2 // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
7 // VertexBuffer11.h: Defines the D3D11 VertexBuffer implementation.
9 #ifndef LIBGLESV2_RENDERER_VERTEXBUFFER11_H_
10 #define LIBGLESV2_RENDERER_VERTEXBUFFER11_H_
12 #include "libGLESv2/renderer/VertexBuffer.h"
18 class VertexBuffer11 : public VertexBuffer
21 explicit VertexBuffer11(rx::Renderer11 *const renderer);
22 virtual ~VertexBuffer11();
24 virtual bool initialize(unsigned int size, bool dynamicUsage);
26 static VertexBuffer11 *makeVertexBuffer11(VertexBuffer *vetexBuffer);
28 virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData ¤tValue,
29 GLint start, GLsizei count, GLsizei instances, unsigned int offset);
31 virtual bool getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances,
32 unsigned int *outSpaceRequired) const;
34 virtual unsigned int getBufferSize() const;
35 virtual bool setBufferSize(unsigned int size);
36 virtual bool discard();
38 ID3D11Buffer *getBuffer() const;
41 DISALLOW_COPY_AND_ASSIGN(VertexBuffer11);
43 rx::Renderer11 *const mRenderer;
45 ID3D11Buffer *mBuffer;
46 unsigned int mBufferSize;
52 #endif // LIBGLESV2_RENDERER_VERTEXBUFFER11_H_