3 // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
16 // ------------ ----- ----
30 // approximately 4 instruction slots used (1 texture, 3 arithmetic)
33 const BYTE g_ps20_componentmaskps[] =
35 0, 2, 255, 255, 254, 255,
36 50, 0, 67, 84, 65, 66,
55 109, 117, 108, 116, 0, 116,
56 101, 120, 0, 171, 171, 171,
60 95, 50, 95, 48, 0, 77,
61 105, 99, 114, 111, 115, 111,
62 102, 116, 32, 40, 82, 41,
63 32, 72, 76, 83, 76, 32,
64 83, 104, 97, 100, 101, 114,
65 32, 67, 111, 109, 112, 105,
66 108, 101, 114, 32, 57, 46,
67 51, 48, 46, 57, 50, 48,
68 48, 46, 49, 54, 51, 56,
69 52, 0, 171, 171, 31, 0,
80 228, 128, 1, 0, 228, 128,
83 0, 0, 228, 128, 255, 255,