Upstream version 9.38.198.0
[platform/framework/web/crosswalk.git] / src / third_party / angle / src / libGLESv2 / renderer / d3d / d3d9 / TextureStorage9.cpp
1 #include "precompiled.h"
2 //
3 // Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
4 // Use of this source code is governed by a BSD-style license that can be
5 // found in the LICENSE file.
6 //
7
8 // TextureStorage9.cpp: Implements the abstract rx::TextureStorage9 class and its concrete derived
9 // classes TextureStorage9_2D and TextureStorage9_Cube, which act as the interface to the
10 // D3D9 texture.
11
12 #include "libGLESv2/main.h"
13 #include "libGLESv2/renderer/d3d/TextureD3D.h"
14 #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
15 #include "libGLESv2/renderer/d3d/d3d9/TextureStorage9.h"
16 #include "libGLESv2/renderer/d3d/d3d9/SwapChain9.h"
17 #include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h"
18 #include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
19 #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
20 #include "libGLESv2/Texture.h"
21
22 namespace rx
23 {
24 TextureStorage9::TextureStorage9(Renderer *renderer, DWORD usage)
25     : mTopLevel(0),
26       mRenderer(Renderer9::makeRenderer9(renderer)),
27       mD3DUsage(usage),
28       mD3DPool(mRenderer->getTexturePool(usage))
29 {
30 }
31
32 TextureStorage9::~TextureStorage9()
33 {
34 }
35
36 TextureStorage9 *TextureStorage9::makeTextureStorage9(TextureStorage *storage)
37 {
38     ASSERT(HAS_DYNAMIC_TYPE(TextureStorage9*, storage));
39     return static_cast<TextureStorage9*>(storage);
40 }
41
42 DWORD TextureStorage9::GetTextureUsage(GLenum internalformat, bool renderTarget)
43 {
44     DWORD d3dusage = 0;
45
46     const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
47     const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat);
48     if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
49     {
50         d3dusage |= D3DUSAGE_DEPTHSTENCIL;
51     }
52     else if (renderTarget && (d3dFormatInfo.renderFormat != D3DFMT_UNKNOWN))
53     {
54         d3dusage |= D3DUSAGE_RENDERTARGET;
55     }
56
57     return d3dusage;
58 }
59
60
61 bool TextureStorage9::isRenderTarget() const
62 {
63     return (mD3DUsage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) != 0;
64 }
65
66 bool TextureStorage9::isManaged() const
67 {
68     return (mD3DPool == D3DPOOL_MANAGED);
69 }
70
71 D3DPOOL TextureStorage9::getPool() const
72 {
73     return mD3DPool;
74 }
75
76 DWORD TextureStorage9::getUsage() const
77 {
78     return mD3DUsage;
79 }
80
81 int TextureStorage9::getTopLevel() const
82 {
83     return mTopLevel;
84 }
85
86 int TextureStorage9::getLevelCount() const
87 {
88     return getBaseTexture() ? (getBaseTexture()->GetLevelCount() - getTopLevel()) : 0;
89 }
90
91 TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, SwapChain9 *swapchain)
92     : TextureStorage9(renderer, D3DUSAGE_RENDERTARGET)
93 {
94     IDirect3DTexture9 *surfaceTexture = swapchain->getOffscreenTexture();
95     mTexture = surfaceTexture;
96     mRenderTarget = NULL;
97
98     initializeRenderTarget();
99 }
100
101 TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels)
102     : TextureStorage9(renderer, GetTextureUsage(internalformat, renderTarget))
103 {
104     mTexture = NULL;
105     mRenderTarget = NULL;
106     // if the width or height is not positive this should be treated as an incomplete texture
107     // we handle that here by skipping the d3d texture creation
108     if (width > 0 && height > 0)
109     {
110         IDirect3DDevice9 *device = mRenderer->getDevice();
111         const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat);
112         d3d9::MakeValidSize(false, d3dFormatInfo.texFormat, &width, &height, &mTopLevel);
113         UINT creationLevels = (levels == 0) ? 0 : mTopLevel + levels;
114
115         HRESULT result = device->CreateTexture(width, height, creationLevels, getUsage(), d3dFormatInfo.texFormat, getPool(), &mTexture, NULL);
116
117         if (FAILED(result))
118         {
119             ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
120             gl::error(GL_OUT_OF_MEMORY);
121         }
122     }
123
124     initializeRenderTarget();
125 }
126
127 TextureStorage9_2D::~TextureStorage9_2D()
128 {
129     SafeRelease(mTexture);
130     SafeDelete(mRenderTarget);
131 }
132
133 TextureStorage9_2D *TextureStorage9_2D::makeTextureStorage9_2D(TextureStorage *storage)
134 {
135     ASSERT(HAS_DYNAMIC_TYPE(TextureStorage9_2D*, storage));
136     return static_cast<TextureStorage9_2D*>(storage);
137 }
138
139 // Increments refcount on surface.
140 // caller must Release() the returned surface
141 IDirect3DSurface9 *TextureStorage9_2D::getSurfaceLevel(int level, bool dirty)
142 {
143     IDirect3DSurface9 *surface = NULL;
144
145     if (mTexture)
146     {
147         HRESULT result = mTexture->GetSurfaceLevel(level + mTopLevel, &surface);
148         UNUSED_ASSERTION_VARIABLE(result);
149         ASSERT(SUCCEEDED(result));
150
151         // With managed textures the driver needs to be informed of updates to the lower mipmap levels
152         if (level + mTopLevel != 0 && isManaged() && dirty)
153         {
154             mTexture->AddDirtyRect(NULL);
155         }
156     }
157
158     return surface;
159 }
160
161 RenderTarget *TextureStorage9_2D::getRenderTarget(int level)
162 {
163     return mRenderTarget;
164 }
165
166 void TextureStorage9_2D::generateMipmap(int level)
167 {
168     IDirect3DSurface9 *upper = getSurfaceLevel(level - 1, false);
169     IDirect3DSurface9 *lower = getSurfaceLevel(level, true);
170
171     if (upper != NULL && lower != NULL)
172     {
173         mRenderer->boxFilter(upper, lower);
174     }
175
176     SafeRelease(upper);
177     SafeRelease(lower);
178 }
179
180 IDirect3DBaseTexture9 *TextureStorage9_2D::getBaseTexture() const
181 {
182     return mTexture;
183 }
184
185 void TextureStorage9_2D::initializeRenderTarget()
186 {
187     ASSERT(mRenderTarget == NULL);
188
189     if (mTexture != NULL && isRenderTarget())
190     {
191         IDirect3DSurface9 *surface = getSurfaceLevel(0, false);
192
193         mRenderTarget = new RenderTarget9(mRenderer, surface);
194     }
195 }
196
197 TextureStorage9_Cube::TextureStorage9_Cube(Renderer *renderer, GLenum internalformat, bool renderTarget, int size, int levels)
198     : TextureStorage9(renderer, GetTextureUsage(internalformat, renderTarget))
199 {
200     mTexture = NULL;
201     for (int i = 0; i < 6; ++i)
202     {
203         mRenderTarget[i] = NULL;
204     }
205
206     // if the size is not positive this should be treated as an incomplete texture
207     // we handle that here by skipping the d3d texture creation
208     if (size > 0)
209     {
210         IDirect3DDevice9 *device = mRenderer->getDevice();
211         int height = size;
212         const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat);
213         d3d9::MakeValidSize(false, d3dFormatInfo.texFormat, &size, &height, &mTopLevel);
214         UINT creationLevels = (levels == 0) ? 0 : mTopLevel + levels;
215
216         HRESULT result = device->CreateCubeTexture(size, creationLevels, getUsage(), d3dFormatInfo.texFormat, getPool(), &mTexture, NULL);
217
218         if (FAILED(result))
219         {
220             ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
221             gl::error(GL_OUT_OF_MEMORY);
222         }
223     }
224
225     initializeRenderTarget();
226 }
227
228 TextureStorage9_Cube::~TextureStorage9_Cube()
229 {
230     SafeRelease(mTexture);
231
232     for (int i = 0; i < 6; ++i)
233     {
234         SafeDelete(mRenderTarget[i]);
235     }
236 }
237
238 TextureStorage9_Cube *TextureStorage9_Cube::makeTextureStorage9_Cube(TextureStorage *storage)
239 {
240     ASSERT(HAS_DYNAMIC_TYPE(TextureStorage9_Cube*, storage));
241     return static_cast<TextureStorage9_Cube*>(storage);
242 }
243
244 // Increments refcount on surface.
245 // caller must Release() the returned surface
246 IDirect3DSurface9 *TextureStorage9_Cube::getCubeMapSurface(GLenum faceTarget, int level, bool dirty)
247 {
248     IDirect3DSurface9 *surface = NULL;
249
250     if (mTexture)
251     {
252         D3DCUBEMAP_FACES face = gl_d3d9::ConvertCubeFace(faceTarget);
253         HRESULT result = mTexture->GetCubeMapSurface(face, level + mTopLevel, &surface);
254         UNUSED_ASSERTION_VARIABLE(result);
255         ASSERT(SUCCEEDED(result));
256
257         // With managed textures the driver needs to be informed of updates to the lower mipmap levels
258         if (level != 0 && isManaged() && dirty)
259         {
260             mTexture->AddDirtyRect(face, NULL);
261         }
262     }
263
264     return surface;
265 }
266
267 RenderTarget *TextureStorage9_Cube::getRenderTargetFace(GLenum faceTarget, int level)
268 {
269     return mRenderTarget[gl::TextureCubeMap::targetToLayerIndex(faceTarget)];
270 }
271
272 void TextureStorage9_Cube::generateMipmap(int faceIndex, int level)
273 {
274     IDirect3DSurface9 *upper = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level - 1, false);
275     IDirect3DSurface9 *lower = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level, true);
276
277     if (upper != NULL && lower != NULL)
278     {
279         mRenderer->boxFilter(upper, lower);
280     }
281
282     SafeRelease(upper);
283     SafeRelease(lower);
284 }
285
286 IDirect3DBaseTexture9 *TextureStorage9_Cube::getBaseTexture() const
287 {
288     return mTexture;
289 }
290
291 void TextureStorage9_Cube::initializeRenderTarget()
292 {
293     if (mTexture != NULL && isRenderTarget())
294     {
295         IDirect3DSurface9 *surface = NULL;
296
297         for (int i = 0; i < 6; ++i)
298         {
299             ASSERT(mRenderTarget[i] == NULL);
300
301             surface = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, false);
302
303             mRenderTarget[i] = new RenderTarget9(mRenderer, surface);
304         }
305     }
306 }
307
308 }