3 // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
9 // Name Type Format Dim Slot Elements
10 // ------------------------------ ---------- ------- ----------- ---- --------
11 // TextureI texture sint4 2d 0 1
17 // Name Index Mask Register SysValue Format Used
18 // -------------------- ----- ------ -------- -------- ------- ------
19 // SV_POSITION 0 xyzw 0 POS float
20 // TEXCOORD 0 xy 1 NONE float xy
25 // Name Index Mask Register SysValue Format Used
26 // -------------------- ----- ------ -------- -------- ------- ------
27 // SV_TARGET 0 xyzw 0 TARGET int xyzw
30 dcl_resource_texture2d (sint,sint,sint,sint) t0
31 dcl_input_ps linear v1.xy
34 resinfo_uint r0.xyzw, l(0), t0.xyzw
36 mul r0.xy, r0.xyxx, v1.xyxx
39 ld r0.xyzw, r0.xyzw, t0.xyzw
43 // Approximately 9 instruction slots used
46 const BYTE g_PS_PassthroughRGB2DI[] =
48 68, 88, 66, 67, 249, 26,
49 212, 170, 3, 17, 240, 188,
50 220, 164, 244, 167, 202, 103,
65 0, 0, 255, 255, 255, 255,
68 84, 101, 120, 116, 117, 114,
69 101, 73, 0, 77, 105, 99,
70 114, 111, 115, 111, 102, 116,
71 32, 40, 82, 41, 32, 72,
72 76, 83, 76, 32, 83, 104,
73 97, 100, 101, 114, 32, 67,
74 111, 109, 112, 105, 108, 101,
75 114, 32, 57, 46, 51, 48,
76 46, 57, 50, 48, 48, 46,
77 49, 54, 51, 56, 52, 0,
78 73, 83, 71, 78, 80, 0,
89 95, 80, 79, 83, 73, 84,
90 73, 79, 78, 0, 84, 69,
91 88, 67, 79, 79, 82, 68,
92 0, 171, 171, 171, 79, 83,
100 65, 82, 71, 69, 84, 0,
101 171, 171, 83, 72, 68, 82,
104 88, 24, 0, 4, 0, 112,
106 51, 51, 0, 0, 98, 16,
109 0, 3, 242, 32, 16, 0,
112 61, 16, 0, 7, 242, 0,
115 0, 0, 70, 126, 16, 0,
138 54, 0, 0, 5, 114, 32,
142 130, 32, 16, 0, 0, 0,
145 0, 1, 83, 84, 65, 84,