2 // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
7 // RenderTarget9.h: Defines a D3D9-specific wrapper for IDirect3DSurface9 pointers
8 // retained by Renderbuffers.
10 #ifndef LIBGLESV2_RENDERER_RENDERTARGET9_H_
11 #define LIBGLESV2_RENDERER_RENDERTARGET9_H_
13 #include "libGLESv2/renderer/RenderTarget.h"
20 class RenderTarget9 : public RenderTarget
23 RenderTarget9(Renderer *renderer, IDirect3DSurface9 *surface);
24 RenderTarget9(Renderer *renderer, GLsizei width, GLsizei height, GLenum internalFormat, GLsizei samples);
25 virtual ~RenderTarget9();
27 static RenderTarget9 *makeRenderTarget9(RenderTarget *renderTarget);
29 virtual void invalidate(GLint x, GLint y, GLsizei width, GLsizei height);
31 IDirect3DSurface9 *getSurface();
34 DISALLOW_COPY_AND_ASSIGN(RenderTarget9);
36 IDirect3DSurface9 *mRenderTarget;
43 #endif // LIBGLESV2_RENDERER_RENDERTARGET9_H_