2 // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
7 // validationES.h: Validation functions for generic OpenGL ES entry point parameters
9 #ifndef LIBGLESV2_VALIDATION_ES_H
10 #define LIBGLESV2_VALIDATION_ES_H
17 bool ValidCap(const Context *context, GLenum cap);
18 bool ValidTextureTarget(const Context *context, GLenum target);
19 bool ValidTexture2DDestinationTarget(const Context *context, GLenum target);
20 bool ValidFramebufferTarget(GLenum target);
21 bool ValidBufferTarget(const Context *context, GLenum target);
22 bool ValidBufferParameter(const Context *context, GLenum pname);
23 bool ValidMipLevel(const Context *context, GLenum target, GLint level);
24 bool ValidImageSize(const gl::Context *context, GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth);
25 bool ValidCompressedImageSize(const gl::Context *context, GLenum internalFormat, GLsizei width, GLsizei height);
26 bool ValidQueryType(const gl::Context *context, GLenum queryType);
27 bool ValidProgram(const gl::Context *context, GLuint id);
29 bool ValidateAttachmentTarget(const gl::Context *context, GLenum attachment);
30 bool ValidateRenderbufferStorageParameters(const gl::Context *context, GLenum target, GLsizei samples,
31 GLenum internalformat, GLsizei width, GLsizei height,
33 bool ValidateFramebufferRenderbufferParameters(gl::Context *context, GLenum target, GLenum attachment,
34 GLenum renderbuffertarget, GLuint renderbuffer);
36 bool ValidateBlitFramebufferParameters(gl::Context *context, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
37 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
38 GLenum filter, bool fromAngleExtension);
40 bool ValidateGetVertexAttribParameters(GLenum pname, int clientVersion);
42 bool ValidateTexParamParameters(gl::Context *context, GLenum pname, GLint param);
44 bool ValidateSamplerObjectParameter(GLenum pname);
46 bool ValidateReadPixelsParameters(gl::Context *context, GLint x, GLint y, GLsizei width, GLsizei height,
47 GLenum format, GLenum type, GLsizei *bufSize, GLvoid *pixels);
49 bool ValidateBeginQuery(gl::Context *context, GLenum target, GLuint id);
50 bool ValidateEndQuery(gl::Context *context, GLenum target);
52 bool ValidateUniform(gl::Context *context, GLenum uniformType, GLint location, GLsizei count);
53 bool ValidateUniformMatrix(gl::Context *context, GLenum matrixType, GLint location, GLsizei count,
56 bool ValidateStateQuery(gl::Context *context, GLenum pname, GLenum *nativeType, unsigned int *numParams);
58 bool ValidateCopyTexImageParametersBase(gl::Context* context, GLenum target, GLint level, GLenum internalformat, bool isSubImage,
59 GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height,
60 GLint border, GLenum *textureInternalFormatOut);
62 bool ValidateDrawArrays(const gl::Context *context, GLenum mode, GLint first, GLsizei count);
63 bool ValidateDrawArraysInstanced(const gl::Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount);
64 bool ValidateDrawElements(const gl::Context *context, GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
65 bool ValidateDrawElementsInstanced(const gl::Context *context, GLenum mode, GLsizei count, GLenum type,
66 const GLvoid *indices, GLsizei primcount);
68 bool ValidateFramebufferTextureBase(const gl::Context *context, GLenum target, GLenum attachment,
69 GLuint texture, GLint level);
70 bool ValidateFramebufferTexture2D(const gl::Context *context, GLenum target, GLenum attachment,
71 GLenum textarget, GLuint texture, GLint level);
75 #endif // LIBGLESV2_VALIDATION_ES_H