3 // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
9 // Name Type Format Dim Slot Elements
10 // ------------------------------ ---------- ------- ----------- ---- --------
11 // TextureUI texture uint4 3d 0 1
17 // Name Index Mask Register SysValue Format Used
18 // -------------------- ----- ------ -------- -------- ------- ------
19 // SV_POSITION 0 xyzw 0 POS float
20 // SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
21 // TEXCOORD 0 xyz 2 NONE float xyz
26 // Name Index Mask Register SysValue Format Used
27 // -------------------- ----- ------ -------- -------- ------- ------
28 // SV_TARGET 0 xyzw 0 TARGET uint xyzw
31 dcl_resource_texture3d (uint,uint,uint,uint) t0
32 dcl_input_ps linear v2.xyz
35 resinfo_uint r0.xyzw, l(0), t0.xyzw
37 mul r0.xyz, r0.xyzx, v2.xyzx
40 ld r0.xyzw, r0.xyzw, t0.xyzw
44 // Approximately 9 instruction slots used
47 const BYTE g_PS_PassthroughRG3DUI[] =
49 68, 88, 66, 67, 44, 75,
50 122, 141, 176, 19, 231, 192,
51 165, 252, 210, 30, 121, 18,
66 0, 0, 255, 255, 255, 255,
69 84, 101, 120, 116, 117, 114,
70 101, 85, 73, 0, 77, 105,
71 99, 114, 111, 115, 111, 102,
72 116, 32, 40, 82, 41, 32,
73 72, 76, 83, 76, 32, 83,
74 104, 97, 100, 101, 114, 32,
75 67, 111, 109, 112, 105, 108,
76 101, 114, 32, 57, 46, 51,
77 48, 46, 57, 50, 48, 48,
78 46, 49, 54, 51, 56, 52,
79 0, 171, 171, 171, 73, 83,
95 79, 83, 73, 84, 73, 79,
96 78, 0, 83, 86, 95, 82,
97 69, 78, 68, 69, 82, 84,
98 65, 82, 71, 69, 84, 65,
99 82, 82, 65, 89, 73, 78,
100 68, 69, 88, 0, 84, 69,
101 88, 67, 79, 79, 82, 68,
102 0, 171, 79, 83, 71, 78,
109 83, 86, 95, 84, 65, 82,
110 71, 69, 84, 0, 171, 171,
111 83, 72, 68, 82, 0, 1,
117 114, 16, 16, 0, 2, 0,
119 242, 32, 16, 0, 0, 0,
125 70, 126, 16, 0, 0, 0,
144 0, 0, 70, 126, 16, 0,
149 54, 0, 0, 8, 194, 32,
155 83, 84, 65, 84, 116, 0,