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26 #ifndef THIRD_PARTY_COMPILER_ARRAY_BOUNDS_CLAMPER_H_
27 #define THIRD_PARTY_COMPILER_ARRAY_BOUNDS_CLAMPER_H_
29 #include "compiler/translator/InfoSink.h"
30 #include "compiler/translator/IntermNode.h"
32 class ArrayBoundsClamper {
36 // Must be set before compiling any shaders to ensure consistency
37 // between the translated shaders and any necessary prequel.
38 void SetClampingStrategy(ShArrayIndexClampingStrategy clampingStrategy);
40 // Marks nodes in the tree that index arrays indirectly as
41 // requiring clamping.
42 void MarkIndirectArrayBoundsForClamping(TIntermNode* root);
44 // If necessary, output array clamp function source into the shader source.
45 void OutputClampingFunctionDefinition(TInfoSinkBase& out) const;
49 mArrayBoundsClampDefinitionNeeded = false;
53 bool GetArrayBoundsClampDefinitionNeeded() const { return mArrayBoundsClampDefinitionNeeded; }
54 void SetArrayBoundsClampDefinitionNeeded() { mArrayBoundsClampDefinitionNeeded = true; }
56 ShArrayIndexClampingStrategy mClampingStrategy;
57 bool mArrayBoundsClampDefinitionNeeded;
60 #endif // THIRD_PARTY_COMPILER_ARRAY_BOUNDS_CLAMPER_H_