2 // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
7 #include "gmock/gmock.h"
8 #include "gtest/gtest.h"
9 #include "libGLESv2/ImageIndex.h"
10 #include "libGLESv2/Texture.h"
17 static const GLint minMip = 0;
18 static const GLint maxMip = 4;
19 static const GLint minLayer = 1;
20 static const GLint maxLayer = 3;
22 TEST(ImageIndexTest, Iterator2D)
24 ImageIndexIterator iter = ImageIndexIterator::Make2D(minMip, maxMip);
28 for (GLint mip = minMip; mip < maxMip; mip++)
30 EXPECT_TRUE(iter.hasNext());
31 ImageIndex current = iter.current();
32 ImageIndex nextIndex = iter.next();
34 EXPECT_EQ(static_cast<GLenum>(GL_TEXTURE_2D), nextIndex.type);
35 EXPECT_EQ(mip, nextIndex.mipIndex);
36 EXPECT_FALSE(nextIndex.hasLayer());
39 EXPECT_EQ(current.type, nextIndex.type);
40 EXPECT_EQ(current.mipIndex, nextIndex.mipIndex);
41 EXPECT_EQ(current.layerIndex, nextIndex.layerIndex);
45 TEST(ImageIndexTest, IteratorCube)
47 ImageIndexIterator iter = ImageIndexIterator::MakeCube(0, 4);
51 for (GLint mip = minMip; mip < maxMip; mip++)
53 for (GLint layer = 0; layer < 6; layer++)
55 EXPECT_TRUE(iter.hasNext());
56 ImageIndex nextIndex = iter.next();
58 GLenum cubeTarget = TextureCubeMap::layerIndexToTarget(layer);
60 EXPECT_EQ(cubeTarget, nextIndex.type);
61 EXPECT_EQ(mip, nextIndex.mipIndex);
62 EXPECT_EQ(layer, nextIndex.layerIndex);
63 EXPECT_TRUE(nextIndex.hasLayer());
68 TEST(ImageIndexTest, Iterator3D)
70 ImageIndexIterator iter = ImageIndexIterator::Make3D(minMip, maxMip, minLayer, maxLayer);
74 for (GLint mip = minMip; mip < maxMip; mip++)
76 for (GLint layer = minLayer; layer < maxLayer; layer++)
78 EXPECT_TRUE(iter.hasNext());
79 ImageIndex nextIndex = iter.next();
81 EXPECT_EQ(static_cast<GLenum>(GL_TEXTURE_3D), nextIndex.type);
82 EXPECT_EQ(mip, nextIndex.mipIndex);
83 EXPECT_EQ(layer, nextIndex.layerIndex);
84 EXPECT_TRUE(nextIndex.hasLayer());
89 TEST(ImageIndexTest, Iterator2DArray)
91 GLsizei layerCounts[] = { 1, 3, 5, 2 };
93 ImageIndexIterator iter = ImageIndexIterator::Make2DArray(minMip, maxMip, layerCounts);
96 ASSERT_EQ(ArraySize(layerCounts), static_cast<size_t>(maxMip));
98 for (GLint mip = minMip; mip < maxMip; mip++)
100 for (GLint layer = 0; layer < layerCounts[mip]; layer++)
102 EXPECT_TRUE(iter.hasNext());
103 ImageIndex nextIndex = iter.next();
105 EXPECT_EQ(static_cast<GLenum>(GL_TEXTURE_2D_ARRAY), nextIndex.type);
106 EXPECT_EQ(mip, nextIndex.mipIndex);
107 EXPECT_EQ(layer, nextIndex.layerIndex);
108 EXPECT_TRUE(nextIndex.hasLayer());