3 // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
16 // ------------ ----- ----
27 mad r0.x, r0.x, r1.x, c1.x
28 mad r0.y, r0.w, r1.w, c1.w
33 // approximately 7 instruction slots used (1 texture, 6 arithmetic)
36 const BYTE g_ps20_luminanceps[] =
38 0, 2, 255, 255, 254, 255,
39 50, 0, 67, 84, 65, 66,
58 109, 117, 108, 116, 0, 116,
59 101, 120, 0, 171, 171, 171,
63 95, 50, 95, 48, 0, 77,
64 105, 99, 114, 111, 115, 111,
65 102, 116, 32, 40, 82, 41,
66 32, 72, 76, 83, 76, 32,
67 83, 104, 97, 100, 101, 114,
68 32, 67, 111, 109, 112, 105,
69 108, 101, 114, 32, 57, 46,
70 51, 48, 46, 57, 50, 48,
71 48, 46, 49, 54, 51, 56,
72 52, 0, 171, 171, 31, 0,
87 255, 128, 1, 0, 255, 160,
91 8, 128, 0, 0, 85, 128,
93 15, 128, 1, 0, 228, 128,