3 // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
9 // Name Type Format Dim Slot Elements
10 // ------------------------------ ---------- ------- ----------- ---- --------
11 // Sampler sampler NA NA 0 1
12 // TextureF texture float4 3d 0 1
18 // Name Index Mask Register SysValue Format Used
19 // -------------------- ----- ------ -------- -------- ------- ------
20 // SV_POSITION 0 xyzw 0 POS float
21 // SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
22 // TEXCOORD 0 xyz 2 NONE float xyz
27 // Name Index Mask Register SysValue Format Used
28 // -------------------- ----- ------ -------- -------- ------- ------
29 // SV_TARGET 0 xyzw 0 TARGET float xyzw
32 dcl_sampler s0, mode_default
33 dcl_resource_texture3d (float,float,float,float) t0
34 dcl_input_ps linear v2.xyz
36 sample o0.xyzw, v2.xyzx, t0.xyzw, s0
38 // Approximately 2 instruction slots used
41 const BYTE g_PS_PassthroughRGBA3D[] =
43 68, 88, 66, 67, 210, 245,
44 69, 229, 208, 176, 191, 93,
45 81, 12, 174, 136, 0, 184,
68 0, 0, 83, 97, 109, 112,
69 108, 101, 114, 0, 84, 101,
70 120, 116, 117, 114, 101, 70,
71 0, 77, 105, 99, 114, 111,
72 115, 111, 102, 116, 32, 40,
73 82, 41, 32, 72, 76, 83,
74 76, 32, 83, 104, 97, 100,
75 101, 114, 32, 67, 111, 109,
76 112, 105, 108, 101, 114, 32,
77 57, 46, 51, 48, 46, 57,
78 50, 48, 48, 46, 49, 54,
79 51, 56, 52, 0, 73, 83,
95 79, 83, 73, 84, 73, 79,
96 78, 0, 83, 86, 95, 82,
97 69, 78, 68, 69, 82, 84,
98 65, 82, 71, 69, 84, 65,
99 82, 82, 65, 89, 73, 78,
100 68, 69, 88, 0, 84, 69,
101 88, 67, 79, 79, 82, 68,
102 0, 171, 79, 83, 71, 78,
109 83, 86, 95, 84, 65, 82,
110 71, 69, 84, 0, 171, 171,
111 83, 72, 68, 82, 100, 0,
119 114, 16, 16, 0, 2, 0,
121 242, 32, 16, 0, 0, 0,
123 242, 32, 16, 0, 0, 0,
129 83, 84, 65, 84, 116, 0,