2 * Copyright 2012 Google Inc.
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
8 #ifndef SkFilterShader_DEFINED
9 #define SkFilterShader_DEFINED
15 class SkFilterShader : public SkShader {
17 SkFilterShader(SkShader* shader, SkColorFilter* filter);
18 virtual ~SkFilterShader();
20 virtual uint32_t getFlags() SK_OVERRIDE;
21 virtual bool setContext(const SkBitmap&, const SkPaint&,
22 const SkMatrix&) SK_OVERRIDE;
23 virtual void endContext() SK_OVERRIDE;
24 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
25 virtual void shadeSpan16(int x, int y, uint16_t[], int count) SK_OVERRIDE;
27 SK_DEVELOPER_TO_STRING()
28 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkFilterShader)
31 SkFilterShader(SkReadBuffer& );
32 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
36 SkColorFilter* fFilter;
38 typedef SkShader INHERITED;