3 // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
10 // Name Index Mask Register SysValue Format Used
11 // -------------------- ----- ------ -------- -------- ------- ------
12 // POSITION 0 xyz 0 NONE float xyz
13 // COLOR 0 xyzw 1 NONE uint xyzw
18 // Name Index Mask Register SysValue Format Used
19 // -------------------- ----- ------ -------- -------- ------- ------
20 // SV_POSITION 0 xyzw 0 POS float xyzw
21 // COLOR 0 xyzw 1 NONE uint xyzw
26 dcl_output_siv o0.xyzw, position
32 // Approximately 4 instruction slots used
35 const BYTE g_VS_ClearUint[] =
37 68, 88, 66, 67, 143, 217,
38 8, 75, 126, 180, 129, 114,
39 145, 192, 142, 211, 178, 208,
52 99, 114, 111, 115, 111, 102,
53 116, 32, 40, 82, 41, 32,
54 72, 76, 83, 76, 32, 83,
55 104, 97, 100, 101, 114, 32,
56 67, 111, 109, 112, 105, 108,
57 101, 114, 32, 57, 46, 51,
58 48, 46, 57, 50, 48, 48,
59 46, 49, 54, 51, 56, 52,
60 0, 171, 73, 83, 71, 78,
71 80, 79, 83, 73, 84, 73,
72 79, 78, 0, 67, 79, 76,
73 79, 82, 0, 171, 79, 83,
85 79, 83, 73, 84, 73, 79,
86 78, 0, 67, 79, 76, 79,
87 82, 0, 171, 171, 83, 72,
97 101, 0, 0, 3, 242, 32,
103 130, 32, 16, 0, 0, 0,
105 0, 0, 128, 63, 54, 0,
106 0, 5, 242, 32, 16, 0,
110 65, 84, 116, 0, 0, 0,