2 // Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
7 // RenderTarget9.cpp: Implements a D3D9-specific wrapper for IDirect3DSurface9
8 // pointers retained by renderbuffers.
10 #include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h"
11 #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
12 #include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
13 #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
14 #include "libGLESv2/main.h"
19 // TODO: AddRef the incoming surface to take ownership instead of expecting that its ref is being given.
20 RenderTarget9::RenderTarget9(Renderer *renderer, IDirect3DSurface9 *surface)
22 mRenderer = Renderer9::makeRenderer9(renderer);
23 mRenderTarget = surface;
27 D3DSURFACE_DESC description;
28 mRenderTarget->GetDesc(&description);
30 mWidth = description.Width;
31 mHeight = description.Height;
34 const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(description.Format);
35 mInternalFormat = d3dFormatInfo.internalFormat;
36 mActualFormat = d3dFormatInfo.internalFormat;
37 mSamples = d3d9_gl::GetSamplesCount(description.MultiSampleType);
41 RenderTarget9::RenderTarget9(Renderer *renderer, GLsizei width, GLsizei height, GLenum internalFormat, GLsizei samples)
43 mRenderer = Renderer9::makeRenderer9(renderer);
46 const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(internalFormat);
47 const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(d3d9FormatInfo.renderFormat);
49 const gl::TextureCaps &textureCaps = mRenderer->getRendererTextureCaps().get(internalFormat);
50 GLuint supportedSamples = textureCaps.getNearestSamples(samples);
52 HRESULT result = D3DERR_INVALIDCALL;
54 if (width > 0 && height > 0)
56 IDirect3DDevice9 *device = mRenderer->getDevice();
58 bool requiresInitialization = false;
60 const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
61 if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
63 result = device->CreateDepthStencilSurface(width, height, d3d9FormatInfo.renderFormat,
64 gl_d3d9::GetMultisampleType(supportedSamples),
65 0, FALSE, &mRenderTarget, NULL);
69 requiresInitialization = (d3d9FormatInfo.dataInitializerFunction != NULL);
70 result = device->CreateRenderTarget(width, height, d3d9FormatInfo.renderFormat,
71 gl_d3d9::GetMultisampleType(supportedSamples),
72 0, FALSE, &mRenderTarget, NULL);
75 if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
77 gl::error(GL_OUT_OF_MEMORY);
82 ASSERT(SUCCEEDED(result));
84 if (requiresInitialization)
86 // This format requires that the data be initialized before the render target can be used
87 // Unfortunately this requires a Get call on the d3d device but it is far better than having
88 // to mark the render target as lockable and copy data to the gpu.
89 IDirect3DSurface9 *prevRenderTarget = NULL;
90 device->GetRenderTarget(0, &prevRenderTarget);
91 device->SetRenderTarget(0, mRenderTarget);
92 device->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_RGBA(0, 0, 0, 255), 0.0f, 0);
93 device->SetRenderTarget(0, prevRenderTarget);
100 mInternalFormat = internalFormat;
101 mSamples = supportedSamples;
102 mActualFormat = d3dFormatInfo.internalFormat;
105 RenderTarget9::~RenderTarget9()
107 SafeRelease(mRenderTarget);
110 RenderTarget9 *RenderTarget9::makeRenderTarget9(RenderTarget *target)
112 ASSERT(HAS_DYNAMIC_TYPE(rx::RenderTarget9*, target));
113 return static_cast<rx::RenderTarget9*>(target);
116 void RenderTarget9::invalidate(GLint x, GLint y, GLsizei width, GLsizei height)
121 IDirect3DSurface9 *RenderTarget9::getSurface()
123 // Caller is responsible for releasing the returned surface reference.
124 // TODO: remove the AddRef to match RenderTarget11
127 mRenderTarget->AddRef();
130 return mRenderTarget;