3 // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
9 // Name Type Format Dim Slot Elements
10 // ------------------------------ ---------- ------- ----------- ---- --------
11 // TextureUI texture uint4 2d 0 1
17 // Name Index Mask Register SysValue Format Used
18 // -------------------- ----- ------ -------- -------- ------- ------
19 // SV_POSITION 0 xyzw 0 POS float
20 // TEXCOORD 0 xy 1 NONE float xy
25 // Name Index Mask Register SysValue Format Used
26 // -------------------- ----- ------ -------- -------- ------- ------
27 // SV_TARGET 0 xyzw 0 TARGET uint xyzw
30 dcl_resource_texture2d (uint,uint,uint,uint) t0
31 dcl_input_ps linear v1.xy
34 resinfo_uint r0.xyzw, l(0), t0.xyzw
36 mul r0.xy, r0.xyxx, v1.xyxx
39 ld o0.xyzw, r0.xyzw, t0.xyzw
41 // Approximately 7 instruction slots used
44 const BYTE g_PS_PassthroughRGBA2DUI[] =
46 68, 88, 66, 67, 70, 254,
47 149, 124, 180, 164, 152, 186,
48 218, 175, 81, 67, 76, 30,
63 0, 0, 255, 255, 255, 255,
66 84, 101, 120, 116, 117, 114,
67 101, 85, 73, 0, 77, 105,
68 99, 114, 111, 115, 111, 102,
69 116, 32, 40, 82, 41, 32,
70 72, 76, 83, 76, 32, 83,
71 104, 97, 100, 101, 114, 32,
72 67, 111, 109, 112, 105, 108,
73 101, 114, 32, 57, 46, 51,
74 48, 46, 57, 50, 48, 48,
75 46, 49, 54, 51, 56, 52,
76 0, 171, 171, 171, 73, 83,
88 79, 83, 73, 84, 73, 79,
89 78, 0, 84, 69, 88, 67,
90 79, 79, 82, 68, 0, 171,
91 171, 171, 79, 83, 71, 78,
98 83, 86, 95, 84, 65, 82,
99 71, 69, 84, 0, 171, 171,
100 83, 72, 68, 82, 216, 0,
108 242, 32, 16, 0, 0, 0,
114 70, 126, 16, 0, 0, 0,
132 45, 0, 0, 7, 242, 32,
135 0, 0, 70, 126, 16, 0,
137 0, 1, 83, 84, 65, 84,