3 // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
14 // ------------ ----- ----
24 // approximately 2 instruction slots used (1 texture, 1 arithmetic)
27 const BYTE g_ps20_passthroughps[] =
29 0, 2, 255, 255, 254, 255,
30 33, 0, 67, 84, 65, 66,
39 116, 101, 120, 0, 4, 0,
42 0, 0, 112, 115, 95, 50,
43 95, 48, 0, 77, 105, 99,
44 114, 111, 115, 111, 102, 116,
45 32, 40, 82, 41, 32, 72,
46 76, 83, 76, 32, 83, 104,
47 97, 100, 101, 114, 32, 67,
48 111, 109, 112, 105, 108, 101,
49 114, 32, 57, 46, 51, 48,
50 46, 57, 50, 48, 48, 46,
51 49, 54, 51, 56, 52, 0,
52 171, 171, 31, 0, 0, 2,
58 228, 176, 0, 8, 228, 160,
60 15, 128, 0, 0, 228, 128,