3 // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
9 // Name Type Format Dim Slot Elements
10 // ------------------------------ ---------- ------- ----------- ---- --------
11 // TextureUI texture uint4 3d 0 1
17 // Name Index Mask Register SysValue Format Used
18 // -------------------- ----- ------ -------- -------- ------- ------
19 // SV_POSITION 0 xyzw 0 POS float
20 // SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
21 // TEXCOORD 0 xyz 2 NONE float xyz
26 // Name Index Mask Register SysValue Format Used
27 // -------------------- ----- ------ -------- -------- ------- ------
28 // SV_TARGET 0 xyzw 0 TARGET uint xyzw
31 dcl_resource_texture3d (uint,uint,uint,uint) t0
32 dcl_input_ps linear v2.xyz
35 resinfo_uint r0.xyzw, l(0), t0.xyzw
37 mul r0.xyz, r0.xyzx, v2.xyzx
40 ld o0.xyzw, r0.xyzw, t0.xyzw
42 // Approximately 7 instruction slots used
45 const BYTE g_PS_PassthroughRGBA3DUI[] =
47 68, 88, 66, 67, 24, 171,
48 238, 127, 243, 33, 183, 183,
49 228, 225, 69, 159, 98, 227,
64 0, 0, 255, 255, 255, 255,
67 84, 101, 120, 116, 117, 114,
68 101, 85, 73, 0, 77, 105,
69 99, 114, 111, 115, 111, 102,
70 116, 32, 40, 82, 41, 32,
71 72, 76, 83, 76, 32, 83,
72 104, 97, 100, 101, 114, 32,
73 67, 111, 109, 112, 105, 108,
74 101, 114, 32, 57, 46, 51,
75 48, 46, 57, 50, 48, 48,
76 46, 49, 54, 51, 56, 52,
77 0, 171, 171, 171, 73, 83,
93 79, 83, 73, 84, 73, 79,
94 78, 0, 83, 86, 95, 82,
95 69, 78, 68, 69, 82, 84,
96 65, 82, 71, 69, 84, 65,
97 82, 82, 65, 89, 73, 78,
98 68, 69, 88, 0, 84, 69,
99 88, 67, 79, 79, 82, 68,
100 0, 171, 79, 83, 71, 78,
107 83, 86, 95, 84, 65, 82,
108 71, 69, 84, 0, 171, 171,
109 83, 72, 68, 82, 204, 0,
115 114, 16, 16, 0, 2, 0,
117 242, 32, 16, 0, 0, 0,
123 70, 126, 16, 0, 0, 0,
139 45, 0, 0, 7, 242, 32,
142 0, 0, 70, 126, 16, 0,
144 0, 1, 83, 84, 65, 84,