3 // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
9 // Name Type Format Dim Slot Elements
10 // ------------------------------ ---------- ------- ----------- ---- --------
11 // TextureI texture sint4 3d 0 1
17 // Name Index Mask Register SysValue Format Used
18 // -------------------- ----- ------ -------- -------- ------- ------
19 // SV_POSITION 0 xyzw 0 POS float
20 // SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
21 // TEXCOORD 0 xyz 2 NONE float xyz
26 // Name Index Mask Register SysValue Format Used
27 // -------------------- ----- ------ -------- -------- ------- ------
28 // SV_TARGET 0 xyzw 0 TARGET int xyzw
31 dcl_resource_texture3d (sint,sint,sint,sint) t0
32 dcl_input_ps linear v2.xyz
35 resinfo_uint r0.xyzw, l(0), t0.xyzw
37 mul r0.xyz, r0.xyzx, v2.xyzx
40 ld r0.xyzw, r0.xyzw, t0.xyzw
44 // Approximately 9 instruction slots used
47 const BYTE g_PS_PassthroughRGB3DI[] =
49 68, 88, 66, 67, 159, 150,
50 210, 67, 149, 116, 221, 62,
51 207, 82, 157, 210, 9, 100,
66 0, 0, 255, 255, 255, 255,
69 84, 101, 120, 116, 117, 114,
70 101, 73, 0, 77, 105, 99,
71 114, 111, 115, 111, 102, 116,
72 32, 40, 82, 41, 32, 72,
73 76, 83, 76, 32, 83, 104,
74 97, 100, 101, 114, 32, 67,
75 111, 109, 112, 105, 108, 101,
76 114, 32, 57, 46, 51, 48,
77 46, 57, 50, 48, 48, 46,
78 49, 54, 51, 56, 52, 0,
79 73, 83, 71, 78, 128, 0,
94 95, 80, 79, 83, 73, 84,
95 73, 79, 78, 0, 83, 86,
96 95, 82, 69, 78, 68, 69,
97 82, 84, 65, 82, 71, 69,
98 84, 65, 82, 82, 65, 89,
99 73, 78, 68, 69, 88, 0,
100 84, 69, 88, 67, 79, 79,
101 82, 68, 0, 171, 79, 83,
108 0, 0, 83, 86, 95, 84,
109 65, 82, 71, 69, 84, 0,
110 171, 171, 83, 72, 68, 82,
113 88, 40, 0, 4, 0, 112,
115 51, 51, 0, 0, 98, 16,
116 0, 3, 114, 16, 16, 0,
118 0, 3, 242, 32, 16, 0,
121 61, 16, 0, 7, 242, 0,
124 0, 0, 70, 126, 16, 0,
145 54, 0, 0, 5, 114, 32,
149 130, 32, 16, 0, 0, 0,
152 0, 1, 83, 84, 65, 84,