3 // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
9 // Name Type Format Dim Slot Elements
10 // ------------------------------ ---------- ------- ----------- ---- --------
11 // Buffer4UI texture uint4 buf 0 1
17 // Name Index Mask Register SysValue Format Used
18 // -------------------- ----- ------ -------- -------- ------- ------
19 // SV_Position 0 xyzw 0 POS float
20 // TEXCOORD 0 x 1 NONE uint x
25 // Name Index Mask Register SysValue Format Used
26 // -------------------- ----- ------ -------- -------- ------- ------
27 // SV_Target 0 xyzw 0 TARGET uint xyzw
30 dcl_resource_buffer (uint,uint,uint,uint) t0
31 dcl_input_ps constant v1.x
33 ld o0.xyzw, v1.xxxx, t0.xyzw
35 // Approximately 2 instruction slots used
38 const BYTE g_PS_BufferToTexture_4UI[] =
40 68, 88, 66, 67, 209, 204,
41 134, 75, 28, 212, 134, 131,
42 219, 18, 16, 227, 99, 23,
57 0, 0, 255, 255, 255, 255,
60 66, 117, 102, 102, 101, 114,
61 52, 85, 73, 0, 77, 105,
62 99, 114, 111, 115, 111, 102,
63 116, 32, 40, 82, 41, 32,
64 72, 76, 83, 76, 32, 83,
65 104, 97, 100, 101, 114, 32,
66 67, 111, 109, 112, 105, 108,
67 101, 114, 32, 57, 46, 51,
68 48, 46, 57, 50, 48, 48,
69 46, 49, 54, 51, 56, 52,
70 0, 171, 171, 171, 73, 83,
82 111, 115, 105, 116, 105, 111,
83 110, 0, 84, 69, 88, 67,
84 79, 79, 82, 68, 0, 171,
85 171, 171, 79, 83, 71, 78,
92 83, 86, 95, 84, 97, 114,
93 103, 101, 116, 0, 171, 171,
94 83, 72, 68, 82, 80, 0,
102 242, 32, 16, 0, 0, 0,
104 242, 32, 16, 0, 0, 0,
109 65, 84, 116, 0, 0, 0,