2 // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
7 // Indexffer9.h: Defines the D3D9 IndexBuffer implementation.
9 #ifndef LIBGLESV2_RENDERER_INDEXBUFFER9_H_
10 #define LIBGLESV2_RENDERER_INDEXBUFFER9_H_
12 #include "libGLESv2/renderer/IndexBuffer.h"
18 class IndexBuffer9 : public IndexBuffer
21 explicit IndexBuffer9(Renderer9 *const renderer);
22 virtual ~IndexBuffer9();
24 virtual bool initialize(unsigned int bufferSize, GLenum indexType, bool dynamic);
26 static IndexBuffer9 *makeIndexBuffer9(IndexBuffer *indexBuffer);
28 virtual bool mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory);
29 virtual bool unmapBuffer();
31 virtual GLenum getIndexType() const;
32 virtual unsigned int getBufferSize() const;
33 virtual bool setSize(unsigned int bufferSize, GLenum indexType);
35 virtual bool discard();
37 D3DFORMAT getIndexFormat() const;
38 IDirect3DIndexBuffer9 *getBuffer() const;
41 DISALLOW_COPY_AND_ASSIGN(IndexBuffer9);
43 rx::Renderer9 *const mRenderer;
45 IDirect3DIndexBuffer9 *mIndexBuffer;
46 unsigned int mBufferSize;
53 #endif // LIBGLESV2_RENDERER_INDEXBUFFER9_H_