Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / third_party / skia / gm / bleed.cpp
1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8 #include "gm.h"
9 #include "SkBlurMask.h"
10 #include "SkBlurMaskFilter.h"
11 #include "SkCanvas.h"
12
13 #if SK_SUPPORT_GPU
14 #include "GrContext.h"
15 #endif
16
17 // Create a black&white checked texture with 2 1-pixel rings
18 // around the outside edge. The inner ring is red and the outer ring is blue.
19 static void make_ringed_bitmap(SkBitmap* result, int width, int height) {
20     SkASSERT(0 == width % 2 && 0 == height % 2);
21
22     static const SkPMColor kRed = SkPreMultiplyColor(SK_ColorRED);
23     static const SkPMColor kBlue = SkPreMultiplyColor(SK_ColorBLUE);
24     static const SkPMColor kBlack = SkPreMultiplyColor(SK_ColorBLACK);
25     static const SkPMColor kWhite = SkPreMultiplyColor(SK_ColorWHITE);
26
27     result->allocN32Pixels(width, height, true);
28
29     SkPMColor* scanline = result->getAddr32(0, 0);
30     for (int x = 0; x < width; ++x) {
31         scanline[x] = kBlue;
32     }
33     scanline = result->getAddr32(0, 1);
34     scanline[0] = kBlue;
35     for (int x = 1; x < width - 1; ++x) {
36         scanline[x] = kRed;
37     }
38     scanline[width-1] = kBlue;
39
40     for (int y = 2; y < height/2; ++y) {
41         scanline = result->getAddr32(0, y);
42         scanline[0] = kBlue;
43         scanline[1] = kRed;
44         for (int x = 2; x < width/2; ++x) {
45             scanline[x] = kBlack;
46         }
47         for (int x = width/2; x < width-2; ++x) {
48             scanline[x] = kWhite;
49         }
50         scanline[width-2] = kRed;
51         scanline[width-1] = kBlue;
52     }
53
54     for (int y = height/2; y < height-2; ++y) {
55         scanline = result->getAddr32(0, y);
56         scanline[0] = kBlue;
57         scanline[1] = kRed;
58         for (int x = 2; x < width/2; ++x) {
59             scanline[x] = kWhite;
60         }
61         for (int x = width/2; x < width-2; ++x) {
62             scanline[x] = kBlack;
63         }
64         scanline[width-2] = kRed;
65         scanline[width-1] = kBlue;
66     }
67
68     scanline = result->getAddr32(0, height-2);
69     scanline[0] = kBlue;
70     for (int x = 1; x < width - 1; ++x) {
71         scanline[x] = kRed;
72     }
73     scanline[width-1] = kBlue;
74
75     scanline = result->getAddr32(0, height-1);
76     for (int x = 0; x < width; ++x) {
77         scanline[x] = kBlue;
78     }
79     result->setImmutable();
80 }
81
82 // This GM exercises the drawBitmapRectToRect "bleed" flag
83 class BleedGM : public skiagm::GM {
84 public:
85     BleedGM() {}
86
87 protected:
88     virtual uint32_t onGetFlags() const SK_OVERRIDE {
89         return kSkipTiled_Flag;
90     }
91
92     virtual SkString onShortName() SK_OVERRIDE {
93         return SkString("bleed");
94     }
95
96     virtual SkISize onISize() SK_OVERRIDE {
97         return SkISize::Make(kWidth, 780);
98     }
99
100     virtual void onOnceBeforeDraw() SK_OVERRIDE {
101         make_ringed_bitmap(&fBitmapSmall, kSmallTextureSize, kSmallTextureSize);
102
103         // To exercise the GPU's tiling path we need a texture
104         // too big for the GPU to handle in one go
105         make_ringed_bitmap(&fBitmapBig, 2*kMaxTextureSize, 2*kMaxTextureSize);
106     }
107
108     // Draw only the center of the small bitmap
109     void drawCase1(SkCanvas* canvas, int transX, int transY,
110                    SkCanvas::DrawBitmapRectFlags flags, SkPaint::FilterLevel filter) {
111         SkRect src = SkRect::MakeXYWH(2, 2,
112                                       SkIntToScalar(kSmallTextureSize-4),
113                                       SkIntToScalar(kSmallTextureSize-4));
114         SkRect dst = SkRect::MakeXYWH(0, 0, SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
115
116         SkPaint paint;
117         paint.setFilterLevel(filter);
118
119         canvas->save();
120         canvas->translate(SkIntToScalar(transX), SkIntToScalar(transY));
121         canvas->drawBitmapRectToRect(fBitmapSmall, &src, dst, &paint, flags);
122         canvas->restore();
123     }
124
125     // Draw almost all of the large bitmap
126     void drawCase2(SkCanvas* canvas, int transX, int transY,
127                    SkCanvas::DrawBitmapRectFlags flags, SkPaint::FilterLevel filter) {
128         SkRect src = SkRect::MakeXYWH(2, 2,
129                                       SkIntToScalar(fBitmapBig.width()-4),
130                                       SkIntToScalar(fBitmapBig.height()-4));
131         SkRect dst = SkRect::MakeXYWH(0, 0, SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
132
133         SkPaint paint;
134         paint.setFilterLevel(filter);
135
136         canvas->save();
137         canvas->translate(SkIntToScalar(transX), SkIntToScalar(transY));
138         canvas->drawBitmapRectToRect(fBitmapBig, &src, dst, &paint, flags);
139         canvas->restore();
140     }
141
142     // Draw ~1/4 of the large bitmap
143     void drawCase3(SkCanvas* canvas, int transX, int transY,
144                    SkCanvas::DrawBitmapRectFlags flags, SkPaint::FilterLevel filter) {
145         SkRect src = SkRect::MakeXYWH(2, 2,
146                                       SkIntToScalar(fBitmapBig.width()/2-2),
147                                       SkIntToScalar(fBitmapBig.height()/2-2));
148         SkRect dst = SkRect::MakeXYWH(0, 0, SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
149
150         SkPaint paint;
151         paint.setFilterLevel(filter);
152
153         canvas->save();
154         canvas->translate(SkIntToScalar(transX), SkIntToScalar(transY));
155         canvas->drawBitmapRectToRect(fBitmapBig, &src, dst, &paint, flags);
156         canvas->restore();
157     }
158
159     // Draw the center of the small bitmap with a mask filter
160     void drawCase4(SkCanvas* canvas, int transX, int transY,
161                    SkCanvas::DrawBitmapRectFlags flags, SkPaint::FilterLevel filter) {
162         SkRect src = SkRect::MakeXYWH(2, 2,
163                                       SkIntToScalar(kSmallTextureSize-4),
164                                       SkIntToScalar(kSmallTextureSize-4));
165         SkRect dst = SkRect::MakeXYWH(0, 0, SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
166
167         SkPaint paint;
168         paint.setFilterLevel(filter);
169         SkMaskFilter* mf = SkBlurMaskFilter::Create(kNormal_SkBlurStyle,
170                                          SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(3)));
171         paint.setMaskFilter(mf)->unref();
172
173         canvas->save();
174         canvas->translate(SkIntToScalar(transX), SkIntToScalar(transY));
175         canvas->drawBitmapRectToRect(fBitmapSmall, &src, dst, &paint, flags);
176         canvas->restore();
177     }
178
179     virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
180
181         canvas->clear(SK_ColorGRAY);
182
183         for (int m = 0; m < 2; ++m) {
184             canvas->save();
185             if (m) {
186                 static const SkScalar kBottom = SkIntToScalar(kRow3Y + kBlockSize + kBlockSpacing);
187                 canvas->translate(0, kBottom);
188                 SkMatrix rotate;
189                 rotate.setRotate(15.f, 0, kBottom + kBlockSpacing);
190                 canvas->concat(rotate);
191                 canvas->scale(0.71f, 1.22f);
192             }
193
194             // First draw a column with no bleeding, tiling, or filtering
195             this->drawCase1(canvas, kCol0X, kRow0Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kNone_FilterLevel);
196             this->drawCase2(canvas, kCol0X, kRow1Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kNone_FilterLevel);
197             this->drawCase3(canvas, kCol0X, kRow2Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kNone_FilterLevel);
198             this->drawCase4(canvas, kCol0X, kRow3Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kNone_FilterLevel);
199
200             // Then draw a column with no bleeding or tiling but with low filtering
201             this->drawCase1(canvas, kCol1X, kRow0Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kLow_FilterLevel);
202             this->drawCase2(canvas, kCol1X, kRow1Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kLow_FilterLevel);
203             this->drawCase3(canvas, kCol1X, kRow2Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kLow_FilterLevel);
204             this->drawCase4(canvas, kCol1X, kRow3Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kLow_FilterLevel);
205
206             // Then draw a column with no bleeding or tiling but with high filtering
207             this->drawCase1(canvas, kCol2X, kRow0Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel);
208             this->drawCase2(canvas, kCol2X, kRow1Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel);
209             this->drawCase3(canvas, kCol2X, kRow2Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel);
210             this->drawCase4(canvas, kCol2X, kRow3Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel);
211
212 #if SK_SUPPORT_GPU
213             GrContext* ctx = canvas->getGrContext();
214             int oldMaxTextureSize = 0;
215             if (ctx) {
216                 // shrink the max texture size so all our textures can be reasonably sized
217                 oldMaxTextureSize = ctx->getMaxTextureSize();
218                 ctx->setMaxTextureSizeOverride(kMaxTextureSize);
219             }
220 #endif
221
222             // Then draw a column with no bleeding but with tiling and low filtering
223             this->drawCase1(canvas, kCol3X, kRow0Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kLow_FilterLevel);
224             this->drawCase2(canvas, kCol3X, kRow1Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kLow_FilterLevel);
225             this->drawCase3(canvas, kCol3X, kRow2Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kLow_FilterLevel);
226             this->drawCase4(canvas, kCol3X, kRow3Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kLow_FilterLevel);
227
228             // Then draw a column with no bleeding but with tiling and high filtering
229             this->drawCase1(canvas, kCol4X, kRow0Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel);
230             this->drawCase2(canvas, kCol4X, kRow1Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel);
231             this->drawCase3(canvas, kCol4X, kRow2Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel);
232             this->drawCase4(canvas, kCol4X, kRow3Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel);
233
234             // Then draw a column with bleeding, tiling, and low filtering
235             this->drawCase1(canvas, kCol5X, kRow0Y, SkCanvas::kBleed_DrawBitmapRectFlag, SkPaint::kLow_FilterLevel);
236             this->drawCase2(canvas, kCol5X, kRow1Y, SkCanvas::kBleed_DrawBitmapRectFlag, SkPaint::kLow_FilterLevel);
237             this->drawCase3(canvas, kCol5X, kRow2Y, SkCanvas::kBleed_DrawBitmapRectFlag, SkPaint::kLow_FilterLevel);
238             this->drawCase4(canvas, kCol5X, kRow3Y, SkCanvas::kBleed_DrawBitmapRectFlag, SkPaint::kLow_FilterLevel);
239
240             // Finally draw a column with bleeding, tiling, and high filtering
241             this->drawCase1(canvas, kCol6X, kRow0Y, SkCanvas::kBleed_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel);
242             this->drawCase2(canvas, kCol6X, kRow1Y, SkCanvas::kBleed_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel);
243             this->drawCase3(canvas, kCol6X, kRow2Y, SkCanvas::kBleed_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel);
244             this->drawCase4(canvas, kCol6X, kRow3Y, SkCanvas::kBleed_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel);
245
246 #if SK_SUPPORT_GPU
247             if (ctx) {
248                 ctx->setMaxTextureSizeOverride(oldMaxTextureSize);
249             }
250 #endif
251             canvas->restore();
252         }
253     }
254
255 private:
256     static const int kBlockSize = 70;
257     static const int kBlockSpacing = 5;
258
259     static const int kCol0X = kBlockSpacing;
260     static const int kCol1X = 2*kBlockSpacing + kBlockSize;
261     static const int kCol2X = 3*kBlockSpacing + 2*kBlockSize;
262     static const int kCol3X = 4*kBlockSpacing + 3*kBlockSize;
263     static const int kCol4X = 5*kBlockSpacing + 4*kBlockSize;
264     static const int kCol5X = 6*kBlockSpacing + 5*kBlockSize;
265     static const int kCol6X = 7*kBlockSpacing + 6*kBlockSize;
266     static const int kWidth = 8*kBlockSpacing + 7*kBlockSize;
267
268     static const int kRow0Y = kBlockSpacing;
269     static const int kRow1Y = 2*kBlockSpacing + kBlockSize;
270     static const int kRow2Y = 3*kBlockSpacing + 2*kBlockSize;
271     static const int kRow3Y = 4*kBlockSpacing + 3*kBlockSize;
272
273     static const int kSmallTextureSize = 6;
274     static const int kMaxTextureSize = 32;
275
276     SkBitmap fBitmapSmall;
277     SkBitmap fBitmapBig;
278
279     typedef GM INHERITED;
280 };
281
282 DEF_GM( return new BleedGM(); )