3 * Copyright 2012 Google Inc.
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
10 #include "SkColorPriv.h"
15 class BigMatrixGM : public GM {
18 this->setBGColor(0xFF66AA99);
22 virtual SkString onShortName() {
23 return SkString("bigmatrix");
26 virtual SkISize onISize() {
27 return SkISize::Make(50, 50);
30 virtual void onDraw(SkCanvas* canvas) {
33 m.setRotate(33 * SK_Scalar1);
34 m.postScale(3000 * SK_Scalar1, 3000 * SK_Scalar1);
35 m.postTranslate(6000 * SK_Scalar1, -5000 * SK_Scalar1);
39 paint.setColor(SK_ColorRED);
40 paint.setAntiAlias(true);
42 bool success = m.invert(&m);
44 (void) success; // silence compiler :(
48 SkPoint pt = {10 * SK_Scalar1, 10 * SK_Scalar1};
49 SkScalar small = 1 / (500 * SK_Scalar1);
52 path.addCircle(pt.fX, pt.fY, small);
53 canvas->drawPath(path, paint);
55 pt.set(30 * SK_Scalar1, 10 * SK_Scalar1);
57 SkRect rect = {pt.fX - small, pt.fY - small,
58 pt.fX + small, pt.fY + small};
59 canvas->drawRect(rect, paint);
62 bmp.allocN32Pixels(2, 2);
63 uint32_t* pixels = reinterpret_cast<uint32_t*>(bmp.getPixels());
64 pixels[0] = SkPackARGB32(0xFF, 0xFF, 0x00, 0x00);
65 pixels[1] = SkPackARGB32(0xFF, 0x00, 0xFF, 0x00);
66 pixels[2] = SkPackARGB32(0x80, 0x00, 0x00, 0x00);
67 pixels[3] = SkPackARGB32(0xFF, 0x00, 0x00, 0xFF);
68 pt.set(30 * SK_Scalar1, 30 * SK_Scalar1);
72 s.setScale(SK_Scalar1 / 1000, SK_Scalar1 / 1000);
73 SkShader* shader = SkShader::CreateBitmapShader(
75 SkShader::kRepeat_TileMode,
76 SkShader::kRepeat_TileMode,
78 paint.setShader(shader)->unref();
79 paint.setAntiAlias(false);
80 paint.setFilterLevel(SkPaint::kLow_FilterLevel);
81 rect.setLTRB(pt.fX - small, pt.fY - small,
82 pt.fX + small, pt.fY + small);
83 canvas->drawRect(rect, paint);
90 //////////////////////////////////////////////////////////////////////////////
92 static GM* MyFactory(void*) { return new BigMatrixGM; }
93 static GMRegistry reg(MyFactory);