1 #include "precompiled.h"
3 // Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
4 // Use of this source code is governed by a BSD-style license that can be
5 // found in the LICENSE file.
8 // TextureStorage9.cpp: Implements the abstract rx::TextureStorage9 class and its concrete derived
9 // classes TextureStorage9_2D and TextureStorage9_Cube, which act as the interface to the
12 #include "libGLESv2/main.h"
13 #include "libGLESv2/renderer/d3d/TextureD3D.h"
14 #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
15 #include "libGLESv2/renderer/d3d/d3d9/TextureStorage9.h"
16 #include "libGLESv2/renderer/d3d/d3d9/SwapChain9.h"
17 #include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h"
18 #include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
19 #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
20 #include "libGLESv2/Texture.h"
24 TextureStorage9::TextureStorage9(Renderer *renderer, DWORD usage)
26 mRenderer(Renderer9::makeRenderer9(renderer)),
28 mD3DPool(mRenderer->getTexturePool(usage))
32 TextureStorage9::~TextureStorage9()
36 TextureStorage9 *TextureStorage9::makeTextureStorage9(TextureStorage *storage)
38 ASSERT(HAS_DYNAMIC_TYPE(TextureStorage9*, storage));
39 return static_cast<TextureStorage9*>(storage);
42 DWORD TextureStorage9::GetTextureUsage(GLenum internalformat, bool renderTarget)
46 const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
47 const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat);
48 if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
50 d3dusage |= D3DUSAGE_DEPTHSTENCIL;
52 else if (renderTarget && (d3dFormatInfo.renderFormat != D3DFMT_UNKNOWN))
54 d3dusage |= D3DUSAGE_RENDERTARGET;
61 bool TextureStorage9::isRenderTarget() const
63 return (mD3DUsage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) != 0;
66 bool TextureStorage9::isManaged() const
68 return (mD3DPool == D3DPOOL_MANAGED);
71 D3DPOOL TextureStorage9::getPool() const
76 DWORD TextureStorage9::getUsage() const
81 int TextureStorage9::getTopLevel() const
86 int TextureStorage9::getLevelCount() const
88 return getBaseTexture() ? (getBaseTexture()->GetLevelCount() - getTopLevel()) : 0;
91 TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, SwapChain9 *swapchain)
92 : TextureStorage9(renderer, D3DUSAGE_RENDERTARGET)
94 IDirect3DTexture9 *surfaceTexture = swapchain->getOffscreenTexture();
95 mTexture = surfaceTexture;
98 initializeRenderTarget();
101 TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels)
102 : TextureStorage9(renderer, GetTextureUsage(internalformat, renderTarget))
105 mRenderTarget = NULL;
106 // if the width or height is not positive this should be treated as an incomplete texture
107 // we handle that here by skipping the d3d texture creation
108 if (width > 0 && height > 0)
110 IDirect3DDevice9 *device = mRenderer->getDevice();
111 const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat);
112 d3d9::MakeValidSize(false, d3dFormatInfo.texFormat, &width, &height, &mTopLevel);
113 UINT creationLevels = (levels == 0) ? 0 : mTopLevel + levels;
115 HRESULT result = device->CreateTexture(width, height, creationLevels, getUsage(), d3dFormatInfo.texFormat, getPool(), &mTexture, NULL);
119 ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
120 gl::error(GL_OUT_OF_MEMORY);
124 initializeRenderTarget();
127 TextureStorage9_2D::~TextureStorage9_2D()
129 SafeRelease(mTexture);
130 SafeDelete(mRenderTarget);
133 TextureStorage9_2D *TextureStorage9_2D::makeTextureStorage9_2D(TextureStorage *storage)
135 ASSERT(HAS_DYNAMIC_TYPE(TextureStorage9_2D*, storage));
136 return static_cast<TextureStorage9_2D*>(storage);
139 // Increments refcount on surface.
140 // caller must Release() the returned surface
141 IDirect3DSurface9 *TextureStorage9_2D::getSurfaceLevel(int level, bool dirty)
143 IDirect3DSurface9 *surface = NULL;
147 HRESULT result = mTexture->GetSurfaceLevel(level + mTopLevel, &surface);
148 UNUSED_ASSERTION_VARIABLE(result);
149 ASSERT(SUCCEEDED(result));
151 // With managed textures the driver needs to be informed of updates to the lower mipmap levels
152 if (level + mTopLevel != 0 && isManaged() && dirty)
154 mTexture->AddDirtyRect(NULL);
161 RenderTarget *TextureStorage9_2D::getRenderTarget(int level)
163 return mRenderTarget;
166 void TextureStorage9_2D::generateMipmap(int level)
168 IDirect3DSurface9 *upper = getSurfaceLevel(level - 1, false);
169 IDirect3DSurface9 *lower = getSurfaceLevel(level, true);
171 if (upper != NULL && lower != NULL)
173 mRenderer->boxFilter(upper, lower);
180 IDirect3DBaseTexture9 *TextureStorage9_2D::getBaseTexture() const
185 void TextureStorage9_2D::initializeRenderTarget()
187 ASSERT(mRenderTarget == NULL);
189 if (mTexture != NULL && isRenderTarget())
191 IDirect3DSurface9 *surface = getSurfaceLevel(0, false);
193 mRenderTarget = new RenderTarget9(mRenderer, surface);
197 TextureStorage9_Cube::TextureStorage9_Cube(Renderer *renderer, GLenum internalformat, bool renderTarget, int size, int levels)
198 : TextureStorage9(renderer, GetTextureUsage(internalformat, renderTarget))
201 for (int i = 0; i < 6; ++i)
203 mRenderTarget[i] = NULL;
206 // if the size is not positive this should be treated as an incomplete texture
207 // we handle that here by skipping the d3d texture creation
210 IDirect3DDevice9 *device = mRenderer->getDevice();
212 const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat);
213 d3d9::MakeValidSize(false, d3dFormatInfo.texFormat, &size, &height, &mTopLevel);
214 UINT creationLevels = (levels == 0) ? 0 : mTopLevel + levels;
216 HRESULT result = device->CreateCubeTexture(size, creationLevels, getUsage(), d3dFormatInfo.texFormat, getPool(), &mTexture, NULL);
220 ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
221 gl::error(GL_OUT_OF_MEMORY);
225 initializeRenderTarget();
228 TextureStorage9_Cube::~TextureStorage9_Cube()
230 SafeRelease(mTexture);
232 for (int i = 0; i < 6; ++i)
234 SafeDelete(mRenderTarget[i]);
238 TextureStorage9_Cube *TextureStorage9_Cube::makeTextureStorage9_Cube(TextureStorage *storage)
240 ASSERT(HAS_DYNAMIC_TYPE(TextureStorage9_Cube*, storage));
241 return static_cast<TextureStorage9_Cube*>(storage);
244 // Increments refcount on surface.
245 // caller must Release() the returned surface
246 IDirect3DSurface9 *TextureStorage9_Cube::getCubeMapSurface(GLenum faceTarget, int level, bool dirty)
248 IDirect3DSurface9 *surface = NULL;
252 D3DCUBEMAP_FACES face = gl_d3d9::ConvertCubeFace(faceTarget);
253 HRESULT result = mTexture->GetCubeMapSurface(face, level + mTopLevel, &surface);
254 UNUSED_ASSERTION_VARIABLE(result);
255 ASSERT(SUCCEEDED(result));
257 // With managed textures the driver needs to be informed of updates to the lower mipmap levels
258 if (level != 0 && isManaged() && dirty)
260 mTexture->AddDirtyRect(face, NULL);
267 RenderTarget *TextureStorage9_Cube::getRenderTargetFace(GLenum faceTarget, int level)
269 return mRenderTarget[gl::TextureCubeMap::targetToLayerIndex(faceTarget)];
272 void TextureStorage9_Cube::generateMipmap(int faceIndex, int level)
274 IDirect3DSurface9 *upper = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level - 1, false);
275 IDirect3DSurface9 *lower = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level, true);
277 if (upper != NULL && lower != NULL)
279 mRenderer->boxFilter(upper, lower);
286 IDirect3DBaseTexture9 *TextureStorage9_Cube::getBaseTexture() const
291 void TextureStorage9_Cube::initializeRenderTarget()
293 if (mTexture != NULL && isRenderTarget())
295 IDirect3DSurface9 *surface = NULL;
297 for (int i = 0; i < 6; ++i)
299 ASSERT(mRenderTarget[i] == NULL);
301 surface = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, false);
303 mRenderTarget[i] = new RenderTarget9(mRenderer, surface);