArray&) SK_OVERRIDE;
983
984     virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE;
985
986 private:
987     GrGLProgramDataManager::UniformHandle fProxyRectUniform;
988     GrGLProgramDataManager::UniformHandle fCornerRadiusUniform;
989     GrGLProgramDataManager::UniformHandle fBlurRadiusUniform;
990     typedef GrGLFragmentProcessor INHERITED;
991 };
992
993 GrGLRRectBlurEffect::GrGLRRectBlurEffect(const GrBackendProcessorFactory& factory,
994                                          const GrProcessor&)
995     : INHERITED (factory) {
996 }
997
998 void GrGLRRectBlurEffect::emitCode(GrGLProgramBuilder* builder,
999                                    const GrFragmentProcessor&,
1000                                    const GrProcessorKey&,
1001                                    const char* outputColor,
1002                                    const char* inputColor,
1003                                    const TransformedCoordsArray&,
1004                                    const TextureSamplerArray& samplers) {
1005     const char *rectName;
1006     const char *cornerRadiusName;
1007     const char *blurRadiusName;
1008
1009     // The proxy rect has left, top, right, and bottom edges correspond to
1010     // components x, y, z, and w, respectively.
1011
1012     fProxyRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
1013                                             kVec4f_GrSLType,
1014                                             "proxyRect",
1015                                             &rectName);
1016     fCornerRadiusUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
1017                                                  kFloat_GrSLType,
1018                                                  "cornerRadius",
1019                                                  &cornerRadiusName);
1020     fBlurRadiusUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
1021                                                  kFloat_GrSLType,
1022                                                  "blurRadius",
1023                                                  &blurRadiusName);
1024
1025     GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
1026     const char* fragmentPos = fsBuilder->fragmentPosition();
1027
1028     // warp the fragment position to the appropriate part of the 9patch blur texture
1029
1030     fsBuilder->codeAppendf("\t\tvec2 rectCenter = (%s.xy + %s.zw)/2.0;\n", rectName, rectName);
1031     fsBuilder->codeAppendf("\t\tvec2 translatedFragPos = %s.xy - %s.xy;\n", fragmentPos, rectName);
1032     fsBuilder->codeAppendf("\t\tfloat threshold = %s + 2.0*%s;\n", cornerRadiusName, blurRadiusName );
1033     fsBuilder->codeAppendf("\t\tvec2 middle = %s.zw - %s.xy - 2.0*threshold;\n", rectName, rectName );
1034
1035     fsBuilder->codeAppendf("\t\tif (translatedFragPos.x >= threshold && translatedFragPos.x < (middle.x+threshold)) {\n" );
1036     fsBuilder->codeAppendf("\t\t\ttranslatedFragPos.x = threshold;\n");
1037     fsBuilder->codeAppendf("\t\t} else if (translatedFragPos.x >= (middle.x + threshold)) {\n");
1038     fsBuilder->codeAppendf("\t\t\ttranslatedFragPos.x -= middle.x - 1.0;\n");
1039     fsBuilder->codeAppendf("\t\t}\n");
1040
1041     fsBuilder->codeAppendf("\t\tif (translatedFragPos.y > threshold && translatedFragPos.y < (middle.y+threshold)) {\n" );
1042     fsBuilder->codeAppendf("\t\t\ttranslatedFragPos.y = threshold;\n");
1043     fsBuilder->codeAppendf("\t\t} else if (translatedFragPos.y >= (middle.y + threshold)) {\n");
1044     fsBuilder->codeAppendf("\t\t\ttranslatedFragPos.y -= middle.y - 1.0;\n");
1045     fsBuilder->codeAppendf("\t\t}\n");
1046
1047     fsBuilder->codeAppendf("\t\tvec2 proxyDims = vec2(2.0*threshold+1.0);\n");
1048     fsBuilder->codeAppendf("\t\tvec2 texCoord = translatedFragPos / proxyDims;\n");
1049
1050     fsBuilder->codeAppendf("\t%s = ", outputColor);
1051     fsBuilder->appendTextureLookupAndModulate(inputColor, samplers[0], "texCoord");
1052     fsBuilder->codeAppend(";\n");
1053 }
1054
1055 void GrGLRRectBlurEffect::setData(const GrGLProgramDataManager& pdman,
1056                                   const GrProcessor& proc) {
1057     const GrRRectBlurEffect& brre = proc.cast<GrRRectBlurEffect>();
1058     SkRRect rrect = brre.getRRect();
1059
1060     float blurRadius = 3.f*SkScalarCeilToScalar(brre.getSigma()-1/6.0f);
1061     pdman.set1f(fBlurRadiusUniform, blurRadius);
1062
1063     SkRect rect = rrect.getBounds();
1064     rect.outset(blurRadius, blurRadius);
1065     pdman.set4f(fProxyRectUniform, rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
1066
1067     SkScalar radius = 0;
1068     SkASSERT(rrect.isSimpleCircular() || rrect.isRect());
1069     radius = rrect.getSimpleRadii().fX;
1070     pdman.set1f(fCornerRadiusUniform, radius);
1071 }
1072
1073
1074 bool SkBlurMaskFilterImpl::directFilterRRectMaskGPU(GrContext* context,
1075                                                     GrPaint* grp,
1076                                                     const SkStrokeRec& strokeRec,
1077                                                     const SkRRect& rrect) const {
1078     if (fBlurStyle != kNormal_SkBlurStyle) {
1079         return false;
1080     }
1081
1082     if (!strokeRec.isFillStyle()) {
1083         return false;
1084     }
1085
1086     SkRect proxy_rect = rrect.rect();
1087     SkMatrix ctm = context->getMatrix();
1088     SkScalar xformedSigma = this->computeXformedSigma(ctm);
1089     float extra=3.f*SkScalarCeilToScalar(xformedSigma-1/6.0f);
1090     proxy_rect.outset(extra, extra);
1091
1092     SkAutoTUnref<GrFragmentProcessor> fp(GrRRectBlurEffect::Create(context, xformedSigma, rrect));
1093     if (!fp) {
1094         return false;
1095     }
1096
1097     GrContext::AutoMatrix am;
1098     if (!am.setIdentity(context, grp)) {
1099        return false;
1100     }
1101
1102     grp->addCoverageProcessor(fp);
1103
1104     context->drawRect(*grp, proxy_rect);
1105     return true;
1106 }
1107
1108 bool SkBlurMaskFilterImpl::canFilterMaskGPU(const SkRect& srcBounds,
1109                                             const SkIRect& clipBounds,
1110                                             const SkMatrix& ctm,
1111                                             SkRect* maskRect) const {
1112     SkScalar xformedSigma = this->computeXformedSigma(ctm);
1113     if (xformedSigma <= 0) {
1114         return false;
1115     }
1116
1117     static const SkScalar kMIN_GPU_BLUR_SIZE  = SkIntToScalar(64);
1118     static const SkScalar kMIN_GPU_BLUR_SIGMA = SkIntToScalar(32);
1119
1120     if (srcBounds.width() <= kMIN_GPU_BLUR_SIZE &&
1121         srcBounds.height() <= kMIN_GPU_BLUR_SIZE &&
1122         xformedSigma <= kMIN_GPU_BLUR_SIGMA) {
1123         // We prefer to blur small rect with small radius via CPU.
1124         return false;
1125     }
1126
1127     if (NULL == maskRect) {
1128         // don't need to compute maskRect
1129         return true;
1130     }
1131
1132     float sigma3 = 3 * SkScalarToFloat(xformedSigma);
1133
1134     SkRect clipRect = SkRect::Make(clipBounds);
1135     SkRect srcRect(srcBounds);
1136
1137     // Outset srcRect and clipRect by 3 * sigma, to compute affected blur area.
1138     srcRect.outset(sigma3, sigma3);
1139     clipRect.outset(sigma3, sigma3);
1140     srcRect.intersect(clipRect);
1141     *maskRect = srcRect;
1142     return true;
1143 }
1144
1145 bool SkBlurMaskFilterImpl::filterMaskGPU(GrTexture* src,
1146                                          const SkMatrix& ctm,
1147                                          const SkRect& maskRect,
1148                                          GrTexture** result,
1149                                          bool canOverwriteSrc) const {
1150     SkRect clipRect = SkRect::MakeWH(maskRect.width(), maskRect.height());
1151
1152     GrContext* context = src->getContext();
1153
1154     GrContext::AutoWideOpenIdentityDraw awo(context, NULL);
1155
1156     SkScalar xformedSigma = this->computeXformedSigma(ctm);
1157     SkASSERT(xformedSigma > 0);
1158
1159     // If we're doing a normal blur, we can clobber the pathTexture in the
1160     // gaussianBlur.  Otherwise, we need to save it for later compositing.
1161     bool isNormalBlur = (kNormal_SkBlurStyle == fBlurStyle);
1162     *result = SkGpuBlurUtils::GaussianBlur(context, src, isNormalBlur && canOverwriteSrc,
1163                                            clipRect, false, xformedSigma, xformedSigma);
1164     if (NULL == *result) {
1165         return false;
1166     }
1167
1168     if (!isNormalBlur) {
1169         context->setIdentityMatrix();
1170         GrPaint paint;
1171         SkMatrix matrix;
1172         matrix.setIDiv(src->width(), src->height());
1173         // Blend pathTexture over blurTexture.
1174         GrContext::AutoRenderTarget art(context, (*result)->asRenderTarget());
1175         paint.addColorProcessor(GrSimpleTextureEffect::Create(src, matrix))->unref();
1176         if (kInner_SkBlurStyle == fBlurStyle) {
1177             // inner:  dst = dst * src
1178             paint.setBlendFunc(kDC_GrBlendCoeff, kZero_GrBlendCoeff);
1179         } else if (kSolid_SkBlurStyle == fBlurStyle) {
1180             // solid:  dst = src + dst - src * dst
1181             //             = (1 - dst) * src + 1 * dst
1182             paint.setBlendFunc(kIDC_GrBlendCoeff, kOne_GrBlendCoeff);
1183         } else if (kOuter_SkBlurStyle == fBlurStyle) {
1184             // outer:  dst = dst * (1 - src)
1185             //             = 0 * src + (1 - src) * dst
1186             paint.setBlendFunc(kZero_GrBlendCoeff, kISC_GrBlendCoeff);
1187         }
1188         context->drawRect(paint, clipRect);
1189     }
1190
1191     return true;
1192 }
1193
1194 #endif // SK_SUPPORT_GPU
1195
1196
1197 #ifndef SK_IGNORE_TO_STRING
1198 void SkBlurMaskFilterImpl::toString(SkString* str) const {
1199     str->append("SkBlurMaskFilterImpl: (");
1200
1201     str->append("sigma: ");
1202     str->appendScalar(fSigma);
1203     str->append(" ");
1204
1205     static const char* gStyleName[kLastEnum_SkBlurStyle + 1] = {
1206         "normal", "solid", "outer", "inner"
1207     };
1208
1209     str->appendf("style: %s ", gStyleName[fBlurStyle]);
1210     str->append("flags: (");
1211     if (fBlurFlags) {
1212         bool needSeparator = false;
1213         SkAddFlagToString(str,
1214                           SkToBool(fBlurFlags & SkBlurMaskFilter::kIgnoreTransform_BlurFlag),
1215                           "IgnoreXform", &needSeparator);
1216         SkAddFlagToString(str,
1217                           SkToBool(fBlurFlags & SkBlurMaskFilter::kHighQuality_BlurFlag),
1218                           "HighQuality", &needSeparator);
1219     } else {
1220         str->append("None");
1221     }
1222     str->append("))");
1223 }
1224 #endif
1225
1226 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkBlurMaskFilter)
1227     SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkBlurMaskFilterImpl)
1228 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END