3 // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
9 // Name Type Format Dim Slot Elements
10 // ------------------------------ ---------- ------- ----------- ---- --------
11 // Sampler sampler NA NA 0 1
12 // TextureF texture float4 3d 0 1
18 // Name Index Mask Register SysValue Format Used
19 // -------------------- ----- ------ -------- -------- ------- ------
20 // SV_POSITION 0 xyzw 0 POS float
21 // SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
22 // TEXCOORD 0 xyz 2 NONE float xyz
27 // Name Index Mask Register SysValue Format Used
28 // -------------------- ----- ------ -------- -------- ------- ------
29 // SV_TARGET 0 xyzw 0 TARGET float xyzw
32 dcl_sampler s0, mode_default
33 dcl_resource_texture3d (float,float,float,float) t0
34 dcl_input_ps linear v2.xyz
37 sample r0.xyzw, v2.xyzx, t0.xyzw, s0
39 mov o0.zw, l(0,0,0,1.000000)
41 // Approximately 4 instruction slots used
44 const BYTE g_PS_PassthroughRG3D[] =
46 68, 88, 66, 67, 142, 241,
47 58, 49, 223, 78, 87, 10,
48 12, 78, 47, 182, 66, 149,
71 0, 0, 83, 97, 109, 112,
72 108, 101, 114, 0, 84, 101,
73 120, 116, 117, 114, 101, 70,
74 0, 77, 105, 99, 114, 111,
75 115, 111, 102, 116, 32, 40,
76 82, 41, 32, 72, 76, 83,
77 76, 32, 83, 104, 97, 100,
78 101, 114, 32, 67, 111, 109,
79 112, 105, 108, 101, 114, 32,
80 57, 46, 51, 48, 46, 57,
81 50, 48, 48, 46, 49, 54,
82 51, 56, 52, 0, 73, 83,
98 79, 83, 73, 84, 73, 79,
99 78, 0, 83, 86, 95, 82,
100 69, 78, 68, 69, 82, 84,
101 65, 82, 71, 69, 84, 65,
102 82, 82, 65, 89, 73, 78,
103 68, 69, 88, 0, 84, 69,
104 88, 67, 79, 79, 82, 68,
105 0, 171, 79, 83, 71, 78,
112 83, 86, 95, 84, 65, 82,
113 71, 69, 84, 0, 171, 171,
114 83, 72, 68, 82, 160, 0,
122 114, 16, 16, 0, 2, 0,
124 242, 32, 16, 0, 0, 0,
130 70, 126, 16, 0, 0, 0,
136 54, 0, 0, 8, 194, 32,
141 128, 63, 62, 0, 0, 1,
142 83, 84, 65, 84, 116, 0,