3 // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
8 // float4 halfPixelSize;
14 // ------------- ----- ----
22 mad oT0, v0, c1.xxyy, c1.xxzz
24 // approximately 2 instruction slots used
27 const BYTE g_vs20_flipyvs[] =
29 0, 2, 254, 255, 254, 255,
30 36, 0, 67, 84, 65, 66,
39 104, 97, 108, 102, 80, 105,
40 120, 101, 108, 83, 105, 122,
41 101, 0, 171, 171, 1, 0,
44 0, 0, 118, 115, 95, 50,
45 95, 48, 0, 77, 105, 99,
46 114, 111, 115, 111, 102, 116,
47 32, 40, 82, 41, 32, 72,
48 76, 83, 76, 32, 83, 104,
49 97, 100, 101, 114, 32, 67,
50 111, 109, 112, 105, 108, 101,
51 114, 32, 57, 46, 51, 48,
52 46, 57, 50, 48, 48, 46,
53 49, 54, 51, 56, 52, 0,
54 171, 171, 81, 0, 0, 5,
62 228, 144, 0, 0, 228, 160,
64 15, 224, 0, 0, 228, 144,
66 160, 160, 255, 255, 0, 0