3 * Copyright 2013 Google Inc.
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
16 static void draw_bm(SkBitmap* bm) {
18 bluePaint.setColor(SK_ColorBLUE);
20 bm->allocN32Pixels(20, 20);
21 bm->eraseColor(SK_ColorRED);
24 canvas.drawCircle(10, 10, 5, bluePaint);
27 static void draw_mask(SkBitmap* bm) {
29 circlePaint.setColor(SK_ColorBLACK);
31 bm->allocPixels(SkImageInfo::MakeA8(20, 20));
32 bm->eraseColor(SK_ColorTRANSPARENT);
35 canvas.drawCircle(10, 10, 10, circlePaint);
38 static void adopt_shader(SkPaint* paint, SkShader* shader) {
39 paint->setShader(shader);
43 class BitmapShaderGM : public GM {
47 this->setBGColor(SK_ColorGRAY);
53 virtual SkString onShortName() {
54 return SkString("bitmapshaders");
57 virtual SkISize onISize() {
58 return SkISize::Make(150, 100);
61 virtual void onDraw(SkCanvas* canvas) {
64 for (int i = 0; i < 2; i++) {
68 s.setScale(1.5f, 1.5f);
69 s.postTranslate(2, 2);
73 adopt_shader(&paint, SkShader::CreateBitmapShader(fBitmap, SkShader::kClamp_TileMode,
74 SkShader::kClamp_TileMode, &s));
76 // draw the shader with a bitmap mask
77 canvas->drawBitmap(fMask, 0, 0, &paint);
78 canvas->drawBitmap(fMask, 30, 0, &paint);
80 canvas->translate(0, 25);
82 canvas->drawCircle(10, 10, 10, paint);
83 canvas->drawCircle(40, 10, 10, paint); // no blue circle expected
85 canvas->translate(0, 25);
87 // clear the shader, colorized by a solid color with a bitmap mask
88 paint.setShader(NULL);
89 paint.setColor(SK_ColorGREEN);
90 canvas->drawBitmap(fMask, 0, 0, &paint);
91 canvas->drawBitmap(fMask, 30, 0, &paint);
93 canvas->translate(0, 25);
95 adopt_shader(&paint, SkShader::CreateBitmapShader(fMask, SkShader::kRepeat_TileMode,
96 SkShader::kRepeat_TileMode, &s));
97 paint.setColor(SK_ColorRED);
99 // draw the mask using the shader and a color
100 canvas->drawRect(SkRect::MakeXYWH(0, 0, 20, 20), paint);
101 canvas->drawRect(SkRect::MakeXYWH(30, 0, 20, 20), paint);
103 canvas->translate(60, 0);
111 typedef GM INHERITED;
114 //////////////////////////////////////////////////////////////////////////////
116 static GM* MyFactory(void*) { return new BitmapShaderGM; }
117 static GMRegistry reg(MyFactory);